refactor(Core): Rename ...Manager to ...Mgr (#6910)

* Rename MapManager.h to MapMgr.h

* Rename BanManager.h to BanMgr.h

* Rename MapManager.cpp to MapMgr.cpp

* Rename BanManager.cpp to BanMgr.cpp

* Rename MapRefManager.h to MapRefMgr.h

* Rename ThreatManager.h to ThreatMgr.h

* Rename GridRefManager.h to GridRefMgr.h

* Rename ThreatManager.cpp to ThreatMgr.cpp

* Rename GroupRefManager.h to GroupRefMgr.h

* Rename HostileRefManager.h to HostileRefMgr.h

* Rename HostileRefManager.cpp to HostileRefMgr.cpp

* Rename MMapManager.h to MMapMgr.h

* Rename FollowerRefManager.h to FollowerRefMgr.h

* Rename VMapManager2.h to VMapMgr2.h

* Rename IVMapManager.h to IVMapMgr.h

* Rename MMapManager.cpp to MMapMgr.cpp

* Rename VMapManager2.cpp to VMapMgr2.cpp

* Rename RefManager.h to RefMgr.h

* Rename WaypointManager.h to WaypointMgr.h

* Rename WaypointManager.cpp to WaypointMgr.cpp

* Rename MPQManager.h to MPQMgr.h

* Rename MPQManager.cpp to MPQMgr.cpp

* Rename IMMAPManager.h to IMMAPMgr.h

* fix build

* Update Main.cpp

* chore(Core/Misc): Remove toxic language

* Revert "chore(Core/Misc): Remove toxic language"

* fix build

* build
This commit is contained in:
Kitzunu
2021-09-15 17:50:28 +02:00
committed by GitHub
parent 7e2aa2402f
commit 2f449326e0
187 changed files with 719 additions and 719 deletions
+8 -8
View File
@@ -14,8 +14,8 @@
#include "DynamicTree.h"
#include "GameObjectModel.h"
#include "GridDefines.h"
#include "GridRefManager.h"
#include "MapRefManager.h"
#include "GridRefMgr.h"
#include "MapRefMgr.h"
#include "ObjectDefines.h"
#include "ObjectGuid.h"
#include "PathGenerator.h"
@@ -284,7 +284,7 @@ enum EncounterCreditType
ENCOUNTER_CREDIT_CAST_SPELL = 1,
};
class Map : public GridRefManager<NGridType>
class Map : public GridRefMgr<NGridType>
{
friend class MapReference;
public:
@@ -447,7 +447,7 @@ public:
bool isCellMarkedLarge(uint32 pCellId) { return marked_cells_large.test(pCellId); }
void markCellLarge(uint32 pCellId) { marked_cells_large.set(pCellId); }
[[nodiscard]] bool HavePlayers() const { return !m_mapRefManager.isEmpty(); }
[[nodiscard]] bool HavePlayers() const { return !m_mapRefMgr.isEmpty(); }
[[nodiscard]] uint32 GetPlayersCountExceptGMs() const;
void AddWorldObject(WorldObject* obj) { i_worldObjects.insert(obj); }
@@ -455,8 +455,8 @@ public:
void SendToPlayers(WorldPacket const* data) const;
typedef MapRefManager PlayerList;
[[nodiscard]] PlayerList const& GetPlayers() const { return m_mapRefManager; }
typedef MapRefMgr PlayerList;
[[nodiscard]] PlayerList const& GetPlayers() const { return m_mapRefMgr; }
//per-map script storage
void ScriptsStart(std::map<uint32, std::multimap<uint32, ScriptInfo> > const& scripts, uint32 id, Object* source, Object* target);
@@ -671,8 +671,8 @@ protected:
DynamicMapTree _dynamicTree;
time_t _instanceResetPeriod; // pussywizard
MapRefManager m_mapRefManager;
MapRefManager::iterator m_mapRefIter;
MapRefMgr m_mapRefMgr;
MapRefMgr::iterator m_mapRefIter;
typedef std::set<WorldObject*> ActiveNonPlayers;
ActiveNonPlayers m_activeNonPlayers;