fix(Core): Fix waterwalking after dying in instance (#23593)
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@@ -950,7 +950,6 @@ void WorldSession::HandlePlayerLoginFromDB(LoginQueryHolder const& holder)
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pCurrChar->CastSpell(pCurrChar, 20584, true, 0); // auras SPELL_AURA_INCREASE_SPEED(+speed in wisp form), SPELL_AURA_INCREASE_SWIM_SPEED(+swim speed in wisp form), SPELL_AURA_TRANSFORM (to wisp form)
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pCurrChar->CastSpell(pCurrChar, 8326, true, 0); // auras SPELL_AURA_GHOST, SPELL_AURA_INCREASE_SPEED(why?), SPELL_AURA_INCREASE_SWIM_SPEED(why?)
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pCurrChar->SetMovement(MOVE_WATER_WALK);
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}
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// Set FFA PvP for non GM in non-rest mode
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