Merge branch 'azerothcore:master' into Playerbot

This commit is contained in:
ZhengPeiRu21
2022-04-07 08:55:50 -06:00
committed by GitHub
143 changed files with 665 additions and 546 deletions
+5 -5
View File
@@ -266,7 +266,7 @@ public:
{
uint32 factionid = target->GetFaction();
uint32 flag = target->GetUnitFlags();
uint32 npcflag = target->GetUInt32Value(UNIT_NPC_FLAGS);
uint32 npcflag = target->GetNpcFlags();
uint32 dyflag = target->GetDynamicFlags();
handler->PSendSysMessage(LANG_CURRENT_FACTION, target->GetGUID().GetCounter(), factionid, flag, npcflag, dyflag);
return true;
@@ -274,7 +274,7 @@ public:
uint32 factionid = factionID.value();
UnitFlags flag;
uint32 npcflag;
NPCFlags npcflag;
uint32 dyflag;
auto pflag = flagID;
@@ -285,9 +285,9 @@ public:
auto pnpcflag = npcFlagID;
if (!pnpcflag)
npcflag = target->GetUInt32Value(UNIT_NPC_FLAGS);
npcflag = target->GetNpcFlags();
else
npcflag = *npcFlagID;
npcflag = NPCFlags(*npcFlagID);
auto pdyflag = dynamicFlagID;
if (!pdyflag)
@@ -306,7 +306,7 @@ public:
target->SetFaction(factionid);
target->ReplaceAllUnitFlags(flag);
target->SetUInt32Value(UNIT_NPC_FLAGS, npcflag);
target->ReplaceAllNpcFlags(npcflag);
target->ReplaceAllDynamicFlags(dyflag);
return true;
+2 -2
View File
@@ -524,7 +524,7 @@ public:
return false;
}
creature->SetUInt32Value(UNIT_NPC_FLAGS, NPCFlags(npcFlags));
creature->ReplaceAllNpcFlags(NPCFlags(npcFlags));
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_CREATURE_NPCFLAG);
@@ -589,7 +589,7 @@ public:
CreatureTemplate const* cInfo = target->GetCreatureTemplate();
uint32 faction = target->GetFaction();
uint32 npcflags = target->GetUInt32Value(UNIT_NPC_FLAGS);
uint32 npcflags = target->GetNpcFlags();
uint32 mechanicImmuneMask = cInfo->MechanicImmuneMask;
uint32 spellSchoolImmuneMask = cInfo->SpellSchoolImmuneMask;
uint32 displayid = target->GetDisplayId();
@@ -136,7 +136,7 @@ public:
break;
case GOSSIP_ACTION_INFO_DEF+2:
CloseGossipMenuFor(player);
creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
creature->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
// Start encounter
InstanceScript* instance = creature->GetInstanceScript();
if (instance)
@@ -183,11 +183,11 @@ public:
if (instance->GetData(TYPE_TOMB_OF_SEVEN) == DONE) // what is this trying to do? Probably some kind of crash recovery
{
me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
me->ReplaceAllNpcFlags(UNIT_NPC_FLAG_NONE);
}
else
{
me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->ReplaceAllNpcFlags(UNIT_NPC_FLAG_GOSSIP);
}
}
@@ -220,7 +220,7 @@ class go_suppression_device : public GameObjectScript
if (me->GetGoState() == GO_STATE_ACTIVE)
me->SetGoState(GO_STATE_READY);
me->SetLootState(GO_READY);
me->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
me->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
_events.ScheduleEvent(EVENT_SUPPRESSION_CAST, 5000);
me->Respawn();
}
@@ -231,7 +231,7 @@ class go_suppression_device : public GameObjectScript
return;
_active = false;
me->SetGoState(GO_STATE_ACTIVE);
me->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
me->SetGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
_events.CancelEvent(EVENT_SUPPRESSION_CAST);
}
@@ -343,7 +343,7 @@ class go_chromaggus_lever : public GameObjectScript
_instance->HandleGameObject(ObjectGuid::Empty, true, go);
}
me->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE | GO_FLAG_IN_USE);
me->SetGameObjectFlag(GO_FLAG_NOT_SELECTABLE | GO_FLAG_IN_USE);
me->SetGoState(GO_STATE_ACTIVE);
}
@@ -256,7 +256,7 @@ public:
me->SetVisible(true);
me->SetPhaseMask(1, true);
me->SetUInt32Value(UNIT_NPC_FLAGS, 1);
me->ReplaceAllNpcFlags(NPCFlags(1));
me->SetFaction(FACTION_FRIENDLY);
me->SetStandState(UNIT_STAND_STATE_SIT_HIGH_CHAIR);
me->RemoveAura(SPELL_NEFARIANS_BARRIER);
@@ -472,7 +472,7 @@ public:
Talk(SAY_GAMESBEGIN_1);
events.ScheduleEvent(EVENT_START_EVENT, 4000);
me->SetFaction(FACTION_DRAGONFLIGHT_BLACK);
me->SetUInt32Value(UNIT_NPC_FLAGS, 0);
me->ReplaceAllNpcFlags(UNIT_NPC_FLAG_NONE);
me->SetStandState(UNIT_STAND_STATE_STAND);
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NOT_SELECTABLE);
// Due to Nefarius despawning himself on Vael, we need to update the guid on instance to prevent unwanted behaviours as encounter not resetting at all.
@@ -79,7 +79,6 @@ public:
void Reset() override
{
_Reset();
_died = false;
_charmerGUID.Clear();
secondPhase = false;
summons.DespawnAll();
@@ -92,11 +91,23 @@ public:
{
_JustDied();
}
else
{
// Respawn shorty in case of failure during phase 1.
me->SetCorpseRemoveTime(25);
me->SetRespawnTime(30);
me->SaveRespawnTime();
// Might not be required, safe measure.
me->SetLootRecipient(nullptr);
instance->SetData(DATA_EGG_EVENT, FAIL);
}
}
bool CanAIAttack(Unit const* target) const override
{
return !(target->GetTypeId() == TYPEID_UNIT && !secondPhase);
return !(target->GetTypeId() == TYPEID_UNIT && !secondPhase) && !target->HasAura(SPELL_CONFLAGRATION);
}
void EnterCombat(Unit* /*victim*/) override
@@ -191,24 +202,11 @@ public:
void DamageTaken(Unit*, uint32& damage, DamageEffectType, SpellSchoolMask) override
{
if (!secondPhase && damage >= me->GetHealth() && !_died)
if (!secondPhase && damage >= me->GetHealth())
{
// This is required because he kills himself with the explosion spell, causing a loop.
_died = true;
Talk(SAY_DEATH);
DoCastAOE(SPELL_EXPLODE_ORB);
DoCastAOE(SPELL_EXPLOSION);
// Respawn shorty in case of failure during phase 1.
me->SetCorpseRemoveTime(25);
me->SetRespawnTime(30);
me->SaveRespawnTime();
// Might not be required, safe measure.
me->SetLootRecipient(nullptr);
instance->SetData(DATA_EGG_EVENT, FAIL);
}
}
@@ -256,7 +254,6 @@ public:
private:
bool secondPhase;
bool _died;
ObjectGuid _charmerGUID;
GuidVector _summonGUIDS;
};
@@ -89,8 +89,8 @@ public:
HasYelled = false;
_introDone = false;
_burningAdrenalineCast = 0;
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
me->SetNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
me->SetFaction(FACTION_FRIENDLY);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
}
@@ -132,7 +132,7 @@ public:
void BeginSpeech(Unit* target)
{
PlayerGUID = target->GetGUID();
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
_eventsIntro.ScheduleEvent(EVENT_SPEECH_1, 1000);
}
@@ -169,7 +169,7 @@ public:
case GO_PORTCULLIS_CHROMAGGUS:
AddDoor(go, true);
chromaggusDoorGUID = go->GetGUID();
go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
go->SetGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
break;
default:
break;
@@ -181,7 +181,7 @@ public:
{
events.SetPhase(PHASE_NONE);
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC);
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
me->SetFaction(FACTION_MAJORDOMO_FRIENDLY);
}
}
@@ -504,7 +504,7 @@ public:
{
if (events.IsInPhase(PHASE_DEFEAT_OUTRO) && spellInfo->Id == SPELL_TELEPORT_SELF)
{
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
me->SetHomePosition(MajordomoRagnaros);
me->NearTeleportTo(MajordomoRagnaros.GetPositionX(), MajordomoRagnaros.GetPositionY(), MajordomoRagnaros.GetPositionZ(), MajordomoRagnaros.GetOrientation());
events.SetPhase(PHASE_NONE);
@@ -558,7 +558,7 @@ public:
case GOSSIP_ACTION_INFO_DEF+3:
{
CloseGossipMenuFor(player);
creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
creature->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
creature->AI()->Talk(SAY_RAG_SUM_1, player);
creature->AI()->DoAction(ACTION_START_RAGNAROS_INTRO);
break;
@@ -143,7 +143,7 @@ public:
HandleGameObject(m_uiStageDoorLeftGUID, true);
HandleGameObject(m_uiStageDoorRightGUID, true);
if (GameObject* sideEntrance = instance->GetGameObject(m_uiSideEntranceDoor))
sideEntrance->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED);
sideEntrance->RemoveGameObjectFlag(GO_FLAG_LOCKED);
instance->UpdateEncounterState(ENCOUNTER_CREDIT_KILL_CREATURE, 16812, nullptr);
}
break;
@@ -187,9 +187,9 @@ public:
case GO_MASSIVE_DOOR:
m_uiMassiveDoor = go->GetGUID();
if (GetBossState(DATA_ARAN) != IN_PROGRESS)
go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED);
go->SetGameObjectFlag(GO_FLAG_LOCKED);
else
go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED);
go->RemoveGameObjectFlag(GO_FLAG_LOCKED);
break;
case GO_GAMESMAN_HALL_DOOR:
m_uiGamesmansDoor = go->GetGUID();
@@ -200,9 +200,9 @@ public:
case GO_NETHERSPACE_DOOR:
m_uiNetherspaceDoor = go->GetGUID();
if (GetBossState(DATA_PRINCE) != IN_PROGRESS)
go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED);
go->SetGameObjectFlag(GO_FLAG_LOCKED);
else
go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED);
go->RemoveGameObjectFlag(GO_FLAG_LOCKED);
break;
case GO_MASTERS_TERRACE_DOOR:
MastersTerraceDoor[0] = go->GetGUID();
@@ -213,9 +213,9 @@ public:
case GO_SIDE_ENTRANCE_DOOR:
m_uiSideEntranceDoor = go->GetGUID();
if (GetBossState(DATA_OPERA_PERFORMANCE) == DONE)
go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED);
go->SetGameObjectFlag(GO_FLAG_LOCKED);
else
go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED);
go->RemoveGameObjectFlag(GO_FLAG_LOCKED);
break;
case GO_DUST_COVERED_CHEST:
DustCoveredChest = go->GetGUID();
@@ -89,7 +89,7 @@ public:
HandleGameObject(KaelDoorGUID, data != IN_PROGRESS);
if (data == DONE)
if (GameObject* escapeOrb = instance->GetGameObject(EscapeOrbGUID))
escapeOrb->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
escapeOrb->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
Encounter[identifier] = data;
break;
}
@@ -144,7 +144,7 @@ public:
break;
case GO_ESCAPE_ORB:
if (GetData(DATA_KAELTHAS_EVENT) == DONE)
go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
go->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
EscapeOrbGUID = go->GetGUID();
break;
}
@@ -547,7 +547,7 @@ public:
summons.DespawnAll();
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
me->ReplaceAllNpcFlags(UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
me->SetStandState(UNIT_STAND_STATE_STAND);
me->SetVisible(true);
me->setActive(true);
@@ -623,7 +623,7 @@ public:
break;
case EVENT_START_COUNTDOWN_5:
battleStarted = ENCOUNTER_STATE_FIGHT;
me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
me->ReplaceAllNpcFlags(UNIT_NPC_FLAG_NONE);
Talk(SAY_LIGHT_OF_DAWN04); // Wrong order in DB!
SendUpdateWorldState(WORLD_STATE_COUNTDOWN_TIME, 0);
SendUpdateWorldState(WORLD_STATE_COUNTDOWN_ENABLE, 0);
@@ -1131,7 +1131,7 @@ public:
if (i->GetSource()->IsAlive() && me->IsWithinDistInMap(i->GetSource(), 100))
i->GetSource()->CastSpell(i->GetSource(), SPELL_THE_LIGHT_OF_DAWN_Q, false);
}
me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
me->ReplaceAllNpcFlags(UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
break;
}
case EVENT_OUTRO_SCENE_61:
@@ -781,7 +781,7 @@ public:
if (player->HasAura(AURA_ASHBRINGER) && !SayAshbringer)
{
me->SetFaction(FACTION_FRIENDLY);
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
me->SetSheath(SHEATH_STATE_UNARMED);
me->CastSpell(me, 57767, true);
me->SetDisplayId(16179);
@@ -97,7 +97,7 @@ public:
{
if (menuId == GOSSIP_MENU_HUMMEL && gossipListId == GOSSIP_OPTION_START)
{
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
CloseGossipMenuFor(player);
DoAction(ACTION_START_EVENT);
}
@@ -112,7 +112,7 @@ public:
summons.DespawnAll();
me->SetFaction(FACTION_FRIENDLY);
me->SummonCreatureGroup(1);
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
}
void JustSummoned(Creature* summon) override
@@ -84,7 +84,7 @@ public:
if (gameobject->GetEntry() < GO_ATALAI_STATUE1 + _statuePhase)
{
instance->SummonGameObject(GO_ATALAI_LIGHT2, gameobject->GetPositionX(), gameobject->GetPositionY(), gameobject->GetPositionZ(), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
gameobject->SetUInt32Value(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
gameobject->ReplaceAllGameObjectFlags(GO_FLAG_NOT_SELECTABLE);
}
break;
case GO_ATALAI_IDOL:
@@ -93,7 +93,7 @@ public:
break;
case GO_IDOL_OF_HAKKAR:
if (_encounters[TYPE_ATAL_ALARION] == DONE)
gameobject->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
gameobject->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
break;
case GO_FORCEFIELD:
_forcefieldGUID = gameobject->GetGUID();
@@ -184,7 +184,7 @@ public:
{
for (uint8 i = 0; i < 4; ++i)
if (GameObject* orb = ObjectAccessor::GetGameObject(*me, instance->GetGuidData(DATA_ORB_OF_THE_BLUE_DRAGONFLIGHT_1 + i)))
orb->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
orb->SetGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
}
void Reset() override
@@ -643,9 +643,9 @@ public:
{
if (GameObject* orb = ObjectAccessor::GetGameObject(*me, instance->GetGuidData(DATA_ORB_OF_THE_BLUE_DRAGONFLIGHT_1 + i)))
{
if (orb->HasFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE))
if (orb->HasGameObjectFlag(GO_FLAG_NOT_SELECTABLE))
{
orb->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
orb->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
if (Creature* trigger = me->SummonTrigger(orb->GetPositionX(), orb->GetPositionY(), orb->GetPositionZ(), 0, 10 * MINUTE * IN_MILLISECONDS))
{
trigger->CastSpell(trigger, SPELL_RING_OF_BLUE_FLAMES, true, nullptr, nullptr, trigger->GetGUID());
@@ -55,7 +55,7 @@ public:
if (_encounters[DATA_IRONAYA_DOORS] == DONE)
{
HandleGameObject(ObjectGuid::Empty, true, gameobject);
gameobject->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
gameobject->SetGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
}
break;
case GO_TEMPLE_DOOR:
@@ -195,7 +195,7 @@ public:
if (Unit* Hostage = i_pl->SummonCreature(HostageInfo[num].npc, HostageInfo[num].x, HostageInfo[num].y, HostageInfo[num].z, HostageInfo[num].o, TEMPSUMMON_DEAD_DESPAWN, 0))
{
Hostage->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
Hostage->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
Hostage->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
}
}
}
@@ -503,10 +503,10 @@ public:
if (action == GOSSIP_ACTION_INFO_DEF + 1)
CloseGossipMenuFor(player);
if (!creature->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP))
if (!creature->HasNpcFlag(UNIT_NPC_FLAG_GOSSIP))
return true;
creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
creature->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
InstanceScript* instance = creature->GetInstanceScript();
if (instance)
@@ -626,7 +626,7 @@ public:
{
CloseGossipMenuFor(player);
me->SetFacingToObject(player);
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
Talk(SAY_HARRISON_0);
_gongEvent = GONG_EVENT_1;
_gongTimer = 4000;
@@ -671,14 +671,14 @@ public:
break;
case GONG_EVENT_3:
if (GameObject* gong = me->GetMap()->GetGameObject(instance->GetGuidData(GO_STRANGE_GONG)))
gong->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
gong->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
_gongEvent = GONG_EVENT_4;
_gongTimer = 105000;
break;
case GONG_EVENT_4:
me->RemoveAura(SPELL_BANGING_THE_GONG);
if (GameObject* gong = me->GetMap()->GetGameObject(instance->GetGuidData(GO_STRANGE_GONG)))
gong->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
gong->SetGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
// trigger or gong will need to be scripted to set IN_PROGRESS after enough hits.
