фикс aoe loot

This commit is contained in:
2026-03-15 01:54:59 +04:00
parent 15c4cbf085
commit 31c61dd639
4 changed files with 85 additions and 32 deletions
+4 -4
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@@ -86,10 +86,10 @@ AOELoot.Enable = 1
#
# AOELoot.Range
# Description: Maximum distance (in yards) to collect loot from nearby corpses
# Default: 30.0
# Default: 55.0
# Range: 5.0 - 100.0
AOELoot.Range = 30.0
AOELoot.Range = 55.0
#
# AOELoot.Group
@@ -160,7 +160,7 @@ The module can be controlled through configuration file settings (see Configurat
| Option | Type | Default | Description |
|--------|------|---------|-------------|
| `AOELoot.Enable` | Boolean | 1 | Enable/disable module globally |
| `AOELoot.Range` | Float | 30.0 | Maximum loot collection radius (5.0 - 100.0) |
| `AOELoot.Range` | Float | 55.0 | Maximum loot collection radius (5.0 - 100.0) |
| `AOELoot.Group` | Boolean | 1 | Allow AOE loot in groups |
| `AOELoot.Message` | Boolean | 1 | Show login message |
@@ -222,7 +222,7 @@ The module uses `acore_string` entries 50000-50007:
**Solutions:**
- Verify module is enabled: `AOELoot.Enable = 1`
- Check if you disabled it personally: use `.aoeloot on`
- Ensure you're within range (default 30 yards)
- Ensure you're within range (default 55 yards)
- If in group, check `AOELoot.Group` setting
### Issue: Corpses not disappearing
+4 -4
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@@ -86,10 +86,10 @@ AOELoot.Enable = 1
#
# AOELoot.Range
# Descripción: Distancia máxima (en yardas) para recolectar botín de cadáveres cercanos
# Por defecto: 30.0
# Por defecto: 55.0
# Rango: 5.0 - 100.0
AOELoot.Range = 30.0
AOELoot.Range = 55.0
#
# AOELoot.Group
@@ -160,7 +160,7 @@ El módulo puede controlarse a través de la configuración del archivo (ver sec
| Opción | Tipo | Por Defecto | Descripción |
|--------|------|-------------|-------------|
| `AOELoot.Enable` | Booleano | 1 | Habilitar/deshabilitar módulo globalmente |
| `AOELoot.Range` | Decimal | 30.0 | Radio máximo de recolección de botín (5.0 - 100.0) |
| `AOELoot.Range` | Decimal | 55.0 | Radio máximo de recolección de botín (5.0 - 100.0) |
| `AOELoot.Group` | Booleano | 1 | Permitir saqueo AOE en grupos |
| `AOELoot.Message` | Booleano | 1 | Mostrar mensaje de inicio de sesión |
@@ -222,7 +222,7 @@ El módulo utiliza las entradas `acore_string` 50000-50007:
**Soluciones:**
- Verifica que el módulo esté habilitado: `AOELoot.Enable = 1`
- Comprueba si lo desactivaste personalmente: usa `.aoeloot on`
- Asegúrate de estar dentro del rango (30 yardas por defecto)
- Asegúrate de estar dentro del rango (55 yardas por defecto)
