refactor(Core/UnitAI): Update target selector (#13169)

* refactor(Core/UnitAI): Update TargetSelector.

Cherry-pick:
*https://github.com/TrinityCore/TrinityCore/pull/19930

Co-authored-by: Treeston <treeston@users.noreply.github.com>

* fix GGC/CLang errors in scripts

* .

* missing a file and fix a script error

* .

* fix path changes dude to a miss click in the second commit

* .

Co-authored-by: Maelthyrr <lynethris@protonmail.ch>
Co-authored-by: Treeston <treeston@users.noreply.github.com>
This commit is contained in:
Maelthyr
2022-12-06 13:27:13 +01:00
committed by GitHub
parent 9fd5b39065
commit 3024bee3ba
27 changed files with 140 additions and 89 deletions
+18 -5
View File
@@ -108,14 +108,14 @@ void UnitAI::DoSpellAttackToRandomTargetIfReady(uint32 spell, uint32 threatTable
} }
} }
Unit* UnitAI::SelectTarget(SelectTargetMethod targetType, uint32 position, float dist, bool playerOnly, int32 aura) Unit* UnitAI::SelectTarget(SelectTargetMethod targetType, uint32 position, float dist, bool playerOnly, bool withTank, int32 aura)
{ {
return SelectTarget(targetType, position, DefaultTargetSelector(me, dist, playerOnly, aura)); return SelectTarget(targetType, position, DefaultTargetSelector(me, dist, playerOnly, withTank, aura));
} }
void UnitAI::SelectTargetList(std::list<Unit*>& targetList, uint32 num, SelectTargetMethod targetType, float dist, bool playerOnly, int32 aura) void UnitAI::SelectTargetList(std::list<Unit*>& targetList, uint32 num, SelectTargetMethod targetType, uint32 position, float dist, bool playerOnly, bool withTank, int32 aura)
{ {
SelectTargetList(targetList, DefaultTargetSelector(me, dist, playerOnly, aura), num, targetType); SelectTargetList(targetList, num, targetType, position, DefaultTargetSelector(me, dist, playerOnly, withTank, aura));
} }
float UnitAI::DoGetSpellMaxRange(uint32 spellId, bool positive) float UnitAI::DoGetSpellMaxRange(uint32 spellId, bool positive)
@@ -210,7 +210,7 @@ SpellCastResult UnitAI::DoCast(uint32 spellId)
bool playerOnly = spellInfo->HasAttribute(SPELL_ATTR3_ONLY_ON_PLAYER); bool playerOnly = spellInfo->HasAttribute(SPELL_ATTR3_ONLY_ON_PLAYER);
float range = spellInfo->GetMaxRange(false); float range = spellInfo->GetMaxRange(false);
DefaultTargetSelector targetSelector(me, range, playerOnly, -(int32)spellId); DefaultTargetSelector targetSelector(me, range, playerOnly, true, -(int32)spellId);
if (!(spellInfo->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_VICTIM) if (!(spellInfo->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_VICTIM)
&& targetSelector(me->GetVictim())) && targetSelector(me->GetVictim()))
target = me->GetVictim(); target = me->GetVictim();
@@ -317,6 +317,16 @@ void UnitAI::FillAISpellInfo()
} }
} }
ThreatMgr& UnitAI::GetThreatMgr()
{
return me->GetThreatMgr();
}
void UnitAI::SortByDistance(std::list<Unit*>& list, bool ascending)
{
list.sort(Acore::ObjectDistanceOrderPred(me, ascending));
}
//Enable PlayerAI when charmed //Enable PlayerAI when charmed
void PlayerAI::OnCharmed(bool apply) void PlayerAI::OnCharmed(bool apply)
{ {
@@ -397,5 +407,8 @@ bool NonTankTargetSelector::operator()(Unit const* target) const
if (_playerOnly && target->GetTypeId() != TYPEID_PLAYER) if (_playerOnly && target->GetTypeId() != TYPEID_PLAYER)
return false; return false;
if (Unit* currentVictim = _source->GetThreatMgr().GetCurrentVictim())
return target != currentVictim;
return target != _source->GetVictim(); return target != _source->GetVictim();
} }
+81 -46
View File
@@ -43,14 +43,16 @@ struct DefaultTargetSelector : public Acore::unary_function<Unit*, bool>
{ {
Unit const* me; Unit const* me;
float m_dist; float m_dist;
Unit const* except;
bool m_playerOnly; bool m_playerOnly;
int32 m_aura; int32 m_aura;
// unit: the reference unit // unit: the reference unit
// dist: if 0: ignored, if > 0: maximum distance to the reference unit, if < 0: minimum distance to the reference unit // dist: if 0: ignored, if > 0: maximum distance to the reference unit, if < 0: minimum distance to the reference unit
// playerOnly: self explaining // playerOnly: self explaining
// withMainTank: allow current tank to be selected
// aura: if 0: ignored, if > 0: the target shall have the aura, if < 0, the target shall NOT have the aura // aura: if 0: ignored, if > 0: the target shall have the aura, if < 0, the target shall NOT have the aura
