fix(Script/ZulAman): Nalorakk abilities. (#20937)

* Update boss_nalorakk.cpp

* Update boss_nalorakk.cpp
This commit is contained in:
Rocco Silipo
2024-12-18 09:00:20 +01:00
committed by GitHub
parent abbd552ce5
commit 2e13eac041
@@ -212,11 +212,11 @@ struct boss_nalorakk : public BossAI
Talk(SAY_SURGE); Talk(SAY_SURGE);
DoCastRandomTarget(SPELL_SURGE, 0, 45.0f, false, false, false); DoCastRandomTarget(SPELL_SURGE, 0, 45.0f, false, false, false);
context.Repeat(); context.Repeat();
}).Schedule(7s, 12s, GROUP_HUMAN, [this](TaskContext context) }).Schedule(15s, 25s, GROUP_HUMAN, [this](TaskContext context)
{ {
DoCastVictim(SPELL_BRUTALSWIPE); DoCastVictim(SPELL_BRUTALSWIPE);
context.Repeat(); context.Repeat();
}).Schedule(10s, 15s, GROUP_HUMAN, [this](TaskContext context) }).Schedule(6s, 34s, GROUP_HUMAN, [this](TaskContext context)
{ {
if (me->GetVictim() && !me->GetVictim()->HasAura(SPELL_MANGLE)) if (me->GetVictim() && !me->GetVictim()->HasAura(SPELL_MANGLE))
{ {
@@ -250,11 +250,11 @@ struct boss_nalorakk : public BossAI
Talk(SAY_SURGE); Talk(SAY_SURGE);
DoCastRandomTarget(SPELL_SURGE, 0, 45.0f, false, false, false); DoCastRandomTarget(SPELL_SURGE, 0, 45.0f, false, false, false);
context.Repeat(); context.Repeat();
}).Schedule(7s, 12s, GROUP_HUMAN, [this](TaskContext context) }).Schedule(15s, 25s, GROUP_HUMAN, [this](TaskContext context)
{ {
DoCastVictim(SPELL_BRUTALSWIPE); DoCastVictim(SPELL_BRUTALSWIPE);
context.Repeat(); context.Repeat();
}).Schedule(10s, 15s, GROUP_HUMAN, [this](TaskContext context) }).Schedule(6s, 34s, GROUP_HUMAN, [this](TaskContext context)
{ {
DoCastVictim(SPELL_MANGLE); DoCastVictim(SPELL_MANGLE);
context.Repeat(); context.Repeat();
@@ -277,18 +277,18 @@ struct boss_nalorakk : public BossAI
me->SetCanDualWield(false); me->SetCanDualWield(false);
scheduler.Schedule(2s, GROUP_BEAR, [this](TaskContext context) scheduler.Schedule(4s, 26s, GROUP_BEAR, [this](TaskContext context)
{ {
DoCastVictim(SPELL_LACERATINGSLASH); DoCastVictim(SPELL_LACERATINGSLASH);
context.Repeat(18s, 23s); context.Repeat(4s, 26s);
}).Schedule(3s, GROUP_BEAR, [this](TaskContext context) }).Schedule(6s, 21s, GROUP_BEAR, [this](TaskContext context)
{ {
DoCastVictim(SPELL_RENDFLESH); DoCastVictim(SPELL_RENDFLESH);
context.Repeat(5s, 10s); context.Repeat(6s, 21s);
}).Schedule(5s, 10s, GROUP_BEAR, [this](TaskContext context) }).Schedule(11s, 24s, GROUP_BEAR, [this](TaskContext context)
{ {
DoCastSelf(SPELL_DEAFENINGROAR); DoCastSelf(SPELL_DEAFENINGROAR);
context.Repeat(15s, 20s); context.Repeat(11s, 24s);
}).Schedule(30s, GROUP_BEAR, [this](TaskContext) }).Schedule(30s, GROUP_BEAR, [this](TaskContext)
{ {
ShapeShift(_bearForm); ShapeShift(_bearForm);