fix(Scripts/SSC): codestyle fix in SSC after recent PR (#17952)
initial
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+12
-14
@@ -64,7 +64,7 @@ public:
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LoadObjectData(creatureData, nullptr);
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LoadObjectData(creatureData, nullptr);
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LoadMinionData(minionData);
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LoadMinionData(minionData);
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AliveKeepersCount = 0;
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_aliveKeepersCount = 0;
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}
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}
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bool SetBossState(uint32 type, EncounterState state) override
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bool SetBossState(uint32 type, EncounterState state) override
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@@ -74,7 +74,7 @@ public:
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if (type == DATA_LADY_VASHJ)
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if (type == DATA_LADY_VASHJ)
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for (uint8 i = 0; i < 4; ++i)
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for (uint8 i = 0; i < 4; ++i)
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if (GameObject* gobject = instance->GetGameObject(ShieldGeneratorGUID[i]))
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if (GameObject* gobject = instance->GetGameObject(_shieldGeneratorGUID[i]))
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gobject->SetGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
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gobject->SetGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
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return true;
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return true;
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@@ -88,7 +88,7 @@ public:
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case GO_SHIELD_GENERATOR2:
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case GO_SHIELD_GENERATOR2:
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case GO_SHIELD_GENERATOR3:
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case GO_SHIELD_GENERATOR3:
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case GO_SHIELD_GENERATOR4:
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case GO_SHIELD_GENERATOR4:
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ShieldGeneratorGUID[go->GetEntry() - GO_SHIELD_GENERATOR1] = go->GetGUID();
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_shieldGeneratorGUID[go->GetEntry() - GO_SHIELD_GENERATOR1] = go->GetGUID();
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break;
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break;
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}
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}
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@@ -102,7 +102,7 @@ public:
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case NPC_COILFANG_SHATTERER:
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case NPC_COILFANG_SHATTERER:
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case NPC_COILFANG_PRIESTESS:
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case NPC_COILFANG_PRIESTESS:
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if (creature->GetPositionX() > 190.0f)
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if (creature->GetPositionX() > 190.0f)
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--AliveKeepersCount;
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--_aliveKeepersCount;
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break;
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break;
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case NPC_CYCLONE_KARATHRESS:
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case NPC_CYCLONE_KARATHRESS:
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creature->GetMotionMaster()->MoveRandom(50.0f);
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creature->GetMotionMaster()->MoveRandom(50.0f);
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@@ -125,17 +125,15 @@ public:
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switch (type)
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switch (type)
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{
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{
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case DATA_PLATFORM_KEEPER_RESPAWNED:
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case DATA_PLATFORM_KEEPER_RESPAWNED:
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++AliveKeepersCount;
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if (_aliveKeepersCount < MAX_KEEPER_COUNT)
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if (AliveKeepersCount > MAX_KEEPER_COUNT)
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{
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{
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AliveKeepersCount = MAX_KEEPER_COUNT;
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++_aliveKeepersCount;
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}
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}
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break;
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break;
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case DATA_PLATFORM_KEEPER_DIED:
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case DATA_PLATFORM_KEEPER_DIED:
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--AliveKeepersCount;
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if (_aliveKeepersCount > MIN_KEEPER_COUNT)
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if (AliveKeepersCount < MIN_KEEPER_COUNT)
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{
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{
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AliveKeepersCount = MIN_KEEPER_COUNT;
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--_aliveKeepersCount;
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}
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}
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break;
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break;
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case DATA_BRIDGE_ACTIVATED:
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case DATA_BRIDGE_ACTIVATED:
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@@ -145,7 +143,7 @@ public:
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case DATA_ACTIVATE_SHIELD:
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case DATA_ACTIVATE_SHIELD:
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if (Creature* vashj = GetCreature(DATA_LADY_VASHJ))
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if (Creature* vashj = GetCreature(DATA_LADY_VASHJ))
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{
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{
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for (auto const& shieldGuid : ShieldGeneratorGUID)
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for (auto const& shieldGuid : _shieldGeneratorGUID)
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{
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{
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if (GameObject* gobject = instance->GetGameObject(shieldGuid))
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if (GameObject* gobject = instance->GetGameObject(shieldGuid))
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{
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{
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@@ -161,14 +159,14 @@ public:
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uint32 GetData(uint32 type) const override
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uint32 GetData(uint32 type) const override
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{
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{
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if (type == DATA_ALIVE_KEEPERS)
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if (type == DATA_ALIVE_KEEPERS)
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return AliveKeepersCount;
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return _aliveKeepersCount;
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return 0;
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return 0;
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}
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}
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private:
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private:
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ObjectGuid ShieldGeneratorGUID[4];
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ObjectGuid _shieldGeneratorGUID[4];
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int32 AliveKeepersCount;
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int32 _aliveKeepersCount;
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};
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};
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InstanceScript* GetInstanceScript(InstanceMap* map) const override
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InstanceScript* GetInstanceScript(InstanceMap* map) const override
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