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@@ -17,34 +17,37 @@
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "SpellInfo.h"
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#include "SpellScript.h"
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#include "TaskScheduler.h"
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#include "temple_of_ahnqiraj.h"
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enum Spells
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{
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// Viscidus - Glob of Viscidus
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SPELL_POISON_SHOCK = 25993,
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SPELL_POISONBOLT_VOLLEY = 25991,
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SPELL_TOXIN = 26575,
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SPELL_SUMMON_TOXIN_SLIME = 26584,
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SPELL_SUMMON_TOXIN_SLIME_2 = 26577,
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SPELL_VISCIDUS_SLOWED = 26034,
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SPELL_VISCIDUS_SLOWED_MORE = 26036,
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SPELL_VISCIDUS_FREEZE = 25937,
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SPELL_REJOIN_VISCIDUS = 25896,
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SPELL_VISCIDUS_EXPLODE = 25938,
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SPELL_VISCIDUS_SUICIDE = 26003,
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SPELL_VISCIDUS_SHRINKS = 25893, // Removed from client, in world.spell_dbc
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SPELL_EXPLODE_TRIGGER = 25938,
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SPELL_VISCIDUS_SHRINKS = 25893, // Server-side
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SPELL_INVIS_SELF = 25905,
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SPELL_VISCIDUS_GROWS = 25897,
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SPELL_STUN_SELF = 25900,
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SPELL_MEMBRANE_VISCIDUS = 25994, // damage reduction spell - removed from DBC
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SPELL_VISCIDUS_WEAKNESS = 25926, // aura which procs at damage - should trigger the slow spells - removed from DBC
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SPELL_VISCIDUS_GROWS = 25897, // removed from DBC
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SPELL_SUMMON_GLOBS = 25885, // summons npc 15667 using spells from 25865 to 25884; All spells have target coords - removed from DBC
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SPELL_VISCIDUS_TELEPORT = 25904, // removed from DBC
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// Toxic slime
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SPELL_TOXIN = 26575,
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};
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enum Events
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{
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EVENT_POISONBOLT_VOLLEY = 1,
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EVENT_POISON_SHOCK = 2,
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EVENT_RESET_PHASE = 3
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EVENT_TOXIN = 3,
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EVENT_RESET_PHASE = 4
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};
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enum Phases
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@@ -81,52 +84,98 @@ enum MovePoints
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ROOM_CENTER = 1
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};
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Position const ViscidusCoord = { -7992.36f, 908.19f, -52.62f, 1.68f }; /// @todo Visci isn't in room middle
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float const RoomRadius = 40.0f; /// @todo Not sure if its correct
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enum Misc
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{
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MAX_GLOB_SPAWN = 20,
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};
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Position const roomCenter = { -7992.36f, 908.19f, -52.62f, 1.68f };
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Position const resetPoint = { -7992.0f, 1041.0f, -23.84f };
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std::array<uint32, MAX_GLOB_SPAWN> const spawnGlobSpells = { 25865, 25866, 25867, 25868, 25869, 25870, 25871, 25872, 25873, 25874, 25875, 25876, 25877, 25878, 25879, 25880, 25881, 25882, 25883, 25884 };
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struct boss_viscidus : public BossAI
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{
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boss_viscidus(Creature* creature) : BossAI(creature, DATA_VISCIDUS) { }
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boss_viscidus(Creature* creature) : BossAI(creature, DATA_VISCIDUS)
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{
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me->LowerPlayerDamageReq(me->GetMaxHealth());
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}
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bool CheckInRoom() override
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{
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if (me->GetExactDist2d(resetPoint) <= 10.f)
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{
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EnterEvadeMode(EVADE_REASON_BOUNDARY);
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return false;
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}
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return true;
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}
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void Reset() override
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{
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_Reset();
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_hitcounter = 0;
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_phase = PHASE_FROST;
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BossAI::Reset();
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events.Reset();
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SoftReset();
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_scheduler.CancelAll();
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me->RemoveAurasDueToSpell(SPELL_VISCIDUS_SHRINKS);
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}
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void DamageTaken(Unit* attacker, uint32& /*damage*/, DamageEffectType, SpellSchoolMask) override
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void SoftReset()
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{
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_hitcounter = 0;
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me->RemoveAurasDueToSpell(SPELL_STUN_SELF);
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me->SetReactState(REACT_AGGRESSIVE);
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_phase = PHASE_FROST;
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me->RemoveAurasDueToSpell(SPELL_INVIS_SELF);
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}
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void DamageTaken(Unit* attacker, uint32& damage, DamageEffectType effType, SpellSchoolMask) override
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{