DefaultTargetSelector(Unit const* unit, float dist, bool playerOnly, int32 aura) : me(unit), m_dist(dist), m_playerOnly(playerOnly), m_aura(aura) {} DefaultTargetSelector(Unit const* unit, float dist, bool playerOnly, bool withMainTank, int32 aura) : me(unit), m_dist(dist), except(withMainTank ? me->GetThreatMgr().GetCurrentVictim() : nullptr), m_playerOnly(playerOnly), m_aura(aura) {}
bool operator()(Unit const* target) const bool operator()(Unit const* target) const
{ {
@@ -60,6 +62,9 @@ struct DefaultTargetSelector : public Acore::unary_function<Unit*, bool>
if (!target) if (!target)
return false; return false;
if (target == except)
return false;
if (m_playerOnly && (target->GetTypeId() != TYPEID_PLAYER)) if (m_playerOnly && (target->GetTypeId() != TYPEID_PLAYER))
return false; return false;
@@ -208,7 +213,7 @@ public:
// - Not the current tank (if withTank = false) // - Not the current tank (if withTank = false)
// - Has aura with ID <aura> (if aura > 0) // - Has aura with ID <aura> (if aura > 0)
// - Does not have aura with ID -<aura> (if aura < 0) // - Does not have aura with ID -<aura> (if aura < 0)
Unit* SelectTarget(SelectTargetMethod targetType, uint32 position = 0, float dist = 0.0f, bool playerOnly = false, int32 aura = 0); Unit* SelectTarget(SelectTargetMethod targetType, uint32 position = 0, float dist = 0.0f, bool playerOnly = false, bool withTank = true, int32 aura = 0);
// Select the best target (in <targetType> order) satisfying <predicate> from the threat list. // Select the best target (in <targetType> order) satisfying <predicate> from the threat list.
// If <offset> is nonzero, the first <offset> entries in <targetType> order (or SelectTargetMethod::MaxThreat // If <offset> is nonzero, the first <offset> entries in <targetType> order (or SelectTargetMethod::MaxThreat
@@ -216,49 +221,31 @@ public:
template <class PREDICATE> template <class PREDICATE>
Unit* SelectTarget(SelectTargetMethod targetType, uint32 position, PREDICATE const& predicate) Unit* SelectTarget(SelectTargetMethod targetType, uint32 position, PREDICATE const& predicate)
{ {
ThreatContainer::StorageType const& threatlist = me->GetThreatMgr().GetThreatList(); ThreatMgr& mgr = GetThreatMgr();
if (position >= threatlist.size()) // shortcut: if we ignore the first <offset> elements, and there are at most <offset> elements, then we ignore ALL elements
if (mgr.GetThreatListSize() <= position)
return nullptr; return nullptr;
std::list<Unit*> targetList; std::list<Unit*> targetList;
for (ThreatContainer::StorageType::const_iterator itr = threatlist.begin(); itr != threatlist.end(); ++itr) SelectTargetList(targetList, mgr.GetThreatListSize(), targetType, position, predicate);
if (predicate((*itr)->getTarget()))
targetList.push_back((*itr)->getTarget());
if (position >= targetList.size()) // maybe nothing fulfills the predicate
if (targetList.empty())
return nullptr; return nullptr;
if (targetType == SelectTargetMethod::MaxDistance || targetType == SelectTargetMethod::MinDistance)
targetList.sort(Acore::ObjectDistanceOrderPred(me));
switch (targetType) switch (targetType)
{ {
case SelectTargetMethod::MaxDistance:
case SelectTargetMethod::MaxThreat: case SelectTargetMethod::MaxThreat:
{
std::list<Unit*>::iterator itr = targetList.begin();
std::advance(itr, position);
return *itr;
}
case SelectTargetMethod::MinDistance:
case SelectTargetMethod::MinThreat: case SelectTargetMethod::MinThreat:
{ case SelectTargetMethod::MaxDistance:
std::list<Unit*>::reverse_iterator ritr = targetList.rbegin(); case SelectTargetMethod::MinDistance:
std::advance(ritr, position); return targetList.front();
return *ritr;
}
case SelectTargetMethod::Random: case SelectTargetMethod::Random:
{ return Acore::Containers::SelectRandomContainerElement(targetList);
std::list<Unit*>::iterator itr = targetList.begin();
std::advance(itr, urand(position, targetList.size() - 1));
return *itr;
}
default: default:
break;
}
return nullptr; return nullptr;
} }
}
// Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: // Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
// - Not among the first <offset> entries in <targetType> order (or SelectTargetMethod::MaxThreat order, // - Not among the first <offset> entries in <targetType> order (or SelectTargetMethod::MaxThreat order,
@@ -270,35 +257,79 @@ public:
// - Has aura with ID <aura> (if aura > 0) // - Has aura with ID <aura> (if aura > 0)
// - Does not have aura with ID -<aura> (if aura < 0) // - Does not have aura with ID -<aura> (if aura < 0)
// The resulting targets are stored in <targetList> (which is cleared first). // The resulting targets are stored in <targetList> (which is cleared first).
