refactor(Core/Creature): Remove Inhabit Type (#9272)
This is in reference to issue: https://github.com/azerothcore/azerothcore-wotlk/issues/4361 This is comprised of a cherry pick and partial tc cherry pick: https://github.com/TrinityCore/TrinityCore/commit/592516ae69d89da3bcb0ede144644a3d2e0186e0 https://github.com/TrinityCore/TrinityCore/commit/dbadb6369cf0b6d394fffaa1dedc612dfb5cbe2a https://github.com/TrinityCore/TrinityCore/commit/34cfa69efd1857540f1f44b118086bb02334c100 https://github.com/TrinityCore/TrinityCore/commit/12de860b4aefc02cc77b7487ef218fb584cdb552 https://github.com/TrinityCore/TrinityCore/commit/a22bc236ebc038c723774e5b38cd93e814ccc43d
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@@ -1758,6 +1758,14 @@ ListenRange.TextEmote = 40
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ListenRange.Yell = 300
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#
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# Creature.MovingStopTimeForPlayer
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# Description: Time (in milliseconds) during which creature will not move after
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# interaction with player.
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# Default: 180000
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Creature.MovingStopTimeForPlayer = 180000
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# WaypointMovementStopTimeForPlayer
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# Description: Specifies the time (in seconds) that a creature with waypoint
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# movement will wait after a player interacts with it.
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