Merge branch 'master' into Playerbot
This commit is contained in:
@@ -277,7 +277,7 @@ void PetAI::UpdateAI(uint32 diff)
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{
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if (CanAttack(target) && spell->CanAutoCast(target))
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{
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targetSpellStore.push_back(std::make_pair(target, spell));
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targetSpellStore.emplace_back(target, spell);
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spellUsed = true;
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}
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}
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@@ -295,7 +295,7 @@ void PetAI::UpdateAI(uint32 diff)
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if (spell->CanAutoCast(ally))
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{
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targetSpellStore.push_back(std::make_pair(ally, spell));
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targetSpellStore.emplace_back(ally, spell);
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spellUsed = true;
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break;
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}
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@@ -310,7 +310,7 @@ void PetAI::UpdateAI(uint32 diff)
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{
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Spell* spell = new Spell(me, spellInfo, TRIGGERED_NONE);
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if (spell->CanAutoCast(me->GetVictim()))
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targetSpellStore.push_back(std::make_pair(me->GetVictim(), spell));
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targetSpellStore.emplace_back(me->GetVictim(), spell);
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else
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delete spell;
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}
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@@ -56,7 +56,7 @@ namespace AddonMgr
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std::string name = fields[0].Get<std::string>();
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uint32 crc = fields[1].Get<uint32>();
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m_knownAddons.push_back(SavedAddon(name, crc));
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m_knownAddons.emplace_back(name, crc);
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++count;
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} while (result->NextRow());
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@@ -76,13 +76,12 @@ namespace AddonMgr
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{
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Field* fields = result->Fetch();
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BannedAddon addon{};
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addon.Id = fields[0].Get<uint32>() + offset;
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addon.Timestamp = uint32(fields[3].Get<uint64>());
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addon.NameMD5 = Acore::Crypto::MD5::GetDigestOf(fields[1].Get<std::string>());
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addon.VersionMD5 = Acore::Crypto::MD5::GetDigestOf(fields[2].Get<std::string>());
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uint32 Id = fields[0].Get<uint32>() + offset;
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std::array<uint8, 16> NameMD5 = Acore::Crypto::MD5::GetDigestOf(fields[1].Get<std::string>());
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std::array<uint8, 16> VersionMD5 = Acore::Crypto::MD5::GetDigestOf(fields[2].Get<std::string>());
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uint32 Timestamp = uint32(fields[3].Get<uint64>());
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m_bannedAddons.emplace_back(addon);
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m_bannedAddons.emplace_back(Id, NameMD5, VersionMD5, Timestamp);
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++count2;
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} while (result->NextRow());
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@@ -94,16 +93,14 @@ namespace AddonMgr
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void SaveAddon(AddonInfo const& addon)
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{
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std::string name = addon.Name;
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ADDON);
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stmt->SetData(0, name);
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stmt->SetData(0, addon.Name);
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stmt->SetData(1, addon.CRC);
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CharacterDatabase.Execute(stmt);
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m_knownAddons.push_back(SavedAddon(addon.Name, addon.CRC));
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m_knownAddons.emplace_back(addon.Name, addon.CRC);
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}
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SavedAddon const* GetAddonInfo(const std::string& name)
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@@ -38,10 +38,7 @@ struct AddonInfo
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struct SavedAddon
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{
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SavedAddon(std::string name, uint32 crc) : Name(std::move(name))
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{
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CRC = crc;
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}
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SavedAddon(std::string name, uint32 crc) : Name(std::move(name)), CRC(crc) {}
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std::string Name;
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uint32 CRC;
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@@ -49,6 +46,9 @@ struct SavedAddon
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struct BannedAddon
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{
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BannedAddon(uint32 id, std::array<uint8, 16> const& nameMD5, std::array<uint8, 16> const& versionMD5, uint32 timestamp)
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: Id(id), NameMD5(nameMD5), VersionMD5(versionMD5), Timestamp(timestamp) {}
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uint32 Id;
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std::array<uint8, 16> NameMD5;
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std::array<uint8, 16> VersionMD5;
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@@ -74,7 +74,7 @@ void ChannelMgr::LoadChannels()
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if (!Utf8toWStr(channelName, channelWName))
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{
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LOG_ERROR("server.loading", "Failed to load channel '{}' from database - invalid utf8 sequence? Deleted.", channelName);
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toDelete.push_back({ channelName, team });
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toDelete.emplace_back(channelName, team);
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continue;
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}
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@@ -82,7 +82,7 @@ void ChannelMgr::LoadChannels()
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if (!mgr)
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{
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LOG_ERROR("server.loading", "Failed to load custom chat channel '{}' from database - invalid team {}. Deleted.", channelName, team);
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toDelete.push_back({ channelName, team });
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toDelete.emplace_back(channelName, team);
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continue;
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}
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@@ -78,21 +78,7 @@ void CharmInfo::InitPossessCreateSpells()
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{
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if (_unit->IsCreature())
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{
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// Adding switch until better way is found. Malcrom
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// Adding entrys to this switch will prevent COMMAND_ATTACK being added to pet bar.
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switch (_unit->GetEntry())
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{
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case 23575: // Mindless Abomination
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case 24783: // Trained Rock Falcon
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case 27664: // Crashin' Thrashin' Racer
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case 40281: // Crashin' Thrashin' Racer
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case 23109: // Vengeful Spirit
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case 25653: // Power of the Blue Flight
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break;
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default:
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InitEmptyActionBar();
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break;
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}
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InitEmptyActionBar(false);
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for (uint32 i = 0; i < MAX_CREATURE_SPELLS; ++i)
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{
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@@ -160,11 +146,14 @@ bool CharmInfo::AddSpellToActionBar(SpellInfo const* spellInfo, ActiveStates new
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{
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uint32 spell_id = 0;
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uint32 first_id = 0;
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bool autocastable = false;
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if (spellInfo)
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{
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spell_id = spellInfo->Id;
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first_id = spellInfo->GetFirstRankSpell()->Id;
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if (spellInfo->IsAutocastable())
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autocastable = true;
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}
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// new spell rank can be already listed
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@@ -188,7 +177,10 @@ bool CharmInfo::AddSpellToActionBar(SpellInfo const* spellInfo, ActiveStates new
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if (i != index && index <= MAX_UNIT_ACTION_BAR_INDEX)
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continue;
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SetActionBar(i, spell_id, newstate == ACT_DECIDE ? spellInfo->IsAutocastable() ? ACT_DISABLED : ACT_PASSIVE : newstate);
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if (!spell_id && index == ACTION_BAR_INDEX_START)
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SetActionBar(ACTION_BAR_INDEX_START, COMMAND_ATTACK, ACT_COMMAND);
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else
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SetActionBar(i, spell_id, newstate == ACT_DECIDE ? autocastable ? ACT_DISABLED : ACT_PASSIVE : newstate);
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if (_unit->GetCharmer() && _unit->GetCharmer()->IsPlayer())
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{
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@@ -1062,7 +1062,7 @@ uint32 Unit::DealDamage(Unit* attacker, Unit* victim, uint32 damage, CleanDamage
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{
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if (spellProto && victim->CanHaveThreatList() && !victim->HasUnitState(UNIT_STATE_EVADE) && !victim->IsInCombatWith(attacker))
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{
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victim->CombatStart(attacker, !(spellProto->AttributesEx3 & SPELL_ATTR3_SUPRESS_TARGET_PROCS));
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victim->CombatStart(attacker, !(spellProto->AttributesEx3 & SPELL_ATTR3_SUPPRESS_TARGET_PROCS));
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}
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victim->AddThreat(attacker, float(damage), damageSchoolMask, spellProto);
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@@ -4076,9 +4076,11 @@ void Unit::InterruptSpell(CurrentSpellTypes spellType, bool withDelayed, bool wi
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if (spell->getState() != SPELL_STATE_FINISHED)
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spell->cancel(bySelf);
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m_currentSpells[spellType] = nullptr;
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spell->SetReferencedFromCurrent(false);
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else
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{
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m_currentSpells[spellType] = nullptr;
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spell->SetReferencedFromCurrent(false);
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}
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}
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}
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@@ -5093,10 +5095,13 @@ void Unit::RemoveAurasDueToItemSpell(uint32 spellId, ObjectGuid castItemGuid)
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++iter;
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}
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for (AuraMap::iterator iter = m_ownedAuras.begin(); iter != m_ownedAuras.end();)
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for (AuraMap::iterator iter = m_ownedAuras.lower_bound(spellId); iter != m_ownedAuras.upper_bound(spellId);)
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{
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if (iter->second->GetCastItemGUID() == castItemGuid)
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RemoveOwnedAura(iter, AURA_REMOVE_BY_DEFAULT);
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{
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RemoveOwnedAura(iter, AURA_REMOVE_BY_DEFAULT);
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iter = m_ownedAuras.lower_bound(spellId);
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}
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else
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++iter;
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}
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@@ -19787,6 +19792,8 @@ void Unit::_ExitVehicle(Position const* exitPosition)
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if (!m_vehicle)
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return;
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// This should be done before dismiss, because there may be some aura removal
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VehicleSeatAddon const* seatAddon = m_vehicle->GetSeatAddonForSeatOfPassenger(this);
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m_vehicle->RemovePassenger(this);
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Player* player = ToPlayer();
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@@ -19795,7 +19802,6 @@ void Unit::_ExitVehicle(Position const* exitPosition)
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if (player && player->duel && player->duel->IsMounted)
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player->DuelComplete(DUEL_FLED);
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// This should be done before dismiss, because there may be some aura removal
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Vehicle* vehicle = m_vehicle;
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Unit* vehicleBase = m_vehicle->GetBase();
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m_vehicle = nullptr;
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@@ -19806,33 +19812,22 @@ void Unit::_ExitVehicle(Position const* exitPosition)
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SetControlled(false, UNIT_STATE_ROOT); // SMSG_MOVE_FORCE_UNROOT, ~MOVEMENTFLAG_ROOT
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Position pos;
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if (!exitPosition) // Exit position not specified
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pos = vehicleBase->GetPosition(); // This should use passenger's current position, leaving it as it is now
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// because we calculate positions incorrect (sometimes under map)
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else
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// If we ask for a specific exit position, use that one. Otherwise allow scripts to modify it
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if (exitPosition)
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pos = *exitPosition;
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// HACK
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VehicleEntry const* vehicleInfo = vehicle->GetVehicleInfo();
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if (vehicleInfo)
|
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else
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{
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if (vehicleInfo->m_ID == 380) // Kologarn right arm
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// Set exit position to vehicle position and use the current orientation
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pos = vehicleBase->GetPosition(); // This should use passenger's current position, leaving it as it is now
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pos.SetOrientation(vehicleBase->GetOrientation());
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// Change exit position based on seat entry addon data
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if (seatAddon)
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{
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pos.Relocate(1776.0f, -24.0f, 448.75f, 0.0f);
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}
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else if (vehicleInfo->m_ID == 91) // Helsman's Ship
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{
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pos.Relocate(2802.18f, 7054.91f, -0.6f, 4.67f);
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}
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else if (vehicleInfo->m_ID == 349) // AT Mounts, dismount to the right
|
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{
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float x = pos.GetPositionX() + 2.0f * cos(pos.GetOrientation() - M_PI / 2.0f);
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float y = pos.GetPositionY() + 2.0f * std::sin(pos.GetOrientation() - M_PI / 2.0f);
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float z = GetMapHeight(x, y, pos.GetPositionZ());
|
||||
if (z > INVALID_HEIGHT)
|
||||
{
|
||||
pos.Relocate(x, y, z);
|
||||
}
|
||||
if (seatAddon->ExitParameter == VehicleExitParameters::VehicleExitParamOffset)
|
||||
pos.RelocateOffset({ seatAddon->ExitParameterX, seatAddon->ExitParameterY, seatAddon->ExitParameterZ, seatAddon->ExitParameterO });
|
||||
else if (seatAddon->ExitParameter == VehicleExitParameters::VehicleExitParamDest)
|
||||
pos.Relocate({ seatAddon->ExitParameterX, seatAddon->ExitParameterY, seatAddon->ExitParameterZ, seatAddon->ExitParameterO });
|
||||
}
|
||||
}
|
||||
|
||||
@@ -19852,11 +19847,12 @@ void Unit::_ExitVehicle(Position const* exitPosition)
|
||||
}
|
||||
|
||||
// xinef: hack for flameleviathan seat vehicle
|
||||
VehicleEntry const* vehicleInfo = vehicle->GetVehicleInfo();
|
||||
if (!vehicleInfo || vehicleInfo->m_ID != 341)
|
||||
{
|
||||
Movement::MoveSplineInit init(this);
|
||||
init.MoveTo(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ());
|
||||
init.SetFacing(GetOrientation());
|
||||
init.SetFacing(vehicleBase->GetOrientation());
|
||||
init.SetTransportExit();
|
||||
init.Launch();
|
||||
}
|
||||
@@ -19909,10 +19905,7 @@ void Unit::_ExitVehicle(Position const* exitPosition)
|
||||
setDeathState(DeathState::JustDied);
|
||||
// If for other reason we as minion are exiting the vehicle (ejected, master dismounted) - unsummon
|
||||
else
|
||||
{
|
||||
SetVisible(false);
|
||||
ToTempSummon()->UnSummon(2000); // Approximation
|
||||
}
|
||||
}
|
||||
|
||||
if (player)
|
||||
|
||||
@@ -34,15 +34,18 @@ Vehicle::Vehicle(Unit* unit, VehicleEntry const* vehInfo, uint32 creatureEntry)
|
||||
if (uint32 seatId = _vehicleInfo->m_seatID[i])
|
||||
if (VehicleSeatEntry const* veSeat = sVehicleSeatStore.LookupEntry(seatId))
|
||||
{
|
||||
Seats.insert(std::make_pair(i, VehicleSeat(veSeat)));
|
||||
VehicleSeatAddon const* addon = sObjectMgr->GetVehicleSeatAddon(seatId);
|
||||
Seats.insert(std::make_pair(i, VehicleSeat(veSeat, addon)));
|
||||
if (veSeat->CanEnterOrExit())
|
||||
++_usableSeatNum;
|
||||
}
|
||||
}
|
||||
|
||||
// Ulduar demolisher
|
||||
if (vehInfo->m_ID == 338)
|
||||
++_usableSeatNum;
|
||||
// Set or remove correct flags based on available seats. Will overwrite db data (if wrong).
