refactor(Core): Rename ...Manager to ...Mgr (#6910)

* Rename MapManager.h to MapMgr.h

* Rename BanManager.h to BanMgr.h

* Rename MapManager.cpp to MapMgr.cpp

* Rename BanManager.cpp to BanMgr.cpp

* Rename MapRefManager.h to MapRefMgr.h

* Rename ThreatManager.h to ThreatMgr.h

* Rename GridRefManager.h to GridRefMgr.h

* Rename ThreatManager.cpp to ThreatMgr.cpp

* Rename GroupRefManager.h to GroupRefMgr.h

* Rename HostileRefManager.h to HostileRefMgr.h

* Rename HostileRefManager.cpp to HostileRefMgr.cpp

* Rename MMapManager.h to MMapMgr.h

* Rename FollowerRefManager.h to FollowerRefMgr.h

* Rename VMapManager2.h to VMapMgr2.h

* Rename IVMapManager.h to IVMapMgr.h

* Rename MMapManager.cpp to MMapMgr.cpp

* Rename VMapManager2.cpp to VMapMgr2.cpp

* Rename RefManager.h to RefMgr.h

* Rename WaypointManager.h to WaypointMgr.h

* Rename WaypointManager.cpp to WaypointMgr.cpp

* Rename MPQManager.h to MPQMgr.h

* Rename MPQManager.cpp to MPQMgr.cpp

* Rename IMMAPManager.h to IMMAPMgr.h

* fix build

* Update Main.cpp

* chore(Core/Misc): Remove toxic language

* Revert "chore(Core/Misc): Remove toxic language"

* fix build

* build
This commit is contained in:
Kitzunu
2021-09-15 17:50:28 +02:00
committed by GitHub
parent 7e2aa2402f
commit 2f449326e0
187 changed files with 719 additions and 719 deletions
+5 -5
View File
@@ -15,7 +15,7 @@ namespace VMAP
{
class ModelInstance;
class GroupModel;
class VMapManager2;
class VMapMgr2;
struct LocationInfo
{
@@ -63,10 +63,10 @@ namespace VMAP
bool GetAreaInfo(G3D::Vector3& pos, uint32& flags, int32& adtId, int32& rootId, int32& groupId) const;
bool GetLocationInfo(const G3D::Vector3& pos, LocationInfo& info) const;
bool InitMap(const std::string& fname, VMapManager2* vm);
void UnloadMap(VMapManager2* vm);
bool LoadMapTile(uint32 tileX, uint32 tileY, VMapManager2* vm);
void UnloadMapTile(uint32 tileX, uint32 tileY, VMapManager2* vm);
bool InitMap(const std::string& fname, VMapMgr2* vm);
void UnloadMap(VMapMgr2* vm);
bool LoadMapTile(uint32 tileX, uint32 tileY, VMapMgr2* vm);
void UnloadMapTile(uint32 tileX, uint32 tileY, VMapMgr2* vm);
[[nodiscard]] bool isTiled() const { return iIsTiled; }
[[nodiscard]] uint32 numLoadedTiles() const { return iLoadedTiles.size(); }
void GetModelInstances(ModelInstance*& models, uint32& count);