// This is temp workaround.
@@ -763,7 +763,7 @@ public:
_gongTimer = 6000;
break;
case GONG_EVENT_11:
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
instance->SetData(DATA_GONGEVENT, NOT_STARTED);
_gongEvent = 0;
@@ -154,7 +154,7 @@ public:
{
BossAI::EnterEvadeMode();
if (GameObject* object = ObjectAccessor::GetGameObject(*me, instance->GetGuidData(GO_GONG_OF_BETHEKK)))
object->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
object->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
me->DespawnOrUnsummon(4000);
}
@@ -428,7 +428,7 @@ public:
{
if (go->GetInstanceScript() && !go->FindNearestCreature(NPC_ARLOKK, 25.0f))
{
go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
go->SetGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
go->SendCustomAnim(0);
go->SummonCreature(NPC_ARLOKK, PosSummonArlokk[0], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 600000);
}
@@ -83,9 +83,9 @@ public:
case GO_GONG_OF_BETHEKK:
_goGongOfBethekkGUID = go->GetGUID();
if (GetBossState(DATA_ARLOKK) == DONE)
go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
go->SetGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
else
go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
go->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
break;
default:
break;
@@ -102,7 +102,7 @@ public:
_playerGUID.Clear();
events.Reset();
summons.DespawnAll();
me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
me->ReplaceAllNpcFlags(UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
}
void SetData(uint32 faction, uint32) override
@@ -113,7 +113,7 @@ public:
void SetGUID(ObjectGuid guid, int32) override
{
_playerGUID = guid;
me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
me->ReplaceAllNpcFlags(UNIT_NPC_FLAG_NONE);
events.Reset();
summons.DespawnAll();
@@ -146,7 +146,7 @@ public:
morlenGUID.Clear();
summons.DespawnAll();
if (Creature* c = me->FindNearestCreature(NPC_THALORIEN_REMAINS, 100.0f, true))
c->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
c->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
events.Reset();
events.ScheduleEvent(EVENT_CHECK_PLAYER, 5000);
events.ScheduleEvent(EVENT_SUMMON_SOLDIERS, 0);
@@ -611,7 +611,7 @@ public:
if (Creature* c = me->FindNearestCreature(NPC_SUNWELL_VISUAL_BUNNY, 60.0f, true))
c->DespawnOrUnsummon(1);
if (GameObject* go = me->FindNearestGameObject(GO_QUEL_DELAR, 60.0f))
go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
go->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
me->SetWalk(true);
if (me->GetCreatureData())
me->GetMotionMaster()->MovePoint(0, me->GetCreatureData()->posX, me->GetCreatureData()->posY, me->GetCreatureData()->posZ);
@@ -1031,7 +1031,7 @@ public:
{
me->SetCorpseDelay(1);
me->SetRespawnTime(1);
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
bStepping = false;
step = 0;
@@ -2376,7 +2376,7 @@ public:
me->Mount(MODEL_WHITE_WULF);
me->SetCorpseDelay(1);
me->SetRespawnTime(1);
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
me->ApplySpellImmune(0, IMMUNITY_ID, SPELL_SYLVANAS_BUFF, true);
bStepping = false;
@@ -3899,8 +3899,8 @@ public:
JumpToNextStep(5 * IN_MILLISECONDS);
break;
case 163:
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
me->SetNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
Talk(THRALL_SAY_THRONE_11);
UpdateWorldState(me->GetMap(), WORLD_STATE_ROYAL_QUARTER_FIGHT_H, 0);
UpdateWorldState(me->GetMap(), WORLD_STATE_INNER_SANKTUM_FIGHT_H, 0);
@@ -141,7 +141,7 @@ public:
case 17:
SetEscortPaused(true);
player->GroupEventHappens(QUEST_TOME_VALOR, me);
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
me->SetNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
me->DespawnOrUnsummon(1s, 1s);
break;
}
@@ -72,17 +72,17 @@ public:
case GO_FIRE_OF_AKU_MAI_4:
if (_encounters[TYPE_AKU_MAI_EVENT] == DONE)
{
gameobject->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE);
gameobject->SetGameObjectFlag(GO_FLAG_IN_USE);
gameobject->SetGoState(GO_STATE_ACTIVE);
}
break;
case GO_SHRINE_OF_GELIHAST:
if (_encounters[TYPE_GELIHAST] == DONE)
gameobject->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
gameobject->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
break;
case GO_ALTAR_OF_THE_DEEPS:
if (_encounters[TYPE_AKU_MAI] == DONE)
gameobject->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
gameobject->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
break;
case GO_AKU_MAI_DOOR:
if (IsFireEventDone() && _encounters[TYPE_AKU_MAI_EVENT] == DONE)
@@ -387,7 +387,7 @@ void hyjalAI::Reset()
Debug = false;
//Flags
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
//Initialize spells
memset(Spells, 0, sizeof(Spell) * HYJAL_AI_MAX_SPELLS);
@@ -587,7 +587,7 @@ void hyjalAI::StartEvent(Player* player)
CheckTimer = 5000;
PlayerGUID = player->GetGUID();
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
instance->DoUpdateWorldState(WORLD_STATE_WAVES, 0);
instance->DoUpdateWorldState(WORLD_STATE_ENEMY, 0);
@@ -619,7 +619,7 @@ void hyjalAI::Retreat()
Creature* JainaDummy = me->SummonCreature(JAINA, JainaDummySpawn[0][0], JainaDummySpawn[0][1], JainaDummySpawn[0][2], JainaDummySpawn[0][3], TEMPSUMMON_TIMED_DESPAWN, 60000);
if (JainaDummy)
{
JainaDummy->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
JainaDummy->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
CAST_AI(hyjalAI, JainaDummy->AI())->IsDummy = true;
DummyGuid = JainaDummy->GetGUID();
}
@@ -629,7 +629,7 @@ void hyjalAI::Retreat()
}
SpawnVeins();
Overrun = true;
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);//cant talk after overrun event started
me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);//cant talk after overrun event started
}
void hyjalAI::SpawnVeins()
@@ -823,7 +823,7 @@ void hyjalAI::UpdateAI(uint32 diff)
}
EventBegun = false;
CheckTimer = 0;
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
BossGUID[i].Clear();
instance->DoUpdateWorldState(WORLD_STATE_ENEMY, 0); // Reset world state for enemies to disable it
}
@@ -292,13 +292,13 @@ public:
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override
{
if (creature->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP))
if (creature->HasNpcFlag(UNIT_NPC_FLAG_GOSSIP))
{
switch (action)
{
case GOSSIP_ACTION_INFO_DEF+1:
creature->AI()->DoAction(ACTION_START_CITY);
creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
creature->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
CloseGossipMenuFor(player);
break;
case GOSSIP_ACTION_INFO_DEF+2:
@@ -309,24 +309,24 @@ public:
case GOSSIP_ACTION_INFO_DEF+3:
// Start Town Hall part
creature->AI()->DoAction(ACTION_START_TOWN_HALL);
creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
creature->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
CloseGossipMenuFor(player);
break;
case GOSSIP_ACTION_INFO_DEF+4:
// After killing epoch
creature->AI()->DoAction(ACTION_START_SECRET_PASSAGE);
creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
creature->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
creature->SetTarget();
CloseGossipMenuFor(player);
break;
case GOSSIP_ACTION_INFO_DEF+5:
creature->AI()->DoAction(ACTION_START_LAST_CITY);
creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
creature->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
CloseGossipMenuFor(player);
break;
case GOSSIP_ACTION_INFO_DEF+6:
creature->AI()->DoAction(ACTION_START_MALGANIS);
creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
creature->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
CloseGossipMenuFor(player);
break;
}
@@ -509,7 +509,7 @@ public:
waveKillCount = 0;
timeRiftId = 0;
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
if (pInstance)
{
@@ -543,7 +543,7 @@ public:
break;
// Reached City
case 8:
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
SetEscortPaused(true);
if (pInstance)
pInstance->SetData(DATA_ARTHAS_EVENT, COS_PROGRESS_FINISHED_INTRO);
@@ -577,7 +577,7 @@ public:
case 20:
if (pInstance)
pInstance->SetData(DATA_ARTHAS_EVENT, COS_PROGRESS_REACHED_TOWN_HALL);
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
SetRun(false);
SetEscortPaused(true);
break;
@@ -628,7 +628,7 @@ public:
// Behind secred passage
case 45:
SetRun(true);
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
SetEscortPaused(true);
if (pInstance)
pInstance->SetData(DATA_ARTHAS_EVENT, COS_PROGRESS_LAST_CITY);
@@ -650,7 +650,7 @@ public:
if (pInstance)
pInstance->SetData(DATA_ARTHAS_EVENT, COS_PROGRESS_BEFORE_MALGANIS);
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
SetEscortPaused(true);
break;
// Infront of malganis
@@ -1123,7 +1123,7 @@ public:
if (pInstance)
pInstance->SetData(DATA_ARTHAS_EVENT, COS_PROGRESS_KILLED_EPOCH);
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
eventInRun = false;
break;
case EVENT_ACTION_PHASE5:
@@ -1258,7 +1258,7 @@ void npc_arthas::npc_arthasAI::ReorderInstance(uint32 data)
{
case COS_PROGRESS_FINISHED_INTRO:
SetNextWaypoint(9, false);
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
break;
case COS_PROGRESS_FINISHED_CITY_INTRO:
case COS_PROGRESS_KILLED_MEATHOOK:
@@ -1285,19 +1285,19 @@ void npc_arthas::npc_arthasAI::ReorderInstance(uint32 data)
break;
case COS_PROGRESS_REACHED_TOWN_HALL:
SetNextWaypoint(21, false);
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
break;
case COS_PROGRESS_KILLED_EPOCH:
SetNextWaypoint(32, false);
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
break;
case COS_PROGRESS_LAST_CITY:
SetNextWaypoint(46, false);
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
break;
case COS_PROGRESS_BEFORE_MALGANIS:
SetNextWaypoint(55, false);
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
break;
}
@@ -116,7 +116,7 @@ public:
{
case GO_BARREL:
if (_encounterProgress >= ENCOUNTER_PROGRESS_BARRELS)
gameobject->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
gameobject->SetGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
break;
case GO_PRISON_DOOR:
if (_encounterProgress >= ENCOUNTER_PROGRESS_THRALL_ARMORED)
@@ -162,7 +162,7 @@ public:
}
case DATA_THRALL_ADD_FLAG:
if (Creature* thrall = instance->GetCreature(_thrallGUID))
thrall->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
thrall->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
break;
}
}
@@ -229,7 +229,7 @@ public:
CloseGossipMenuFor(player);
creature->AI()->DoAction(instance->GetData(DATA_ESCORT_PROGRESS));
creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
creature->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
return true;
}
@@ -365,7 +365,7 @@ public:
SetEscortPaused(true);
SetRun(true);
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
break;
case 64:
SetRun(false);
@@ -413,7 +413,7 @@ public:
break;
case 103:
if (Creature* erozion = summons.GetCreatureWithEntry(NPC_EROZION))
erozion->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
erozion->SetNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
instance->SetData(DATA_ESCORT_PROGRESS, ENCOUNTER_PROGRESS_FINISHED);
me->SetVisible(false);
break;
@@ -468,7 +468,7 @@ public:
combatEvents.Reset();
summons.DespawnAll();
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
instance->SetData(DATA_THRALL_REPOSITION, 1);
uint32 data = instance->GetData(DATA_ESCORT_PROGRESS);
@@ -615,7 +615,7 @@ public:
break;
case EVENT_THRALL_TALK:
Talk(SAY_MEET_TARETHA);
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
break;
case EVENT_SUMMON_CHRONO:
if (Creature* epoch = me->SummonCreature(NPC_EPOCH_HUNTER, 2640.49f, 696.15f, 64.31f, 4.51f, TEMPSUMMON_MANUAL_DESPAWN))
@@ -730,7 +730,7 @@ public:
break;
case EVENT_SUMMON_EROZION:
if (Creature* erozion = me->SummonCreature(NPC_EROZION, 2646.31f, 680.01f, 55.36f, 3.76f, TEMPSUMMON_MANUAL_DESPAWN))
erozion->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
erozion->ReplaceAllNpcFlags(UNIT_NPC_FLAG_NONE);
break;
case EVENT_EROZION_TALK_1:
if (Creature* erozion = summons.GetCreatureWithEntry(NPC_EROZION))
@@ -808,7 +808,7 @@ public:
SetEscortPaused(true);
SetDespawnAtEnd(false);
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
if (data < ENCOUNTER_PROGRESS_THRALL_ARMORED)
{
@@ -903,7 +903,7 @@ public:
void Reset() override
{
me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
me->ReplaceAllNpcFlags(UNIT_NPC_FLAG_NONE);
me->CastSpell(me, SPELL_SHADOW_PRISON, true);
}
@@ -49,7 +49,7 @@ public:
break;
case GO_GONG:
if (_gongPhase == DONE)
gameobject->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
gameobject->SetGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
break;
}
}
@@ -90,7 +90,7 @@ public:
channeling = false;
eventProgress = 0;
spawnerCount = 0;
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
me->SetNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
me->SetReactState(REACT_AGGRESSIVE);
}
}
@@ -119,7 +119,7 @@ public:
{
eventInProgress = true;
Talk(SAY_QUEST_ACCEPTED);
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
me->RemoveNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
me->SetFaction(FACTION_ESCORTEE_N_NEUTRAL_ACTIVE);
me->GetMotionMaster()->MovePath(PATH_ESCORT, false);
}
@@ -68,7 +68,7 @@ public:
me->SetFaction(FACTION_FRIENDLY);
postGossipStep = 0;
Text_Timer = 0;
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
}
InstanceScript* instance;
@@ -285,7 +285,7 @@ public:
{
case NPC_BLY:
case NPC_WEEGLI:
crew->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
crew->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
break;
default:
break;
@@ -345,7 +345,7 @@ public:
void InitializeAI() override
{
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
Reset();
}
@@ -435,7 +435,7 @@ public:
else if (instance->GetData(DATA_PYRAMID) == PYRAMID_KILLED_ALL_TROLLS)
{
instance->SetData(DATA_PYRAMID, PYRAMID_MOVED_DOWNSTAIRS);
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
}