|
||||
if (_usableSeatNum)
|
||||
_me->SetNpcFlag((_me->IsPlayer() ? UNIT_NPC_FLAG_PLAYER_VEHICLE : UNIT_NPC_FLAG_SPELLCLICK));
|
||||
else
|
||||
_me->RemoveNpcFlag((_me->IsPlayer() ? UNIT_NPC_FLAG_PLAYER_VEHICLE : UNIT_NPC_FLAG_SPELLCLICK));
|
||||
|
||||
InitMovementInfoForBase();
|
||||
}
|
||||
@@ -230,6 +233,15 @@ Unit* Vehicle::GetPassenger(int8 seatId) const
|
||||
return ObjectAccessor::GetUnit(*GetBase(), seat->second.Passenger.Guid);
|
||||
}
|
||||
|
||||
VehicleSeatAddon const* Vehicle::GetSeatAddonForSeatOfPassenger(Unit const* passenger) const
|
||||
{
|
||||
for (SeatMap::const_iterator itr = Seats.begin(); itr != Seats.end(); itr++)
|
||||
if (!itr->second.IsEmpty() && itr->second.Passenger.Guid == passenger->GetGUID())
|
||||
return itr->second.SeatAddon;
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
int8 Vehicle::GetNextEmptySeat(int8 seatId, bool next) const
|
||||
{
|
||||
SeatMap::const_iterator seat = Seats.find(seatId);
|
||||
@@ -356,12 +368,9 @@ bool Vehicle::AddPassenger(Unit* unit, int8 seatId)
|
||||
ASSERT(_usableSeatNum);
|
||||
--_usableSeatNum;
|
||||
if (!_usableSeatNum)
|
||||
{
|
||||
if (_me->IsPlayer())
|
||||
_me->RemoveNpcFlag(UNIT_NPC_FLAG_PLAYER_VEHICLE);
|
||||
else
|
||||
_me->RemoveNpcFlag(UNIT_NPC_FLAG_SPELLCLICK);
|
||||
}
|
||||
_me->RemoveNpcFlag(_me->IsPlayer() ? UNIT_NPC_FLAG_PLAYER_VEHICLE : UNIT_NPC_FLAG_SPELLCLICK);
|
||||
else
|
||||
_me->SetNpcFlag(_me->IsPlayer() ? UNIT_NPC_FLAG_PLAYER_VEHICLE : UNIT_NPC_FLAG_SPELLCLICK);
|
||||
}
|
||||
|
||||
if (!_me || !_me->IsInWorld() || _me->IsDuringRemoveFromWorld())
|
||||
@@ -376,7 +385,14 @@ bool Vehicle::AddPassenger(Unit* unit, int8 seatId)
|
||||
|
||||
unit->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
|
||||
VehicleSeatEntry const* veSeat = seat->second.SeatInfo;
|
||||
unit->m_movementInfo.transport.pos.Relocate(veSeat->m_attachmentOffsetX, veSeat->m_attachmentOffsetY, veSeat->m_attachmentOffsetZ);
|
||||
VehicleSeatAddon const* veSeatAddon = seat->second.SeatAddon;
|
||||
|
||||
float o = veSeatAddon ? veSeatAddon->SeatOrientationOffset : 0.f;
|
||||
float x = veSeat->m_attachmentOffsetX;
|
||||
float y = veSeat->m_attachmentOffsetY;
|
||||
float z = veSeat->m_attachmentOffsetZ;
|
||||
|
||||
unit->m_movementInfo.transport.pos.Relocate(x, y, z, o);
|
||||
unit->m_movementInfo.transport.time = 0;
|
||||
unit->m_movementInfo.transport.seat = seat->first;
|
||||
unit->m_movementInfo.transport.guid = _me->GetGUID();
|
||||
@@ -410,16 +426,17 @@ bool Vehicle::AddPassenger(Unit* unit, int8 seatId)
|
||||
// also adds MOVEMENTFLAG_ROOT
|
||||
Movement::MoveSplineInit init(unit);
|
||||
init.DisableTransportPathTransformations();
|
||||
init.MoveTo(veSeat->m_attachmentOffsetX, veSeat->m_attachmentOffsetY, veSeat->m_attachmentOffsetZ);
|
||||
init.MoveTo(x, y, z, false, true);
|
||||
// Xinef: did not found anything unique in dbc, maybe missed something
|
||||
if (veSeat->m_ID == 3566 || veSeat->m_ID == 3567 || veSeat->m_ID == 3568 || veSeat->m_ID == 3570)
|
||||
{
|
||||
float x = veSeat->m_attachmentOffsetX, y = veSeat->m_attachmentOffsetY, z = veSeat->m_attachmentOffsetZ, o;
|
||||
CalculatePassengerPosition(x, y, z, &o);
|
||||
init.SetFacing(_me->GetAngle(x, y));
|
||||
}
|
||||
else
|
||||
init.SetFacing(0.0f);
|
||||
{
|
||||
init.SetFacing(o);
|
||||
}
|
||||
|
||||
init.SetTransportEnter();
|
||||
init.Launch();
|
||||
|
||||
@@ -41,6 +41,7 @@ public:
|
||||
bool HasEmptySeat(int8 seatId) const;
|
||||
Unit* GetPassenger(int8 seatId) const;
|
||||
int8 GetNextEmptySeat(int8 seatId, bool next) const;
|
||||
VehicleSeatAddon const* GetSeatAddonForSeatOfPassenger(Unit const* passenger) const;
|
||||
uint8 GetAvailableSeatCount() const;
|
||||
|
||||
bool AddPassenger(Unit* passenger, int8 seatId = -1);
|
||||
|
||||
@@ -57,6 +57,14 @@ enum VehicleSpells
|
||||
VEHICLE_SPELL_SHADE_CONTROL_END = 58664
|
||||
};
|
||||
|
||||
enum class VehicleExitParameters
|
||||
{
|
||||
VehicleExitParamNone = 0, // provided parameters will be ignored
|
||||
VehicleExitParamOffset = 1, // provided parameters will be used as offset values
|
||||
VehicleExitParamDest = 2, // provided parameters will be used as absolute destination
|
||||
VehicleExitParamMax
|
||||
};
|
||||
|
||||
enum VehicleNPCs
|
||||
{
|
||||
NPC_EIDOLON_WATCHER = 31110,
|
||||
@@ -75,9 +83,24 @@ struct PassengerInfo
|
||||
}
|
||||
};
|
||||
|
||||
struct VehicleSeatAddon
|
||||
{
|
||||
VehicleSeatAddon() { }
|
||||
VehicleSeatAddon(float orientatonOffset, float exitX, float exitY, float exitZ, float exitO, uint8 param) :
|
||||
SeatOrientationOffset(orientatonOffset), ExitParameterX(exitX), ExitParameterY(exitY), ExitParameterZ(exitZ),
|
||||
ExitParameterO(exitO), ExitParameter(VehicleExitParameters(param)) { }
|
||||
|
||||
float SeatOrientationOffset = 0.f;
|
||||
float ExitParameterX = 0.f;
|
||||
float ExitParameterY = 0.f;
|
||||
float ExitParameterZ = 0.f;
|
||||
float ExitParameterO = 0.f;
|
||||
VehicleExitParameters ExitParameter = VehicleExitParameters::VehicleExitParamNone;
|
||||
};
|
||||
|
||||
struct VehicleSeat
|
||||
{
|
||||
explicit VehicleSeat(VehicleSeatEntry const* seatInfo) : SeatInfo(seatInfo)
|
||||
explicit VehicleSeat(VehicleSeatEntry const* seatInfo, VehicleSeatAddon const* seatAddon) : SeatInfo(seatInfo), SeatAddon(seatAddon)
|
||||
{
|
||||
Passenger.Reset();
|
||||
}
|
||||
@@ -85,6 +108,7 @@ struct VehicleSeat
|
||||
[[nodiscard]] bool IsEmpty() const { return !Passenger.Guid; }
|
||||
|
||||
VehicleSeatEntry const* SeatInfo;
|
||||
VehicleSeatAddon const* SeatAddon;
|
||||
PassengerInfo Passenger;
|
||||
};
|
||||
|
||||
|
||||
@@ -3483,6 +3483,62 @@ void ObjectMgr::LoadVehicleAccessories()
|
||||
LOG_INFO("server.loading", " ");
|
||||
}
|
||||
|
||||
void ObjectMgr::LoadVehicleSeatAddon()
|
||||
{
|
||||
uint32 oldMSTime = getMSTime();
|
||||
|
||||
_vehicleSeatAddonStore.clear(); // needed for reload case
|
||||
|
||||
uint32 count = 0;
|
||||
|
||||
// 0 1 2 3 4 5 6
|
||||
QueryResult result = WorldDatabase.Query("SELECT `SeatEntry`, `SeatOrientation`, `ExitParamX`, `ExitParamY`, `ExitParamZ`, `ExitParamO`, `ExitParamValue` FROM `vehicle_seat_addon`");
|
||||
|
||||
if (!result)
|
||||
{
|
||||
LOG_ERROR("server.loading", ">> Loaded 0 vehicle seat addons. DB table `vehicle_seat_addon` is empty.");
|
||||
return;
|
||||
}
|
||||
|
||||
do
|
||||
{
|
||||
Field* fields = result->Fetch();
|
||||
|
||||
uint32 seatID = fields[0].Get<uint32>();
|
||||
float orientation = fields[1].Get<float>();
|
||||
float exitX = fields[2].Get<float>();
|
||||
float exitY = fields[3].Get<float>();
|
||||
float exitZ = fields[4].Get<float>();
|
||||
float exitO = fields[5].Get<float>();
|
||||
uint8 exitParam = fields[6].Get<uint8>();
|
||||
|
||||
if (!sVehicleSeatStore.LookupEntry(seatID))
|
||||
{
|
||||
LOG_ERROR("sql.sql", "Table `vehicle_seat_addon`: SeatID: %u does not exist in VehicleSeat.dbc. Skipping entry.", seatID);
|
||||
continue;
|
||||
}
|
||||
|
||||
// Sanitizing values
|
||||
if (orientation > float(M_PI * 2))
|
||||
{
|
||||
LOG_ERROR("sql.sql", "Table `vehicle_seat_addon`: SeatID: %u is using invalid angle offset value (%f). Set Value to 0.", seatID, orientation);
|
||||
orientation = 0.0f;
|
||||
}
|
||||
|
||||
if (exitParam >= AsUnderlyingType(VehicleExitParameters::VehicleExitParamMax))
|
||||
{
|
||||
LOG_ERROR("sql.sql", "Table `vehicle_seat_addon`: SeatID: %u is using invalid exit parameter value (%u). Setting to 0 (none).", seatID, exitParam);
|
||||
continue;
|
||||
}
|
||||
|
||||
_vehicleSeatAddonStore[seatID] = VehicleSeatAddon(orientation, exitX, exitY, exitZ, exitO, exitParam);
|
||||
|
||||
++count;
|
||||
} while (result->NextRow());
|
||||
|
||||
LOG_INFO("server.loading", ">> Loaded %u Vehicle Seat Addon entries in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
||||
}
|
||||
|
||||
void ObjectMgr::LoadPetLevelInfo()
|
||||
{
|
||||
uint32 oldMSTime = getMSTime();
|
||||
|
||||
@@ -518,6 +518,7 @@ typedef std::map<std::pair<std::string, uint32>, ModuleString> ModuleStringConta
|
||||
typedef std::unordered_map<int32, AcoreString> AcoreStringContainer;
|
||||
typedef std::unordered_map<uint32, GossipMenuItemsLocale> GossipMenuItemsLocaleContainer;
|
||||
typedef std::unordered_map<uint32, PointOfInterestLocale> PointOfInterestLocaleContainer;
|
||||
typedef std::unordered_map<uint32, VehicleSeatAddon> VehicleSeatAddonContainer;
|
||||
|
||||
typedef std::multimap<uint32, uint32> QuestRelations;
|
||||
typedef std::pair<QuestRelations::const_iterator, QuestRelations::const_iterator> QuestRelationBounds;
|
||||
@@ -1053,6 +1054,7 @@ public:
|
||||
void LoadMailServerTemplates();
|
||||
void LoadVehicleTemplateAccessories();
|
||||
void LoadVehicleAccessories();
|
||||
void LoadVehicleSeatAddon();
|
||||
|
||||
void LoadGossipText();
|
||||
|
||||
@@ -1430,6 +1432,15 @@ public:
|
||||
|
||||
[[nodiscard]] bool IsTransportMap(uint32 mapId) const { return _transportMaps.count(mapId) != 0; }
|
||||
|
||||
VehicleSeatAddon const* GetVehicleSeatAddon(uint32 seatId) const
|
||||
{
|
||||
VehicleSeatAddonContainer::const_iterator itr = _vehicleSeatAddonStore.find(seatId);
|
||||
if (itr == _vehicleSeatAddonStore.end())
|
||||
return nullptr;
|
||||
|
||||
return &itr->second;
|
||||
}
|
||||
|
||||
[[nodiscard]] uint32 GetQuestMoneyReward(uint8 level, uint32 questMoneyDifficulty) const;
|
||||
void SendServerMail(Player* player, uint32 id, uint32 reqLevel, uint32 reqPlayTime, uint32 rewardMoneyA, uint32 rewardMoneyH, uint32 rewardItemA, uint32 rewardItemCountA, uint32 rewardItemH, uint32 rewardItemCountH, std::string subject, std::string body, uint8 active) const;
