fix: Buru crash (#12858)
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@@ -129,7 +129,7 @@ struct boss_buru : public BossAI
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void DamageTaken(Unit* attacker, uint32& damage, DamageEffectType, SpellSchoolMask) override
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void DamageTaken(Unit* attacker, uint32& damage, DamageEffectType, SpellSchoolMask) override
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{
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{
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if (attacker->GetEntry() == NPC_BURU_EGG)
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if (attacker && attacker->GetEntry() == NPC_BURU_EGG)
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{
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{
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me->LowerPlayerDamageReq(damage);
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me->LowerPlayerDamageReq(damage);
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}
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}
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