fix(Core/Combat): Restrict NullCreatureAI combat disallow to triggers only (#25289)
Co-authored-by: blinkysc <blinkysc@users.noreply.github.com>
This commit is contained in:
@@ -23,8 +23,9 @@ PossessedAI::PossessedAI(Creature* c) : CreatureAI(c) { me->SetReactState(REACT_
|
||||
NullCreatureAI::NullCreatureAI(Creature* c) : CreatureAI(c)
|
||||
{
|
||||
me->SetReactState(REACT_PASSIVE);
|
||||
// TODO: Remove once WorldObject casting is ported (triggers won't create combat refs from spell casts)
|
||||
me->SetIsCombatDisallowed(true);
|
||||
// TODO: Remove once WorldObject spell casting is ported (triggers won't create combat refs from spell casts)
|
||||
if (me->IsTrigger())
|
||||
me->SetIsCombatDisallowed(true);
|
||||
}
|
||||
|
||||
int32 NullCreatureAI::Permissible(Creature const* creature)
|
||||
|
||||
Reference in New Issue
Block a user