diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index 9d388bb51..b412718a4 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -1771,6 +1771,9 @@ bool Creature::LoadCreatureFromDB(ObjectGuid::LowType spawnId, Map* map, bool ad SetHealth(m_deathState == DeathState::Alive ? curhealth : 0); + // SelectLevel() sized the player damage requirement against full health, before curhealth was known + ResetPlayerDamageReq(); + // checked at creature_template loading m_defaultMovementType = MovementGeneratorType(data->movementType);