fix(Scripts/BlackTemple): Add resets for enrage events with death. (#20174)
Init.
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@@ -127,6 +127,7 @@ struct boss_mother_shahraz : public BossAI
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void JustDied(Unit* killer) override
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void JustDied(Unit* killer) override
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{
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{
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BossAI::JustDied(killer);
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BossAI::JustDied(killer);
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me->m_Events.CancelEventGroup(GROUP_ENRAGE);
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Talk(SAY_DEATH);
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Talk(SAY_DEATH);
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}
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}
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@@ -113,6 +113,7 @@ struct boss_najentus : public BossAI
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void JustDied(Unit* killer) override
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void JustDied(Unit* killer) override
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{
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{
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BossAI::JustDied(killer);
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BossAI::JustDied(killer);
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me->m_Events.CancelEventGroup(EVENT_ENRAGE);
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Talk(SAY_DEATH);
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Talk(SAY_DEATH);
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}
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}
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