void SelectTargetList(std::list<Unit*>& targetList, uint32 num, SelectTargetMethod targetType, float dist = 0.0f, bool playerOnly = false, int32 aura = 0); void SelectTargetList(std::list<Unit*>& targetList, uint32 num, SelectTargetMethod targetType, uint32 position = 0, float dist = 0.0f, bool playerOnly = false, bool withTank = true, int32 aura = 0);
// Select the best (up to) <num> targets (in <targetType> order) satisfying <predicate> from the threat list and stores them in <targetList> (which is cleared first). // Select the best (up to) <num> targets (in <targetType> order) satisfying <predicate> from the threat list and stores them in <targetList> (which is cleared first).
// If <offset> is nonzero, the first <offset> entries in <targetType> order (or SelectTargetMethod::MaxThreat // If <offset> is nonzero, the first <offset> entries in <targetType> order (or SelectTargetMethod::MaxThreat
// order, if <targetType> is SelectTargetMethod::Random) are skipped. // order, if <targetType> is SelectTargetMethod::Random) are skipped.
template <class PREDICATE> template <class PREDICATE>
void SelectTargetList(std::list<Unit*>& targetList, PREDICATE const& predicate, uint32 maxTargets, SelectTargetMethod targetType) void SelectTargetList(std::list<Unit*>& targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const& predicate)
{ {
ThreatContainer::StorageType const& threatlist = me->GetThreatMgr().GetThreatList(); targetList.clear();
if (threatlist.empty()) ThreatMgr& mgr = GetThreatMgr();
return; // shortcut: we're gonna ignore the first <offset> elements, and there's at most <offset> elements, so we ignore them all - nothing to do here
if (mgr.GetThreatListSize() <= position)
for (ThreatContainer::StorageType::const_iterator itr = threatlist.begin(); itr != threatlist.end(); ++itr)
if (predicate((*itr)->getTarget()))
targetList.push_back((*itr)->getTarget());
if (targetList.size() < maxTargets)
return; return;
if (targetType == SelectTargetMethod::MaxDistance || targetType == SelectTargetMethod::MinDistance) if (targetType == SelectTargetMethod::MaxDistance || targetType == SelectTargetMethod::MinDistance)
targetList.sort(Acore::ObjectDistanceOrderPred(me)); {
for (ThreatReference const* ref : mgr.GetUnsortedThreatList())
{
if (ref->IsOffline())
continue;
if (targetType == SelectTargetMethod::MinDistance || targetType == SelectTargetMethod::MinThreat) targetList.push_back(ref->GetVictim());
}
}
else
{
Unit* currentVictim = mgr.GetCurrentVictim();
if (currentVictim)
targetList.push_back(currentVictim);
for (ThreatReference const* ref : mgr.GetSortedThreatList())
{
if (ref->IsOffline())
continue;
Unit* thisTarget = ref->GetVictim();
if (thisTarget != currentVictim)
targetList.push_back(thisTarget);
}
}
// shortcut: the list isn't gonna get any larger
if (targetList.size() <= position)
{
targetList.clear();
return;
}
// right now, list is unsorted for DISTANCE types - re-sort by SelectTargetMethod::MaxDistance
if (targetType == SelectTargetMethod::MaxDistance || targetType == SelectTargetMethod::MinDistance)
SortByDistance(targetList, targetType == SelectTargetMethod::MinDistance);
// now the list is MAX sorted, reverse for MIN types
if (targetType == SelectTargetMethod::MinThreat)
targetList.reverse(); targetList.reverse();
// ignore the first <offset> elements
while (position)
{
targetList.pop_front();
--position;
}
// then finally filter by predicate
targetList.remove_if([&predicate](Unit* target) { return !predicate(target); });
if (targetList.size() <= num)
return;
if (targetType == SelectTargetMethod::Random) if (targetType == SelectTargetMethod::Random)