|
||||
private:
|
||||
@@ -1507,6 +1518,7 @@ private:
|
||||
|
||||
VehicleAccessoryContainer _vehicleTemplateAccessoryStore;
|
||||
VehicleAccessoryContainer _vehicleAccessoryStore;
|
||||
VehicleSeatAddonContainer _vehicleSeatAddonStore;
|
||||
|
||||
LocaleConstant DBCLocaleIndex;
|
||||
|
||||
|
||||
@@ -986,9 +986,6 @@ void WorldSession::HandleMoveRootAck(WorldPacket& recvData)
|
||||
mover->m_movementInfo = movementInfo;
|
||||
mover->UpdatePosition(movementInfo.pos);
|
||||
|
||||
WorldPacket data(MSG_MOVE_ROOT, 64);
|
||||
WriteMovementInfo(&data, &movementInfo);
|
||||
mover->SendMessageToSet(&data, _player);
|
||||
}
|
||||
|
||||
void WorldSession::HandleMoveUnRootAck(WorldPacket& recvData)
|
||||
@@ -1031,7 +1028,4 @@ void WorldSession::HandleMoveUnRootAck(WorldPacket& recvData)
|
||||
mover->m_movementInfo = movementInfo;
|
||||
mover->UpdatePosition(movementInfo.pos);
|
||||
|
||||
WorldPacket data(MSG_MOVE_UNROOT, 64);
|
||||
WriteMovementInfo(&data, &movementInfo);
|
||||
mover->SendMessageToSet(&data, _player);
|
||||
}
|
||||
|
||||
@@ -38,14 +38,8 @@ void WorldSession::HandleQuestgiverStatusQueryOpcode(WorldPacket& recvData)
|
||||
recvData >> guid;
|
||||
uint32 questStatus = DIALOG_STATUS_NONE;
|
||||
|
||||
GossipMenu& gossipMenu = _player->PlayerTalkClass->GetGossipMenu();
|
||||
// Did we already get a gossip menu with that NPC? if so no need to status query
|
||||
if (gossipMenu.GetSenderGUID() == guid)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Object* questGiver = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT);
|
||||
|
||||
if (!questGiver)
|
||||
{
|
||||
LOG_DEBUG("network.opcode", "Error in CMSG_QUESTGIVER_STATUS_QUERY, called for not found questgiver ({})", guid.ToString());
|
||||
@@ -55,21 +49,23 @@ void WorldSession::HandleQuestgiverStatusQueryOpcode(WorldPacket& recvData)
|
||||
switch (questGiver->GetTypeId())
|
||||
{
|
||||
case TYPEID_UNIT:
|
||||
{
|
||||
LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for npc {}", guid.ToString());
|
||||
if (!questGiver->ToCreature()->IsHostileTo(_player)) // do not show quest status to enemies
|
||||
questStatus = _player->GetQuestDialogStatus(questGiver);
|
||||
break;
|
||||
}
|
||||
{
|
||||
LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for npc {}", guid.ToString());
|
||||
if (!questGiver->ToCreature()->IsHostileTo(_player)) // do not show quest status to enemies
|
||||
questStatus = _player->GetQuestDialogStatus(questGiver);
|
||||
break;
|
||||
}
|
||||
|
||||
case TYPEID_GAMEOBJECT:
|
||||
{
|
||||
LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for GameObject {}", guid.ToString());
|
||||
if (sWorld->getBoolConfig(CONFIG_OBJECT_QUEST_MARKERS))
|
||||
{
|
||||
LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for GameObject {}", guid.ToString());
|
||||
if (sWorld->getBoolConfig(CONFIG_OBJECT_QUEST_MARKERS))
|
||||
{
|
||||
questStatus = _player->GetQuestDialogStatus(questGiver);
|
||||
}
|
||||
break;
|
||||
questStatus = _player->GetQuestDialogStatus(questGiver);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
LOG_ERROR("network.opcode", "QuestGiver called for unexpected type {}", questGiver->GetTypeId());
|
||||
break;
|
||||
|
||||
@@ -54,8 +54,8 @@ void LootItemStorage::LoadStorageFromDB()
|
||||
Field* fields = result->Fetch();
|
||||
|
||||
StoredLootItemList& itemList = lootItemStore[ObjectGuid::Create<HighGuid::Item>(fields[0].Get<uint32>())];
|
||||
itemList.push_back(StoredLootItem(fields[1].Get<uint32>(), fields[2].Get<uint32>(), fields[3].Get<uint32>(), fields[4].Get<int32>(), fields[5].Get<uint32>(), fields[6].Get<bool>(),
|
||||
fields[7].Get<bool>(), fields[8].Get<bool>(), fields[9].Get<bool>(), fields[10].Get<bool>(), fields[11].Get<bool>(), fields[12].Get<uint32>()));
|
||||
itemList.emplace_back(fields[1].Get<uint32>(), fields[2].Get<uint32>(), fields[3].Get<uint32>(), fields[4].Get<int32>(), fields[5].Get<uint32>(), fields[6].Get<bool>(),
|
||||
fields[7].Get<bool>(), fields[8].Get<bool>(), fields[9].Get<bool>(), fields[10].Get<bool>(), fields[11].Get<bool>(), fields[12].Get<uint32>());
|
||||
|
||||
++count;
|
||||
} while (result->NextRow());
|
||||
@@ -94,7 +94,7 @@ void LootItemStorage::AddNewStoredLoot(Loot* loot, Player* /*player*/)
|
||||
// Gold at first
|
||||
if (loot->gold)
|
||||
{
|
||||
itemList.push_back(StoredLootItem(0, 0, loot->gold, 0, 0, false, false, false, false, false, false, 0));
|
||||
itemList.emplace_back(0, 0, loot->gold, 0, 0, false, false, false, false, false, false, 0);
|
||||
|
||||
uint8 index = 0;
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ITEMCONTAINER_SINGLE_ITEM);
|
||||
@@ -134,8 +134,8 @@ void LootItemStorage::AddNewStoredLoot(Loot* loot, Player* /*player*/)
|
||||
conditionLootId = li->conditions.front()->SourceGroup;
|
||||
}
|
||||
|
||||
itemList.push_back(StoredLootItem(li->itemid, li->itemIndex, li->count, li->randomPropertyId, li->randomSuffix, li->follow_loot_rules, li->freeforall, li->is_blocked, li->is_counted,
|
||||
li->is_underthreshold, li->needs_quest, conditionLootId));
|
||||
itemList.emplace_back(li->itemid, li->itemIndex, li->count, li->randomPropertyId, li->randomSuffix, li->follow_loot_rules, li->freeforall, li->is_blocked, li->is_counted,
|
||||
li->is_underthreshold, li->needs_quest, conditionLootId);
|
||||
|
||||
uint8 index = 0;
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ITEMCONTAINER_SINGLE_ITEM);
|
||||
|
||||
@@ -109,7 +109,7 @@ void LoadSkillDiscoveryTable()
|
||||
continue;
|
||||
}
|
||||
|
||||
SkillDiscoveryStore[reqSkillOrSpell].push_back(SkillDiscoveryEntry(spellId, reqSkillValue, chance));
|
||||
SkillDiscoveryStore[reqSkillOrSpell].emplace_back(spellId, reqSkillValue, chance);
|
||||
}
|
||||
else if (reqSkillOrSpell == 0) // skill case
|
||||
{
|
||||
@@ -122,7 +122,7 @@ void LoadSkillDiscoveryTable()
|
||||
}
|
||||
|
||||
for (SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx)
|
||||
SkillDiscoveryStore[-int32(_spell_idx->second->SkillLine)].push_back(SkillDiscoveryEntry(spellId, reqSkillValue, chance));
|
||||
SkillDiscoveryStore[-int32(_spell_idx->second->SkillLine)].emplace_back(spellId, reqSkillValue, chance);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -2677,7 +2677,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target)
|
||||
CallScriptBeforeHitHandlers(missInfo);
|
||||
|
||||
//Spells with this flag cannot trigger if effect is casted on self
|
||||
bool canEffectTrigger = !m_spellInfo->HasAttribute(SPELL_ATTR3_SUPRESS_CASTER_PROCS) && unitTarget->CanProc() && (CanExecuteTriggersOnHit(mask) || missInfo == SPELL_MISS_IMMUNE2);
|
||||
bool canEffectTrigger = !m_spellInfo->HasAttribute(SPELL_ATTR3_SUPPRESS_CASTER_PROCS) && unitTarget->CanProc() && (CanExecuteTriggersOnHit(mask) || missInfo == SPELL_MISS_IMMUNE2);
|
||||
bool reflectedSpell = missInfo == SPELL_MISS_REFLECT;
|
||||
Unit* spellHitTarget = nullptr;
|
||||
|
||||
@@ -2890,7 +2890,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target)
|
||||
m_triggeredByAuraSpell.effectIndex, this, &dmgInfo);
|
||||
|
||||
if (caster->IsPlayer() && m_spellInfo->HasAttribute(SPELL_ATTR0_CANCELS_AUTO_ATTACK_COMBAT) == 0 &&
|
||||
m_spellInfo->HasAttribute(SPELL_ATTR4_SUPRESS_WEAPON_PROCS) == 0 && (m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MELEE || m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_RANGED))
|
||||
m_spellInfo->HasAttribute(SPELL_ATTR4_SUPPRESS_WEAPON_PROCS) == 0 && (m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MELEE || m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_RANGED))
|
||||
caster->ToPlayer()->CastItemCombatSpell(unitTarget, m_attackType, procVictim, procEx);
|
||||
}
|
||||
|
||||
@@ -2912,7 +2912,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target)
|
||||
// Xinef: eg. rogue poisons can proc off cheap shot, etc. so this block should be here also
|
||||
// Xinef: ofc count only spells that HIT the target, little hack used to fool the system
|
||||
if ((procEx & PROC_EX_NORMAL_HIT || procEx & PROC_EX_CRITICAL_HIT) && caster->IsPlayer() && m_spellInfo->HasAttribute(SPELL_ATTR0_CANCELS_AUTO_ATTACK_COMBAT) == 0 &&
|
||||
m_spellInfo->HasAttribute(SPELL_ATTR4_SUPRESS_WEAPON_PROCS) == 0 && (m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MELEE || m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_RANGED))
|
||||
m_spellInfo->HasAttribute(SPELL_ATTR4_SUPPRESS_WEAPON_PROCS) == 0 && (m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MELEE || m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_RANGED))
|
||||
caster->ToPlayer()->CastItemCombatSpell(unitTarget, m_attackType, procVictim | PROC_FLAG_TAKEN_DAMAGE, procEx);
|
||||
}
|
||||
|
||||
@@ -2930,7 +2930,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target)
|
||||
if (missInfo != SPELL_MISS_EVADE && !m_caster->IsFriendlyTo(effectUnit) && (!m_spellInfo->IsPositive() || m_spellInfo->HasEffect(SPELL_EFFECT_DISPEL)))
|
||||
{
|
||||
if (!m_triggeredByAuraSpell.spellInfo || m_damage || (!(m_triggeredByAuraSpell.spellInfo->Effects[m_triggeredByAuraSpell.effectIndex].TriggerSpell == m_spellInfo->Id) && !(m_triggeredByAuraSpell.spellInfo->IsAuraEffectEqual(m_spellInfo))))
|
||||
m_caster->CombatStart(effectUnit, !(m_spellInfo->AttributesEx3 & SPELL_ATTR3_SUPRESS_TARGET_PROCS));
|
||||
m_caster->CombatStart(effectUnit, !(m_spellInfo->AttributesEx3 & SPELL_ATTR3_SUPPRESS_TARGET_PROCS));
|
||||
|
||||
// Patch 3.0.8: All player spells which cause a creature to become aggressive to you will now also immediately cause the creature to be tapped.