else if (instance->GetData(DATA_PYRAMID) == PYRAMID_DESTROY_GATES)
{
@@ -458,7 +458,7 @@ public:
else if (instance->GetData(DATA_PYRAMID) == PYRAMID_KILLED_ALL_TROLLS)
{
instance->SetData(DATA_PYRAMID, PYRAMID_MOVED_DOWNSTAIRS);
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
}
else if (instance->GetData(DATA_PYRAMID) == PYRAMID_DESTROY_GATES)
{
@@ -478,7 +478,7 @@ public:
instance->SetData(DATA_PYRAMID, PYRAMID_DESTROY_GATES);
if (Creature* sergeantBly = ObjectAccessor::GetCreature(*me, instance->GetGuidData(NPC_BLY)))
{
sergeantBly->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
sergeantBly->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
}
}
}
@@ -64,7 +64,7 @@ public:
{
me->RemoveAurasDueToSpell(SPELL_MARK_OF_FROST_AURA);
_scheduler.CancelAll();
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
me->RestoreFaction();
me->GetMap()->DoForAllPlayers([&](Player* p)
{
@@ -135,7 +135,7 @@ public:
if (GameObject* go = GetClosestGameObjectWithEntry(me, GO_NAGA_BRAZIER, INTERACTION_DISTANCE * 2))
{
go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
go->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
SetEscortPaused(true);
}
break;
+1 -1
View File
@@ -355,7 +355,7 @@ public:
if (me->IsWithinDist(player, 10) && me->GetPositionX() > player->GetPositionX() && !Reached)
{
Talk(SAY_RIZZLE_FINAL);
me->SetUInt32Value(UNIT_NPC_FLAGS, 1);
me->ReplaceAllNpcFlags(NPCFlags(1));
me->SetFaction(FACTION_FRIENDLY);
me->GetMotionMaster()->MoveIdle();
me->RemoveAurasDueToSpell(SPELL_PERIODIC_DEPTH_CHARGE);
@@ -147,7 +147,7 @@ public:
_faction = faction;
SetEscortPaused(false);
if (Creature* active = !headNorth ? me : ObjectAccessor::GetCreature(*me, summons[0]))
active->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
active->RemoveNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
events.CancelEvent(EVENT_WAIT_FOR_ASSIST);
}
@@ -192,11 +192,11 @@ public:
void SummonHelpers()
{
RemoveSummons();
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
me->RemoveNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
if (Creature* cr = me->SummonCreature(NPC_RIGGER_GIZELTON, *me))
{
cr->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
cr->RemoveNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
summons[0] = cr->GetGUID();
}
if (Creature* cr = me->SummonCreature(NPC_CARAVAN_KODO, *me))
@@ -291,7 +291,7 @@ public:
// North -> South - hire
case 77:
SetEscortPaused(true);
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
me->SetNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
Talk(SAY_CARAVAN_HIRE);
events.ScheduleEvent(EVENT_WAIT_FOR_ASSIST, TIME_HIRE_STOP);
break;
@@ -300,7 +300,7 @@ public:
SetEscortPaused(true);
if (Creature* rigger = ObjectAccessor::GetCreature(*me, summons[0]))
{
rigger->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
rigger->SetNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
rigger->AI()->Talk(SAY_CARAVAN_HIRE);
}
events.ScheduleEvent(EVENT_WAIT_FOR_ASSIST, TIME_HIRE_STOP);
@@ -403,7 +403,7 @@ public:
case EVENT_WAIT_FOR_ASSIST:
SetEscortPaused(false);
if (Creature* active = !headNorth ? me : ObjectAccessor::GetCreature(*me, summons[0]))
active->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
active->RemoveNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
break;
case EVENT_RESTART_ESCORT:
CheckCaravan();
@@ -484,7 +484,7 @@ public:
}
else if (spell->Id == SPELL_KODO_KOMBO_GOSSIP)
{
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
me->DespawnOrUnsummon(60000);
}
}
+2 -2
View File
@@ -98,7 +98,7 @@ public:
void InitializeAI() override
{
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
me->SetNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->RestoreFaction();
@@ -202,7 +202,7 @@ public:
Talk(TALK_0, player);
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
me->RemoveNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
me->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->SetFaction(FACTION_ESCORT_N_NEUTRAL_ACTIVE);
me->GetMotionMaster()->MoveFollow(player, 3.f, M_PI);
@@ -258,7 +258,7 @@ public:
{
if (action == ACTION_START_TALKING)
{
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
me->GetMap()->LoadGrid(heraldOfThrallPos.GetPositionX(), heraldOfThrallPos.GetPositionY());
me->SummonCreature(NPC_HERALD_OF_THRALL, heraldOfThrallPos, TEMPSUMMON_TIMED_DESPAWN, 20 * IN_MILLISECONDS);
_scheduler.Schedule(2s, [this](TaskContext /*context*/)
@@ -272,7 +272,7 @@ public:
.Schedule(15s, [this](TaskContext /*context*/)
{
DoCastAOE(SPELL_WARCHIEF_BLESSING, true);
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
me->GetMap()->DoForAllPlayers([&](Player* p)
{
if (p->IsAlive() && !p->IsGameMaster())
@@ -915,7 +915,7 @@ public:
if (Merithra)
{
Merithra->SetUInt32Value(UNIT_NPC_FLAGS, 0);
Merithra->ReplaceAllNpcFlags(UNIT_NPC_FLAG_NONE);
Merithra->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
Merithra->SetUInt32Value(UNIT_FIELD_DISPLAYID, 15420);
Merithra->SetFaction(FACTION_FRIENDLY);
@@ -923,7 +923,7 @@ public:
if (Caelestrasz)
{
Caelestrasz->SetUInt32Value(UNIT_NPC_FLAGS, 0);
Caelestrasz->ReplaceAllNpcFlags(UNIT_NPC_FLAG_NONE);
Caelestrasz->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
Caelestrasz->SetUInt32Value(UNIT_FIELD_DISPLAYID, 15419);
Caelestrasz->SetFaction(FACTION_FRIENDLY);
@@ -931,7 +931,7 @@ public:
if (Arygos)
{
Arygos->SetUInt32Value(UNIT_NPC_FLAGS, 0);
Arygos->ReplaceAllNpcFlags(UNIT_NPC_FLAG_NONE);
Arygos->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
Arygos->SetUInt32Value(UNIT_FIELD_DISPLAYID, 15418);
Arygos->SetFaction(FACTION_FRIENDLY);
@@ -1031,7 +1031,7 @@ public:
void InitializeAI() override
{
me->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
me->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
}
bool GossipHello(Player* player, bool reportUse) override
@@ -1164,7 +1164,7 @@ public:
}
me->DespawnOrUnsummon(5000ms, respawnTimer); // Despawn in 5 Seconds for respawnTimer value
me->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
me->SetGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
CloseGossipMenuFor(player);
return false;
}
@@ -263,8 +263,8 @@ public:
if (me->GetFaction() != NormFaction)
me->SetFaction(NormFaction);
if (me->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP))
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
if (me->HasNpcFlag(UNIT_NPC_FLAG_GOSSIP))
me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
DoCast(me, SPELL_PLUCKY_CHICKEN, false);
}
@@ -276,19 +276,19 @@ public:
if (TextEmote == TEXT_EMOTE_BECKON)
{
me->SetFaction(FACTION_FRIENDLY);
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
DoCast(me, SPELL_PLUCKY_HUMAN, false);
}
}
if (TextEmote == TEXT_EMOTE_CHICKEN)
{
if (me->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP))
if (me->HasNpcFlag(UNIT_NPC_FLAG_GOSSIP))
return;
else
{
me->SetFaction(FACTION_FRIENDLY);
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
DoCast(me, SPELL_PLUCKY_HUMAN, false);
me->HandleEmoteCommand(EMOTE_ONESHOT_WAVE);
}
@@ -297,14 +297,14 @@ public:
void UpdateAI(uint32 Diff) override
{
if (me->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP))
if (me->HasNpcFlag(UNIT_NPC_FLAG_GOSSIP))
{
if (ResetTimer <= Diff)
{
if (!me->GetVictim())
EnterEvadeMode();
else
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
return;
}
@@ -354,13 +354,13 @@ public:
{
if (GameObject* go = GetClosestGameObjectWithEntry(me, GO_ELUNE_ALTAR, 10.0f))
{
go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
go->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
me->SetFacingToObject(go);
_altarGUID = go->GetGUID();
}
}
else if (GameObject* go = GetClosestGameObjectWithEntry(me, GO_ELUNE_FIRE, 10.0f))
go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
go->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
// Yell and set escort to pause
Talk(SAY_REACH_TORCH);
@@ -610,7 +610,7 @@ public:
escortAI->DoContinueEscort(isAltar);
}
go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
go->SetGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
return false;
}
@@ -507,7 +507,7 @@ public:
return true;
}
go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
go->SetGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
go->SetGoState(GO_STATE_ACTIVE);
uint32 const objectIndex = go->GetEntry() == GO_TELDARAM_SPHERE1 ? DATA_TELDRAM_SPHERE1 : DATA_TELDRAM_SPHERE2;
@@ -77,11 +77,11 @@ public:
if (teldaramSpheres.at(pGo->GetEntry() == GO_TELDARAM_SPHERE1 ? 0 : 1) == DONE || GetBossState(DATA_PRINCE_TALDARAM) == DONE)
{
pGo->SetGoState(GO_STATE_ACTIVE);
pGo->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
pGo->SetGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
}
else
{
pGo->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
pGo->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
}
break;
@@ -377,7 +377,7 @@ public:
void Reset() override
{
_events.Reset();
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
me->RemoveNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
// Xinef: after soft reset npc is no longer present
if (me->GetInstanceScript()->GetBossState(DATA_BALTHARUS_THE_WARBORN) == DONE)
@@ -439,7 +439,7 @@ public:
Talk(SAY_XERESTRASZA_EVENT_6);
break;
case EVENT_XERESTRASZA_EVENT_7:
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
me->SetNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
Talk(SAY_XERESTRASZA_EVENT_7);
me->setActive(false);
break;
@@ -158,7 +158,7 @@ public:
me->getThreatMgr().clearReferences();
me->SetRegeneratingHealth(false);
_EnterEvadeMode();
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
if( pInstance )
pInstance->SetData(BOSS_ARGENT_CHALLENGE, DONE);
}
@@ -305,7 +305,7 @@ public:
me->getThreatMgr().clearReferences();
me->SetRegeneratingHealth(false);
_EnterEvadeMode();
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
if( pInstance )
{
pInstance->SetData(BOSS_ARGENT_CHALLENGE, DONE);
@@ -404,6 +404,7 @@ public:
events.Reset();
me->SetReactState(REACT_PASSIVE);
me->SetObjectScale(0.01f);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
events.ScheduleEvent(EVENT_MEMORY_SCALE, 500);
}
@@ -439,7 +440,7 @@ public:
break;
case EVENT_MEMORY_START_ATTACK:
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
if( Unit* target = me->SelectNearestTarget(200.0f) )
{
AttackStart(target);
@@ -120,7 +120,7 @@ public:
summons.DespawnAll();
Phase = 1;
me->SetDisplayId(me->GetNativeDisplayId());
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->SetReactState(REACT_PASSIVE);
if( pInstance )
pInstance->SetData(BOSS_BLACK_KNIGHT, NOT_STARTED);
@@ -193,7 +193,7 @@ public:
{
case SPELL_BLACK_KNIGHT_RES:
me->SetHealth(me->GetMaxHealth());
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->SetControlled(false, UNIT_STATE_STUNNED);
me->RemoveUnitFlag(UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT);
@@ -342,6 +342,7 @@ public:
{
Start(false, true, ObjectGuid::Empty, nullptr);
SetDespawnAtEnd(true);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
}
void DoAction(int32 param) override
@@ -361,7 +361,6 @@ public:
BossOrder = 0;
NewMountGUID.Clear();
me->CastSpell(me, SPELL_BOSS_DEFEND_PERIODIC, true);
me->SetUnitFlag(UNIT_FLAG_PACIFIED);
events.Reset();
events.ScheduleEvent(EVENT_MOUNT_CHARGE, urand(2500, 4000));
@@ -401,7 +400,7 @@ public:
{
DoAction(1);
DoAction(2);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, 0);
me->SetReactState(REACT_AGGRESSIVE);
}
@@ -489,7 +488,7 @@ public:
me->SetRegeneratingHealth(true);
me->RemoveUnitFlag(UNIT_FLAG_PACIFIED);
me->SetSpeed(MOVE_RUN, 1.0f, false);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
me->RemoveAllAuras();
AddCreatureAddonAuras();
@@ -557,7 +556,7 @@ public:
me->StopMoving();
me->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, 0);
me->SetRegeneratingHealth(false);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
if( pInstance )
{
@@ -575,6 +574,7 @@ public:
{
if( damage >= me->GetHealth() )
{
MountPhase = true;
events.Reset();
damage = me->GetHealth() - 1;
me->SetReactState(REACT_PASSIVE);
@@ -584,7 +584,7 @@ public:
me->CombatStop(true);
me->GetMotionMaster()->Clear();
me->SetRegeneratingHealth(false);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
if( pInstance )
pInstance->SetData(DATA_GRAND_CHAMPION_DIED, BossOrder);
}
@@ -627,7 +627,7 @@ public:
events.ScheduleEvent(EVENT_SHIELD_BREAKER, urand(5000, 8000));
events.ScheduleEvent(EVENT_THRUST, urand(3000, 5000));
me->SetReactState(REACT_AGGRESSIVE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
if( Unit* target = me->SelectNearestTarget(200.0f) )
AttackStart(target);
DoZoneInCombat();
@@ -720,7 +720,7 @@ public:
{
me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
NewMountGUID = mount->GetGUID();
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->GetMotionMaster()->MovePoint(7, *mount);
events.RepeatEvent(200);
break;
@@ -156,6 +156,7 @@ public:
// Coliseum Announcer:
case NPC_JAEREN:
case NPC_ARELAS:
NPC_AnnouncerGUID = creature->GetGUID();
//if( TeamIdInInstance == TEAM_ALLIANCE )
// creature->UpdateEntry(NPC_ARELAS);
@@ -316,7 +317,7 @@ public:
c->SetHomePosition(748.309f, 619.488f, 411.172f, 4.71239f);
c->SetPosition(748.309f, 619.488f, 411.172f, 4.71239f);
c->SetRespawnTime(3);
c->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
c->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
}
InstanceProgress = INSTANCE_PROGRESS_INITIAL;
}
@@ -329,7 +330,7 @@ public:
announcer->SetHomePosition(735.81f, 661.92f, 412.39f, 4.714f);
announcer->SetPosition(735.81f, 661.92f, 412.39f, 4.714f);
announcer->SetRespawnTime(3);
announcer->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
announcer->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
for( uint8 i = 0; i < 3; ++i )
if( Creature* c = instance->GetCreature(NPC_GrandChampionGUID[i]) )
