Merge branch 'master' into Playerbot

This commit is contained in:
Yunfan Li
2024-08-12 01:07:20 +08:00
44 changed files with 433 additions and 305 deletions
-1
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@@ -566,7 +566,6 @@ public:
[[nodiscard]] virtual uint16 GetConfigMaxSkillValue() const = 0;
virtual void SetInitialWorldSettings() = 0;
virtual void LoadConfigSettings(bool reload = false) = 0;
virtual void SendGMText(uint32 string_id, ...) = 0;
virtual void SendGlobalMessage(WorldPacket const* packet, WorldSession* self = nullptr, TeamId teamId = TEAM_NEUTRAL) = 0;
virtual void SendGlobalGMMessage(WorldPacket const* packet, WorldSession* self = nullptr, TeamId teamId = TEAM_NEUTRAL) = 0;
virtual bool SendZoneMessage(uint32 zone, WorldPacket const* packet, WorldSession* self = nullptr, TeamId teamId = TEAM_NEUTRAL) = 0;
-26
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@@ -2582,32 +2582,6 @@ namespace Acore
};
} // namespace Acore
/// Send a System Message to all GMs (except self if mentioned)
void World::SendGMText(uint32 string_id, ...)
{
va_list ap;
va_start(ap, string_id);
Acore::WorldWorldTextBuilder wt_builder(string_id, &ap);
Acore::LocalizedPacketListDo<Acore::WorldWorldTextBuilder> wt_do(wt_builder);
for (SessionMap::iterator itr = _sessions.begin(); itr != _sessions.end(); ++itr)
{
// Session should have permissions to receive global gm messages
WorldSession* session = itr->second;
if (!session || AccountMgr::IsPlayerAccount(session->GetSecurity()))
continue;
// Player should be in world
Player* player = session->GetPlayer();
if (!player || !player->IsInWorld())
continue;
wt_do(session->GetPlayer());
}
va_end(ap);
}
/// Send a packet to all players (or players selected team) in the zone (except self if mentioned)
bool World::SendZoneMessage(uint32 zone, WorldPacket const* packet, WorldSession* self, TeamId teamId)
{
-1
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@@ -238,7 +238,6 @@ public:
void SetInitialWorldSettings() override;
void LoadConfigSettings(bool reload = false) override;
void SendGMText(uint32 string_id, ...) override;
void SendGlobalMessage(WorldPacket const* packet, WorldSession* self = nullptr, TeamId teamId = TEAM_NEUTRAL) override;
void SendGlobalGMMessage(WorldPacket const* packet, WorldSession* self = nullptr, TeamId teamId = TEAM_NEUTRAL) override;
bool SendZoneMessage(uint32 zone, WorldPacket const* packet, WorldSession* self = nullptr, TeamId teamId = TEAM_NEUTRAL) override;