chore(Core): Remove unnecessary slang Cosmetic (#9325)
* Remove unnecessary slang Removes ZOMG! that is used in the src in logging and notes. Completely Unnecessary. Contributes to nothing useful. Inflates source. Not needed at all in any shape or form. Not Developer Lingo either. * Further Clean Up Removed Profanity * sensible grammar correction * More ZOMG! removal
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@@ -132,7 +132,7 @@ bool ArenaTeam::AddMember(ObjectGuid playerGuid)
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else if (GetRating() >= 1000)
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personalRating = 1000;
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// xinef: zomg! sync query
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// xinef: sync query
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// Try to get player's match maker rating from db and fall back to config setting if not found
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MATCH_MAKER_RATING);
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stmt->setUInt32(0, playerGuid.GetCounter());
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@@ -546,7 +546,7 @@ inline void Battleground::_ProcessJoin(uint32 diff)
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if (!aura->IsPermanent()
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&& aura->GetDuration() <= 30 * IN_MILLISECONDS
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&& aurApp->IsPositive()
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// && (!aura->GetSpellInfo()->HasAttribute(SPELL_ATTR0_NO_IMMUNITIES)) Xinef: bullshit condition, ALL buffs should be removed
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// && (!aura->GetSpellInfo()->HasAttribute(SPELL_ATTR0_NO_IMMUNITIES)) Xinef: condition, ALL buffs should be removed
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&& (!aura->HasEffectType(SPELL_AURA_MOD_INVISIBILITY)))
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player->RemoveAura(iter);
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else
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@@ -676,7 +676,7 @@ void BattlegroundSA::HandleKillUnit(Creature* creature, Player* killer)
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}
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/*
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You may ask what the fuck does it do?
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You may ask what does it do?
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Prevents owner overwriting guns faction with own.
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*/
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void BattlegroundSA::OverrideGunFaction()
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