@@ -387,7 +388,7 @@ public:
c->SetHomePosition(743.14f, 628.77f, 411.2f, 4.71239f);
c->SetPosition(743.14f, 628.77f, 411.2f, 4.71239f);
c->SetRespawnTime(3);
c->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
c->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
}
NPC_MemoryEntry = 0;
InstanceProgress = INSTANCE_PROGRESS_CHAMPIONS_DEAD;
@@ -411,7 +412,7 @@ public:
c->SetHomePosition(743.14f, 628.77f, 411.2f, 4.71239f);
c->SetPosition(743.14f, 628.77f, 411.2f, 4.71239f);
c->SetRespawnTime(3);
c->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
c->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
}
InstanceProgress = INSTANCE_PROGRESS_ARGENT_CHALLENGE_DIED;
}
@@ -731,17 +732,19 @@ public:
if( Creature* pBoss = instance->SummonCreature(CHAMPION_TO_SUMMON, SpawnPos) )
{
NPC_GrandChampionGUID[BossOrder] = pBoss->GetGUID();
pBoss->ToCreature()->SetHomePosition(748.309f, 619.448f, 411.3f, M_PI / 2);
pBoss->ToCreature()->SetReactState(REACT_PASSIVE);
pBoss->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_PACIFIED);
pBoss->ToCreature()->SetHomePosition(748.309f, 619.448f, 411.3f, M_PI / 2);
pBoss->AI()->SetData(BossOrder, (shortver ? 1 : 0));
for( uint8 i = 0; i < 3; ++i )
if( Creature* pAdd = instance->SummonCreature(MINION_TO_SUMMON, SpawnPos) )
{
NPC_GrandChampionMinionsGUID[BossOrder][i] = pAdd->GetGUID();
pAdd->SetReactState(REACT_PASSIVE);
pAdd->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
pAdd->SetHomePosition(748.309f, 619.448f, 411.3f, M_PI / 2);
pAdd->GetMotionMaster()->MoveFollow(pBoss, 2.0f, (i + 1)*M_PI / 2);
pAdd->SetReactState(REACT_PASSIVE);
}
}
@@ -836,7 +839,7 @@ public:
if( Creature* c = instance->GetCreature(NPC_GrandChampionMinionsGUID[1][i]) )
{
c->SetReactState(REACT_AGGRESSIVE);
c->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
c->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
if( Unit* target = c->SelectNearestTarget(200.0f) )
c->AI()->AttackStart(target);
c->AI()->DoZoneInCombat();
@@ -862,7 +865,7 @@ public:
if( Creature* c = instance->GetCreature(NPC_GrandChampionMinionsGUID[0][i]) )
{
c->SetReactState(REACT_AGGRESSIVE);
c->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
c->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
if( Unit* target = c->SelectNearestTarget(200.0f) )
c->AI()->AttackStart(target);
c->AI()->DoZoneInCombat();
@@ -887,7 +890,7 @@ public:
if( Creature* c = instance->GetCreature(NPC_GrandChampionMinionsGUID[2][i]) )
{
c->SetReactState(REACT_AGGRESSIVE);
c->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
c->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
if( Unit* target = c->SelectNearestTarget(200.0f) )
c->AI()->AttackStart(target);
c->AI()->DoZoneInCombat();
@@ -912,7 +915,7 @@ public:
if( Creature* c = instance->GetCreature(NPC_GrandChampionGUID[i]) )
{
c->SetReactState(REACT_AGGRESSIVE);
c->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
c->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
if( Unit* target = c->SelectNearestTarget(200.0f) )
c->AI()->AttackStart(target);
c->AI()->DoZoneInCombat();
@@ -949,7 +952,7 @@ public:
if( Creature* c = instance->GetCreature(NPC_GrandChampionGUID[i]) )
{
c->SetReactState(REACT_AGGRESSIVE);
c->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
c->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
if( Unit* target = c->SelectNearestTarget(200.0f) )
c->AI()->AttackStart(target);
c->AI()->DoZoneInCombat();
@@ -968,7 +971,7 @@ public:
case EVENT_RESTORE_ANNOUNCER_GOSSIP:
{
if( Creature* announcer = instance->GetCreature(NPC_AnnouncerGUID) )
announcer->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
announcer->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
}
break;
case EVENT_START_ARGENT_CHALLENGE_INTRO:
@@ -1053,7 +1056,7 @@ public:
if( Creature* c = instance->GetCreature(NPC_ArgentSoldierGUID[i][j]) )
{
c->SetReactState(REACT_AGGRESSIVE);
c->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
c->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
//c->AI()->DoZoneInCombat();
}
if( Creature* tirion = instance->GetCreature(NPC_TirionGUID) )
@@ -1074,7 +1077,7 @@ public:
if( Creature* boss = instance->GetCreature(NPC_ArgentChampionGUID) )
{
boss->SetReactState(REACT_AGGRESSIVE);
boss->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
boss->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
if( Unit* target = boss->SelectNearestTarget(200.0f) )
boss->AI()->AttackStart(target);
boss->AI()->DoZoneInCombat();
@@ -33,7 +33,7 @@ public:
bool OnGossipHello(Player* player, Creature* creature) override
{
if (!creature->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP))
if (!creature->HasNpcFlag(UNIT_NPC_FLAG_GOSSIP))
return true;
InstanceScript* pInstance = creature->GetInstanceScript();
@@ -76,7 +76,7 @@ public:
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) override
{
if(!creature->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP))
if(!creature->HasNpcFlag(UNIT_NPC_FLAG_GOSSIP))
return true;
InstanceScript* pInstance = creature->GetInstanceScript();
@@ -86,7 +86,7 @@ public:
if(uiAction == GOSSIP_ACTION_INFO_DEF + 1338 || uiAction == GOSSIP_ACTION_INFO_DEF + 1341 || uiAction == GOSSIP_ACTION_INFO_DEF + 1339 || uiAction == GOSSIP_ACTION_INFO_DEF + 1340)
{
pInstance->SetData(DATA_ANNOUNCER_GOSSIP_SELECT, (uiAction == GOSSIP_ACTION_INFO_DEF + 1341 ? 1 : 0));
creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
creature->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
}
CloseGossipMenuFor(player);
@@ -767,7 +767,7 @@ public:
if( Creature* c = instance->GetCreature(NPC_TirionGUID) )
c->AI()->Talk(SAY_STAGE_0_06);
if( Creature* c = instance->GetCreature(NPC_BarrettGUID) )
c->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
c->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
break;
}
case EVENT_SCENE_101:
@@ -946,7 +946,7 @@ public:
if( Creature* c = instance->GetCreature(NPC_TirionGUID) )
c->AI()->Talk(SAY_STAGE_1_11);
if( Creature* c = instance->GetCreature(NPC_BarrettGUID) )
c->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
c->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
break;
}
case EVENT_SCENE_201:
@@ -1120,7 +1120,7 @@ public:
if( Creature* c = instance->GetCreature(NPC_TirionGUID) )
c->AI()->Talk(SAY_STAGE_2_06);
if( Creature* c = instance->GetCreature(NPC_BarrettGUID) )
c->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
c->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
break;
}
case EVENT_SCENE_301:
@@ -1435,11 +1435,11 @@ public:
{
case INSTANCE_PROGRESS_INITIAL:
if( Creature* c = instance->GetCreature(NPC_BarrettGUID) )
c->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
c->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
break;
case INSTANCE_PROGRESS_INTRO_DONE:
if( Creature* c = instance->GetCreature(NPC_BarrettGUID) )
c->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
c->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
if( Creature* c = instance->GetCreature(NPC_GormokGUID) )
{
c->AI()->DoAction(-1); // despawn summons
@@ -1459,7 +1459,7 @@ public:
break;
case INSTANCE_PROGRESS_BEASTS_DEAD:
if( Creature* c = instance->GetCreature(NPC_BarrettGUID) )
c->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
c->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
if( Creature* c = instance->GetCreature(NPC_FizzlebangGUID) )
c->DespawnOrUnsummon();
NPC_FizzlebangGUID.Clear();
@@ -1478,7 +1478,7 @@ public:
c->DespawnOrUnsummon();
if( Creature* c = instance->GetCreature(NPC_BarrettGUID) )
{
c->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
c->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
if( Creature* jaraxxus = c->SummonCreature(NPC_JARAXXUS, Locs[LOC_CENTER].GetPositionX(), Locs[LOC_CENTER].GetPositionY(), Locs[LOC_CENTER].GetPositionZ(), Locs[LOC_CENTER].GetOrientation(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, 630000000) )
{
jaraxxus->CastSpell(jaraxxus, 67924, true);
@@ -1490,7 +1490,7 @@ public:
break;
case INSTANCE_PROGRESS_JARAXXUS_DEAD:
if( Creature* c = instance->GetCreature(NPC_BarrettGUID) )
c->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
c->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
for (ObjectGuid const& guid : NPC_ChampionGUIDs)
if (Creature* c = instance->GetCreature(guid))
c->DespawnOrUnsummon();
@@ -1498,7 +1498,7 @@ public:
break;
case INSTANCE_PROGRESS_FACTION_CHAMPIONS_DEAD:
if( Creature* c = instance->GetCreature(NPC_BarrettGUID) )
c->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
c->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
if( Creature* c = instance->GetCreature(NPC_DarkbaneGUID) )
{
c->AI()->DoAction(-1);
@@ -1521,11 +1521,11 @@ public:
if (InstanceProgress == INSTANCE_PROGRESS_ANUB_ARAK)
{
c->SetVisible(false);
c->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
c->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
}
else
{
c->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
c->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
c->SetVisible(true);
c->SetFacingTo(c->GetOrientation());
}
@@ -1550,7 +1550,7 @@ public:
if( Creature* c = instance->GetCreature(NPC_BarrettGUID) )
{
c->SetVisible(false);
c->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
c->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
}
break;
}
@@ -1566,7 +1566,7 @@ public:
if( instance->IsHeroic() && AttemptsLeft == 0 )
if( Creature* c = instance->GetCreature(NPC_BarrettGUID) )
c->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
c->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
HandleGameObject(GO_MainGateGUID, false);
HandleGameObject(GO_EnterGateGUID, true);
@@ -36,7 +36,7 @@ public:
bool OnGossipHello(Player* player, Creature* creature) override
{
if(!creature->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP))
if(!creature->HasNpcFlag(UNIT_NPC_FLAG_GOSSIP))
return true;
InstanceScript* pInstance = creature->GetInstanceScript();
@@ -59,7 +59,7 @@ public:
gossipTextId = MSG_CRUSADERS;
break;
case INSTANCE_PROGRESS_DONE:
creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
creature->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
return true;
default:
return true;
@@ -72,7 +72,7 @@ public:
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 uiAction) override
{
if( !creature->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP) )
if( !creature->HasNpcFlag(UNIT_NPC_FLAG_GOSSIP) )
return true;
InstanceScript* pInstance = creature->GetInstanceScript();
@@ -82,7 +82,7 @@ public:
if( uiAction == GOSSIP_ACTION_INFO_DEF + 1337 )
{
pInstance->SetData(TYPE_ANNOUNCER_GOSSIP_SELECT, 0);
creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
creature->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
}
CloseGossipMenuFor(player);
@@ -69,9 +69,9 @@ public:
void DoAction(int32 a) override
{
if (a == 1)
if (me->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP))
if (me->HasNpcFlag(UNIT_NPC_FLAG_GOSSIP))
{
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
events.Reset();
events.ScheduleEvent(1, 1000);
}
@@ -190,7 +190,7 @@ public:
if (creature->IsQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
if (creature->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP))
if (creature->HasNpcFlag(UNIT_NPC_FLAG_GOSSIP))
{
if (creature->GetEntry() == NPC_JAINA_PART1)
AddGossipItemFor(player, GOSSIP_JAINA_INTRO, 0, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
@@ -232,14 +232,14 @@ public:
{
npc_fos_leader_secondAI(Creature* creature) : ScriptedAI(creature)
{
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
me->RemoveNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
}
void MovementInform(uint32 type, uint32 id) override
{
if (type == POINT_MOTION_TYPE && id == 1)
{
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
me->SetNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
if (me->GetEntry() == NPC_JAINA_PART1)
Talk(SAY_JAINA_OUTRO);
else
@@ -91,7 +91,7 @@ public:
bool OnGossipHello(Player* player, Creature* creature) override
{
if (!creature->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP))
if (!creature->HasNpcFlag(UNIT_NPC_FLAG_GOSSIP))
return true;
if (creature->IsQuestGiver())
@@ -134,7 +134,7 @@ public:
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction) override
{
if (!creature->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP))
if (!creature->HasNpcFlag(UNIT_NPC_FLAG_GOSSIP))
return true;
InstanceScript* instance = creature->GetInstanceScript();
@@ -154,13 +154,13 @@ public:
CloseGossipMenuFor(player);
if (creature->AI())
creature->AI()->DoAction(ACTION_START_INTRO);
creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
creature->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
break;
case GOSSIP_ACTION_INFO_DEF+2:
CloseGossipMenuFor(player);
if (creature->AI())
creature->AI()->DoAction(ACTION_SKIP_INTRO);
creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
creature->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
break;
}
@@ -233,7 +233,7 @@ public:
me->GetMotionMaster()->MovePoint(0, SpawnPos);
break;
case EVENT_PRE_INTRO_3:
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
Talk(me->GetEntry() == NPC_JAINA_PART1 ? SAY_JAINA_INTRO_2 : SAY_SYLVANAS_INTRO_1);
me->SetFacingTo(0.89f);
break;
@@ -1619,7 +1619,7 @@ public:
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 /*uiAction*/) override
{
if (!creature->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP))
if (!creature->HasNpcFlag(UNIT_NPC_FLAG_GOSSIP))
return true;
ClearGossipMenuFor(player);
@@ -1627,7 +1627,7 @@ public:
if (InstanceScript* pInstance = creature->GetInstanceScript())
if (!pInstance->GetData(DATA_LICH_KING))
{
creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
