fix(Scripts/Ulduar): kologarn eyebeam emote being visible to all players (#25807)
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@@ -441,7 +441,6 @@ struct boss_kologarn : public BossAI
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{
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{
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events.ScheduleEvent(EVENT_FOCUSED_EYEBEAM, 20s);
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events.ScheduleEvent(EVENT_FOCUSED_EYEBEAM, 20s);
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me->CastSpell(me, SPELL_FOCUSED_EYEBEAM_SUMMON, false);
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me->CastSpell(me, SPELL_FOCUSED_EYEBEAM_SUMMON, false);
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Talk(EMOTE_EYES);
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return;
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return;
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}
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}
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case EVENT_RESTORE_ARM_LEFT:
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case EVENT_RESTORE_ARM_LEFT:
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@@ -605,6 +604,7 @@ struct boss_kologarn_eyebeam : public ScriptedAI
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if (Creature* cr = _instance->GetCreature(BOSS_KOLOGARN))
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if (Creature* cr = _instance->GetCreature(BOSS_KOLOGARN))
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{
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{
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me->CastSpell(cr, me->GetEntry() == NPC_EYE_LEFT ? SPELL_FOCUSED_EYEBEAM_LEFT : SPELL_FOCUSED_EYEBEAM_RIGHT, true);
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me->CastSpell(cr, me->GetEntry() == NPC_EYE_LEFT ? SPELL_FOCUSED_EYEBEAM_LEFT : SPELL_FOCUSED_EYEBEAM_RIGHT, true);
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cr->AI()->Talk(EMOTE_EYES, player);
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}
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}
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}
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}
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}
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}
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