fix(Scripts/BlackTemple): Call evade for Council creature when members evade. (#19808)
Init.
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@@ -232,7 +232,12 @@ struct boss_illidari_council_memberAI : public ScriptedAI
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void EnterEvadeMode(EvadeReason why) override
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void EnterEvadeMode(EvadeReason why) override
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{
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{
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me->SetOwnerGUID(ObjectGuid::Empty);
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if (Unit* council = me->GetOwner())
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{
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me->SetOwnerGUID(ObjectGuid::Empty); // Set owner here to avoid infinite loop of evade calls
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if (council->ToCreature()->AI())
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council->ToCreature()->AI()->EnterEvadeMode(why);
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}
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ScriptedAI::EnterEvadeMode(why);
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ScriptedAI::EnterEvadeMode(why);
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}
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}
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