creature->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
creature->AI()->DoAction(ACTION_START_LK_FIGHT_REAL);
return true;
}
@@ -1748,7 +1748,7 @@ public:
case EVENT_ADD_GOSSIP:
me->RemoveAura(me->GetEntry() == NPC_JAINA_PART2 ? SPELL_JAINA_ICE_BARRIER : SPELL_SYLVANAS_CLOAK_OF_DARKNESS);
me->SetFacingTo(LeaderEscapePos.GetOrientation());
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
break;
case EVENT_START_RUN:
{
@@ -221,7 +221,7 @@ public:
NPC_LeaderIntroGUID = creature->GetGUID();
if (TeamIdInInstance == TEAM_ALLIANCE)
creature->UpdateEntry(NPC_JAINA_PART1);
creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
creature->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
creature->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
break;
case NPC_DARK_RANGER_LORALEN:
@@ -313,7 +313,7 @@ public:
if (!(EncounterMask & (1 << DATA_LK_INTRO)))
{
creature->SetUInt32Value(UNIT_NPC_EMOTESTATE, TeamIdInInstance == TEAM_ALLIANCE ? EMOTE_ONESHOT_ATTACK2HTIGHT : EMOTE_ONESHOT_ATTACK1H);
creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
creature->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
creature->CastSpell(creature, TeamIdInInstance == TEAM_ALLIANCE ? SPELL_JAINA_ICE_BARRIER : SPELL_SYLVANAS_CLOAK_OF_DARKNESS, true);
if (TeamIdInInstance != TEAM_ALLIANCE)
{
@@ -323,8 +323,8 @@ public:
}
else if (!(EncounterMask & (1 << DATA_LICH_KING)))
{
creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
creature->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
creature->RemoveNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
creature->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
creature->UpdatePosition(LeaderEscapePos, true);
creature->StopMovingOnCurrentPos();
}
@@ -530,8 +530,8 @@ public:
c->GetMotionMaster()->MoveIdle();
c->UpdatePosition(LeaderEscapePos, true);
c->StopMovingOnCurrentPos();
c->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
c->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
c->RemoveNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
c->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
c->SetHealth(c->GetMaxHealth() / 20);
c->AI()->Reset();
c->setActive(false);
@@ -1153,7 +1153,7 @@ public:
for (uint8 i = 0; i < 3; ++i)
if (StairsPos[index][i].GetPositionX())
if (GameObject* go = leader->SummonGameObject(TeamIdInInstance == TEAM_ALLIANCE ? GO_STAIRS_ALLIANCE : GO_STAIRS_HORDE, StairsPos[index][i].GetPositionX(), StairsPos[index][i].GetPositionY(), StairsPos[index][i].GetPositionZ(), StairsPos[index][i].GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 86400, false))
go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_INTERACT_COND | GO_FLAG_NOT_SELECTABLE);
go->SetGameObjectFlag(GO_FLAG_INTERACT_COND | GO_FLAG_NOT_SELECTABLE);
//Position pos = TeamIdInInstance == TEAM_ALLIANCE ? AllyPortalPos : HordePortalPos;
//leader->SummonGameObject(GO_PORTAL_TO_DALARAN, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 86400);
@@ -1196,7 +1196,7 @@ public:
break;
case 11:
if (Creature* c = instance->GetCreature(NPC_LeaderGUID))
c->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
c->SetNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
++outroStep;
outroTimer = 300 * 1000;
break;
@@ -1150,7 +1150,7 @@ public:
pInstance = me->GetInstanceScript();
barrierGUID.Clear();
events.Reset();
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
me->RemoveNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
if (pInstance)
{
@@ -1206,7 +1206,7 @@ public:
Talk(SAY_JAINA_OUTRO_3);
break;
case 6:
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
me->SetNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
if (GameObject* g = me->FindNearestGameObject(GO_HOR_PORTCULLIS, 50.0f))
g->SetGoState(GO_STATE_ACTIVE);
break;
@@ -176,15 +176,15 @@ public:
{
case DATA_SLAD_RAN:
if (GameObject* altar = instance->GetGameObject(_sladRanAltarGUID))
altar->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
altar->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
break;
case DATA_MOORABI:
if (GameObject* altar = instance->GetGameObject(_moorabiAltarGUID))
altar->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
altar->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
break;
case DATA_DRAKKARI_COLOSSUS:
if (GameObject* altar = instance->GetGameObject(_drakkariAltarGUID))
altar->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
altar->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
break;
case DATA_ECK_THE_FEROCIOUS_INIT:
{
@@ -531,7 +531,7 @@ public:
void Reset() override
{
_events.Reset();
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
me->SetReactState(REACT_PASSIVE);
}
@@ -558,7 +558,7 @@ public:
for (std::list<Creature*>::iterator itr = _guardList.begin(); itr != _guardList.end(); ++itr)
(*itr)->AI()->SetData(0, x++);
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
Talk(SAY_INTRO_HORDE_1);
_events.SetPhase(PHASE_INTRO_H);
_events.ScheduleEvent(EVENT_INTRO_HORDE_2, 5000, 0, PHASE_INTRO_H);
@@ -568,7 +568,7 @@ public:
if (GameObject* teleporter = ObjectAccessor::GetGameObject(*me, _instance->GetGuidData(GO_SCOURGE_TRANSPORTER_SAURFANG)))
{
_instance->HandleGameObject(ObjectGuid::Empty, false, teleporter);
teleporter->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE);
teleporter->SetGameObjectFlag(GO_FLAG_IN_USE);
}
deathbringer->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
@@ -792,7 +792,7 @@ public:
void Reset() override
{
_events.Reset();
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
me->SetReactState(REACT_PASSIVE);
}
@@ -819,7 +819,7 @@ public:
for (std::list<Creature*>::iterator itr = _guardList.begin(); itr != _guardList.end(); ++itr)
(*itr)->AI()->SetData(0, x++);
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
Talk(SAY_INTRO_ALLIANCE_1);
_events.SetPhase(PHASE_INTRO_A);
_events.ScheduleEvent(EVENT_INTRO_ALLIANCE_2, 2500, 0, PHASE_INTRO_A);
@@ -830,7 +830,7 @@ public:
if (GameObject* teleporter = ObjectAccessor::GetGameObject(*me, _instance->GetGuidData(GO_SCOURGE_TRANSPORTER_SAURFANG)))
{
_instance->HandleGameObject(ObjectGuid::Empty, false, teleporter);
teleporter->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE);
teleporter->SetGameObjectFlag(GO_FLAG_IN_USE);
}
deathbringer->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
@@ -758,9 +758,9 @@ public:
void sGossipSelect(Player* /*player*/, uint32 /*sender*/, uint32 /*action*/) override
{
if (!me->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP))
if (!me->HasNpcFlag(UNIT_NPC_FLAG_GOSSIP))
return;
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
me->GetTransport()->setActive(true);
me->GetTransport()->ToMotionTransport()->EnableMovement(true);
_events.ScheduleEvent(EVENT_INTRO_H_1, 5000);
@@ -1093,9 +1093,9 @@ public:
void sGossipSelect(Player* /*player*/, uint32 /*sender*/, uint32 /*action*/) override
{
if (!me->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP))
if (!me->HasNpcFlag(UNIT_NPC_FLAG_GOSSIP))
return;
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
me->GetTransport()->setActive(true);
me->GetTransport()->ToMotionTransport()->EnableMovement(true);
_events.ScheduleEvent(EVENT_INTRO_A_1, 5000);
@@ -1285,7 +1285,7 @@ public:
{
_events.Reset();
if (_instance->GetBossState(DATA_THE_LICH_KING) == DONE || (me->GetMap()->IsHeroic() && !_instance->GetData(DATA_LK_HC_AVAILABLE)))
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
me->SetReactState(REACT_PASSIVE);
}
@@ -1357,18 +1357,18 @@ public:
{
ScriptedAI::JustReachedHome();
if (!(_instance->GetBossState(DATA_THE_LICH_KING) == DONE || (me->GetMap()->IsHeroic() && !_instance->GetData(DATA_LK_HC_AVAILABLE))))
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
}
void sGossipSelect(Player* /*player*/, uint32 sender, uint32 action) override
{
Creature* theLichKing = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_THE_LICH_KING));
if (me->GetCreatureTemplate()->GossipMenuId == sender && !action && me->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP) && theLichKing && !theLichKing->IsInEvadeMode())
if (me->GetCreatureTemplate()->GossipMenuId == sender && !action && me->HasNpcFlag(UNIT_NPC_FLAG_GOSSIP) && theLichKing && !theLichKing->IsInEvadeMode())
{
if (me->GetMap()->IsHeroic() && !_instance->GetData(DATA_LK_HC_AVAILABLE))
return;
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
me->SetWalk(true);
me->GetMotionMaster()->MovePoint(POINT_TIRION_INTRO, TirionIntro);
}
@@ -758,12 +758,12 @@ public:
case GO_GAS_RELEASE_VALVE:
GasReleaseValveGUID = go->GetGUID();
if (GetBossState(DATA_FESTERGUT) != DONE)
go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_INTERACT_COND | GO_FLAG_NOT_SELECTABLE);
go->SetGameObjectFlag(GO_FLAG_INTERACT_COND | GO_FLAG_NOT_SELECTABLE);
break;
case GO_OOZE_RELEASE_VALVE:
OozeReleaseValveGUID = go->GetGUID();
if (GetBossState(DATA_ROTFACE) != DONE)
go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_INTERACT_COND | GO_FLAG_NOT_SELECTABLE);
go->SetGameObjectFlag(GO_FLAG_INTERACT_COND | GO_FLAG_NOT_SELECTABLE);
break;
case GO_DRINK_ME:
PutricideTableGUID = go->GetGUID();
@@ -774,7 +774,7 @@ public:
case GO_CACHE_OF_THE_DREAMWALKER_25H:
if (Creature* valithria = instance->GetCreature(ValithriaDreamwalkerGUID))
go->SetLootRecipient(valithria);
go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED | GO_FLAG_NOT_SELECTABLE | GO_FLAG_NODESPAWN);
go->RemoveGameObjectFlag(GO_FLAG_LOCKED | GO_FLAG_NOT_SELECTABLE | GO_FLAG_NODESPAWN);
break;
case GO_SCOURGE_TRANSPORTER_LK:
TheLichKingTeleportGUID = go->GetGUID();
@@ -819,7 +819,7 @@ public:
AddDoor(go, true);
ScourgeTransporterFirstGUID = go->GetGUID();
if (GetBossState(DATA_LORD_MARROWGAR) == DONE)
go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
go->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
break;
default:
break;
@@ -1029,7 +1029,7 @@ public:
WeeklyQuestId10 = RAND(QUEST_BLOOD_QUICKENING_10, QUEST_RESIDUE_RENDEZVOUS_10, QUEST_RESPITE_FOR_A_TORMENTED_SOUL_10, QUEST_DEPROGRAMMING_10, QUEST_SECURING_THE_RAMPARTS_10);
SetData(DATA_WEEKLY_QUEST_ID, 0); // show required hidden npcs
if (GameObject* transporter = instance->GetGameObject(ScourgeTransporterFirstGUID))
transporter->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
transporter->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
SaveToDB();
}
break;
@@ -1043,7 +1043,7 @@ public:
if (GameObject* loot = instance->GetGameObject(GunshipArmoryGUID))
{
loot->SetLootRecipient(instance);
loot->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED | GO_FLAG_NOT_SELECTABLE | GO_FLAG_NODESPAWN);
loot->RemoveGameObjectFlag(GO_FLAG_LOCKED | GO_FLAG_NOT_SELECTABLE | GO_FLAG_NODESPAWN);
}
}
else if (state == FAIL)
@@ -1057,14 +1057,14 @@ public:
{
if (Creature* deathbringer = instance->GetCreature(DeathbringerSaurfangGUID))
loot->SetLootRecipient(deathbringer);
loot->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED | GO_FLAG_NOT_SELECTABLE | GO_FLAG_NODESPAWN);
loot->RemoveGameObjectFlag(GO_FLAG_LOCKED | GO_FLAG_NOT_SELECTABLE | GO_FLAG_NODESPAWN);
}
[[fallthrough]];
case NOT_STARTED:
if (GameObject* teleporter = instance->GetGameObject(SaurfangTeleportGUID))
{
HandleGameObject(SaurfangTeleportGUID, true, teleporter);
teleporter->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE);
teleporter->RemoveGameObjectFlag(GO_FLAG_IN_USE);
}
break;
default:
@@ -1075,7 +1075,7 @@ public:
if (state == DONE)
{
if (GameObject* go = instance->GetGameObject(GasReleaseValveGUID))
go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_INTERACT_COND | GO_FLAG_NOT_SELECTABLE);
go->RemoveGameObjectFlag(GO_FLAG_INTERACT_COND | GO_FLAG_NOT_SELECTABLE);
if (GetBossState(DATA_ROTFACE) == DONE)
HandleDropAttempt(false);
}
@@ -1084,7 +1084,7 @@ public:
if (state == DONE)
{
if (GameObject* go = instance->GetGameObject(OozeReleaseValveGUID))
go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_INTERACT_COND | GO_FLAG_NOT_SELECTABLE);
go->RemoveGameObjectFlag(GO_FLAG_INTERACT_COND | GO_FLAG_NOT_SELECTABLE);
if (GetBossState(DATA_FESTERGUT) == DONE)
HandleDropAttempt(false);
}
@@ -403,7 +403,7 @@ public:
if (GetBossState(BOSS_LOATHEB) == DONE)
{
pGo->SetGoState(GO_STATE_ACTIVE);
pGo->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
pGo->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
}
break;
case GO_THADDIUS_PORTAL:
@@ -411,7 +411,7 @@ public:
if (GetBossState(BOSS_THADDIUS) == DONE)
{
pGo->SetGoState(GO_STATE_ACTIVE);
pGo->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
pGo->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
}
break;
case GO_MAEXXNA_PORTAL:
@@ -419,7 +419,7 @@ public:
if (GetBossState(BOSS_MAEXXNA) == DONE)
{
pGo->SetGoState(GO_STATE_ACTIVE);
pGo->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
pGo->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
}
break;
case GO_HORSEMAN_PORTAL:
@@ -427,7 +427,7 @@ public:
if (GetBossState(BOSS_HORSEMAN) == DONE)
{
pGo->SetGoState(GO_STATE_ACTIVE);
pGo->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
pGo->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
}
break;
@@ -844,7 +844,7 @@ public:
if (GameObject* go = instance->GetGameObject(_loathebPortalGUID))
{
go->SetGoState(GO_STATE_ACTIVE);
go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
go->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
}
if (GameObject* go = instance->GetGameObject(_plagueEyePortalGUID))
{
@@ -884,7 +884,7 @@ public:
if (GameObject* go = instance->GetGameObject(_maexxnaPortalGUID))
{
go->SetGoState(GO_STATE_ACTIVE);
go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
go->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
}
if (GameObject* go = instance->GetGameObject(_spiderEyePortalGUID))
{
@@ -917,7 +917,7 @@ public:
if (GameObject* go = instance->GetGameObject(_thaddiusPortalGUID))
