refactor(Core/Creature): Remove Inhabit Type (#9272)
This is in reference to issue: https://github.com/azerothcore/azerothcore-wotlk/issues/4361 This is comprised of a cherry pick and partial tc cherry pick: https://github.com/TrinityCore/TrinityCore/commit/592516ae69d89da3bcb0ede144644a3d2e0186e0 https://github.com/TrinityCore/TrinityCore/commit/dbadb6369cf0b6d394fffaa1dedc612dfb5cbe2a https://github.com/TrinityCore/TrinityCore/commit/34cfa69efd1857540f1f44b118086bb02334c100 https://github.com/TrinityCore/TrinityCore/commit/12de860b4aefc02cc77b7487ef218fb584cdb552 https://github.com/TrinityCore/TrinityCore/commit/a22bc236ebc038c723774e5b38cd93e814ccc43d
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@@ -44,7 +44,9 @@ void WorldSession::HandleBattlemasterHelloOpcode(WorldPacket& recvData)
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return;
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// Stop the npc if moving
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unit->StopMoving();
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if (uint32 pause = unit->GetMovementTemplate().GetInteractionPauseTimer())
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unit->PauseMovement(pause);
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unit->SetHomePosition(unit->GetPosition());
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BattlegroundTypeId bgTypeId = sBattlegroundMgr->GetBattleMasterBG(unit->GetEntry());
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