refactor(Core): Rename ...Manager to ...Mgr (#6910)

* Rename MapManager.h to MapMgr.h

* Rename BanManager.h to BanMgr.h

* Rename MapManager.cpp to MapMgr.cpp

* Rename BanManager.cpp to BanMgr.cpp

* Rename MapRefManager.h to MapRefMgr.h

* Rename ThreatManager.h to ThreatMgr.h

* Rename GridRefManager.h to GridRefMgr.h

* Rename ThreatManager.cpp to ThreatMgr.cpp

* Rename GroupRefManager.h to GroupRefMgr.h

* Rename HostileRefManager.h to HostileRefMgr.h

* Rename HostileRefManager.cpp to HostileRefMgr.cpp

* Rename MMapManager.h to MMapMgr.h

* Rename FollowerRefManager.h to FollowerRefMgr.h

* Rename VMapManager2.h to VMapMgr2.h

* Rename IVMapManager.h to IVMapMgr.h

* Rename MMapManager.cpp to MMapMgr.cpp

* Rename VMapManager2.cpp to VMapMgr2.cpp

* Rename RefManager.h to RefMgr.h

* Rename WaypointManager.h to WaypointMgr.h

* Rename WaypointManager.cpp to WaypointMgr.cpp

* Rename MPQManager.h to MPQMgr.h

* Rename MPQManager.cpp to MPQMgr.cpp

* Rename IMMAPManager.h to IMMAPMgr.h

* fix build

* Update Main.cpp

* chore(Core/Misc): Remove toxic language

* Revert "chore(Core/Misc): Remove toxic language"

* fix build

* build
This commit is contained in:
Kitzunu
2021-09-15 17:50:28 +02:00
committed by GitHub
parent 7e2aa2402f
commit 2f449326e0
187 changed files with 719 additions and 719 deletions
+7 -7
View File
@@ -11,7 +11,7 @@
#include "ConditionMgr.h"
#include "ItemEnchantmentMgr.h"
#include "ObjectGuid.h"
#include "RefManager.h"
#include "RefMgr.h"
#include "SharedDefines.h"
#include <list>
#include <map>
@@ -278,13 +278,13 @@ public:
//=====================================================
class LootValidatorRefManager : public RefManager<Loot, LootValidatorRef>
class LootValidatorRefMgr : public RefMgr<Loot, LootValidatorRef>
{
public:
typedef LinkedListHead::Iterator< LootValidatorRef > iterator;
LootValidatorRef* getFirst() { return (LootValidatorRef*)RefManager<Loot, LootValidatorRef>::getFirst(); }
LootValidatorRef* getLast() { return (LootValidatorRef*)RefManager<Loot, LootValidatorRef>::getLast(); }
LootValidatorRef* getFirst() { return (LootValidatorRef*)RefMgr<Loot, LootValidatorRef>::getFirst(); }
LootValidatorRef* getLast() { return (LootValidatorRef*)RefMgr<Loot, LootValidatorRef>::getLast(); }
iterator begin() { return iterator(getFirst()); }
iterator end() { return iterator(nullptr); }
@@ -324,7 +324,7 @@ struct Loot
// if loot becomes invalid this reference is used to inform the listener
void addLootValidatorRef(LootValidatorRef* pLootValidatorRef)
{
i_LootValidatorRefManager.insertFirst(pLootValidatorRef);
i_LootValidatorRefMgr.insertFirst(pLootValidatorRef);
}
// void clear();
@@ -348,7 +348,7 @@ struct Loot
gold = 0;
unlootedCount = 0;
roundRobinPlayer.Clear();
i_LootValidatorRefManager.clearReferences();
i_LootValidatorRefMgr.clearReferences();
loot_type = LOOT_NONE;
}
@@ -386,7 +386,7 @@ private:
QuestItemMap PlayerNonQuestNonFFAConditionalItems;
// All rolls are registered here. They need to know, when the loot is not valid anymore
LootValidatorRefManager i_LootValidatorRefManager;
LootValidatorRefMgr i_LootValidatorRefMgr;
};
struct LootView