{
go->SetGoState(GO_STATE_ACTIVE);
go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
go->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
}
if (GameObject* go = instance->GetGameObject(_abomEyePortalGUID))
{
@@ -933,7 +933,7 @@ public:
if (GameObject* go = instance->GetGameObject(_horsemanPortalGUID))
{
go->SetGoState(GO_STATE_ACTIVE);
go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
go->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
}
if (GameObject* go = instance->GetGameObject(_deathknightEyePortalGUID))
{
@@ -91,17 +91,17 @@ public:
{
case GO_TELESTRA_SPHERE:
if (GetBossState(DATA_TELESTRA_ORB) != DONE && GetBossState(DATA_MAGUS_TELESTRA_EVENT) == DONE)
gameObject->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
gameObject->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
AddDoor(gameObject, true);
break;
case GO_ANOMALUS_SPHERE:
if (GetBossState(DATA_ANOMALUS_ORB) != DONE && GetBossState(DATA_ANOMALUS_EVENT) == DONE)
gameObject->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
gameObject->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
AddDoor(gameObject, true);
break;
case GO_ORMOROK_SPHERE:
if (GetBossState(DATA_ORMOROK_ORB) != DONE && GetBossState(DATA_ORMOROK_EVENT) == DONE)
gameObject->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
gameObject->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
AddDoor(gameObject, true);
break;
}
@@ -148,7 +148,7 @@ public:
BossInfo const* bossInfo = GetBossInfo(id + DATA_TELESTRA_ORB);
for (DoorSet::const_iterator i = bossInfo->door[DOOR_TYPE_PASSAGE].begin(); i != bossInfo->door[DOOR_TYPE_PASSAGE].end(); ++i)
(*i)->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
(*i)->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
return true;
}
@@ -132,7 +132,7 @@ public:
}
if (resetPosition)
{
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
switch (me->GetEntry())
{
case NPC_VERDISA:
@@ -161,7 +161,7 @@ public:
{
Talk(SAY_BELGARISTRASZ);
}
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
}
};
@@ -316,7 +316,7 @@ public:
me->SetFaction(FACTION_FRIENDLY);
me->SetReactState(REACT_PASSIVE);
me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
me->ReplaceAllNpcFlags(UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
if(pInstance)
{
@@ -347,13 +347,13 @@ public:
SetEscortPaused(false);
InitializeEvent();
me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
me->ReplaceAllNpcFlags(UNIT_NPC_FLAG_NONE);
break;
}
case ACTION_GO_TO_SJONNIR:
SetEscortPaused(false);
ResetEvent();
me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
me->ReplaceAllNpcFlags(UNIT_NPC_FLAG_NONE);
break;
case ACTION_START_SJONNIR_FIGHT:
me->SetFaction(FACTION_FRIENDLY);
@@ -377,7 +377,7 @@ public:
Start(false, true, ObjectGuid::Empty, 0, true, false);
SetNextWaypoint(20, false);
ResetEvent();
me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
me->ReplaceAllNpcFlags(UNIT_NPC_FLAG_NONE);
break;
case ACTION_OPEN_DOOR:
if (GameObject* door = ObjectAccessor::GetGameObject(*me, pInstance->GetGuidData(GO_SJONNIR_DOOR)))
@@ -504,7 +504,7 @@ public:
me->CastSpell(me, 59046, true); // credit
}
me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
me->ReplaceAllNpcFlags(UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
// Spawn Chest and quest credit
if (Player* plr = SelectTargetFromPlayerList(200.0f))
@@ -513,7 +513,7 @@ public:
{
plr->RemoveGameObject(go, false);
go->SetLootMode(1);
go->SetUInt32Value(GAMEOBJECT_FLAGS, 0);
go->ReplaceAllGameObjectFlags((GameObjectFlags)0);
}
plr->GroupEventHappens(QUEST_HALLS_OF_STONE, me);
@@ -528,7 +528,7 @@ public:
door->SetGoState(GO_STATE_ACTIVE);
SetEscortPaused(false);
ResetEvent();
me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
me->ReplaceAllNpcFlags(UNIT_NPC_FLAG_NONE);
break;
}
case EVENT_END:
@@ -537,7 +537,7 @@ public:
if (pInstance)
pInstance->SetData(BRANN_BRONZEBEARD, 6);
me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
me->ReplaceAllNpcFlags(UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
me->Yell("I'll use the forge to make batches o' earthen to stand guard... But our greatest challenge still remains: find and stop Loken!", LANG_UNIVERSAL);
me->PlayDirectSound(14279);
break;
@@ -653,7 +653,7 @@ void brann_bronzebeard::brann_bronzebeardAI::WaypointReached(uint32 id)
// Stop before stairs and ask to start
case 9:
SetEscortPaused(true);
me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
me->ReplaceAllNpcFlags(UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
if (pInstance)
pInstance->SetData(BRANN_BRONZEBEARD, 2);
@@ -674,7 +674,7 @@ void brann_bronzebeard::brann_bronzebeardAI::WaypointReached(uint32 id)
if(pInstance)
{
pInstance->SetData(BRANN_BRONZEBEARD, 5);
me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
me->ReplaceAllNpcFlags(UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
if (Creature* cr = ObjectAccessor::GetCreature(*me, pInstance->GetGuidData(NPC_SJONNIR)))
cr->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->SetOrientation(3.132660f);
@@ -752,7 +752,7 @@ public:
// Summon Chest
if (GameObject* go = me->SummonGameObject(RAID_MODE(GO_ALGALON_CHEST, GO_ALGALON_CHEST_HERO), 1632.1f, -306.561f, 417.321f, 4.69494f, 0, 0, 0, 1, 0))
{
go->SetUInt32Value(GAMEOBJECT_FLAGS, 0);
go->ReplaceAllGameObjectFlags((GameObjectFlags)0);
go->SetLootRecipient(me);
}
break;
@@ -1132,7 +1132,7 @@ public:
return false;
_locked = true;
// Start Algalon event
me->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE);
me->SetGameObjectFlag(GO_FLAG_IN_USE);
events.ScheduleEvent(EVENT_DESPAWN_CONSOLE, 5000);
if (Creature* brann = me->SummonCreature(NPC_BRANN_BRONZBEARD_ALG, BrannIntroSpawnPos))
brann->AI()->DoAction(ACTION_START_INTRO);
@@ -873,7 +873,7 @@ public:
if (me->GetVehicle())
{
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
me->RemoveNpcFlag(UNIT_NPC_FLAG_SPELLCLICK);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
if (Unit* player = me->GetVehicle()->GetPassenger(SEAT_PLAYER))
@@ -371,7 +371,7 @@ public:
me->DespawnOrUnsummon(5000);
if (GameObject* go = me->SummonGameObject(chestId, 2345.61f, -71.20f, 425.104f, 3.0f, 0, 0, 0, 0, 0))
{
go->SetUInt32Value(GAMEOBJECT_FLAGS, 0);
go->ReplaceAllGameObjectFlags((GameObjectFlags)0);
go->SetLootRecipient(me->GetMap());
}
@@ -318,7 +318,7 @@ public:
{
me->RemoveGameObject(go, false);
go->SetSpellId(1); // hack to make it despawn
go->SetUInt32Value(GAMEOBJECT_FLAGS, 0);
go->ReplaceAllGameObjectFlags((GameObjectFlags)0);
go->SetLootRecipient(me);
}
if (Creature* arm = ObjectAccessor::GetCreature(*me, _left))
@@ -822,7 +822,7 @@ public:
{
if (GameObject* go = me->SummonGameObject(chestId, 2744.65f, 2569.46f, 364.397f, 0, 0, 0, 0, 0, 0))
{
go->SetUInt32Value(GAMEOBJECT_FLAGS, 0);
go->ReplaceAllGameObjectFlags((GameObjectFlags)0);
go->SetLootRecipient(me->GetMap());
}
}
@@ -906,7 +906,7 @@ public:
{
button->SetLootState(GO_READY);
button->UseDoorOrButton(0, false);
button->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE);
button->RemoveGameObjectFlag(GO_FLAG_IN_USE);
}
}
@@ -420,7 +420,7 @@ public:
GameObject* go;
if ((go = GetThorimObject(DATA_THORIM_LEVER)))
{
go->SetUInt32Value(GAMEOBJECT_FLAGS, 48);
go->ReplaceAllGameObjectFlags((GameObjectFlags)48);
go->SetGoState(GO_STATE_READY);
}
if ((go = GetThorimObject(DATA_THORIM_FIRST_DOORS)))
@@ -485,7 +485,7 @@ public:
if (_trashCounter >= 6)
{
if (GameObject* go = GetThorimObject(DATA_THORIM_LEVER))
go->RemoveFlag(GAMEOBJECT_FLAGS, 48);
go->RemoveGameObjectFlag((GameObjectFlags)48);
events.SetPhase(EVENT_PHASE_START);
events.ScheduleEvent(EVENT_THORIM_START_PHASE1, 20000);
@@ -593,7 +593,7 @@ public:
if ((go = me->SummonGameObject(chestId, 2134.73f, -286.32f, 419.51f, 0.0f, 0, 0, 0, 0, 0)))
{
go->SetUInt32Value(GAMEOBJECT_FLAGS, 0);
go->ReplaceAllGameObjectFlags((GameObjectFlags)0);
go->SetLootRecipient(me->GetMap());
}
@@ -795,7 +795,7 @@ public:
case EVENT_SARA_P1_SPELLS:
{
uint32 spell = RAND(SPELL_SARAS_ANGER_TARGET_SELECTOR, SPELL_SARAS_BLESSING_TARGET_SELECTOR, SPELL_SARAS_FAVOR_TARGET_SELECTOR);
me->CastSpell(me, spell, false);
me->CastCustomSpell(spell, SPELLVALUE_MAX_TARGETS, 1, nullptr, false);
SpellSounds();
events.RepeatEvent(me->GetMap()->Is25ManRaid() ? urand(0, 3000) : 4000 + urand(0, 2000));
break;
@@ -230,7 +230,7 @@ public:
normalChestPosition.GetOrientation(), 0, 0, 0, 0, 0))
{
m_hodirNormalChest = go->GetGUID();
go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
go->SetGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
}
}
if (!m_hodirHardmodeChest)
@@ -243,7 +243,7 @@ public:
hardChestPosition.GetOrientation(), 0, 0, 0, 0, 0))
{
m_hodirHardmodeChest = go->GetGUID();
go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
go->SetGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
hmHodir = true;
}
}
@@ -261,7 +261,7 @@ public:
normalChestPosition.GetOrientation(), 0, 0, 0, 0, 0))
{
m_hodirNormalChest = go->GetGUID();
go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
go->SetGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
}
}
if (!m_hodirHardmodeChest)
@@ -274,7 +274,7 @@ public:
hardChestPosition.GetOrientation(), 0, 0, 0, 0, 0))
{
m_hodirHardmodeChest = go->GetGUID();
go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
go->SetGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
hmHodir = true;
}
}
@@ -543,7 +543,7 @@ public:
if (GetData(TYPE_MIMIRON) == DONE && GetData(TYPE_FREYA) == DONE && GetData(TYPE_HODIR) == DONE && GetData(TYPE_THORIM) == DONE)
{
instance->LoadGrid(1903.0f, 248.0f);
gameObject->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED);
gameObject->RemoveGameObjectFlag(GO_FLAG_LOCKED);
}
m_keepersgateGUID = gameObject->GetGUID();
@@ -590,7 +590,7 @@ public:
case GO_CELESTIAL_PLANETARIUM_ACCESS_10:
case GO_CELESTIAL_PLANETARIUM_ACCESS_25:
if (m_algalonTimer)
gameObject->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE);
gameObject->SetGameObjectFlag(GO_FLAG_IN_USE);
break;
case GO_DOODAD_UL_SIGILDOOR_01:
m_algalonSigilDoorGUID[0] = gameObject->GetGUID();
@@ -640,13 +640,13 @@ public:
{
if (GameObject* go = instance->GetGameObject(m_hodirHardmodeChest))
{
go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
go->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
go->SetLootRecipient(instance);
}
}
if (GameObject* go = instance->GetGameObject(m_hodirNormalChest))
{
go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
go->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
go->SetLootRecipient(instance);
}
break;
@@ -694,7 +694,7 @@ public:
if (GetData(TYPE_MIMIRON) == DONE && GetData(TYPE_FREYA) == DONE && GetData(TYPE_HODIR) == DONE && GetData(TYPE_THORIM) == DONE)
{
if (GameObject* go = instance->GetGameObject(m_keepersgateGUID))
go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED);
go->RemoveGameObjectFlag(GO_FLAG_LOCKED);
}
if (type == TYPE_MIMIRON && data == IN_PROGRESS) // after reaching him without tram and starting the fight
m_mimironTramUsed = true;
@@ -39,7 +39,7 @@ public:
bool OnGossipSelect(Player* /*player*/, Creature* creature, uint32 /*uiSender*/, uint32 /*uiAction*/) override
{
creature->SetUInt32Value(UNIT_NPC_FLAGS, 0);
creature->ReplaceAllNpcFlags(UNIT_NPC_FLAG_NONE);
uint8 _keeper = 0;
switch (creature->GetEntry())
{
@@ -285,7 +285,7 @@ public:
me->SetReactState(REACT_PASSIVE);
me->SetRegeneratingHealth(false);
me->SetFaction(FACTION_PREY);
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
me->SetNpcFlag(UNIT_NPC_FLAG_SPELLCLICK);
me->CastSpell(me, 64770, true);
}
}
@@ -166,7 +166,7 @@ public:
// Reset statue
if (GameObject* statisGenerator = m_pInstance->instance->GetGameObject(m_pInstance->GetGuidData(STATIS_GENERATOR)))
{
statisGenerator->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
statisGenerator->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
statisGenerator->SetGoState(GO_STATE_READY);
}
@@ -802,7 +802,7 @@ public:
if (pPalehoof && pPalehoof->IsAlive())
{
// maybe these are hacks :(
go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
go->SetGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
go->SetGoState(GO_STATE_ACTIVE);
pPalehoof->AI()->DoAction(ACTION_START_EVENT);
@@ -165,7 +165,7 @@ public:
{
case GO_ACTIVATION_CRYSTAL:
HandleGameObject(ObjectGuid::Empty, false, go); // make go not used yet
go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); // not useable at the beginning
go->SetGameObjectFlag(GO_FLAG_NOT_SELECTABLE); // not useable at the beginning
GO_ActivationCrystalGUID.push_back(go->GetGUID());
break;
case GO_MAIN_DOOR:
@@ -451,7 +451,7 @@ public:
if (GameObject* go = instance->GetGameObject(guid))
{
HandleGameObject(ObjectGuid::Empty, false, go); // not used yet
go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); // make it useable
go->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE); // make it useable
}
events.RescheduleEvent(EVENT_SUMMON_PORTAL, 4000);
}
@@ -545,7 +545,7 @@ public:
if (GameObject* go = instance->GetGameObject(guid))
{
HandleGameObject(ObjectGuid::Empty, false, go); // not used yet
go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); // not useable at the beginning
go->SetGameObjectFlag(GO_FLAG_NOT_SELECTABLE); // not useable at the beginning
}
// reset positions of Sinclari and Guards
@@ -49,7 +49,7 @@ public:
me->Respawn();
me->UpdateEntry(NPC_BROKEN_KEEP_CANNON, nullptr, false);
me->RemoveVehicleKit();
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
me->SetNpcFlag(UNIT_NPC_FLAG_SPELLCLICK);
}
}
@@ -61,7 +61,7 @@ public:
if (faction)
me->SetFaction(faction);
me->CreateVehicleKit(510, NPC_KEEP_CANNON);
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
me->RemoveNpcFlag(UNIT_NPC_FLAG_SPELLCLICK);
events.ScheduleEvent(EVENT_RESTORE_FLAG, 4000);
