fix(Core/Graveyard): prevent non-death knights from getting ported to… (#8206)
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@@ -19,6 +19,7 @@
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#define _GAMEGRAVEYARD_H_
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#include "Common.h"
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#include "Player.h"
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#include "SharedDefines.h"
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#include <map>
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#include <unordered_map>
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@@ -54,7 +55,7 @@ public:
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GraveyardStruct const* GetGraveyard(uint32 ID) const;
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GraveyardStruct const* GetGraveyard(const std::string& name) const;
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GraveyardStruct const* GetDefaultGraveyard(TeamId teamId);
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GraveyardStruct const* GetClosestGraveyard(float x, float y, float z, uint32 MapId, TeamId teamId);
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GraveyardStruct const* GetClosestGraveyard(Player* player, TeamId teamId, bool nearCorpse = false);
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GraveyardData const* FindGraveyardData(uint32 id, uint32 zone);
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GraveyardContainer const& GetGraveyardData() const { return _graveyardStore; }
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bool AddGraveyardLink(uint32 id, uint32 zoneId, TeamId teamId, bool persist = true);
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