From 386125adfa5f9b168819def96d2977b07c0d63f1 Mon Sep 17 00:00:00 2001 From: Rocco Silipo <108557877+Rorschach91@users.noreply.github.com> Date: Sun, 2 Aug 2026 08:16:51 +0200 Subject: [PATCH] fix(Core/Creature): Kill credit, loot and XP lost on creatures spawning below half health. (#26862) --- src/server/game/Entities/Creature/Creature.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index 9d388bb51..b412718a4 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -1771,6 +1771,9 @@ bool Creature::LoadCreatureFromDB(ObjectGuid::LowType spawnId, Map* map, bool ad SetHealth(m_deathState == DeathState::Alive ? curhealth : 0); + // SelectLevel() sized the player damage requirement against full health, before curhealth was known + ResetPlayerDamageReq(); + // checked at creature_template loading m_defaultMovementType = MovementGeneratorType(data->movementType);