}
}
@@ -72,7 +72,7 @@ public:
switch (events.ExecuteEvent())
{
case EVENT_RESTORE_FLAG:
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
me->SetNpcFlag(UNIT_NPC_FLAG_SPELLCLICK);
break;
}
@@ -1181,7 +1181,7 @@ public:
{
Initialize();
_emoteState = creature->GetUInt32Value(UNIT_NPC_EMOTESTATE);
_npcFlags = creature->GetUInt32Value(UNIT_NPC_FLAGS);
_npcFlags = creature->GetNpcFlags();
}
void Initialize()
@@ -1198,7 +1198,7 @@ public:
if (_npcFlags)
{
me->SetUInt32Value(UNIT_NPC_FLAGS, _npcFlags);
me->ReplaceAllNpcFlags(_npcFlags);
}
Initialize();
@@ -1209,7 +1209,7 @@ public:
void PreScript()
{
me->StopMoving();
me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
me->ReplaceAllNpcFlags(UNIT_NPC_FLAG_NONE);
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
if (Player* player = ObjectAccessor::GetPlayer(*me, _playerGUID))
{
@@ -1309,7 +1309,7 @@ public:
private:
EventMap _events;
uint32 _emoteState;
uint32 _npcFlags;
NPCFlags _npcFlags;
ObjectGuid _playerGUID;
};
@@ -1562,8 +1562,8 @@ public:
me->SetFaction(FACTION_VALIANCE_EXPEDITION_7);
me->SetStandState(UNIT_STAND_STATE_STAND);
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->RemoveNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
Initialize();
}
@@ -1674,7 +1674,7 @@ public:
_arlosGUID = arlos->GetGUID();
arlos->SetWalk(true);
arlos->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_IMMUNE_TO_PC);
arlos->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
arlos->RemoveNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
arlos->GetMotionMaster()->MovePath(PATH_ARLOS, false);
}
if (Creature* leryssa = me->SummonCreature(NPC_LERYSSA, 3751.0986f, 3614.9219f, 473.4048f, 4.5029f, TEMPSUMMON_CORPSE_TIMED_DESPAWN))
@@ -1682,7 +1682,7 @@ public:
_leryssaGUID = leryssa->GetGUID();
leryssa->SetWalk(true);
leryssa->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_IMMUNE_TO_PC);
leryssa->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
leryssa->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
leryssa->GetMotionMaster()->MovePath(PATH_LERYSSA, false);
}
_events.ScheduleEvent(EVENT_THASSARIAN_SCRIPT_7, 7000);
@@ -1798,8 +1798,8 @@ public:
break;
case EVENT_THASSARIAN_SCRIPT_19:
// Leryssa set facing to me
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
me->SetNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
if (Creature* leryssa = me->FindNearestCreature(NPC_LERYSSA, 50.0f, true))
{
_leryssaGUID = leryssa->GetGUID();
@@ -1937,7 +1937,7 @@ public:
{
_playerGUID = player->GetGUID();
CloseGossipMenuFor(player);
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
me->GetMotionMaster()->MovePath(PATH_THASSARIAN, false);
}
}
@@ -222,7 +222,7 @@ public:
break;
case EVENT_OUTRO_DH:
me->GetMotionMaster()->MoveTargetedHome();
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
_events.Reset();
break;
}
@@ -261,7 +261,7 @@ public:
{
case GOSSIP_ACTION_INFO_DEF:
CloseGossipMenuFor(player);
creature->SetUInt32Value(UNIT_NPC_FLAGS, 0);
creature->ReplaceAllNpcFlags(UNIT_NPC_FLAG_NONE);
creature->AI()->SetData(ACTION_SHANDY_INTRO, 0);
break;
}
@@ -848,7 +848,7 @@ public:
c->RemoveAllAuras();
c->CastSpell(c, SPELL_SAC_HOLY_ZONE_AURA, true);
if (GameObject* go = me->FindNearestGameObject(GO_SAC_LIGHTS_VENGEANCE_3, 150.0f))
go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
go->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
playerGUID.Clear();
events.RescheduleEvent(2, 60000);
}
@@ -967,7 +967,7 @@ public:
c->CastSpell(c, SPELL_SAC_VEGARD_SUMMON_GHOULS_AURA, false);
}
if (GameObject* go = me->FindNearestGameObject(GO_SAC_LIGHTS_VENGEANCE_1, 150.0f))
go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
go->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
break;
case 15: // remove light
if (Creature* x = me->FindNearestCreature(NPC_SAC_LIGHTS_VENGEANCE_VEH_2, 150.0f, true))
@@ -1791,7 +1791,7 @@ public:
if (!tree || !player)
return;
tree->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
tree->RemoveNpcFlag(UNIT_NPC_FLAG_SPELLCLICK);
if (roll == 1) // friendly version
{
@@ -859,7 +859,7 @@ public:
_following = false;
_runningScript = false;
if (me->GetEntry() == NPC_LAKE_FROG_QUEST)
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
}
void UpdateAI(uint32 diff) override
@@ -884,11 +884,11 @@ public:
_events.ScheduleEvent(EVENT_LAKEFROG_3, 3000);
break;
case EVENT_LAKEFROG_3:
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
_events.ScheduleEvent(EVENT_LAKEFROG_4, 25000);
break;
case EVENT_LAKEFROG_4:
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
_events.ScheduleEvent(EVENT_LAKEFROG_5, 2000);
break;
case EVENT_LAKEFROG_5:
@@ -135,7 +135,7 @@ public:
summons.DespawnAll();
playerGUID.Clear();
currentQuest = 0;
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
me->SetNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
}
void JustSummoned(Creature* creature) override
@@ -340,7 +340,7 @@ public:
npc_battle_at_valhalasAI* vAI = CAST_AI(npc_battle_at_valhalas::npc_battle_at_valhalasAI, creature->AI());
vAI->ResetData();
creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
creature->RemoveNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
if (vAI)
vAI->StartBattle(player->GetGUID(), quest->GetQuestId());
@@ -487,7 +487,7 @@ public:
events.Reset();
events.RescheduleEvent(EVENT_START, 1000);
me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
me->ReplaceAllNpcFlags(UNIT_NPC_FLAG_NONE);
me->SetWalk(true);
me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->setActive(true);
@@ -595,7 +595,7 @@ public:
events.ScheduleEvent(EVENT_SCENE_10, 3000);
break;
case EVENT_SCENE_10:
me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
me->ReplaceAllNpcFlags(UNIT_NPC_FLAG_QUESTGIVER);
Talk(SAY_ARETE_6);
me->DespawnOrUnsummon(60000);
break;
@@ -813,7 +813,7 @@ public:
void Reset() override
{
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_COWER);
_heading = me->GetOrientation();
}
@@ -827,7 +827,7 @@ public:
switch (eventId)
{
case EVENT_RECRUIT_1:
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
Talk(SAY_RECRUIT);
_events.ScheduleEvent(EVENT_RECRUIT_2, 3000);
@@ -345,7 +345,7 @@ bool OPvPCapturePointNA::HandleCustomSpell(Player* player, uint32 spellId, GameO
nodes[0] = FlightPathStartNodes[NA_ROOST_N];
nodes[1] = FlightPathEndNodes[NA_ROOST_N];
player->ActivateTaxiPathTo(nodes);
player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP);
player->SetPlayerFlag(PLAYER_FLAGS_IN_PVP);
player->UpdatePvP(true, true);
retval = true;
break;
@@ -353,7 +353,7 @@ bool OPvPCapturePointNA::HandleCustomSpell(Player* player, uint32 spellId, GameO
nodes[0] = FlightPathStartNodes[NA_ROOST_S];
nodes[1] = FlightPathEndNodes[NA_ROOST_S];
player->ActivateTaxiPathTo(nodes);
player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP);
player->SetPlayerFlag(PLAYER_FLAGS_IN_PVP);
player->UpdatePvP(true, true);
retval = true;
break;
@@ -361,7 +361,7 @@ bool OPvPCapturePointNA::HandleCustomSpell(Player* player, uint32 spellId, GameO
nodes[0] = FlightPathStartNodes[NA_ROOST_W];
nodes[1] = FlightPathEndNodes[NA_ROOST_W];
player->ActivateTaxiPathTo(nodes);
player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP);
player->SetPlayerFlag(PLAYER_FLAGS_IN_PVP);
player->UpdatePvP(true, true);
retval = true;
break;
@@ -369,7 +369,7 @@ bool OPvPCapturePointNA::HandleCustomSpell(Player* player, uint32 spellId, GameO
nodes[0] = FlightPathStartNodes[NA_ROOST_E];
nodes[1] = FlightPathEndNodes[NA_ROOST_E];
player->ActivateTaxiPathTo(nodes);
player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP);
player->SetPlayerFlag(PLAYER_FLAGS_IN_PVP);
player->UpdatePvP(true, true);
retval = true;
break;
@@ -71,7 +71,7 @@ public:
{
DoUseDoorOrButton(m_uiIkissDoorGUID, DAY * IN_MILLISECONDS);
if (GameObject* coffer = instance->GetGameObject(_talonKingsCofferGUID))
coffer->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE | GO_FLAG_INTERACT_COND);
coffer->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE | GO_FLAG_INTERACT_COND);
}
break;
case TYPE_ANZU_ENCOUNTER:
@@ -796,7 +796,7 @@ public:
void Reset() override
{
me->SetReactState(REACT_AGGRESSIVE);
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
me->setActive(false);
me->SetVisible(instance->GetBossState(DATA_ILLIDARI_COUNCIL) == DONE && instance->GetBossState(DATA_ILLIDAN_STORMRAGE) != DONE);
events.Reset();
@@ -806,7 +806,7 @@ public:
void sGossipSelect(Player* player, uint32 /*sender*/, uint32 /*action*/) override
{
CloseGossipMenuFor(player);
me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
me->ReplaceAllNpcFlags(UNIT_NPC_FLAG_NONE);
me->setActive(true);
if (instance->GetBossState(DATA_AKAMA_FINISHED) != DONE)
@@ -835,7 +835,7 @@ public:
void JustSummoned(Creature* summon) override
{
summons.Summon(summon);
summon->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
summon->ReplaceAllNpcFlags(UNIT_NPC_FLAG_NONE);
if (summon->GetEntry() == NPC_ILLIDARI_ELITE)
{
me->AddThreat(summon, 1000000.0f);
@@ -864,7 +864,7 @@ public:
}
else if (pointId == POINT_ILLIDAN)
{
me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->ReplaceAllNpcFlags(UNIT_NPC_FLAG_GOSSIP);
me->setActive(false);
me->SetReactState(REACT_AGGRESSIVE);
}
@@ -294,11 +294,11 @@ public:
{
if (instance->GetBossState(DATA_SHADE_OF_AKAMA) == DONE)
{
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
return;
}
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
me->CastSpell(me, SPELL_STEALTH, true);
events.Reset();
events2.Reset();
@@ -425,7 +425,7 @@ public:
if (action == 0)
{
CloseGossipMenuFor(player);
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
events2.ScheduleEvent(EVENT_AKAMA_START_ENCOUNTER, 0);
}
}
@@ -56,7 +56,7 @@ public:
if (type == DATA_LADY_VASHJ)
for (uint8 i = 0; i < 4; ++i)
if (GameObject* gobject = instance->GetGameObject(ShieldGeneratorGUID[i]))
gobject->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
gobject->SetGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
return true;
}
@@ -158,7 +158,7 @@ public:
for (uint8 i = 0; i < 4; ++i)
if (GameObject* gobject = instance->GetGameObject(ShieldGeneratorGUID[i]))
{
gobject->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
gobject->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
vashj->SummonTrigger(gobject->GetPositionX(), gobject->GetPositionY(), gobject->GetPositionZ(), 0.0f, 0);
}
break;
@@ -33,14 +33,14 @@ public:
if (go->GetEntry() == GO_ACCESS_PANEL_HYDRO)
if (instance->GetData(TYPE_HYDROMANCER_THESPIA) == DONE)
{
go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
go->SetGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
instance->SetData(TYPE_HYDROMANCER_THESPIA, SPECIAL);
}
if (go->GetEntry() == GO_ACCESS_PANEL_MEK)
if (instance->GetData(TYPE_MEKGINEER_STEAMRIGGER) == DONE)
{
go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
go->SetGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
instance->SetData(TYPE_MEKGINEER_STEAMRIGGER, SPECIAL);
}
@@ -105,14 +105,14 @@ public:
case GO_ACCESS_PANEL_HYDRO:
AccessPanelHydro = go->GetGUID();
if (GetData(TYPE_HYDROMANCER_THESPIA) == DONE)
go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
go->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
else if (GetData(TYPE_HYDROMANCER_THESPIA) == SPECIAL)
HandleGameObject(ObjectGuid::Empty, true, go);
break;
case GO_ACCESS_PANEL_MEK:
AccessPanelMek = go->GetGUID();
if (GetData(TYPE_MEKGINEER_STEAMRIGGER) == DONE)
go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
go->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
else if (GetData(TYPE_MEKGINEER_STEAMRIGGER) == SPECIAL)
HandleGameObject(ObjectGuid::Empty, true, go);
break;
@@ -132,7 +132,7 @@ public:
else if (data == DONE)
{
if (GameObject* panel = instance->GetGameObject(AccessPanelHydro))
panel->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
panel->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
}
m_auiEncounter[type] = data;
@@ -146,7 +146,7 @@ public:
else if (data == DONE)
{
if (GameObject* panel = instance->GetGameObject(AccessPanelMek))
panel->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
panel->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
}
m_auiEncounter[type] = data;
@@ -51,7 +51,7 @@ public:
if (type == DATA_VAZRUDEN && state == DONE)
if (GameObject* chest = instance->GetGameObject(felIronChestGUID))
chest->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
chest->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
return true;
}
@@ -142,7 +142,7 @@ public:
{
for (ObjectGuid const& guid : _cubesSet)
if (GameObject* cube = instance->GetGameObject(guid))
cube->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
cube->SetGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
if (state == NOT_STARTED)
SetData(DATA_COLLAPSE, GO_READY);
@@ -163,7 +163,7 @@ public:
case DATA_ACTIVATE_CUBES:
for (ObjectGuid const& guid : _cubesSet)
if (GameObject* cube = instance->GetGameObject(guid))
cube->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
cube->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
break;
case DATA_COLLAPSE:
for (ObjectGuid const& guid : _columnSet)
@@ -347,7 +347,7 @@ public:
{
instance->DoCastSpellOnPlayers(SPELL_QID10886);
creature->AI()->Talk(SAY_COMPLETE);
creature->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
creature->ReplaceAllNpcFlags(UNIT_NPC_FLAG_GOSSIP);
}
}
}
@@ -772,7 +772,7 @@ public:
_events.ScheduleEvent(EVENT_SIMON_PERIODIC_PLAYER_CHECK, 2000);
if (GameObject* relic = me->FindNearestGameObject(large ? GO_APEXIS_MONUMENT : GO_APEXIS_RELIC, searchDistance))
relic->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
relic->SetGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
}
// Called when despawning the bunny. Sets all the node GOs to their default states.
