chore(Core/Misc): Some cleanup (#19970)
* remove weird blanks * update if * ) ) to )) * missed some ) ) * now switch * .
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@@ -73,7 +73,7 @@ void BattlegroundNA::FillInitialWorldStates(WorldPacket& data)
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bool BattlegroundNA::SetupBattleground()
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{
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// gates
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if ( !AddObject(BG_NA_OBJECT_DOOR_1, BG_NA_OBJECT_TYPE_DOOR_1, 4031.854f, 2966.833f, 12.0462f, -2.648788f, 0, 0, 0.9697962f, -0.2439165f, RESPAWN_IMMEDIATELY)
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if (!AddObject(BG_NA_OBJECT_DOOR_1, BG_NA_OBJECT_TYPE_DOOR_1, 4031.854f, 2966.833f, 12.0462f, -2.648788f, 0, 0, 0.9697962f, -0.2439165f, RESPAWN_IMMEDIATELY)
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|| !AddObject(BG_NA_OBJECT_DOOR_2, BG_NA_OBJECT_TYPE_DOOR_2, 4081.179f, 2874.97f, 12.00171f, 0.4928045f, 0, 0, 0.2439165f, 0.9697962f, RESPAWN_IMMEDIATELY)
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|| !AddObject(BG_NA_OBJECT_DOOR_3, BG_NA_OBJECT_TYPE_DOOR_3, 4023.709f, 2981.777f, 10.70117f, -2.648788f, 0, 0, 0.9697962f, -0.2439165f, RESPAWN_IMMEDIATELY)
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|| !AddObject(BG_NA_OBJECT_DOOR_4, BG_NA_OBJECT_TYPE_DOOR_4, 4090.064f, 2858.438f, 10.23631f, 0.4928045f, 0, 0, 0.2439165f, 0.9697962f, RESPAWN_IMMEDIATELY)
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@@ -589,7 +589,7 @@ void BattlegroundSA::DefendersPortalTeleport(GameObject* portal, Player* plr)
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uint32 portal_num = 0;
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//get it via X
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switch( (uint32)portal->GetPositionX() )
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switch ((uint32)portal->GetPositionX())
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{
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case 1394:
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portal_num = 0;
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@@ -947,7 +947,7 @@ void BattlegroundSA::CaptureGraveyard(BG_SA_Graveyards i, Player* Source)
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uint32 npc = 0;
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uint32 flag = 0;
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switch(i)
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switch (i)
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{
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case BG_SA_LEFT_CAPTURABLE_GY:
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flag = BG_SA_LEFT_FLAG;
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@@ -536,7 +536,7 @@ private:
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uint32 GetGateIDFromEntry(uint32 id)
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{
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uint32 i = 0;
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switch(id)
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switch (id)
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{
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case 190722:
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i = BG_SA_GREEN_GATE;
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