refactor(Core): Rename ...Manager to ...Mgr (#6910)
* Rename MapManager.h to MapMgr.h * Rename BanManager.h to BanMgr.h * Rename MapManager.cpp to MapMgr.cpp * Rename BanManager.cpp to BanMgr.cpp * Rename MapRefManager.h to MapRefMgr.h * Rename ThreatManager.h to ThreatMgr.h * Rename GridRefManager.h to GridRefMgr.h * Rename ThreatManager.cpp to ThreatMgr.cpp * Rename GroupRefManager.h to GroupRefMgr.h * Rename HostileRefManager.h to HostileRefMgr.h * Rename HostileRefManager.cpp to HostileRefMgr.cpp * Rename MMapManager.h to MMapMgr.h * Rename FollowerRefManager.h to FollowerRefMgr.h * Rename VMapManager2.h to VMapMgr2.h * Rename IVMapManager.h to IVMapMgr.h * Rename MMapManager.cpp to MMapMgr.cpp * Rename VMapManager2.cpp to VMapMgr2.cpp * Rename RefManager.h to RefMgr.h * Rename WaypointManager.h to WaypointMgr.h * Rename WaypointManager.cpp to WaypointMgr.cpp * Rename MPQManager.h to MPQMgr.h * Rename MPQManager.cpp to MPQMgr.cpp * Rename IMMAPManager.h to IMMAPMgr.h * fix build * Update Main.cpp * chore(Core/Misc): Remove toxic language * Revert "chore(Core/Misc): Remove toxic language" * fix build * build
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@@ -15,7 +15,7 @@ namespace VMAP
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{
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class ModelInstance;
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class GroupModel;
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class VMapManager2;
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class VMapMgr2;
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struct LocationInfo
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{
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@@ -63,10 +63,10 @@ namespace VMAP
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bool GetAreaInfo(G3D::Vector3& pos, uint32& flags, int32& adtId, int32& rootId, int32& groupId) const;
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bool GetLocationInfo(const G3D::Vector3& pos, LocationInfo& info) const;
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bool InitMap(const std::string& fname, VMapManager2* vm);
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void UnloadMap(VMapManager2* vm);
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bool LoadMapTile(uint32 tileX, uint32 tileY, VMapManager2* vm);
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void UnloadMapTile(uint32 tileX, uint32 tileY, VMapManager2* vm);
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bool InitMap(const std::string& fname, VMapMgr2* vm);
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void UnloadMap(VMapMgr2* vm);
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bool LoadMapTile(uint32 tileX, uint32 tileY, VMapMgr2* vm);
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void UnloadMapTile(uint32 tileX, uint32 tileY, VMapMgr2* vm);
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[[nodiscard]] bool isTiled() const { return iIsTiled; }
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[[nodiscard]] uint32 numLoadedTiles() const { return iLoadedTiles.size(); }
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void GetModelInstances(ModelInstance*& models, uint32& count);
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