|
||||
if (effectUnit->IsInCombatWith(m_caster))
|
||||
@@ -3079,7 +3079,7 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit* unit, uint32 effectMask, bool scaleA
|
||||
}
|
||||
|
||||
// xinef: triggered spells should not prolong combat
|
||||
if (unit->IsInCombat() && !m_spellInfo->HasAttribute(SPELL_ATTR3_SUPRESS_TARGET_PROCS) && !m_triggeredByAuraSpell)
|
||||
if (unit->IsInCombat() && !m_spellInfo->HasAttribute(SPELL_ATTR3_SUPPRESS_TARGET_PROCS) && !m_triggeredByAuraSpell)
|
||||
{
|
||||
m_caster->SetInCombatState(unit->GetCombatTimer() > 0, unit);
|
||||
unit->getHostileRefMgr().threatAssist(m_caster, 0.0f);
|
||||
@@ -3840,8 +3840,8 @@ void Spell::_cast(bool skipCheck)
|
||||
// As of 3.0.2 pets begin attacking their owner's target immediately
|
||||
// Let any pets know we've attacked something. Check DmgClass for harmful spells only
|
||||
// This prevents spells such as Hunter's Mark from triggering pet attack
|
||||
// xinef: take into account SPELL_ATTR3_SUPRESS_TARGET_PROCS
|
||||
if ((m_targets.GetTargetMask() & TARGET_FLAG_UNIT) && GetSpellInfo()->DmgClass != SPELL_DAMAGE_CLASS_NONE && !GetSpellInfo()->HasAttribute(SPELL_ATTR3_SUPRESS_TARGET_PROCS))
|
||||
// xinef: take into account SPELL_ATTR3_SUPPRESS_TARGET_PROCS
|
||||
if ((m_targets.GetTargetMask() & TARGET_FLAG_UNIT) && GetSpellInfo()->DmgClass != SPELL_DAMAGE_CLASS_NONE && !GetSpellInfo()->HasAttribute(SPELL_ATTR3_SUPPRESS_TARGET_PROCS))
|
||||
if (!playerCaster->m_Controlled.empty())
|
||||
for (Unit::ControlSet::iterator itr = playerCaster->m_Controlled.begin(); itr != playerCaster->m_Controlled.end(); ++itr)
|
||||
if (Unit* pet = *itr)
|
||||
@@ -4081,13 +4081,15 @@ void Spell::_cast(bool skipCheck)
|
||||
if (modOwner)
|
||||
modOwner->SetSpellModTakingSpell(this, false);
|
||||
|
||||
if (const std::vector<int32>* spell_triggered = sSpellMgr->GetSpellLinked(m_spellInfo->Id))
|
||||
if (std::vector<int32> const* spell_triggered = sSpellMgr->GetSpellLinked(m_spellInfo->Id))
|
||||
{
|
||||
for (std::vector<int32>::const_iterator i = spell_triggered->begin(); i != spell_triggered->end(); ++i)
|
||||
if (*i < 0)
|
||||
m_caster->RemoveAurasDueToSpell(-(*i));
|
||||
for (int32 id : *spell_triggered)
|
||||
{
|
||||
if (id < 0)
|
||||
m_caster->RemoveAurasDueToSpell(-id);
|
||||
else
|
||||
m_caster->CastSpell(m_targets.GetUnitTarget() ? m_targets.GetUnitTarget() : m_caster, *i, true);
|
||||
m_caster->CastSpell(m_targets.GetUnitTarget() ? m_targets.GetUnitTarget() : m_caster, id, true);
|
||||
}
|
||||
}
|
||||
|
||||
// Interrupt Spell casting
|
||||
@@ -4101,7 +4103,7 @@ void Spell::_cast(bool skipCheck)
|
||||
if (Unit* target = m_targets.GetUnitTarget())
|
||||
if (m_caster->IsPlayer() || (m_caster->IsPet() && m_caster->IsControlledByPlayer()))
|
||||
if (GetDelayMoment() > 0 && !m_caster->IsFriendlyTo(target) && !m_spellInfo->HasAura(SPELL_AURA_BIND_SIGHT) && (!m_spellInfo->IsPositive() || m_spellInfo->HasEffect(SPELL_EFFECT_DISPEL)))
|
||||
m_caster->CombatStartOnCast(target, !m_spellInfo->HasAttribute(SPELL_ATTR3_SUPRESS_TARGET_PROCS), GetDelayMoment() + 500); // xinef: increase this time so we dont leave and enter combat in a moment
|
||||
m_caster->CombatStartOnCast(target, !m_spellInfo->HasAttribute(SPELL_ATTR3_SUPPRESS_TARGET_PROCS), GetDelayMoment() + 500); // xinef: increase this time so we dont leave and enter combat in a moment
|
||||
|
||||
if (m_caster->IsPlayer())
|
||||
if (m_caster->ToPlayer()->GetCommandStatus(CHEAT_COOLDOWN))
|
||||
@@ -5580,7 +5582,7 @@ void Spell::HandleThreatSpells()
|
||||
if (m_UniqueTargetInfo.empty())
|
||||
return;
|
||||
|
||||
if (m_spellInfo->HasAttribute(SPELL_ATTR1_NO_THREAT) || m_spellInfo->HasAttribute(SPELL_ATTR3_SUPRESS_TARGET_PROCS))
|
||||
if (m_spellInfo->HasAttribute(SPELL_ATTR1_NO_THREAT) || m_spellInfo->HasAttribute(SPELL_ATTR3_SUPPRESS_TARGET_PROCS))
|
||||
return;
|
||||
|
||||
float threat = 0.0f;
|
||||
|
||||
@@ -304,12 +304,6 @@ void SpellMgr::LoadSpellInfoCorrections()
|
||||
spellInfo->ProcCharges = 6;
|
||||
});
|
||||
|
||||
// The Eye of Acherus (no spawn in phase 2 in db)
|
||||
ApplySpellFix({ 51852 }, [](SpellInfo* spellInfo)
|
||||
{
|
||||
spellInfo->Effects[EFFECT_0].MiscValue |= 1;
|
||||
});
|
||||
|
||||
// Crafty's Ultra-Advanced Proto-Typical Shortening Blaster
|
||||
ApplySpellFix({ 51912 }, [](SpellInfo* spellInfo)
|
||||
{
|
||||
@@ -589,7 +583,7 @@ void SpellMgr::LoadSpellInfoCorrections()
|
||||
{
|
||||
// hack for seal of light and few spells, judgement consists of few single casts and each of them can proc
|
||||
// some spell, base one has disabled proc flag but those dont have this flag
|
||||
spellInfo->AttributesEx3 |= SPELL_ATTR3_SUPRESS_CASTER_PROCS;
|
||||
spellInfo->AttributesEx3 |= SPELL_ATTR3_SUPPRESS_CASTER_PROCS;
|
||||
});
|
||||
|
||||
// Blessing of sanctuary stats
|
||||
@@ -611,7 +605,13 @@ void SpellMgr::LoadSpellInfoCorrections()
|
||||
// Seal of Command trigger
|
||||
ApplySpellFix({ 20424 }, [](SpellInfo* spellInfo)
|
||||
{
|
||||
spellInfo->AttributesEx3 &= ~SPELL_ATTR3_SUPRESS_CASTER_PROCS;
|
||||
spellInfo->AttributesEx3 &= ~SPELL_ATTR3_SUPPRESS_CASTER_PROCS;
|
||||
});
|
||||
|
||||
// Arcane Missiles
|
||||
ApplySpellFix({ 5143, 5144, 5145, 8416, 8417, 10211, 10212, 25345, 27075, 38699, 38704, 42843, 42846 }, [](SpellInfo* spellInfo)
|
||||
{
|
||||
spellInfo->AttributesEx3 |= SPELL_ATTR3_SUPPRESS_TARGET_PROCS;
|
||||
});
|
||||
|
||||
ApplySpellFix({
|
||||
@@ -637,7 +637,7 @@ void SpellMgr::LoadSpellInfoCorrections()
|
||||
ApplySpellFix({ 3411 }, [](SpellInfo* spellInfo)
|
||||
{
|
||||
spellInfo->Attributes |= SPELL_ATTR0_CANCELS_AUTO_ATTACK_COMBAT;
|
||||
spellInfo->AttributesEx3 |= SPELL_ATTR3_SUPRESS_TARGET_PROCS;
|
||||
spellInfo->AttributesEx3 |= SPELL_ATTR3_SUPPRESS_TARGET_PROCS;
|
||||
});
|
||||
|
||||
// Roar of Sacrifice
|
||||
@@ -742,7 +742,7 @@ void SpellMgr::LoadSpellInfoCorrections()
|
||||
6774 // Slice and Dice
|
||||
}, [](SpellInfo* spellInfo)
|
||||
{
|
||||
spellInfo->AttributesEx3 |= SPELL_ATTR3_SUPRESS_TARGET_PROCS;
|
||||
spellInfo->AttributesEx3 |= SPELL_ATTR3_SUPPRESS_TARGET_PROCS;
|
||||
});
|
||||
|
||||
// Envenom
|
||||
@@ -817,7 +817,7 @@ void SpellMgr::LoadSpellInfoCorrections()
|
||||
ApplySpellFix({ 50526 }, [](SpellInfo* spellInfo)
|
||||
{
|
||||
spellInfo->AttributesEx3 |= SPELL_ATTR3_IGNORE_CASTER_MODIFIERS;
|
||||
spellInfo->AttributesEx3 |= SPELL_ATTR3_SUPRESS_TARGET_PROCS;
|
||||
spellInfo->AttributesEx3 |= SPELL_ATTR3_SUPPRESS_TARGET_PROCS;
|
||||
});
|
||||
|
||||
// Dancing Rune Weapon
|
||||
@@ -856,13 +856,13 @@ void SpellMgr::LoadSpellInfoCorrections()
|
||||
// Scourge Strike trigger
|
||||
ApplySpellFix({ 70890 }, [](SpellInfo* spellInfo)
|
||||
{
|
||||
spellInfo->AttributesEx3 |= SPELL_ATTR3_SUPRESS_CASTER_PROCS;
|
||||
spellInfo->AttributesEx3 |= SPELL_ATTR3_SUPPRESS_CASTER_PROCS;
|
||||
});
|
||||
|
||||
// Blood-caked Blade - Blood-caked Strike trigger
|
||||
ApplySpellFix({ 50463 }, [](SpellInfo* spellInfo)
|
||||
{
|
||||
spellInfo->AttributesEx3 |= SPELL_ATTR3_SUPRESS_CASTER_PROCS;
|
||||
spellInfo->AttributesEx3 |= SPELL_ATTR3_SUPPRESS_CASTER_PROCS;
|
||||
});
|
||||
|
||||
// Blood Gorged
|
||||
@@ -1080,7 +1080,7 @@ void SpellMgr::LoadSpellInfoCorrections()
|
||||
// Living Bomb
|
||||
ApplySpellFix({ 44461, 55361, 55362 }, [](SpellInfo* spellInfo)
|
||||
{
|
||||
spellInfo->AttributesEx3 |= SPELL_ATTR3_SUPRESS_TARGET_PROCS;
|
||||
spellInfo->AttributesEx3 |= SPELL_ATTR3_SUPPRESS_TARGET_PROCS;
|
||||
spellInfo->AttributesEx4 |= SPELL_ATTR4_REACTIVE_DAMAGE_PROC;
|
||||
});
|
||||
|
||||
@@ -1294,13 +1294,13 @@ void SpellMgr::LoadSpellInfoCorrections()
|
||||
ApplySpellFix({ 49376 }, [](SpellInfo* spellInfo)
|
||||
{
|
||||
spellInfo->Effects[EFFECT_1].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_3_YARDS); // 3yd
|
||||
spellInfo->AttributesEx3 |= SPELL_ATTR3_SUPRESS_TARGET_PROCS;
|
||||
spellInfo->AttributesEx3 |= SPELL_ATTR3_SUPPRESS_TARGET_PROCS;
|
||||
});
|
||||
|
||||
// Feral Charge - Cat
|
||||
ApplySpellFix({ 61138, 61132, 50259 }, [](SpellInfo* spellInfo)
|
||||
{
|
||||
spellInfo->AttributesEx3 |= SPELL_ATTR3_SUPRESS_TARGET_PROCS;
|
||||
spellInfo->AttributesEx3 |= SPELL_ATTR3_SUPPRESS_TARGET_PROCS;
|
||||
});
|
||||
|
||||
// Glyph of Barkskin
|
||||
@@ -2190,7 +2190,7 @@ void SpellMgr::LoadSpellInfoCorrections()
|
||||
// Oculus, Drake spell Stop Time
|
||||
ApplySpellFix({ 49838 }, [](SpellInfo* spellInfo)
|
||||
{
|
||||
spellInfo->AttributesEx3 |= SPELL_ATTR3_SUPRESS_TARGET_PROCS;
|
||||
spellInfo->AttributesEx3 |= SPELL_ATTR3_SUPPRESS_TARGET_PROCS;
|
||||
spellInfo->ExcludeTargetAuraSpell = 51162; // exclude planar shift
|
||||
spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_150_YARDS);
|
||||
});
|
||||
@@ -2277,7 +2277,7 @@ void SpellMgr::LoadSpellInfoCorrections()
|
||||
{
|
||||
spellInfo->Attributes |= SPELL_ATTR0_CANCELS_AUTO_ATTACK_COMBAT;
|
||||
spellInfo->AttributesEx |= SPELL_ATTR1_NO_THREAT;
|
||||
spellInfo->AttributesEx3 |= SPELL_ATTR3_SUPRESS_TARGET_PROCS;
|
||||
spellInfo->AttributesEx3 |= SPELL_ATTR3_SUPPRESS_TARGET_PROCS;
|
||||
});
|
||||
|
||||
// Trial of the Crusader, Lich King Intro spell
|
||||
@@ -2313,7 +2313,7 @@ void SpellMgr::LoadSpellInfoCorrections()
|
||||
{
|
||||
spellInfo->Attributes |= SPELL_ATTR0_CANCELS_AUTO_ATTACK_COMBAT;
|
||||
spellInfo->AttributesEx |= SPELL_ATTR1_NO_THREAT;
|
||||
spellInfo->AttributesEx3 |= SPELL_ATTR3_SUPRESS_TARGET_PROCS;
|
||||
spellInfo->AttributesEx3 |= SPELL_ATTR3_SUPPRESS_TARGET_PROCS;
|
||||
});
|
||||
|
||||
ApplySpellFix({ 66318 }, [](SpellInfo* spellInfo)
|
||||
@@ -2323,7 +2323,7 @@ void SpellMgr::LoadSpellInfoCorrections()
|
||||
spellInfo->Speed = 14.0f;
|
||||
spellInfo->Attributes |= SPELL_ATTR0_CANCELS_AUTO_ATTACK_COMBAT;
|
||||
spellInfo->AttributesEx |= SPELL_ATTR1_NO_THREAT;
|
||||
spellInfo->AttributesEx3 |= SPELL_ATTR3_SUPRESS_TARGET_PROCS;
|
||||
spellInfo->AttributesEx3 |= SPELL_ATTR3_SUPPRESS_TARGET_PROCS;
|
||||
});
|
||||
|
||||
ApplySpellFix({ 66320, 67472, 67473, 67475 }, [](SpellInfo* spellInfo)
|
||||
@@ -2907,7 +2907,7 @@ void SpellMgr::LoadSpellInfoCorrections()
|
||||
// Lock Players and Tap Chest
|
||||
ApplySpellFix({ 72347 }, [](SpellInfo* spellInfo)
|
||||
{
|
||||
spellInfo->AttributesEx3 &= ~SPELL_ATTR3_SUPRESS_TARGET_PROCS;
|
||||
spellInfo->AttributesEx3 &= ~SPELL_ATTR3_SUPPRESS_TARGET_PROCS;
|
||||
});
|
||||
|
||||
// Award Reputation - Boss Kill
|
||||
@@ -2940,7 +2940,7 @@ void SpellMgr::LoadSpellInfoCorrections()
|
||||
{
|
||||
// Patch 3.3.2 (2010-01-02): Deathbringer Saurfang will no longer gain blood power from Mark of the Fallen Champion.