Acore::Containers::RandomResize(targetList, maxTargets); Acore::Containers::RandomResize(targetList, num);
else else
targetList.resize(maxTargets); targetList.resize(num);
} }
// Called at any Damage to any victim (before damage apply) // Called at any Damage to any victim (before damage apply)
@@ -348,6 +379,10 @@ public:
virtual void sOnGameEvent(bool /*start*/, uint16 /*eventId*/) {} virtual void sOnGameEvent(bool /*start*/, uint16 /*eventId*/) {}
virtual std::string GetDebugInfo() const; virtual std::string GetDebugInfo() const;
private:
ThreatMgr& GetThreatMgr();
void SortByDistance(std::list<Unit*>& list, bool ascending = true);
}; };
class PlayerAI : public UnitAI class PlayerAI : public UnitAI
+3
View File
@@ -225,6 +225,9 @@ public:
[[nodiscard]] bool isThreatListEmpty() const { return iThreatContainer.empty(); } [[nodiscard]] bool isThreatListEmpty() const { return iThreatContainer.empty(); }
[[nodiscard]] bool areThreatListsEmpty() const { return iThreatContainer.empty() && iThreatOfflineContainer.empty(); } [[nodiscard]] bool areThreatListsEmpty() const { return iThreatContainer.empty() && iThreatOfflineContainer.empty(); }
Acore::IteratorPair<std::list<ThreatReference*>::const_iterator> GetSortedThreatList() const { auto& list = iThreatContainer.GetThreatList(); return { list.cbegin(), list.cend() }; }
Acore::IteratorPair<std::list<ThreatReference*>::const_iterator> GetUnsortedThreatList() const { return GetSortedThreatList(); }
void processThreatEvent(ThreatRefStatusChangeEvent* threatRefStatusChangeEvent); void processThreatEvent(ThreatRefStatusChangeEvent* threatRefStatusChangeEvent);
bool isNeedUpdateToClient(uint32 time); bool isNeedUpdateToClient(uint32 time);
@@ -95,7 +95,7 @@ public:
} }
case EVENT_IGNITE_MANA: case EVENT_IGNITE_MANA:
{ {
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true, -SPELL_IGNITE_MANA)) if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true, true, -SPELL_IGNITE_MANA))
{ {
DoCast(target, SPELL_IGNITE_MANA); DoCast(target, SPELL_IGNITE_MANA);
} }
@@ -94,10 +94,10 @@ public:
case EVENT_LAVA_BOMB_RANGED: case EVENT_LAVA_BOMB_RANGED:
{ {
std::list<Unit*> targets; std::list<Unit*> targets;
SelectTargetList(targets, [this](Unit* target) SelectTargetList(targets, 1, SelectTargetMethod::Random, 1, [this](Unit* target)
{ {
return target && target->IsPlayer() && target->GetDistance(me) > MELEE_TARGET_LOOKUP_DIST && target->GetDistance(me) < 100.0f; return target && target->IsPlayer() && target->GetDistance(me) > MELEE_TARGET_LOOKUP_DIST && target->GetDistance(me) < 100.0f;
}, 1, SelectTargetMethod::Random); });
if (!targets.empty()) if (!targets.empty())
{ {
@@ -71,7 +71,7 @@ public:
} }
case EVENT_SHAZZRAH_CURSE: case EVENT_SHAZZRAH_CURSE:
{ {
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true, -SPELL_SHAZZRAH_CURSE)) if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true, true, -SPELL_SHAZZRAH_CURSE))
{ {
DoCast(target, SPELL_SHAZZRAH_CURSE); DoCast(target, SPELL_SHAZZRAH_CURSE);
} }
@@ -174,7 +174,7 @@ public:
} }
case EVENT_SHADOW_WORD_PAIN: case EVENT_SHADOW_WORD_PAIN:
{ {
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true, -SPELL_SHADOW_WORD_PAIN)) if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true, true, -SPELL_SHADOW_WORD_PAIN))
{ {
DoCast(target, SPELL_SHADOW_WORD_PAIN); DoCast(target, SPELL_SHADOW_WORD_PAIN);
} }
@@ -183,7 +183,7 @@ public:
} }
case EVENT_IMMOLATE: case EVENT_IMMOLATE:
{ {
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true, -SPELL_IMMOLATE)) if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true, true, -SPELL_IMMOLATE))
{ {
