fix(Core): Fix waterwalking after dying in instance (#23593)

This commit is contained in:
killerwife
2025-11-12 15:54:29 +01:00
committed by GitHub
parent 621e9e853f
commit 2f9d3a1a71
4 changed files with 3 additions and 42 deletions
@@ -950,7 +950,6 @@ void WorldSession::HandlePlayerLoginFromDB(LoginQueryHolder const& holder)
pCurrChar->CastSpell(pCurrChar, 20584, true, 0); // auras SPELL_AURA_INCREASE_SPEED(+speed in wisp form), SPELL_AURA_INCREASE_SWIM_SPEED(+swim speed in wisp form), SPELL_AURA_TRANSFORM (to wisp form)
pCurrChar->CastSpell(pCurrChar, 8326, true, 0); // auras SPELL_AURA_GHOST, SPELL_AURA_INCREASE_SPEED(why?), SPELL_AURA_INCREASE_SWIM_SPEED(why?)
pCurrChar->SetMovement(MOVE_WATER_WALK);
}
// Set FFA PvP for non GM in non-rest mode