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if (me->HealthBelowPct(5))
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damage = 0;
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if (!attacker || _phase != PHASE_MELEE)
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return;
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++_hitcounter;
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if (effType == DIRECT_DAMAGE)
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++_hitcounter;
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if (attacker->HasUnitState(UNIT_STATE_MELEE_ATTACKING) && _hitcounter >= HITCOUNTER_EXPLODE)
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{
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if (me->GetHealthPct() <= 5.f)
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{
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Unit::Kill(attacker, me);
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return;
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}
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Talk(EMOTE_EXPLODE);
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me->SetReactState(REACT_PASSIVE);
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events.Reset();
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_phase = PHASE_GLOB;
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DoCast(me, SPELL_VISCIDUS_EXPLODE);
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me->SetVisible(false);
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me->RemoveAura(SPELL_TOXIN);
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me->RemoveAura(SPELL_VISCIDUS_FREEZE);
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uint8 NumGlobes = me->GetHealthPct() / 5.0f;
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for (uint8 i = 0; i < NumGlobes; ++i)
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{
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float Angle = i * 2 * M_PI / NumGlobes;
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float X = ViscidusCoord.GetPositionX() + std::cos(Angle) * RoomRadius;
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float Y = ViscidusCoord.GetPositionY() + std::sin(Angle) * RoomRadius;
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float Z = -35.0f;
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if (TempSummon* Glob = me->SummonCreature(NPC_GLOB_OF_VISCIDUS, X, Y, Z))
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DoCastSelf(SPELL_STUN_SELF, true);
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me->AttackStop();
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me->CastStop();
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me->HandleEmoteCommand(EMOTE_ONESHOT_FLYDEATH); // not found in sniff, this is the best one I found
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_scheduler
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.Schedule(2500ms, [this](TaskContext /*context*/)
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{
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Glob->UpdateAllowedPositionZ(X, Y, Z);
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Glob->NearTeleportTo(X, Y, Z, 0.0f);
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Glob->GetMotionMaster()->MovePoint(ROOM_CENTER, ViscidusCoord);
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}
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}
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DoCastSelf(SPELL_EXPLODE_TRIGGER, true);
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})
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.Schedule(3000ms, [this](TaskContext /*context*/)
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{
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DoCastSelf(SPELL_INVIS_SELF, true);
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me->SetAuraStack(SPELL_VISCIDUS_SHRINKS, me, 20);
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me->LowerPlayerDamageReq(me->GetMaxHealth());
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me->SetHealth(me->GetMaxHealth() * 0.01f); // set 1% health
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DoResetThreat();
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me->NearTeleportTo(roomCenter.GetPositionX(),
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roomCenter.GetPositionY(),
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roomCenter.GetPositionZ(),
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roomCenter.GetOrientation());
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});
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}
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else if (_hitcounter == HITCOUNTER_SHATTER)
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Talk(EMOTE_SHATTER);
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@@ -136,7 +185,12 @@ struct boss_viscidus : public BossAI
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void SpellHit(Unit* /*caster*/, SpellInfo const* spell) override
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{
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if ((spell->GetSchoolMask() & SPELL_SCHOOL_MASK_FROST) && _phase == PHASE_FROST && me->GetHealthPct() > 5.0f)
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if (spell->Id == SPELL_REJOIN_VISCIDUS)
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{
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me->RemoveAuraFromStack(SPELL_VISCIDUS_SHRINKS);
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}
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if ((spell->GetSchoolMask() & SPELL_SCHOOL_MASK_FROST) && _phase == PHASE_FROST)
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{
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++_hitcounter;
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@@ -145,85 +199,89 @@ struct boss_viscidus : public BossAI
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_hitcounter = 0;
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Talk(EMOTE_FROZEN);
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_phase = PHASE_MELEE;
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DoCast(me, SPELL_VISCIDUS_FREEZE);
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me->RemoveAura(SPELL_VISCIDUS_SLOWED_MORE);
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events.ScheduleEvent(EVENT_RESET_PHASE, 15000);
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DoCastSelf(SPELL_VISCIDUS_FREEZE);
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events.ScheduleEvent(EVENT_RESET_PHASE, 15s);
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}
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else if (_hitcounter >= HITCOUNTER_SLOW_MORE)
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else if (_hitcounter == HITCOUNTER_SLOW_MORE)
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{
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Talk(EMOTE_FREEZE);
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me->RemoveAura(SPELL_VISCIDUS_SLOWED);
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DoCast(me, SPELL_VISCIDUS_SLOWED_MORE);
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DoCastSelf(SPELL_VISCIDUS_SLOWED_MORE);
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}
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else if (_hitcounter >= HITCOUNTER_SLOW)
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else if (_hitcounter == HITCOUNTER_SLOW)
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{
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Talk(EMOTE_SLOW);
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DoCast(me, SPELL_VISCIDUS_SLOWED);
