feat(Core/AI): port OnSpellStart/OnSpellCast/OnSpellFailed/OnChannelF… (#25026)
Co-authored-by: offl <11556157+offl@users.noreply.github.com> Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -93,13 +93,6 @@ enum SpellRangeFlag
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SPELL_RANGE_RANGED = 2, //hunter range and ranged weapon
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};
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enum SpellFinishReason : uint8
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{
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SPELL_FINISHED_SUCCESSFUL_CAST = 0, // spell has sucessfully launched
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SPELL_FINISHED_CANCELED = 1, // spell has been canceled (interrupts)
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SPELL_FINISHED_CHANNELING_COMPLETE = 2 // spell channeling has been finished
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};
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struct SpellDestination
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{
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SpellDestination();
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