Rollback name check
This commit is contained in:
@@ -4980,7 +4980,8 @@ bool Player::LoadFromDB(ObjectGuid playerGuid, CharacterDatabaseQueryHolder cons
|
|||||||
m_name = fields[2].Get<std::string>();
|
m_name = fields[2].Get<std::string>();
|
||||||
|
|
||||||
// check name limitations
|
// check name limitations
|
||||||
if (ObjectMgr::CheckPlayerName(m_name) != CHAR_NAME_SUCCESS || AccountMgr::IsPlayerAccount(GetSession()->GetSecurity()))
|
if (ObjectMgr::CheckPlayerName(m_name) != CHAR_NAME_SUCCESS ||
|
||||||
|
(AccountMgr::IsPlayerAccount(GetSession()->GetSecurity()) && (sObjectMgr->IsReservedName(m_name) || sObjectMgr->IsProfanityName(m_name))))
|
||||||
{
|
{
|
||||||
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
|
||||||
stmt->SetData(0, uint16(AT_LOGIN_RENAME));
|
stmt->SetData(0, uint16(AT_LOGIN_RENAME));
|
||||||
|
|||||||
Reference in New Issue
Block a user