@@ -782,14 +782,14 @@ public:
for (uint32 clusterId = SIMON_BLUE; clusterId < SIMON_MAX_COLORS; clusterId++)
if (GameObject* cluster = me->FindNearestGameObject(clusterIds[clusterId], searchDistance))
cluster->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
cluster->SetGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
for (uint32 auraId = GO_AURA_BLUE; auraId <= GO_AURA_YELLOW; auraId++)
if (GameObject* auraGo = me->FindNearestGameObject(auraId, searchDistance))
auraGo->RemoveFromWorld();
if (GameObject* relic = me->FindNearestGameObject(large ? GO_APEXIS_MONUMENT : GO_APEXIS_RELIC, searchDistance))
relic->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
relic->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
me->DespawnOrUnsummon(1000);
}
@@ -832,7 +832,7 @@ public:
{
for (uint32 clusterId = SIMON_BLUE; clusterId < SIMON_MAX_COLORS; clusterId++)
if (GameObject* cluster = me->FindNearestGameObject(clusterIds[clusterId], searchDistance))
cluster->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
cluster->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
if (clustersOnly)
return;
@@ -886,7 +886,7 @@ public:
{
if (GameObject* cluster = me->FindNearestGameObject(clusterIds[clusterId], 2.0f * searchDistance))
{
cluster->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
cluster->SetGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
// break since we don't need glowing auras for large clusters
if (large)
@@ -101,7 +101,7 @@ public:
envelopingWinds_Timer = 9000;
shock_Timer = 5000;
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
me->RemoveNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
me->SetFaction(FACTION_FRIENDLY);
Talk(SAY_SUMMON);
@@ -125,7 +125,7 @@ public:
if (HealthBelowPct(30))
{
me->SetFaction(FACTION_FRIENDLY);
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
me->SetNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
me->RemoveAllAuras();
me->DeleteThreatList();
me->CombatStop(true);
@@ -265,7 +265,7 @@ public:
if (action == GOSSIP_ACTION_INFO_DEF + 1)
{
CloseGossipMenuFor(player);
creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
creature->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
creature->AI()->DoAction(EVENT_START_PLAYER_READY);
if (Creature* orelis = creature->FindNearestCreature(EXARCH_ORELIS, 15.0f, true))
orelis->AI()->DoAction(EVENT_ORELIS_WALK);
@@ -397,7 +397,7 @@ public:
if (param == EVENT_KARJA_WALK)
{
me->GetMotionMaster()->MovePath(KARJA_PATH_ID, false);
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
}
else if (param == RESET_DEATHBLOW_EVENT)
{
@@ -470,7 +470,7 @@ public:
if (param == EVENT_ORELIS_WALK)
{
me->GetMotionMaster()->MovePath(ORELIS_PATH_ID, false);
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
}
else if (param == RESET_DEATHBLOW_EVENT)
{
@@ -643,7 +643,7 @@ public:
if (GetCreature(ISHANAH_HIGH_PRIESTESS))
{
ishanah->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
ishanah->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
ishanah->DespawnOrUnsummon(60000);
}
@@ -793,7 +793,7 @@ public:
if (Creature* summonIshanah = me->SummonCreature(ISHANAH_HIGH_PRIESTESS, IshanahSpawnPosition, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 180000))
{
summonIshanah->GetMotionMaster()->MovePath(ISHANAH_PATH_ID, false);
summonIshanah->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
summonIshanah->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
}
break;
case EVENT_ISHANAH_SAY_1:
@@ -853,7 +853,7 @@ public:
ishanah->Respawn();
ishanah->setActive(true); // ensure that Ishanah disappears, even when no player is near
ishanah->DespawnOrUnsummon(600000); // ensure that Ishanah disappears after 10 minutes
ishanah->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
ishanah->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
}
_actionEvents.ScheduleEvent(EVENT_SOCRETHAR_SAY_6, 3000);
break;
@@ -1166,7 +1166,7 @@ public:
{
Talk(SAY_SAEED_2);
SetEscortPaused(false);
me->SetUInt32Value(UNIT_NPC_FLAGS, 0);
me->ReplaceAllNpcFlags(UNIT_NPC_FLAG_NONE);
}
}
@@ -1208,7 +1208,7 @@ public:
{
case 16:
Talk(SAY_SAEED_1);
me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->ReplaceAllNpcFlags(UNIT_NPC_FLAG_GOSSIP);
SetEscortPaused(true);
break;
case 18:
+6 -6
View File
@@ -172,7 +172,7 @@ struct npc_pet_gen_argent_pony_bridle : public ScriptedAI
_init = true;
uint32 duration = 0;
uint32 aura = 0;
me->SetUInt32Value(UNIT_NPC_FLAGS, 0);
me->ReplaceAllNpcFlags(UNIT_NPC_FLAG_NONE);
if (Unit* owner = me->GetCharmerOrOwner())
if (Player* player = owner->ToPlayer())
@@ -182,7 +182,7 @@ struct npc_pet_gen_argent_pony_bridle : public ScriptedAI
aura = (player->GetTeamId(true) == TEAM_ALLIANCE ? SPELL_AURA_TIRED_S : SPELL_AURA_TIRED_G);
duration = player->GetSpellCooldownDelay(aura);
me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->ReplaceAllNpcFlags(UNIT_NPC_FLAG_GOSSIP);
for (uint8 i = 0; i < 3; ++i)
{
@@ -231,7 +231,7 @@ struct npc_pet_gen_argent_pony_bridle : public ScriptedAI
{
_mountTimer = 0;
if (_state == ARGENT_PONY_STATE_NONE)
me->SetUInt32Value(UNIT_NPC_FLAGS, 0);
me->ReplaceAllNpcFlags(UNIT_NPC_FLAG_NONE);
else if (Unit* owner = me->GetCharmerOrOwner())
{
if (owner->IsMounted() && !me->IsMounted())
@@ -294,20 +294,20 @@ struct npc_pet_gen_argent_pony_bridle : public ScriptedAI
switch (action)
{
case GOSSIP_ACTION_TRADE:
creature->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_VENDOR);
creature->ReplaceAllNpcFlags(UNIT_NPC_FLAG_VENDOR);
player->GetSession()->SendListInventory(creature->GetGUID());
spellId = player->GetTeamId(true) ? SPELL_AURA_SHOP_G : SPELL_AURA_SHOP_S;
creature->AI()->DoAction(ARGENT_PONY_STATE_VENDOR);
break;
case GOSSIP_ACTION_BANK:
creature->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_BANKER);
creature->ReplaceAllNpcFlags(UNIT_NPC_FLAG_BANKER);
player->GetSession()->SendShowBank(player->GetGUID());
spellId = player->GetTeamId(true) ? SPELL_AURA_BANK_G : SPELL_AURA_BANK_S;
creature->AI()->DoAction(ARGENT_PONY_STATE_BANK);
break;
case GOSSIP_ACTION_MAILBOX:
{
creature->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_MAILBOX);
creature->ReplaceAllNpcFlags(UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_MAILBOX);
player->GetSession()->SendShowMailBox(creature->GetGUID());
spellId = player->GetTeamId(true) ? SPELL_AURA_POSTMAN_G : SPELL_AURA_POSTMAN_S;
creature->AI()->DoAction(ARGENT_PONY_STATE_MAILBOX);
+2 -2
View File
@@ -895,7 +895,7 @@ public:
if (player->GetQuestStatus(QUEST_THE_FIRST_TRIAL) == QUEST_STATUS_INCOMPLETE)
{
_playerGUID = player->GetGUID();
me->SetFlag(GAMEOBJECT_FLAGS, 1);
me->SetGameObjectFlag((GameObjectFlags)1);
me->RemoveByteFlag(GAMEOBJECT_BYTES_1, 0, 1);
_events.ScheduleEvent(EVENT_STILLBLADE_SPAWN, 1000);
}
@@ -922,7 +922,7 @@ public:
}
case EVENT_RESET_BRAZIER:
{
me->RemoveFlag(GAMEOBJECT_FLAGS, 1);
me->RemoveGameObjectFlag((GameObjectFlags)1);
me->SetByteFlag(GAMEOBJECT_BYTES_1, 0, 1);
break;
}
+3 -3
View File
@@ -1272,9 +1272,9 @@ public:
{
if (!HasLeatherSpecialty(player) && (player->GetQuestRewardStatus(5141) || player->GetQuestRewardStatus(5143) || player->GetQuestRewardStatus(5144) || player->GetQuestRewardStatus(5145) || player->GetQuestRewardStatus(5146) || player->GetQuestRewardStatus(5148)))
{
AddGossipItemFor(player, GOSSIP_MENU_GO_SOOTHSAYING_FOR_DUMMIES, GOSSIP_MENU_OPTION_GO_LEARN_DRAGONSCALE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
AddGossipItemFor(player, GOSSIP_MENU_GO_SOOTHSAYING_FOR_DUMMIES, GOSSIP_MENU_OPTION_GO_LEARN_ELEMENTAL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
AddGossipItemFor(player, GOSSIP_MENU_GO_SOOTHSAYING_FOR_DUMMIES, GOSSIP_MENU_OPTION_GO_LEARN_TRIBAL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7);
AddGossipItemFor(player, GOSSIP_MENU_GO_SOOTHSAYING_FOR_DUMMIES, GOSSIP_MENU_OPTION_GO_LEARN_DRAGONSCALE, GOSSIP_SENDER_LEARN, GOSSIP_ACTION_INFO_DEF + 5);
AddGossipItemFor(player, GOSSIP_MENU_GO_SOOTHSAYING_FOR_DUMMIES, GOSSIP_MENU_OPTION_GO_LEARN_ELEMENTAL, GOSSIP_SENDER_LEARN, GOSSIP_ACTION_INFO_DEF + 6);
AddGossipItemFor(player, GOSSIP_MENU_GO_SOOTHSAYING_FOR_DUMMIES, GOSSIP_MENU_OPTION_GO_LEARN_TRIBAL, GOSSIP_SENDER_LEARN, GOSSIP_ACTION_INFO_DEF + 7);
}
}
@@ -157,7 +157,7 @@ void NPCStaveQuestAI::PrepareForEncounter()
SetHomePosition();
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
}
void NPCStaveQuestAI::ClearLootIfUnfair(Unit* killer)
@@ -233,7 +233,7 @@ void NPCStaveQuestAI::ResetState(uint32 aura = 0)
if (InNormalForm())
{
me->m_Events.KillAllEvents(true);
me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
}
me->RemoveAura(aura);
@@ -294,7 +294,7 @@ public:
void EnterCombat(Unit* victim) override
{
RevealForm();
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
if (InNormalForm())
{
@@ -480,7 +480,7 @@ public:
void EnterCombat(Unit* /*victim*/) override
{
RevealForm();
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
}
void UpdateAI(uint32 /*diff*/) override
@@ -646,7 +646,7 @@ public:
void EnterCombat(Unit* victim) override
{
RevealForm();
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
if (!InNormalForm())
{
@@ -878,7 +878,7 @@ public:
void EnterCombat(Unit* victim) override
{
RevealForm();
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
if (InNormalForm())
{
@@ -1060,7 +1060,7 @@ public:
void EnterCombat(Unit* victim) override
{
RevealForm();
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
if (!InNormalForm())
{

Some files were not shown because too many files have changed in this diff Show More