Merge branch 'master' into Playerbot

This commit is contained in:
Yunfan Li
2025-01-09 19:56:11 +08:00
20 changed files with 346 additions and 109 deletions
+4 -4
View File
@@ -3516,20 +3516,20 @@ void ObjectMgr::LoadVehicleSeatAddon()
if (!sVehicleSeatStore.LookupEntry(seatID))
{
LOG_ERROR("sql.sql", "Table `vehicle_seat_addon`: SeatID: %u does not exist in VehicleSeat.dbc. Skipping entry.", seatID);
LOG_ERROR("sql.sql", "Table `vehicle_seat_addon`: SeatID: {} does not exist in VehicleSeat.dbc. Skipping entry.", seatID);
continue;
}
// Sanitizing values
if (orientation > float(M_PI * 2))
{
LOG_ERROR("sql.sql", "Table `vehicle_seat_addon`: SeatID: %u is using invalid angle offset value (%f). Set Value to 0.", seatID, orientation);
LOG_ERROR("sql.sql", "Table `vehicle_seat_addon`: SeatID: {} is using invalid angle offset value ({}). Set Value to 0.", seatID, orientation);
orientation = 0.0f;
}
if (exitParam >= AsUnderlyingType(VehicleExitParameters::VehicleExitParamMax))
{
LOG_ERROR("sql.sql", "Table `vehicle_seat_addon`: SeatID: %u is using invalid exit parameter value (%u). Setting to 0 (none).", seatID, exitParam);
LOG_ERROR("sql.sql", "Table `vehicle_seat_addon`: SeatID: {} is using invalid exit parameter value ({}). Setting to 0 (none).", seatID, exitParam);
continue;
}
@@ -3538,7 +3538,7 @@ void ObjectMgr::LoadVehicleSeatAddon()
++count;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded %u Vehicle Seat Addon entries in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", ">> Loaded {} Vehicle Seat Addon entries in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadPetLevelInfo()
+32 -30
View File
@@ -67,7 +67,7 @@ private:
uint32 m_diff;
};
MapUpdater::MapUpdater(): pending_requests(0)
MapUpdater::MapUpdater() : pending_requests(0), _cancelationToken(false)
{
}
@@ -84,10 +84,11 @@ void MapUpdater::deactivate()
{
_cancelationToken = true;
wait();
wait(); // This is where we wait for tasks to complete
_queue.Cancel();
_queue.Cancel(); // Cancel the queue to prevent further task processing
// Join all worker threads
for (auto& thread : _workerThreads)
{
if (thread.joinable())
@@ -99,44 +100,45 @@ void MapUpdater::deactivate()
void MapUpdater::wait()
{
std::unique_lock<std::mutex> guard(_lock);
std::unique_lock<std::mutex> guard(_lock); // Guard lock for safe waiting
while (pending_requests > 0)
_condition.wait(guard);
// Wait until there are no pending requests
_condition.wait(guard, [this] {
return pending_requests.load(std::memory_order_acquire) == 0;
});
}
guard.unlock();
void MapUpdater::schedule_task(UpdateRequest* request)
{
// Atomic increment for pending_requests
pending_requests.fetch_add(1, std::memory_order_release);
_queue.Push(request);
}
void MapUpdater::schedule_update(Map& map, uint32 diff, uint32 s_diff)
{
std::lock_guard<std::mutex> guard(_lock);
++pending_requests;
_queue.Push(new MapUpdateRequest(map, *this, diff, s_diff));
schedule_task(new MapUpdateRequest(map, *this, diff, s_diff));
}
void MapUpdater::schedule_lfg_update(uint32 diff)
{
std::lock_guard<std::mutex> guard(_lock);
++pending_requests;
_queue.Push(new LFGUpdateRequest(*this, diff));
schedule_task(new LFGUpdateRequest(*this, diff));
}
bool MapUpdater::activated()
{
return _workerThreads.size() > 0;
return !_workerThreads.empty();
}
void MapUpdater::update_finished()
{
std::lock_guard<std::mutex> lock(_lock);
--pending_requests;
_condition.notify_all();
// Atomic decrement for pending_requests
if (pending_requests.fetch_sub(1, std::memory_order_acquire) == 1)
{
// Only notify when pending_requests becomes 0 (i.e., all tasks are finished)
std::lock_guard<std::mutex> lock(_lock); // Lock only for condition variable notification
_condition.notify_all(); // Notify waiting threads that all requests are complete
}
}
void MapUpdater::WorkerThread()
@@ -145,16 +147,16 @@ void MapUpdater::WorkerThread()
CharacterDatabase.WarnAboutSyncQueries(true);
WorldDatabase.WarnAboutSyncQueries(true);
while (1)
while (!_cancelationToken)
{
UpdateRequest* request = nullptr;
_queue.WaitAndPop(request);
if (_cancelationToken)
return;
_queue.WaitAndPop(request); // Wait for and pop a request from the queue
request->call();
delete request;
if (!_cancelationToken && request)
{
request->call(); // Execute the request
delete request; // Clean up after processing
}
}
}
+5 -6
View File
@@ -22,6 +22,7 @@
#include "PCQueue.h"
#include <condition_variable>
#include <thread>
#include <atomic>
class Map;
class UpdateRequest;
@@ -32,6 +33,7 @@ public:
MapUpdater();
~MapUpdater() = default;
void schedule_task(UpdateRequest* request);
void schedule_update(Map& map, uint32 diff, uint32 s_diff);
void schedule_lfg_update(uint32 diff);
void wait();
@@ -42,15 +44,12 @@ public:
private:
void WorkerThread();
ProducerConsumerQueue<UpdateRequest*> _queue;
std::atomic<int> pending_requests; // Use std::atomic for pending_requests to avoid lock contention
std::atomic<bool> _cancelationToken; // Atomic flag for cancellation to avoid race conditions
std::vector<std::thread> _workerThreads;
std::atomic<bool> _cancelationToken;
std::mutex _lock;
std::mutex _lock; // Mutex and condition variable for synchronization
std::condition_variable _condition;
std::size_t pending_requests;
};
#endif //_MAP_UPDATER_H_INCLUDED
+1 -1
View File
@@ -139,7 +139,7 @@ void MotdMgr::LoadLocalizedMotds(uint32 realmId) {
if (!baseResult)
{
LOG_ERROR("server.loading", "No base MOTD found for realm %u. Localized MOTDs will not be loaded.", realmId);
LOG_ERROR("server.loading", "No base MOTD found for realm {}. Localized MOTDs will not be loaded.", realmId);
return;
}