|
||||
// prevented in script, effect needed for Prayer of Mending
|
||||
spellInfo->AttributesEx3 &= ~SPELL_ATTR3_SUPRESS_CASTER_PROCS;
|
||||
spellInfo->AttributesEx3 &= ~SPELL_ATTR3_SUPPRESS_CASTER_PROCS;
|
||||
});
|
||||
|
||||
// Coldflame Jets (Traps after Saurfang)
|
||||
@@ -3463,7 +3463,7 @@ void SpellMgr::LoadSpellInfoCorrections()
|
||||
// A Tangled Skein
|
||||
ApplySpellFix({ 51165, 51173 }, [](SpellInfo* spellInfo)
|
||||
{
|
||||
spellInfo->AttributesEx3 |= SPELL_ATTR3_SUPRESS_TARGET_PROCS;
|
||||
spellInfo->AttributesEx3 |= SPELL_ATTR3_SUPPRESS_TARGET_PROCS;
|
||||
});
|
||||
|
||||
ApplySpellFix({
|
||||
@@ -3657,13 +3657,13 @@ void SpellMgr::LoadSpellInfoCorrections()
|
||||
// Frankly, It Makes No Sense... (10672)
|
||||
ApplySpellFix({ 37851 }, [](SpellInfo* spellInfo)
|
||||
{
|
||||
spellInfo->AttributesEx3 |= SPELL_ATTR3_SUPRESS_TARGET_PROCS;
|
||||
spellInfo->AttributesEx3 |= SPELL_ATTR3_SUPPRESS_TARGET_PROCS;
|
||||
});
|
||||
|
||||
// Honor Challenge (12939)
|
||||
ApplySpellFix({ 21855 }, [](SpellInfo* spellInfo)
|
||||
{
|
||||
spellInfo->AttributesEx3 |= SPELL_ATTR3_SUPRESS_TARGET_PROCS;
|
||||
spellInfo->AttributesEx3 |= SPELL_ATTR3_SUPPRESS_TARGET_PROCS;
|
||||
});
|
||||
|
||||
// Convocation at Zol'Heb (12730)
|
||||
@@ -4088,7 +4088,7 @@ void SpellMgr::LoadSpellInfoCorrections()
|
||||
53725 // Judgement of the Martyr
|
||||
}, [](SpellInfo* spellInfo)
|
||||
{
|
||||
spellInfo->AttributesEx3 &= ~SPELL_ATTR3_SUPRESS_TARGET_PROCS;
|
||||
spellInfo->AttributesEx3 &= ~SPELL_ATTR3_SUPPRESS_TARGET_PROCS;
|
||||
});
|
||||
|
||||
// Chaos Bolt Passive
|
||||
@@ -4188,7 +4188,7 @@ void SpellMgr::LoadSpellInfoCorrections()
|
||||
// Brood Power : Bronze
|
||||
ApplySpellFix({ 22311 }, [](SpellInfo* spellInfo)
|
||||
{
|
||||
spellInfo->AttributesEx3 |= SPELL_ATTR3_SUPRESS_CASTER_PROCS;
|
||||
spellInfo->AttributesEx3 |= SPELL_ATTR3_SUPPRESS_CASTER_PROCS;
|
||||
});
|
||||
|
||||
// Rapture
|
||||
@@ -4196,7 +4196,7 @@ void SpellMgr::LoadSpellInfoCorrections()
|
||||
{
|
||||
spellInfo->AttributesEx |= SPELL_ATTR1_NO_THREAT;
|
||||
spellInfo->AttributesEx2 |= SPELL_ATTR2_IGNORE_LINE_OF_SIGHT;
|
||||
spellInfo->AttributesEx3 |= SPELL_ATTR3_SUPRESS_TARGET_PROCS;
|
||||
spellInfo->AttributesEx3 |= SPELL_ATTR3_SUPPRESS_TARGET_PROCS;
|
||||
});
|
||||
|
||||
// Everlasting Affliction
|
||||
@@ -4306,7 +4306,7 @@ void SpellMgr::LoadSpellInfoCorrections()
|
||||
// Death's Respite
|
||||
ApplySpellFix({ 67731, 68305 }, [](SpellInfo* spellInfo)
|
||||
{
|
||||
spellInfo->AttributesEx3 |= SPELL_ATTR3_SUPRESS_TARGET_PROCS;
|
||||
spellInfo->AttributesEx3 |= SPELL_ATTR3_SUPPRESS_TARGET_PROCS;
|
||||
});
|
||||
|
||||
// Wyvern Sting DoT
|
||||
@@ -4367,7 +4367,7 @@ void SpellMgr::LoadSpellInfoCorrections()
|
||||
// Uppercut
|
||||
ApplySpellFix({ 26007 }, [](SpellInfo* spellInfo)
|
||||
{
|
||||
spellInfo->AttributesEx3 |= SPELL_ATTR3_SUPRESS_CASTER_PROCS;
|
||||
spellInfo->AttributesEx3 |= SPELL_ATTR3_SUPPRESS_CASTER_PROCS;
|
||||
});
|
||||
|
||||
// Digestive Acid (Temporary)
|
||||
@@ -4388,7 +4388,7 @@ void SpellMgr::LoadSpellInfoCorrections()
|
||||
ApplySpellFix({ 6754 }, [](SpellInfo* spellInfo)
|
||||
{
|
||||
spellInfo->AttributesEx |= SPELL_ATTR1_NO_THREAT;
|
||||
spellInfo->AttributesEx3 |= SPELL_ATTR3_SUPRESS_TARGET_PROCS;
|
||||
spellInfo->AttributesEx3 |= SPELL_ATTR3_SUPPRESS_TARGET_PROCS;
|
||||
});
|
||||
|
||||
// Summon Cauldron Stuff
|
||||
@@ -4749,8 +4749,8 @@ void SpellMgr::LoadSpellInfoCorrections()
|
||||
// Gor'drek's Ointment
|
||||
ApplySpellFix({ 32578 }, [](SpellInfo* spellInfo)
|
||||
{
|
||||
spellInfo->AttributesEx3 |= SPELL_ATTR3_SUPRESS_CASTER_PROCS;
|
||||
spellInfo->AttributesEx3 |= SPELL_ATTR3_SUPRESS_TARGET_PROCS;
|
||||
spellInfo->AttributesEx3 |= SPELL_ATTR3_SUPPRESS_CASTER_PROCS;
|
||||
spellInfo->AttributesEx3 |= SPELL_ATTR3_SUPPRESS_TARGET_PROCS;
|
||||
});
|
||||
|
||||
// Shadow Grasp
|
||||
@@ -4813,7 +4813,7 @@ void SpellMgr::LoadSpellInfoCorrections()
|
||||
7376 // Defensive Stance Passive
|
||||
}, [](SpellInfo* spellInfo)
|
||||
{
|
||||
spellInfo->AttributesEx3 |= SPELL_ATTR3_SUPRESS_CASTER_PROCS;
|
||||
spellInfo->AttributesEx3 |= SPELL_ATTR3_SUPPRESS_CASTER_PROCS;
|
||||
});
|
||||
|
||||
// Conjure Refreshment Table (Rank 1, Rank 2)
|
||||
@@ -4850,6 +4850,12 @@ void SpellMgr::LoadSpellInfoCorrections()
|
||||
spellInfo->RangeEntry = sSpellRangeStore.LookupEntry(7);
|
||||
});
|
||||
|
||||
// Siphon Life (heal)
|
||||
ApplySpellFix({ 63106 }, [](SpellInfo* spellInfo)
|
||||
{
|
||||
spellInfo->AttributesEx3 |= SPELL_ATTR3_SUPPRESS_CASTER_PROCS;
|
||||
});
|
||||
|
||||
for (uint32 i = 0; i < GetSpellInfoStoreSize(); ++i)
|
||||
{
|
||||
SpellInfo* spellInfo = mSpellInfoMap[i];
|
||||
@@ -4986,10 +4992,6 @@ void SpellMgr::LoadSpellInfoCorrections()
|
||||
vse->m_flags &= ~VEHICLE_SEAT_FLAG_PASSENGER_NOT_SELECTABLE;
|
||||
vse = const_cast<VehicleSeatEntry*>(sVehicleSeatStore.LookupEntry(4693)); // Siege Engine, Accessory
|
||||
vse->m_flags &= ~VEHICLE_SEAT_FLAG_PASSENGER_NOT_SELECTABLE;
|
||||
vse = const_cast<VehicleSeatEntry*>(sVehicleSeatStore.LookupEntry(3011)); // Salvaged Demolisher, Ulduar - not allow to change seats
|
||||
vse->m_flags &= ~VEHICLE_SEAT_FLAG_CAN_SWITCH;
|
||||
vse = const_cast<VehicleSeatEntry*>(sVehicleSeatStore.LookupEntry(3077)); // Salvaged Demolisher Seat, Ulduar - not allow to change seats
|
||||
vse->m_flags &= ~VEHICLE_SEAT_FLAG_CAN_SWITCH;
|
||||
|
||||
// pussywizard: fix z offset for some vehicles:
|
||||
vse = const_cast<VehicleSeatEntry*>(sVehicleSeatStore.LookupEntry(6206)); // Marrowgar - Bone Spike
|
||||
|
||||
@@ -1818,6 +1818,9 @@ void World::SetInitialWorldSettings()
|
||||
LOG_INFO("server.loading", "Loading Vehicle Accessories...");
|
||||
sObjectMgr->LoadVehicleAccessories(); // must be after LoadCreatureTemplates() and LoadNPCSpellClickSpells()
|
||||
|
||||
LOG_INFO("server.loading", "Loading Vehicle Seat Addon Data...");
|
||||
sObjectMgr->LoadVehicleSeatAddon(); // must be after loading DBC
|
||||
|
||||
LOG_INFO("server.loading", "Loading SpellArea Data..."); // must be after quest load
|
||||
sSpellMgr->LoadSpellAreas();
|
||||
|
||||
|
||||
@@ -362,7 +362,7 @@ public:
|
||||
continue;
|
||||
}
|
||||
|
||||
questItems.push_back(std::pair(id, count));
|
||||
questItems.emplace_back(id, count);
|
||||
}
|
||||
|
||||
if (!questItems.empty())
|
||||
@@ -585,7 +585,7 @@ public:
|
||||
for (uint32 const& itemId : quest->RewardChoiceItemId)
|
||||
{
|
||||
uint8 index = 0;
|
||||
questRewardItems.push_back(std::pair(itemId, quest->RewardChoiceItemCount[index++]));
|
||||
questRewardItems.emplace_back(itemId, quest->RewardChoiceItemCount[index++]);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -594,7 +594,7 @@ public:
|
||||
for (uint32 const& itemId : quest->RewardItemId)
|
||||
{
|
||||
uint8 index = 0;
|
||||
questRewardItems.push_back(std::pair(itemId, quest->RewardItemIdCount[index++]));
|
||||
questRewardItems.emplace_back(itemId, quest->RewardItemIdCount[index++]);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -56,14 +56,22 @@ public:
|
||||
{
|
||||
npc_crusade_persuadedAI(Creature* creature) : CombatAI(creature) { }
|
||||
|
||||
const uint32 SAY_AGGRO_CHANCE = 33;
|
||||
const uint32 PERSUADE_SUCCESS_CHANCE = 3; // 30% chance
|
||||
const uint32 SPEECH_TIMER_DEFAULT = 1000;
|
||||
const uint32 SPEECH_TIMER_FOR_ROLEPLAY = 8000;
|
||||
const uint32 SPEECH_COUNTER_PREVENT_SUCCESS_ROLEPLAY = 0;
|
||||
const uint32 SPEECH_COUNTER_START_SUCCESS_ROLEPLAY = 1;
|
||||
|
||||
uint32 speechTimer;
|
||||
uint32 speechCounter;
|
||||
ObjectGuid playerGUID;
|
||||
bool persuaded;
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
speechTimer = 0;
|
||||
speechCounter = 0;
|
||||
speechCounter = SPEECH_COUNTER_PREVENT_SUCCESS_ROLEPLAY;
|
||||
playerGUID.Clear();
|
||||
me->SetReactState(REACT_AGGRESSIVE);
|
||||
me->RestoreFaction();
|
||||
@@ -71,7 +79,7 @@ public:
|
||||
|
||||
void JustEngagedWith(Unit*) override
|
||||
{
|
||||
if (roll_chance_i(33))
|
||||
if (roll_chance_i(SAY_AGGRO_CHANCE))
|
||||
Talk(SAY_AGGRO);
|
||||
}
|
||||
|
||||
@@ -81,20 +89,23 @@ public:
|
||||
{
|
||||
if (Player* player = caster->ToPlayer())
|
||||
{
|
||||
if (player->GetQuestStatus(QUEST_HOW_TO_WIN_FRIENDS) == QUEST_STATUS_INCOMPLETE)
|
||||
playerGUID = player->GetGUID();
|
||||
speechTimer = SPEECH_TIMER_DEFAULT;
|
||||
speechCounter = SPEECH_COUNTER_START_SUCCESS_ROLEPLAY;
|
||||
uint32 persuadeRoll = urand(1, 10);
|
||||
|
||||
sCreatureTextMgr->SendChat(me, SAY_PERSUADE_RAND, nullptr, CHAT_MSG_ADDON, LANG_ADDON, TEXT_RANGE_NORMAL, 0, TEAM_NEUTRAL, false, player);
|
||||
|
||||
if (persuadeRoll <= PERSUADE_SUCCESS_CHANCE && player->GetQuestStatus(QUEST_HOW_TO_WIN_FRIENDS) == QUEST_STATUS_INCOMPLETE)
|
||||
{
|
||||
playerGUID = player->GetGUID();
|
||||
speechTimer = 1000;
|
||||
speechCounter = 1;
|
||||
persuaded = true;
|
||||
me->SetFaction(player->GetFaction());
|
||||
me->CombatStop(true);
|
||||
me->GetMotionMaster()->MoveIdle();
|
||||
me->SetReactState(REACT_PASSIVE);
|
||||
DoCastAOE(SPELL_THREAT_PULSE, true);
|
||||
|
||||
sCreatureTextMgr->SendChat(me, SAY_PERSUADE_RAND, nullptr, CHAT_MSG_ADDON, LANG_ADDON, TEXT_RANGE_NORMAL, 0, TEAM_NEUTRAL, false, player);
|
||||
Talk(SAY_CRUSADER);
|
||||
}
|
||||
else
|
||||
persuaded = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -112,46 +123,53 @@ public:
|
||||
return;
|
||||
}
|
||||
|
||||
switch (speechCounter)
|
||||
if (persuaded)
|
||||
{
|
||||
switch (speechCounter)
|
||||
{
|
||||
case 1:
|
||||
Talk(SAY_PERSUADED1);
|
||||
speechTimer = 8000;
|
||||
speechTimer = SPEECH_TIMER_FOR_ROLEPLAY;
|
||||
break;
|
||||
|
||||
case 2:
|
||||
Talk(SAY_PERSUADED2);
|
||||
speechTimer = 8000;
|
||||
speechTimer = SPEECH_TIMER_FOR_ROLEPLAY;
|
||||
break;
|
||||
|
||||
case 3:
|
||||
Talk(SAY_PERSUADED3);
|
||||
speechTimer = 8000;
|
||||
speechTimer = SPEECH_TIMER_FOR_ROLEPLAY;
|
||||
break;
|
||||
|
||||
