refactor(Core): Improve struct alignment and codestyle (#12335)
refactor(Core): improve struct alignment and codestyle
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@@ -38,9 +38,9 @@ namespace lfg
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enum LfgOptions
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{
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LFG_OPTION_ENABLE_DUNGEON_FINDER = 0x01,
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LFG_OPTION_ENABLE_RAID_BROWSER = 0x02,
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LFG_OPTION_ENABLE_SEASONAL_BOSSES = 0x04
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LFG_OPTION_ENABLE_DUNGEON_FINDER = 0x01,
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LFG_OPTION_ENABLE_RAID_BROWSER = 0x02,
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LFG_OPTION_ENABLE_SEASONAL_BOSSES = 0x04
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};
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enum LFGMgrEnum
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@@ -330,7 +330,7 @@ namespace lfg
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Quest const* quest;
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};
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/// Reward info
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// Reward info
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struct LfgReward
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{
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LfgReward(uint32 _maxLevel = 0, uint32 _firstQuest = 0, uint32 _otherQuest = 0):
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@@ -341,35 +341,35 @@ namespace lfg
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uint32 otherQuest;
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};
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/// Stores player data related to proposal to join
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// Stores player data related to proposal to join
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struct LfgProposalPlayer
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{
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LfgProposalPlayer() = default;
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uint8 role{0}; ///< Proposed role
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LfgAnswer accept{LFG_ANSWER_PENDING}; ///< Accept status (-1 not answer | 0 Not agree | 1 agree)
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uint8 role{0}; ///< Proposed role
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LfgAnswer accept{LFG_ANSWER_PENDING}; ///< Accept status (-1 not answer | 0 Not agree | 1 agree)
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ObjectGuid group; ///< Original group guid. 0 if no original group
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};
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/// Stores group data related to proposal to join
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// Stores group data related to proposal to join
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struct LfgProposal
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{
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LfgProposal(uint32 dungeon = 0): dungeonId(dungeon)
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{ }
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uint32 id{0}; ///< Proposal Id
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uint32 id{0}; ///< Proposal Id
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uint32 dungeonId; ///< Dungeon to join
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LfgProposalState state{LFG_PROPOSAL_INITIATING}; ///< State of the proposal
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LfgProposalState state{LFG_PROPOSAL_INITIATING}; ///< State of the proposal
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ObjectGuid group; ///< Proposal group (0 if new)
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ObjectGuid leader; ///< Leader guid.
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time_t cancelTime{0}; ///< Time when we will cancel this proposal
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uint32 encounters{0}; ///< Dungeon Encounters
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bool isNew{true}; ///< Determines if it's new group or not
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time_t cancelTime{0}; ///< Time when we will cancel this proposal
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uint32 encounters{0}; ///< Dungeon Encounters
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bool isNew{true}; ///< Determines if it's new group or not
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Lfg5Guids queues; ///< Queue Ids to remove/readd
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LfgGuidList showorder; ///< Show order in update window
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LfgProposalPlayerContainer players; ///< Players data
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};
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/// Stores all rolecheck info of a group that wants to join
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// Stores all rolecheck info of a group that wants to join
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struct LfgRoleCheck
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{
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time_t cancelTime; ///< Time when the rolecheck will fail
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@@ -380,7 +380,7 @@ namespace lfg
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ObjectGuid leader; ///< Leader of the group
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};
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/// Stores information of a current vote to kick someone from a group
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// Stores information of a current vote to kick someone from a group
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struct LfgPlayerBoot
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{
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time_t cancelTime; ///< Time left to vote
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