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DoCastSelf(SPELL_VISCIDUS_SLOWED);
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}
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}
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}
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void EnterCombat(Unit* /*who*/) override
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void SummonedCreatureDies(Creature* summon, Unit* killer) override
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{
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_EnterCombat();
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events.Reset();
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if (summon->GetEntry() != NPC_GLOB_OF_VISCIDUS)
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return;
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if (killer && killer->GetEntry() == NPC_GLOB_OF_VISCIDUS)
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{
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if (_phase == PHASE_GLOB)
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{
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_phase = PHASE_FROST;
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me->RemoveAurasDueToSpell(SPELL_INVIS_SELF);
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}
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int32 heal = me->GetMaxHealth() * 0.05f;
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me->CastCustomSpell(me, SPELL_VISCIDUS_GROWS, &heal, nullptr, nullptr, true);
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}
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if (!summons.IsAnyCreatureWithEntryAlive(NPC_GLOB_OF_VISCIDUS)) // all globs were killed
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{
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SoftReset();
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InitSpells();
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me->LowerPlayerDamageReq(me->GetMaxHealth());
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}
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}
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void EnterCombat(Unit* who) override
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{
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BossAI::EnterCombat(who);
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InitSpells();
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}
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void InitSpells()
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{
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DoCast(me, SPELL_TOXIN);
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events.ScheduleEvent(EVENT_TOXIN, 15s, 20s);
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events.ScheduleEvent(EVENT_POISONBOLT_VOLLEY, 10s, 15s);
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events.ScheduleEvent(EVENT_POISON_SHOCK, 7s, 12s);
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}
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void EnterEvadeMode(EvadeReason why) override
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{
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summons.DespawnAll();
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ScriptedAI::EnterEvadeMode(why);
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}
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void JustDied(Unit* /*killer*/) override
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{
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DoCast(me, SPELL_VISCIDUS_SUICIDE);
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summons.DespawnAll();
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}
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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if (!UpdateVictim() || !CheckInRoom())
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return;
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if (_phase == PHASE_GLOB && summons.empty())
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{
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DoResetThreat();
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me->NearTeleportTo(ViscidusCoord.GetPositionX(),
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ViscidusCoord.GetPositionY(),
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ViscidusCoord.GetPositionZ(),
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ViscidusCoord.GetOrientation());
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_hitcounter = 0;
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_phase = PHASE_FROST;
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InitSpells();
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me->SetVisible(true);
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}
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events.Update(diff);
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_scheduler.Update(diff);
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while (uint32 eventId = events.ExecuteEvent())
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{
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switch (eventId)
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{
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case EVENT_POISONBOLT_VOLLEY:
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DoCast(me, SPELL_POISONBOLT_VOLLEY);
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DoCastSelf(SPELL_POISONBOLT_VOLLEY);
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events.ScheduleEvent(EVENT_POISONBOLT_VOLLEY, 10s, 15s);
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break;
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case EVENT_POISON_SHOCK:
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DoCast(me, SPELL_POISON_SHOCK);
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DoCastSelf(SPELL_POISON_SHOCK);
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events.ScheduleEvent(EVENT_POISON_SHOCK, 7s, 12s);
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break;
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case EVENT_TOXIN:
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DoCastRandomTarget(SPELL_SUMMON_TOXIN_SLIME);
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events.ScheduleEvent(EVENT_TOXIN, 15s, 20s);
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break;
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case EVENT_RESET_PHASE:
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_hitcounter = 0;
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me->RemoveAura(SPELL_VISCIDUS_FREEZE);
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_phase = PHASE_FROST;
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break;
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default:
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@@ -231,54 +289,118 @@ struct boss_viscidus : public BossAI
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}
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}
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if (_phase != PHASE_GLOB)
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if (_phase != PHASE_GLOB && me->GetReactState() == REACT_AGGRESSIVE)
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DoMeleeAttackIfReady();
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}
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private:
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uint8 _hitcounter;
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Phases _phase;
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uint8 _phase;