DoCast(target, SPELL_IMMOLATE); DoCast(target, SPELL_IMMOLATE);
} }
@@ -140,7 +140,7 @@ public:
events.ScheduleEvent(EVENT_SPELL_STOMP, 30000); events.ScheduleEvent(EVENT_SPELL_STOMP, 30000);
break; break;
case EVENT_SPELL_BURN: case EVENT_SPELL_BURN:
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 100.0f, true, -SPELL_BURN_DAMAGE)) if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 100.0f, true, true, -SPELL_BURN_DAMAGE))
me->CastSpell(target, SPELL_BURN, false); me->CastSpell(target, SPELL_BURN, false);
events.ScheduleEvent(EVENT_SPELL_BURN, 60000); events.ScheduleEvent(EVENT_SPELL_BURN, 60000);
break; break;
@@ -215,7 +215,7 @@ public:
break; break;
case EVENT_MARK_OF_ARLOKK: case EVENT_MARK_OF_ARLOKK:
{ {
Unit* target = SelectTarget(SelectTargetMethod::MaxThreat, urand(1, 3), 0.0f, false, -SPELL_MARK_OF_ARLOKK); Unit* target = SelectTarget(SelectTargetMethod::MaxThreat, urand(1, 3), 0.0f, false, true, -SPELL_MARK_OF_ARLOKK);
if (!target) if (!target)
target = me->GetVictim(); target = me->GetVictim();
if (target) if (target)
+1 -1
View File
@@ -1768,7 +1768,7 @@ struct npc_coren_direbrew_sisters : public ScriptedAI
}) })
.Schedule(Seconds(2), [this](TaskContext mugChuck) .Schedule(Seconds(2), [this](TaskContext mugChuck)
{ {
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, false, -SPELL_HAS_DARK_BREWMAIDENS_BREW)) if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, false, true, -SPELL_HAS_DARK_BREWMAIDENS_BREW))
{ {
DoCast(target, SPELL_CHUCK_MUG); DoCast(target, SPELL_CHUCK_MUG);
} }
@@ -105,10 +105,10 @@ struct npc_obsidian_destroyer : public ScriptedAI
_scheduler.Schedule(6s, [this](TaskContext context) _scheduler.Schedule(6s, [this](TaskContext context)
{ {
std::list<Unit*> targets; std::list<Unit*> targets;
SelectTargetList(targets, [&](Unit* target) SelectTargetList(targets, 6, SelectTargetMethod::Random, 1, [&](Unit* target)
{ {
return target && target->IsPlayer() && target->GetPower(POWER_MANA) > 0; return target && target->IsPlayer() && target->GetPower(POWER_MANA) > 0;
}, 6, SelectTargetMethod::Random); });
for (Unit* target : targets) for (Unit* target : targets)
{ {
@@ -204,7 +204,7 @@ struct boss_amanitar : public BossAI
} }
} }
if (SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true, -SPELL_MINI)) if (SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true, true, -SPELL_MINI))
{ {
DoCastSelf(SPELL_REMOVE_MUSHROOM_POWER, true); DoCastSelf(SPELL_REMOVE_MUSHROOM_POWER, true);
DoCastAOE(SPELL_MINI); DoCastAOE(SPELL_MINI);
@@ -224,7 +224,7 @@ public:
break; break;
case EVENT_ENERVATING_BRAND: case EVENT_ENERVATING_BRAND:
for (uint8 i = 0; i < RAID_MODE<uint8>(2, 4, 2, 4); i++) for (uint8 i = 0; i < RAID_MODE<uint8>(2, 4, 2, 4); i++)
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 45.0f, true, -SPELL_ENERVATING_BRAND)) if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 45.0f, true, true, -SPELL_ENERVATING_BRAND))
me->CastSpell(target, SPELL_ENERVATING_BRAND, true); me->CastSpell(target, SPELL_ENERVATING_BRAND, true);
events.ScheduleEvent(EVENT_ENERVATING_BRAND, 26000); events.ScheduleEvent(EVENT_ENERVATING_BRAND, 26000);
break; break;
@@ -311,7 +311,7 @@ public:
break; break;
case EVENT_ENERVATING_BRAND: case EVENT_ENERVATING_BRAND:
for (uint8 i = 0; i < RAID_MODE<uint8>(4, 10, 4, 10); i++) for (uint8 i = 0; i < RAID_MODE<uint8>(4, 10, 4, 10); i++)
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 45.0f, true, -SPELL_ENERVATING_BRAND)) if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 45.0f, true, true, -SPELL_ENERVATING_BRAND))
me->CastSpell(target, SPELL_ENERVATING_BRAND, true); me->CastSpell(target, SPELL_ENERVATING_BRAND, true);