case 4:
|
||||
Talk(SAY_PERSUADED4);
|
||||
speechTimer = 8000;
|
||||
speechTimer = SPEECH_TIMER_FOR_ROLEPLAY;
|
||||
break;
|
||||
|
||||
case 5:
|
||||
sCreatureTextMgr->SendChat(me, SAY_PERSUADED5, nullptr, CHAT_MSG_ADDON, LANG_ADDON, TEXT_RANGE_NORMAL, 0, TEAM_NEUTRAL, false, player);
|
||||
speechTimer = 8000;
|
||||
speechTimer = SPEECH_TIMER_FOR_ROLEPLAY;
|
||||
break;
|
||||
|
||||
case 6:
|
||||
Talk(SAY_PERSUADED6);
|
||||
Unit::Kill(player, me);
|
||||
speechCounter = 0;
|
||||
speechCounter = SPEECH_COUNTER_PREVENT_SUCCESS_ROLEPLAY;
|
||||
player->GroupEventHappens(QUEST_HOW_TO_WIN_FRIENDS, me);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
++speechCounter;
|
||||
DoCastAOE(SPELL_THREAT_PULSE, true);
|
||||
++speechCounter;
|
||||
}
|
||||
else
|
||||
{
|
||||
Talk(SAY_CRUSADER);
|
||||
speechCounter = SPEECH_COUNTER_PREVENT_SUCCESS_ROLEPLAY;
|
||||
}
|
||||
}
|
||||
else
|
||||
speechTimer -= diff;
|
||||
speechTimer = (speechTimer > diff) ? (speechTimer - diff) : 0;
|
||||
|
||||
return;
|
||||
}
|
||||
@@ -623,7 +641,8 @@ public:
|
||||
ExecuteSpeech_Counter = 0;
|
||||
PlayerGUID.Clear();
|
||||
|
||||
me->SetImmuneToPC(false);
|
||||
me->SetReactState(REACT_PASSIVE);
|
||||
me->SetImmuneToPC(true);
|
||||
}
|
||||
|
||||
bool MeetQuestCondition(Player* player)
|
||||
@@ -734,6 +753,7 @@ public:
|
||||
case 9:
|
||||
Talk(SAY_EXEC_TIME, player);
|
||||
me->SetStandState(UNIT_STAND_STATE_KNEEL);
|
||||
me->SetReactState(REACT_PASSIVE);
|
||||
me->SetImmuneToPC(false);
|
||||
break;
|
||||
case 10:
|
||||
|
||||
@@ -509,63 +509,6 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
class boss_thurg : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_thurg()
|
||||
: CreatureScript("boss_thurg")
|
||||
{
|
||||
}
|
||||
|
||||
struct boss_thurgAI : public boss_hexlord_addAI
|
||||
{
|
||||
boss_thurgAI(Creature* creature) : boss_hexlord_addAI(creature) { }
|
||||
|
||||
uint32 bloodlust_timer;
|
||||
uint32 cleave_timer;
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
bloodlust_timer = 15000;
|
||||
cleave_timer = 10000;
|
||||
|
||||
boss_hexlord_addAI::Reset();
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
if (bloodlust_timer <= diff)
|
||||
{
|
||||
std::list<Creature*> templist = DoFindFriendlyMissingBuff(50, SPELL_BLOODLUST);
|
||||
if (!templist.empty())
|
||||
{
|
||||
if (Unit* target = *(templist.begin()))
|
||||
DoCast(target, SPELL_BLOODLUST, false);
|
||||
}
|
||||
bloodlust_timer = 12000;
|
||||
}
|
||||
else bloodlust_timer -= diff;
|
||||
|
||||
if (cleave_timer <= diff)
|
||||
{
|
||||
DoCastVictim(SPELL_CLEAVE, false);
|
||||
cleave_timer = 12000; //3 sec cast
|
||||
}
|
||||
else cleave_timer -= diff;
|
||||
|
||||
boss_hexlord_addAI::UpdateAI(diff);
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const override
|
||||
{
|
||||
return GetZulAmanAI<boss_thurgAI>(creature);
|
||||
}
|
||||
};
|
||||
|
||||
class boss_alyson_antille : public CreatureScript
|
||||
{
|
||||
public:
|
||||
@@ -668,331 +611,30 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
struct boss_gazakrothAI : public boss_hexlord_addAI
|
||||
class spell_hexlord_unstable_affliction : public AuraScript
|
||||
{
|
||||
boss_gazakrothAI(Creature* creature) : boss_hexlord_addAI(creature) { }
|
||||
PrepareAuraScript(spell_hexlord_unstable_affliction);
|
||||
|
||||
uint32 firebolt_timer;
|
||||
|
||||
void Reset() override
|
||||
bool Validate(SpellInfo const* /*spell*/) override
|
||||
{
|
||||
firebolt_timer = 2000;
|
||||
boss_hexlord_addAI::Reset();
|
||||
return ValidateSpellInfo({ SPELL_WL_UNSTABLE_AFFL_DISPEL });
|
||||
}
|
||||
|
||||
void AttackStart(Unit* who) override
|
||||
void HandleDispel(DispelInfo* dispelInfo)
|
||||
{
|
||||
if (!who)
|
||||
return;
|
||||
|
||||
if (who->isTargetableForAttack())
|
||||
{
|
||||
if (me->Attack(who, false))
|
||||
{
|
||||
me->GetMotionMaster()->MoveChase(who, 20);
|
||||
me->AddThreat(who, 0.0f);
|
||||
}
|
||||
}
|
||||
if (Unit* caster = GetCaster())
|
||||
caster->CastSpell(dispelInfo->GetDispeller(), SPELL_WL_UNSTABLE_AFFL_DISPEL, true, nullptr, GetEffect(EFFECT_0));
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
void Register() override
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
if (firebolt_timer <= diff)
|
||||
{
|
||||
DoCastVictim(SPELL_FIREBOLT, false);
|
||||
firebolt_timer = 700;
|
||||
}
|
||||
else firebolt_timer -= diff;
|
||||
|
||||
boss_hexlord_addAI::UpdateAI(diff);
|
||||
}
|
||||
};
|
||||
|
||||
class boss_lord_raadan : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_lord_raadan()
|
||||
: CreatureScript("boss_lord_raadan")
|
||||
{
|
||||
}
|
||||
|
||||
struct boss_lord_raadanAI : public boss_hexlord_addAI
|
||||
{
|
||||
boss_lord_raadanAI(Creature* creature) : boss_hexlord_addAI(creature) { }
|
||||
|
||||
uint32 flamebreath_timer;
|
||||
uint32 thunderclap_timer;
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
flamebreath_timer = 8000;
|
||||
thunderclap_timer = 13000;
|
||||
|
||||
boss_hexlord_addAI::Reset();
|
||||
}
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
if (thunderclap_timer <= diff)
|
||||
{
|
||||
DoCastVictim(SPELL_THUNDERCLAP, false);
|
||||
thunderclap_timer = 12000;
|
||||
}
|
||||
else thunderclap_timer -= diff;
|
||||
|
||||
if (flamebreath_timer <= diff)
|
||||
{
|
||||
DoCastVictim(SPELL_FLAME_BREATH, false);
|
||||
flamebreath_timer = 12000;
|
||||
}
|
||||
else flamebreath_timer -= diff;
|
||||
|
||||
boss_hexlord_addAI::UpdateAI(diff);
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const override
|
||||
{
|
||||
return GetZulAmanAI<boss_lord_raadanAI>(creature);
|
||||
}
|
||||
};
|
||||
|
||||
class boss_darkheart : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_darkheart()
|
||||
: CreatureScript("boss_darkheart")
|
||||
{
|
||||
}
|
||||
|
||||
struct boss_darkheartAI : public boss_hexlord_addAI
|
||||
{
|
||||
boss_darkheartAI(Creature* creature) : boss_hexlord_addAI(creature) { }
|
||||
|
||||
uint32 psychicwail_timer;
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
psychicwail_timer = 8000;
|
||||
boss_hexlord_addAI::Reset();
|
||||
}
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
if (psychicwail_timer <= diff)
|
||||
{
|
||||
DoCastVictim(SPELL_PSYCHIC_WAIL, false);
|
||||
psychicwail_timer = 12000;
|
||||
}
|
||||
else psychicwail_timer -= diff;
|
||||
|
||||
boss_hexlord_addAI::UpdateAI(diff);
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const override
|
||||
{
|
||||
return GetZulAmanAI<boss_darkheartAI>(creature);
|
||||
}
|
||||
};
|
||||
|
||||
class boss_slither : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_slither()
|
||||
: CreatureScript("boss_slither")
|
||||
{
|
||||
}
|
||||
|
||||
struct boss_slitherAI : public boss_hexlord_addAI
|
||||
{
|
||||
boss_slitherAI(Creature* creature) : boss_hexlord_addAI(creature) { }
|
||||
|
||||
uint32 venomspit_timer;
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
venomspit_timer = 5000;
|
||||
boss_hexlord_addAI::Reset();
|
||||
}
|
||||
|
||||
void AttackStart(Unit* who) override
|
||||
{
|
||||
if (!who)
|
||||
return;
|
||||
|
||||
if (who->isTargetableForAttack())
|
||||
{
|
||||
if (me->Attack(who, false))
|
||||
{
|
||||
me->GetMotionMaster()->MoveChase(who, 20);
|
||||
me->AddThreat(who, 0.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
if (venomspit_timer <= diff)
|
||||
{
|
||||
if (Unit* victim = SelectTarget(SelectTargetMethod::Random, 0, 100, true))
|
||||
DoCast(victim, SPELL_VENOM_SPIT, false);
|
||||
venomspit_timer = 2500;
|
||||
}
|
||||
else venomspit_timer -= diff;
|
||||
|
||||
boss_hexlord_addAI::UpdateAI(diff);
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const override
|
||||
{
|
||||
return GetZulAmanAI<boss_slitherAI>(creature);
|
||||
}
|
||||
};
|
||||
|
||||
class boss_fenstalker : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_fenstalker()
|
||||
: CreatureScript("boss_fenstalker")
|
||||
{
|
||||
}
|
||||
|
||||
struct boss_fenstalkerAI : public boss_hexlord_addAI
|
||||
{
|
||||
boss_fenstalkerAI(Creature* creature) : boss_hexlord_addAI(creature) { }
|
||||
|
||||
uint32 volatileinf_timer;
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
volatileinf_timer = 15000;
|
||||
boss_hexlord_addAI::Reset();
|
||||
}
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
if (volatileinf_timer <= diff)
|
||||
{
|
||||
// core bug
|
||||
me->GetVictim()->CastSpell(me->GetVictim(), SPELL_VOLATILE_INFECTION, false);
|
||||
volatileinf_timer = 12000;
|
||||
}
|
||||
else volatileinf_timer -= diff;
|
||||
|
||||
boss_hexlord_addAI::UpdateAI(diff);
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const override
|
||||
{
|
||||
return GetZulAmanAI<boss_fenstalkerAI>(creature);
|
||||
}
|
||||
};
|
||||
|
||||
class boss_koragg : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_koragg()
|
||||
: CreatureScript("boss_koragg")
|
||||
{
|
||||
}
|
||||
|
||||
struct boss_koraggAI : public boss_hexlord_addAI
|
||||
{
|
||||
boss_koraggAI(Creature* creature) : boss_hexlord_addAI(creature) { }
|
||||
|
||||
uint32 coldstare_timer;
|
||||
uint32 mightyblow_timer;
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
coldstare_timer = 15000;
|
||||
mightyblow_timer = 10000;
|
||||
boss_hexlord_addAI::Reset();
|
||||
}
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
if (mightyblow_timer <= diff)
|
||||
{
|
||||
DoCastVictim(SPELL_MIGHTY_BLOW, false);
|
||||
mightyblow_timer = 12000;
|
||||
}
|
||||
if (coldstare_timer <= diff)
|
||||
{
|
||||
if (Unit* victim = SelectTarget(SelectTargetMethod::Random, 0, 100, true))
|
||||
DoCast(victim, SPELL_COLD_STARE, false);
|
||||
coldstare_timer = 12000;
|
||||
}
|
||||
|
||||
boss_hexlord_addAI::UpdateAI(diff);
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const override
|
||||
{
|
||||
return GetZulAmanAI<boss_koraggAI>(creature);
|
||||
}
|
||||
};
|
||||
|
||||
class spell_hexlord_unstable_affliction : public SpellScriptLoader