- Si estás en grupo, verifica la configuración `AOELoot.Group`
### Problema: Los cadáveres no desaparecen
@@ -18,36 +18,36 @@
########################################
#
# AOELoot.Enable
# Description: Enables Module
# Default: 0 - (Disabled)
# 1 - (Enabled)
# Description: Enables Module
# Default: 1 - (Enabled)
# 0 - (Disabled)
#
AOELoot.Enable = 1
#
# AOELoot.Message
# Description: Enable message on login
# Default: 0 - (Disabled)
# 1 - (Enabled)
# Description: Enables area loot if the player is in a group
# Default: 1 - (Enabled)
# 0 - (Disabled)
#
AOELoot.Message = 1
#
# AOELoot.Range
# AOELoot.Range
# Description: Maximum reach range search loot.
# Default: 55.0
# Range: 5.0 - 100.0
#
AOELoot.Range = 55.0
#
# AOELoot.Group
# Description: Enables area loot if the player is in a group
# Default: 1 (Enabled)
# Possible values: 0 - (Disabled)
# 1 - (Enabled)
# AOELoot.Group
# Description: Enables area loot if the player is in a group
# Default: 1 - (Enabled)
# 0 - (Disabled)
#
AOELoot.Group = 1
+60 -7
View File
@@ -16,6 +16,7 @@
*/
#include "aoe_loot.h"
#include "ObjectMgr.h"
#include <algorithm>
#include <limits>
@@ -60,7 +61,7 @@ bool AOELootServer::CanPacketReceive(WorldSession* session, WorldPacket& packet)
return true;
// Get configured loot range
float range = sConfigMgr->GetOption<float>("AOELoot.Range", 30.0f);
float range = sConfigMgr->GetOption<float>("AOELoot.Range", 55.0f);
// Limit range to reasonable values
if (range < 5.0f)
@@ -145,20 +146,69 @@ bool AOELootServer::CanPacketReceive(WorldSession* session, WorldPacket& packet)
for (size_t i = 0; i < loot->items.size(); ++i)
{
// Check if there's still space
if ((mainLoot->items.size() + itemsToAdd.size() + mainLoot->quest_items.size() + questItemsToAdd.size()) >= 15)
if ((mainLoot->items.size() + itemsToAdd.size() + mainLoot->quest_items.size() + questItemsToAdd.size()) >= MAX_LOOT_ITEMS)
break;
itemsToAdd.push_back(loot->items[i]);
}
// Collect quest items
// Collect quest items (only for active quests, limited to needed count)
for (size_t i = 0; i < loot->quest_items.size(); ++i)
{
// Check if there's still space
if ((mainLoot->items.size() + itemsToAdd.size() + mainLoot->quest_items.size() + questItemsToAdd.size()) >= 15)
if ((mainLoot->items.size() + itemsToAdd.size() + mainLoot->quest_items.size() + questItemsToAdd.size()) >= MAX_LOOT_ITEMS)
break;
questItemsToAdd.push_back(loot->quest_items[i]);
LootItem const& questItem = loot->quest_items[i];
// Skip items the player doesn't need for any active quest
if (!player->HasQuestForItem(questItem.itemid))
continue;
// Calculate how many the player still needs across all active quests
uint32 maxNeeded = 0;
for (uint8 slot = 0; slot < MAX_QUEST_LOG_SIZE; ++slot)
{
uint32 questId = player->GetQuestSlotQuestId(slot);
if (!questId)
continue;
Quest const* quest = sObjectMgr->GetQuestTemplate(questId);
if (!quest)
continue;
for (uint8 j = 0; j < QUEST_ITEM_OBJECTIVES_COUNT; ++j)
{
if (quest->RequiredItemId[j] == questItem.itemid && quest->RequiredItemCount[j] > maxNeeded)
maxNeeded = quest->RequiredItemCount[j];
}
}
if (maxNeeded == 0)
continue;
// Count how many the player already has, plus pending adds
// and quest items already in the main loot window
uint32 ownedCount = player->GetItemCount(questItem.itemid, true);
for (auto const& pending : questItemsToAdd)
{
if (pending.itemid == questItem.itemid)
ownedCount += pending.count;
}
for (auto const& mainQuestItem : mainLoot->quest_items)
{
if (mainQuestItem.itemid == questItem.itemid)
ownedCount += mainQuestItem.count;
}
if (ownedCount >= maxNeeded)
continue;
uint32 stillNeeded = maxNeeded - ownedCount;
LootItem cappedItem = questItem;
cappedItem.count = std::min(static_cast<uint32>(questItem.count), stillNeeded);
questItemsToAdd.push_back(cappedItem);
}
// Clear source loot (but don't modify vector directly)
@@ -176,13 +226,16 @@ bool AOELootServer::CanPacketReceive(WorldSession* session, WorldPacket& packet)
// Add regular items
for (const auto& item : itemsToAdd)
{
if (mainLoot->items.size() < 15)
if (mainLoot->items.size() < MAX_LOOT_ITEMS)
mainLoot->items.push_back(item);
}
// Add quest items to player inventory
// Add quest items directly to player inventory
for (const auto& item : questItemsToAdd)
{
if (!player->HasQuestForItem(item.itemid))
continue;
player->AddItem(item.itemid, item.count);
}