_events.ScheduleEvent(EVENT_ENERVATING_BRAND, 26000); _events.ScheduleEvent(EVENT_ENERVATING_BRAND, 26000);
break; break;
@@ -399,7 +399,7 @@ public:
events.ScheduleEvent(EVENT_METEOR_STRIKE, 40000); events.ScheduleEvent(EVENT_METEOR_STRIKE, 40000);
break; break;
case EVENT_FIERY_COMBUSTION: case EVENT_FIERY_COMBUSTION:
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 100.0f, true, -SPELL_TWILIGHT_REALM)) if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 100.0f, true, true, -SPELL_TWILIGHT_REALM))
me->CastSpell(target, SPELL_FIERY_COMBUSTION, false); me->CastSpell(target, SPELL_FIERY_COMBUSTION, false);
events.ScheduleEvent(EVENT_FIERY_COMBUSTION, 25000); events.ScheduleEvent(EVENT_FIERY_COMBUSTION, 25000);
break; break;
@@ -542,7 +542,7 @@ public:
_events.ScheduleEvent(EVENT_BREATH, urand(10000, 12000)); _events.ScheduleEvent(EVENT_BREATH, urand(10000, 12000));
break; break;
case EVENT_SOUL_CONSUMPTION: case EVENT_SOUL_CONSUMPTION:
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 100.0f, true, SPELL_TWILIGHT_REALM)) if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 100.0f, true, true, SPELL_TWILIGHT_REALM))
me->CastSpell(target, SPELL_SOUL_CONSUMPTION, false); me->CastSpell(target, SPELL_SOUL_CONSUMPTION, false);
_events.ScheduleEvent(EVENT_SOUL_CONSUMPTION, 20000); _events.ScheduleEvent(EVENT_SOUL_CONSUMPTION, 20000);
break; break;
@@ -211,12 +211,12 @@ public:
events.RepeatEvent(urand(10000, 15000)); events.RepeatEvent(urand(10000, 15000));
break; break;
case EVENT_SPELL_FEL_LIGHTNING: case EVENT_SPELL_FEL_LIGHTNING:
if( Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true) ) if( Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true, true) )
me->CastSpell(target, SPELL_FEL_LIGHTNING, false); me->CastSpell(target, SPELL_FEL_LIGHTNING, false);
events.RepeatEvent(urand(10000, 15000)); events.RepeatEvent(urand(10000, 15000));
break; break;
case EVENT_SPELL_INCINERATE_FLESH: case EVENT_SPELL_INCINERATE_FLESH:
if( Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true) ) if( Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true, true) )
{ {
Talk(EMOTE_INCINERATE, target); Talk(EMOTE_INCINERATE, target);
Talk(SAY_INCINERATE); Talk(SAY_INCINERATE);
@@ -230,7 +230,7 @@ public:
events.RepeatEvent(urand(25000, 45000)); events.RepeatEvent(urand(25000, 45000));
break; break;
case EVENT_SPELL_LEGION_FLAME: case EVENT_SPELL_LEGION_FLAME:
if( Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true) ) if( Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true, true) )
{ {
Talk(EMOTE_LEGION_FLAME, target); Talk(EMOTE_LEGION_FLAME, target);
me->CastSpell(target, SPELL_LEGION_FLAME, false); me->CastSpell(target, SPELL_LEGION_FLAME, false);
@@ -465,7 +465,7 @@ public:
switch (action) switch (action)
{ {
case ACTION_MARK_OF_THE_FALLEN_CHAMPION: case ACTION_MARK_OF_THE_FALLEN_CHAMPION:
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 0.0f, true, -SPELL_MARK_OF_THE_FALLEN_CHAMPION)) if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 0.0f, true, true, -SPELL_MARK_OF_THE_FALLEN_CHAMPION))
{ {
++_fallenChampionCastCount; ++_fallenChampionCastCount;
me->CastSpell(target, SPELL_MARK_OF_THE_FALLEN_CHAMPION, false); me->CastSpell(target, SPELL_MARK_OF_THE_FALLEN_CHAMPION, false);
@@ -235,7 +235,7 @@ public:
{ {
std::list<Unit*> targets; std::list<Unit*> targets;
uint32 minTargets = RAID_MODE<uint32>(3, 8, 3, 8); uint32 minTargets = RAID_MODE<uint32>(3, 8, 3, 8);
SelectTargetList(targets, minTargets, SelectTargetMethod::Random, -5.0f, true); SelectTargetList(targets, minTargets, SelectTargetMethod::Random, 0, -5.0f, true);