|
||||
{
|
||||
public:
|
||||
spell_hexlord_unstable_affliction() : SpellScriptLoader("spell_hexlord_unstable_affliction") { }
|
||||
|
||||
class spell_hexlord_unstable_affliction_AuraScript : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_hexlord_unstable_affliction_AuraScript);
|
||||
|
||||
bool Validate(SpellInfo const* /*spell*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_WL_UNSTABLE_AFFL_DISPEL });
|
||||
}
|
||||
|
||||
void HandleDispel(DispelInfo* dispelInfo)
|
||||
{
|
||||
if (Unit* caster = GetCaster())
|
||||
caster->CastSpell(dispelInfo->GetDispeller(), SPELL_WL_UNSTABLE_AFFL_DISPEL, true, nullptr, GetEffect(EFFECT_0));
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
AfterDispel += AuraDispelFn(spell_hexlord_unstable_affliction_AuraScript::HandleDispel);
|
||||
}
|
||||
};
|
||||
|
||||
AuraScript* GetAuraScript() const override
|
||||
{
|
||||
return new spell_hexlord_unstable_affliction_AuraScript();
|
||||
AfterDispel += AuraDispelFn(spell_hexlord_unstable_affliction::HandleDispel);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_hex_lord_malacrass()
|
||||
{
|
||||
new boss_hexlord_malacrass();
|
||||
new boss_thurg();
|
||||
// new boss_gazakroth();
|
||||
new boss_lord_raadan();
|
||||
new boss_darkheart();
|
||||
new boss_slither();
|
||||
new boss_fenstalker();
|
||||
new boss_koragg();
|
||||
new boss_alyson_antille();
|
||||
new spell_hexlord_unstable_affliction();
|
||||
RegisterSpellScript(spell_hexlord_unstable_affliction);
|
||||
}
|
||||
|
||||
@@ -346,6 +346,14 @@ struct boss_nalorakk : public BossAI
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void JustDied(Unit* killer) override
|
||||
{
|
||||
BossAI::JustDied(killer);
|
||||
Talk(SAY_DEATH);
|
||||
instance->SetData(DATA_NALORAKKEVENT, DONE);
|
||||
}
|
||||
|
||||
private:
|
||||
uint8 _phase;
|
||||
bool _ranIntro;
|
||||
|
||||
@@ -70,17 +70,17 @@ struct boss_murmur : public BossAI
|
||||
_Reset();
|
||||
me->SetHealth(me->CountPctFromMaxHealth(40));
|
||||
me->ResetPlayerDamageReq();
|
||||
CastSupressionOOC();
|
||||
CastSuppressionOOC();
|
||||
}
|
||||
|
||||
void CastSupressionOOC()
|
||||
void CastSuppressionOOC()
|
||||
{
|
||||
me->m_Events.CancelEventGroup(GROUP_OOC_CAST);
|
||||
me->m_Events.AddEventAtOffset([this] {
|
||||
if (me->FindNearestCreature(NPC_CABAL_SPELLBINDER, 35.0f))
|
||||
{
|
||||
me->CastCustomSpell(SPELL_SUPPRESSION, SPELLVALUE_MAX_TARGETS, 5, (Unit*)nullptr, false);
|
||||
CastSupressionOOC();
|
||||
CastSuppressionOOC();
|
||||
}
|
||||
}, 3600ms, 10900ms, GROUP_OOC_CAST);
|
||||
}
|
||||
|
||||
@@ -175,6 +175,25 @@ Position illidanTakeoffPoint = { 727.6356f, 305.62753, 359.1486f };
|
||||
Position illidanLand = { 676.648f, 304.76074f, 354.18906f, 6.230825424194335937f };
|
||||
Position roomCenter = { 676.021f, 305.455f, 353.582f, 3.82227f };
|
||||
|
||||
Position const BladesPositions[2] =
|
||||
{
|
||||
{ 676.226013f, 325.230988f },
|
||||
{ 678.059998f, 285.220001f }
|
||||
};
|
||||
|
||||
class ChargeTargetSelector
|
||||
{
|
||||
public:
|
||||
ChargeTargetSelector() { }
|
||||
|
||||
bool operator()(Unit* unit) const
|
||||
{
|
||||
return unit->IsPlayer()
|
||||
&& unit->GetDistance2d(BladesPositions[0].GetPositionX(), BladesPositions[0].GetPositionY()) > 25.0f
|
||||
&& unit->GetDistance2d(BladesPositions[1].GetPositionX(), BladesPositions[1].GetPositionY()) > 25.0f;
|
||||
}
|
||||
};
|
||||
|
||||
struct boss_illidan_stormrage : public BossAI
|
||||
{
|
||||
boss_illidan_stormrage(Creature* creature) : BossAI(creature, DATA_ILLIDAN_STORMRAGE), _canTalk(true), _dying(false), _inCutscene(false), beamPosId(0) { }
|
||||
@@ -196,6 +215,7 @@ struct boss_illidan_stormrage : public BossAI
|
||||
me->LoadEquipment(EQUIPMENT_GLAIVES, true);
|
||||
me->SetStandState(UNIT_STAND_STATE_KNEEL);
|
||||
me->SetSheath(SHEATH_STATE_UNARMED);
|
||||
me->SetControlled(false, UNIT_STATE_ROOT);
|
||||
|
||||
ScheduleHealthCheckEvent(90, [&] {
|
||||
// Call for minions
|
||||
@@ -604,6 +624,10 @@ struct boss_illidan_stormrage : public BossAI
|
||||
|
||||
BossAI::EnterEvadeMode(why);
|
||||
me->DespawnOnEvade();
|
||||
|
||||
me->m_Events.CancelEventGroup(GROUP_BERSERK);
|
||||
me->m_Events.CancelEventGroup(GROUP_PHASE_FLYING);
|
||||
me->m_Events.CancelEventGroup(GROUP_DEMON_FORM);
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* summon) override
|
||||
@@ -733,7 +757,7 @@ struct npc_akama_illidan : public ScriptedAI
|
||||
void Reset() override
|
||||
{
|
||||
scheduler.CancelAll();
|
||||
me->m_Events.KillAllEvents(true);
|
||||
me->m_Events.KillAllEvents(false);
|
||||
me->SetReactState(REACT_AGGRESSIVE);
|
||||
if (instance->GetBossState(DATA_ILLIDAN_STORMRAGE) == DONE)
|
||||
me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
|
||||
@@ -1316,26 +1340,16 @@ struct npc_flame_of_azzinoth : public ScriptedAI
|
||||
void JustEngagedWith(Unit* /*who*/) override
|
||||
{
|
||||
ScheduleTimedEvent(10s, [&] {
|
||||
if (Creature* _blade = ObjectAccessor::GetCreature(*me, _bladeGUID))
|
||||
{
|
||||
Unit* offTank = nullptr;
|
||||
|
||||
if (Creature* secondBlaze = me->FindNearestCreature(NPC_BLAZE, 100.0f, true))
|
||||
offTank = secondBlaze->GetVictim();
|
||||
|
||||
if (Unit* target = _blade->AI()->SelectTarget(SelectTargetMethod::Random, 0, -40.0f, true))
|
||||
{
|
||||
if (!offTank || offTank != target)
|
||||
DoCast(target, SPELL_CHARGE);
|
||||
}
|
||||
}
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, ChargeTargetSelector()))
|
||||
DoCast(target, SPELL_CHARGE);
|
||||
}, 5s, 20s);
|
||||
|
||||
ScheduleTimedEvent(10s, 20s, [&] {
|
||||
DoCastVictim(SPELL_FLAME_BLAST);
|
||||
|
||||
me->m_Events.AddEventAtOffset([&] {
|
||||
DoCastVictim(SPELL_BLAZE);
|
||||
if (Unit* victim = me->GetVictim())
|
||||
victim->CastSpell(victim, SPELL_BLAZE, true);
|
||||
}, 1s);
|
||||
}, 15s, 20s);
|
||||
}
|
||||
|
||||
@@ -177,6 +177,7 @@ struct boss_illidari_council : public BossAI
|
||||
else if (param == ACTION_END_ENCOUNTER)
|
||||
{
|
||||
me->setActive(false);
|
||||
me->GetMap()->UpdateEncounterState(ENCOUNTER_CREDIT_KILL_CREATURE, me->GetEntry(), me);
|
||||
for (uint8 i = DATA_GATHIOS_THE_SHATTERER; i <= DATA_VERAS_DARKSHADOW; ++i)
|
||||
if (Creature* member = instance->GetCreature(i))
|
||||
if (member->IsAlive())
|
||||
@@ -339,7 +340,7 @@ struct boss_gathios_the_shatterer : public boss_illidari_council_memberAI
|
||||
if (roll_chance_i(50))
|
||||
Talk(SAY_COUNCIL_SPECIAL);
|
||||
DoCastSelf(SPELL_CONSECRATION);
|
||||
events.ScheduleEvent(EVENT_SPELL_AURA, 30s);
|
||||
events.ScheduleEvent(EVENT_SPELL_CONSECRATION, 30s);
|
||||
break;
|
||||
case EVENT_SPELL_HAMMER_OF_JUSTICE:
|
||||
if (Unit* target = me->GetVictim())
|
||||
|
||||
@@ -127,6 +127,7 @@ struct boss_mother_shahraz : public BossAI
|
||||
void JustDied(Unit* killer) override
|
||||
{
|
||||
BossAI::JustDied(killer);
|
||||
me->m_Events.CancelEventGroup(GROUP_ENRAGE);
|
||||
Talk(SAY_DEATH);
|
||||
}
|
||||
|
||||
|
||||
@@ -139,7 +139,8 @@ struct boss_supremus : public BossAI
|
||||
DoResetThreatList();
|
||||
me->AddThreat(target, 5000000.0f);
|
||||
Talk(EMOTE_NEW_TARGET);
|
||||
DoCastVictim(SPELL_CHARGE);
|
||||
if (target->IsWithinDist(me, 40))
|
||||
DoCast(target, SPELL_CHARGE);
|
||||
}
|
||||
|
||||
context.Repeat(10s);
|
||||
|
||||
@@ -19,6 +19,7 @@
|
||||
#include "ScriptedCreature.h"
|
||||
#include "SpellScriptLoader.h"
|
||||
#include "black_temple.h"
|
||||
#include "Player.h"
|
||||
#include "SpellScript.h"
|
||||
|
||||
enum Yells
|
||||
@@ -39,7 +40,8 @@ enum Spells
|
||||
SPELL_TIDAL_SHIELD = 39872,
|
||||
SPELL_IMPALING_SPINE = 39837,
|
||||
SPELL_SUMMON_IMPALING_SPINE = 39929,
|
||||
SPELL_BERSERK = 26662
|
||||
SPELL_BERSERK = 26662,
|
||||
SPELL_REMOVE_SPINES = 40354
|
||||
};
|
||||
|
||||
enum Events
|
||||
@@ -48,6 +50,11 @@ enum Events
|
||||
EVENT_ENRAGE = 2
|
||||
};
|
||||
|
||||
enum Misc
|
||||
{
|
||||
ITEM_NAJENTUS_SPINE = 32408
|
||||
};
|
||||
|
||||
struct boss_najentus : public BossAI
|
||||
{
|
||||
boss_najentus(Creature* creature) : BossAI(creature, DATA_HIGH_WARLORD_NAJENTUS), _canTalk(true) { }
|
||||
@@ -56,6 +63,7 @@ struct boss_najentus : public BossAI
|
||||
{
|
||||
_Reset();
|
||||
me->m_Events.CancelEventGroup(EVENT_ENRAGE);
|
||||
DoCastSelf(SPELL_REMOVE_SPINES);
|
||||
}
|
||||
|
||||
void JustEngagedWith(Unit* who) override
|
||||
@@ -64,6 +72,7 @@ struct boss_najentus : public BossAI
|
||||
|
||||
BossAI::JustEngagedWith(who);
|
||||
Talk(SAY_AGGRO);
|
||||
DoCastSelf(SPELL_REMOVE_SPINES);
|
||||
|
||||
me->m_Events.AddEventAtOffset([this] {
|
||||
Talk(SAY_ENRAGE);
|
||||
@@ -113,6 +122,7 @@ struct boss_najentus : public BossAI
|
||||
void JustDied(Unit* killer) override
|
||||
{
|
||||
BossAI::JustDied(killer);
|
||||
me->m_Events.CancelEventGroup(EVENT_ENRAGE);
|
||||
Talk(SAY_DEATH);
|
||||
}
|
||||
|
||||
@@ -156,9 +166,31 @@ class spell_najentus_hurl_spine : public SpellScript
|
||||
}
|
||||
};
|
||||
|
||||
class spell_najentus_remove_spines : public SpellScript
|
||||
{
|
||||
PrepareSpellScript(spell_najentus_remove_spines);
|
||||
|
||||
void RemoveSpines()
|
||||
{
|
||||
if (Unit* caster = GetCaster())
|
||||
{
|
||||
caster->GetMap()->DoForAllPlayers([&](Player* player)
|
||||
{
|
||||
player->DestroyItemCount(ITEM_NAJENTUS_SPINE, 5, true);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnCast += SpellCastFn(spell_najentus_remove_spines::RemoveSpines);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_najentus()
|
||||
{
|
||||
RegisterBlackTempleCreatureAI(boss_najentus);
|
||||
RegisterSpellScript(spell_najentus_needle_spine);
|
||||
RegisterSpellScript(spell_najentus_hurl_spine);
|
||||
RegisterSpellScript(spell_najentus_remove_spines);
|
||||
}
|
||||
|
||||
@@ -936,7 +936,7 @@ class spell_dru_starfall_dummy : public SpellScript
|
||||
return;
|
||||
}
|
||||
|
||||
// Any effect which causes you to lose control of your character will supress the starfall effect.