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TaskScheduler _scheduler;
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};
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struct boss_glob_of_viscidus : public ScriptedAI
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{
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boss_glob_of_viscidus(Creature* creature) : ScriptedAI(creature) { }
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void JustDied(Unit* /*killer*/) override
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boss_glob_of_viscidus(Creature* creature) : ScriptedAI(creature)
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{
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InstanceScript* instance = me->GetInstanceScript();
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me->SetReactState(REACT_PASSIVE);
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}
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if (Creature* viscidus = me->GetMap()->GetCreature(instance->GetGuidData(DATA_VISCIDUS)))
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{
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if (BossAI* viscidusAI = dynamic_cast<BossAI*>(viscidus->GetAI()))
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viscidusAI->SummonedCreatureDespawn(me);
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if (viscidus->IsAlive() && viscidus->GetHealthPct() < 5.0f)
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void InitializeAI() override
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{
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me->SetInCombatWithZone();
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_scheduler.CancelAll();
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_scheduler.Schedule(2400ms, [this](TaskContext context)
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{
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viscidus->SetVisible(true);
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Unit::Kill(viscidus->GetVictim(), viscidus);
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}
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else
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{
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viscidus->SetHealth(viscidus->GetHealth() - viscidus->GetMaxHealth() / 20);
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viscidus->CastSpell(viscidus, SPELL_VISCIDUS_SHRINKS);
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}
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}
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me->GetMotionMaster()->MovePoint(ROOM_CENTER, roomCenter);
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float topSpeed = me->GetSpeedRate(MOVE_RUN) + 0.2142855f * 4;
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context.Schedule(1s, [this, topSpeed](TaskContext context)
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{
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float newSpeed = me->GetSpeedRate(MOVE_RUN) + 0.2142855f; // sniffed
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me->SetSpeed(MOVE_RUN, newSpeed < topSpeed ? newSpeed : topSpeed);
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context.Repeat();
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});
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});
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}
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void MovementInform(uint32 /*type*/, uint32 id) override
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{
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if (id == ROOM_CENTER)
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{
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DoCast(me, SPELL_REJOIN_VISCIDUS);
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if (TempSummon* summon = me->ToTempSummon())
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summon->UnSummon();
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DoCastSelf(SPELL_REJOIN_VISCIDUS);
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Unit::Kill(me, me);
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}
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}
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void UpdateAI(uint32 diff) override
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{
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_scheduler.Update(diff);
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}
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protected:
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TaskScheduler _scheduler;
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};
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struct npc_toxic_slime : public ScriptedAI
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|
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{
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npc_toxic_slime(Creature* creature) : ScriptedAI(creature)
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{
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|
|
me->SetReactState(REACT_PASSIVE);
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}
|
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void InitializeAI() override
|
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|
{
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SetCombatMovement(false);
|
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DoCastSelf(SPELL_TOXIN);
|
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|
|
InstanceScript* instance = me->GetInstanceScript();
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if (Creature* viscidus = instance->GetCreature(DATA_VISCIDUS))
|
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|
|
|
if (viscidus->AI())
|
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|
|
|
viscidus->AI()->JustSummoned(me);
|
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|
|
}
|
|
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|
|
};
|
|
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|
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|
|
|
|
|
class spell_explode_trigger : public SpellScript
|
|
|
|
|
{
|
|
|
|
|
PrepareSpellScript(spell_explode_trigger);
|
|
|
|
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|
|
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|
|
void HandleOnHit()
|
|
|
|
|
{
|
|
|
|
|
Unit* caster = GetCaster();
|
|
|
|
|
|
|
|
|
|
uint8 globsToSpawn = std::floor(caster->GetHealthPct() / 5.f);
|
|
|
|
|
for (uint8 i = 0; i < globsToSpawn; i++)
|
|
|
|
|
caster->CastSpell((Unit*)nullptr, spawnGlobSpells[i], true);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Register() override
|
|
|
|
|
{
|
|
|
|
|
OnHit += SpellHitFn(spell_explode_trigger::HandleOnHit);
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
class spell_summon_toxin_slime : public SpellScript
|
|
|
|
|
{
|
|
|
|
|
PrepareSpellScript(spell_summon_toxin_slime);
|
|
|
|
|
|
|
|
|
|
void HandleOnHit()
|
|
|
|
|
{
|
|
|
|
|
if (Unit* target = GetHitUnit())
|
|
|
|
|
target->CastSpell(target, SPELL_SUMMON_TOXIN_SLIME_2, true);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Register() override
|
|
|
|
|
{
|
|
|
|
|
OnHit += SpellHitFn(spell_summon_toxin_slime::HandleOnHit);
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
void AddSC_boss_viscidus()
|
|
|
|
|
{
|
|
|
|
|
RegisterTempleOfAhnQirajCreatureAI(boss_viscidus);
|
|
|
|
|
RegisterTempleOfAhnQirajCreatureAI(boss_glob_of_viscidus);
|
|
|
|
|
RegisterTempleOfAhnQirajCreatureAI(npc_toxic_slime);
|
|
|
|
|
RegisterSpellScript(spell_explode_trigger);
|
|
|
|
|
RegisterSpellScript(spell_summon_toxin_slime);
|
|
|
|
|
}
|
|
|
|
|