float minDist = 0.0f; float minDist = 0.0f;
if (targets.size() >= minTargets) if (targets.size() >= minTargets)
minDist = -5.0f; minDist = -5.0f;
@@ -445,7 +445,7 @@ public:
count = 3; count = 3;
std::list<Unit*> targets; std::list<Unit*> targets;
SelectTargetList(targets, NonTankTargetSelector(me, true), count, SelectTargetMethod::Random); SelectTargetList(targets, count, SelectTargetMethod::Random, 0, NonTankTargetSelector(me, true));
if (!targets.empty()) if (!targets.empty())
for (std::list<Unit*>::iterator itr = targets.begin(); itr != targets.end(); ++itr) for (std::list<Unit*>::iterator itr = targets.begin(); itr != targets.end(); ++itr)
me->CastSpell(*itr, SPELL_SUMMON_SHADE, true); me->CastSpell(*itr, SPELL_SUMMON_SHADE, true);
@@ -479,7 +479,7 @@ public:
void SelectTarget(std::list<WorldObject*>& targets) void SelectTarget(std::list<WorldObject*>& targets)
{ {
targets.clear(); targets.clear();
Unit* target = GetCaster()->GetAI()->SelectTarget(SelectTargetMethod::Random, 1, -1.0f, true, -SPELL_IMPALED); // -1.0f as it takes into account object size Unit* target = GetCaster()->GetAI()->SelectTarget(SelectTargetMethod::Random, 1, -1.0f, true,true, -SPELL_IMPALED); // -1.0f as it takes into account object size
if (!target) if (!target)
target = GetCaster()->GetAI()->SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true); // if only tank or noone outside of boss' model target = GetCaster()->GetAI()->SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true); // if only tank or noone outside of boss' model
if (!target) if (!target)
@@ -548,7 +548,7 @@ public:
case EVENT_SLIME_PUDDLE: case EVENT_SLIME_PUDDLE:
{ {
std::list<Unit*> targets; std::list<Unit*> targets;
SelectTargetList(targets, 2, SelectTargetMethod::Random, 0.0f, true); SelectTargetList(targets, 2, SelectTargetMethod::Random, 0, 0.0f, true);
if (!targets.empty()) if (!targets.empty())
for (std::list<Unit*>::iterator itr = targets.begin(); itr != targets.end(); ++itr) for (std::list<Unit*>::iterator itr = targets.begin(); itr != targets.end(); ++itr)
me->CastSpell(*itr, SPELL_SLIME_PUDDLE_TRIGGER, true); me->CastSpell(*itr, SPELL_SLIME_PUDDLE_TRIGGER, true);
@@ -634,7 +634,7 @@ public:
if (Is25ManRaid()) if (Is25ManRaid())
{ {
std::list<Unit*> targets; std::list<Unit*> targets;
SelectTargetList(targets, MalleableGooSelector(me), (IsHeroic() ? 3 : 2), SelectTargetMethod::Random); SelectTargetList(targets, (IsHeroic() ? 3 : 2), SelectTargetMethod::Random, 0, MalleableGooSelector(me));
if (!targets.empty()) if (!targets.empty())
{ {
@@ -315,7 +315,7 @@ public:
{ {
std::list<Unit*> targets; std::list<Unit*> targets;
uint32 minTargets = RAID_MODE<uint32>(3, 8, 3, 8); uint32 minTargets = RAID_MODE<uint32>(3, 8, 3, 8);
SelectTargetList(targets, minTargets, SelectTargetMethod::Random, -5.0f, true); SelectTargetList(targets, minTargets, SelectTargetMethod::Random, 0, -5.0f, true);
float minDist = 0.0f; float minDist = 0.0f;
if (targets.size() >= minTargets) if (targets.size() >= minTargets)
minDist = -5.0f; minDist = -5.0f;
@@ -625,7 +625,7 @@ public:
switch (eventId) switch (eventId)
{ {
case EVENT_DEATH_PLAGUE: case EVENT_DEATH_PLAGUE:
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 0.0f, true, -SPELL_RECENTLY_INFECTED)) if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 0.0f, true, true, -SPELL_RECENTLY_INFECTED))
{ {
Talk(EMOTE_DEATH_PLAGUE_WARNING, target); Talk(EMOTE_DEATH_PLAGUE_WARNING, target);
DoCast(target, SPELL_DEATH_PLAGUE); DoCast(target, SPELL_DEATH_PLAGUE);
@@ -1175,7 +1175,7 @@ public:
Talk(SAY_SVALNA_AGGRO); Talk(SAY_SVALNA_AGGRO);
break; break;