|
||||
// Any effect which causes you to lose control of your character will suppress the starfall effect.
|
||||
if (caster->HasUnitState(UNIT_STATE_CONTROLLED))
|
||||
return;
|
||||
|
||||
|
||||
@@ -506,8 +506,8 @@ enum SpellAttr3 : uint32
|
||||
SPELL_ATTR3_HIDE_CHANNEL_BAR = 0x00002000, // TITLE Do not display channel bar (client only)
|
||||
SPELL_ATTR3_HIDE_IN_RAID_FILTER = 0x00004000, // TITLE Honorless Target
|
||||
SPELL_ATTR3_NORMAL_RANGED_ATTACK = 0x00008000, // TITLE Unknown attribute 15@Attr3 DESCRIPTION Auto Shoot, Shoot, Throw - ranged normal attack attribute?
|
||||
SPELL_ATTR3_SUPRESS_CASTER_PROCS = 0x00010000, // TITLE Cannot trigger procs
|
||||
SPELL_ATTR3_SUPRESS_TARGET_PROCS = 0x00020000, // TITLE No initial aggro
|
||||
SPELL_ATTR3_SUPPRESS_CASTER_PROCS = 0x00010000, // TITLE Cannot trigger procs
|
||||
SPELL_ATTR3_SUPPRESS_TARGET_PROCS = 0x00020000, // TITLE No initial aggro
|
||||
SPELL_ATTR3_ALWAYS_HIT = 0x00040000, // TITLE Ignore hit result DESCRIPTION Spell cannot miss, or be dodged/parried/blocked
|
||||
SPELL_ATTR3_INSTANT_TARGET_PROCS = 0x00080000, // TITLE Cannot trigger spells during aura proc
|
||||
SPELL_ATTR3_ALLOW_AURA_WHILE_DEAD = 0x00100000, // TITLE Persists through death
|
||||
@@ -550,7 +550,7 @@ enum SpellAttr4 : uint32
|
||||
SPELL_ATTR4_AURA_NEVER_BOUNCES = 0x00100000, // TITLE Allow self-cast to override stronger aura (client only)
|
||||
SPELL_ATTR4_ALLOW_ENETRING_ARENA = 0x00200000, // TITLE Keep when entering arena
|
||||
SPELL_ATTR4_PROC_SUPPRESS_SWING_ANIM = 0x00400000, // TITLE Unknown attribute 22@Attr4 DESCRIPTION Seal of Command (42058,57770) and Gymer's Smash 55426
|
||||
SPELL_ATTR4_SUPRESS_WEAPON_PROCS = 0x00800000, // TITLE Cannot trigger item spells
|
||||
SPELL_ATTR4_SUPPRESS_WEAPON_PROCS = 0x00800000, // TITLE Cannot trigger item spells
|
||||
SPELL_ATTR4_AUTO_RANGED_COMBAT = 0x01000000, // TITLE Unknown attribute 24@Attr4 DESCRIPTION Shoot-type spell?
|
||||
SPELL_ATTR4_OWNER_POWER_SCALING = 0x02000000, // TITLE Pet Scaling aura
|
||||
SPELL_ATTR4_ONLY_FLYING_AREAS = 0x04000000, // TITLE Only in Outland/Northrend
|
||||
|
||||
@@ -560,8 +560,8 @@ AC_API_EXPORT EnumText EnumUtils<SpellAttr3>::ToString(SpellAttr3 value)
|
||||
case SPELL_ATTR3_HIDE_CHANNEL_BAR: return { "SPELL_ATTR3_HIDE_CHANNEL_BAR", "Do not display channel bar (client only)", "" };
|
||||
case SPELL_ATTR3_HIDE_IN_RAID_FILTER: return { "SPELL_ATTR3_HIDE_IN_RAID_FILTER", "Honorless Target", "" };
|
||||
case SPELL_ATTR3_NORMAL_RANGED_ATTACK: return { "SPELL_ATTR3_NORMAL_RANGED_ATTACK", "Unknown attribute 15@Attr3", "Auto Shoot, Shoot, Throw - ranged normal attack attribute?" };
|
||||
case SPELL_ATTR3_SUPRESS_CASTER_PROCS: return { "SPELL_ATTR3_SUPRESS_CASTER_PROCS", "Cannot trigger procs", "" };
|
||||
case SPELL_ATTR3_SUPRESS_TARGET_PROCS: return { "SPELL_ATTR3_SUPRESS_TARGET_PROCS", "No initial aggro", "" };
|
||||
case SPELL_ATTR3_SUPPRESS_CASTER_PROCS: return { "SPELL_ATTR3_SUPPRESS_CASTER_PROCS", "Cannot trigger procs", "" };
|
||||
case SPELL_ATTR3_SUPPRESS_TARGET_PROCS: return { "SPELL_ATTR3_SUPPRESS_TARGET_PROCS", "No initial aggro", "" };
|
||||
case SPELL_ATTR3_ALWAYS_HIT: return { "SPELL_ATTR3_ALWAYS_HIT", "Ignore hit result", "Spell cannot miss, or be dodged/parried/blocked" };
|
||||
case SPELL_ATTR3_INSTANT_TARGET_PROCS: return { "SPELL_ATTR3_INSTANT_TARGET_PROCS", "Cannot trigger spells during aura proc", "" };
|
||||
case SPELL_ATTR3_ALLOW_AURA_WHILE_DEAD: return { "SPELL_ATTR3_ALLOW_AURA_WHILE_DEAD", "Persists through death", "" };
|
||||
@@ -604,8 +604,8 @@ AC_API_EXPORT SpellAttr3 EnumUtils<SpellAttr3>::FromIndex(std::size_t index)
|
||||
case 13: return SPELL_ATTR3_HIDE_CHANNEL_BAR;
|
||||
case 14: return SPELL_ATTR3_HIDE_IN_RAID_FILTER;
|
||||
case 15: return SPELL_ATTR3_NORMAL_RANGED_ATTACK;
|
||||
case 16: return SPELL_ATTR3_SUPRESS_CASTER_PROCS;
|
||||
case 17: return SPELL_ATTR3_SUPRESS_TARGET_PROCS;
|
||||
case 16: return SPELL_ATTR3_SUPPRESS_CASTER_PROCS;
|
||||
case 17: return SPELL_ATTR3_SUPPRESS_TARGET_PROCS;
|
||||
case 18: return SPELL_ATTR3_ALWAYS_HIT;
|
||||
case 19: return SPELL_ATTR3_INSTANT_TARGET_PROCS;
|
||||
case 20: return SPELL_ATTR3_ALLOW_AURA_WHILE_DEAD;
|
||||
@@ -645,8 +645,8 @@ AC_API_EXPORT std::size_t EnumUtils<SpellAttr3>::ToIndex(SpellAttr3 value)
|
||||
case SPELL_ATTR3_HIDE_CHANNEL_BAR: return 13;
|
||||
case SPELL_ATTR3_HIDE_IN_RAID_FILTER: return 14;
|
||||
case SPELL_ATTR3_NORMAL_RANGED_ATTACK: return 15;
|
||||
case SPELL_ATTR3_SUPRESS_CASTER_PROCS: return 16;
|
||||
case SPELL_ATTR3_SUPRESS_TARGET_PROCS: return 17;
|
||||
case SPELL_ATTR3_SUPPRESS_CASTER_PROCS: return 16;
|
||||
case SPELL_ATTR3_SUPPRESS_TARGET_PROCS: return 17;
|
||||
case SPELL_ATTR3_ALWAYS_HIT: return 18;
|
||||
case SPELL_ATTR3_INSTANT_TARGET_PROCS: return 19;
|
||||
case SPELL_ATTR3_ALLOW_AURA_WHILE_DEAD: return 20;
|
||||
@@ -696,7 +696,7 @@ AC_API_EXPORT EnumText EnumUtils<SpellAttr4>::ToString(SpellAttr4 value)
|
||||
case SPELL_ATTR4_AURA_NEVER_BOUNCES: return { "SPELL_ATTR4_AURA_NEVER_BOUNCES", "Allow self-cast to override stronger aura (client only)", "" };
|
||||
case SPELL_ATTR4_ALLOW_ENETRING_ARENA: return { "SPELL_ATTR4_ALLOW_ENETRING_ARENA", "Keep when entering arena", "" };
|
||||
case SPELL_ATTR4_PROC_SUPPRESS_SWING_ANIM: return { "SPELL_ATTR4_PROC_SUPPRESS_SWING_ANIM", "Unknown attribute 22@Attr4", "Seal of Command (42058,57770) and Gymer's Smash 55426" };
|
||||
case SPELL_ATTR4_SUPRESS_WEAPON_PROCS: return { "SPELL_ATTR4_SUPRESS_WEAPON_PROCS", "Cannot trigger item spells", "" };
|
||||
case SPELL_ATTR4_SUPPRESS_WEAPON_PROCS: return { "SPELL_ATTR4_SUPPRESS_WEAPON_PROCS", "Cannot trigger item spells", "" };
|
||||
case SPELL_ATTR4_AUTO_RANGED_COMBAT: return { "SPELL_ATTR4_AUTO_RANGED_COMBAT", "Unknown attribute 24@Attr4", "Shoot-type spell?" };
|
||||
case SPELL_ATTR4_OWNER_POWER_SCALING: return { "SPELL_ATTR4_OWNER_POWER_SCALING", "Pet Scaling aura", "" };
|
||||
case SPELL_ATTR4_ONLY_FLYING_AREAS: return { "SPELL_ATTR4_ONLY_FLYING_AREAS", "Only in Outland/Northrend", "" };
|
||||
@@ -740,7 +740,7 @@ AC_API_EXPORT SpellAttr4 EnumUtils<SpellAttr4>::FromIndex(std::size_t index)
|
||||
case 20: return SPELL_ATTR4_AURA_NEVER_BOUNCES;
|
||||
case 21: return SPELL_ATTR4_ALLOW_ENETRING_ARENA;
|
||||
case 22: return SPELL_ATTR4_PROC_SUPPRESS_SWING_ANIM;
|
||||
case 23: return SPELL_ATTR4_SUPRESS_WEAPON_PROCS;
|
||||
case 23: return SPELL_ATTR4_SUPPRESS_WEAPON_PROCS;
|
||||
case 24: return SPELL_ATTR4_AUTO_RANGED_COMBAT;
|
||||
case 25: return SPELL_ATTR4_OWNER_POWER_SCALING;
|
||||
case 26: return SPELL_ATTR4_ONLY_FLYING_AREAS;
|
||||
@@ -781,7 +781,7 @@ AC_API_EXPORT std::size_t EnumUtils<SpellAttr4>::ToIndex(SpellAttr4 value)
|
||||
case SPELL_ATTR4_AURA_NEVER_BOUNCES: return 20;
|
||||
case SPELL_ATTR4_ALLOW_ENETRING_ARENA: return 21;
|
||||
case SPELL_ATTR4_PROC_SUPPRESS_SWING_ANIM: return 22;
|
||||
case SPELL_ATTR4_SUPRESS_WEAPON_PROCS: return 23;
|
||||
case SPELL_ATTR4_SUPPRESS_WEAPON_PROCS: return 23;
|
||||
case SPELL_ATTR4_AUTO_RANGED_COMBAT: return 24;
|
||||
case SPELL_ATTR4_OWNER_POWER_SCALING: return 25;
|
||||
case SPELL_ATTR4_ONLY_FLYING_AREAS: return 26;
|
||||
|
||||
Reference in New Issue
Block a user