case EVENT_IMPALING_SPEAR: case EVENT_IMPALING_SPEAR:
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 0.0f, true, -SPELL_IMPALING_SPEAR)) if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 0.0f, true, true, -SPELL_IMPALING_SPEAR))
{ {
DoCast(me, SPELL_AETHER_SHIELD); DoCast(me, SPELL_AETHER_SHIELD);
me->AddAura(70203, me); me->AddAura(70203, me);
@@ -1361,7 +1361,7 @@ public:
Events.ScheduleEvent(EVENT_ARNATH_SMITE, urand(4000, 7000)); Events.ScheduleEvent(EVENT_ARNATH_SMITE, urand(4000, 7000));
break; break;
case EVENT_ARNATH_DOMINATE_MIND: case EVENT_ARNATH_DOMINATE_MIND:
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 0.0f, true, -SPELL_DOMINATE_MIND)) if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 0.0f, true, true, -SPELL_DOMINATE_MIND))
DoCast(target, SPELL_DOMINATE_MIND); DoCast(target, SPELL_DOMINATE_MIND);
Events.ScheduleEvent(EVENT_ARNATH_DOMINATE_MIND, urand(28000, 37000)); Events.ScheduleEvent(EVENT_ARNATH_DOMINATE_MIND, urand(28000, 37000));
break; break;
@@ -177,7 +177,7 @@ public:
events.RepeatEvent(20000); events.RepeatEvent(20000);
break; break;
case EVENT_MUTATING_INJECTION: case EVENT_MUTATING_INJECTION:
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 100.0f, true, -SPELL_MUTATING_INJECTION)) if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 100.0f, true, true, -SPELL_MUTATING_INJECTION))
{ {
me->CastSpell(target, SPELL_MUTATING_INJECTION, false); me->CastSpell(target, SPELL_MUTATING_INJECTION, false);
} }
@@ -427,7 +427,7 @@ public:
case EVENT_CHAINS: case EVENT_CHAINS:
for (uint8 i = 0; i < 3; ++i) for (uint8 i = 0; i < 3; ++i)
{ {
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 200, true, -SPELL_CHAINS_OF_KELTHUZAD)) if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 200, true, true, -SPELL_CHAINS_OF_KELTHUZAD))
{ {
me->CastSpell(target, SPELL_CHAINS_OF_KELTHUZAD, true); me->CastSpell(target, SPELL_CHAINS_OF_KELTHUZAD, true);
} }
@@ -201,7 +201,7 @@ public:
Talk(EMOTE_WEB_WRAP); Talk(EMOTE_WEB_WRAP);
for (uint8 i = 0; i < RAID_MODE(1, 2); ++i) for (uint8 i = 0; i < RAID_MODE(1, 2); ++i)
{ {
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 0, true, -SPELL_WEB_WRAP)) if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 0, true, true, -SPELL_WEB_WRAP))
{ {
target->RemoveAura(RAID_MODE(SPELL_WEB_SPRAY_10, SPELL_WEB_SPRAY_25)); target->RemoveAura(RAID_MODE(SPELL_WEB_SPRAY_10, SPELL_WEB_SPRAY_25));
uint8 pos = urand(0, 2); uint8 pos = urand(0, 2);
@@ -1505,7 +1505,7 @@ public:
{ {
uint8 i = 0; uint8 i = 0;
std::list<Unit*> drakes; std::list<Unit*> drakes;
c->AI()->SelectTargetList(drakes, (c->GetMap()->GetSpawnMode() == 0 ? 1 : 3), SelectTargetMethod::Random, 0.0f, false, 57403 /*only drakes have this aura*/); c->AI()->SelectTargetList(drakes, (c->GetMap()->GetSpawnMode() == 0 ? 1 : 3), SelectTargetMethod::Random, 0, 0.0f, false, true, 57403 /*only drakes have this aura*/);
for (std::list<Unit*>::iterator itr = drakes.begin(); itr != drakes.end() && i < 3; ++itr) for (std::list<Unit*>::iterator itr = drakes.begin(); itr != drakes.end() && i < 3; ++itr)
{ {
DrakeGUID[i++] = (*itr)->GetGUID(); DrakeGUID[i++] = (*itr)->GetGUID();
@@ -197,7 +197,7 @@ public:
events.RepeatEvent(urand(4000, 5000)); events.RepeatEvent(urand(4000, 5000));
break; break;
case EVENT_FROST_TOMB: case EVENT_FROST_TOMB:
if( Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true) ) if( Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true, true) )
if( !target->HasAura(SPELL_FROST_TOMB_AURA) ) if( !target->HasAura(SPELL_FROST_TOMB_AURA) )
{ {
Talk(SAY_FROST_TOMB_EMOTE, target); Talk(SAY_FROST_TOMB_EMOTE, target);