chore(Core/Misc): Some cleanup (#19970)
* remove weird blanks * update if * ) ) to )) * missed some ) ) * now switch * .
This commit is contained in:
@@ -242,7 +242,7 @@ struct boss_nightbane : public BossAI
|
||||
_skeletonscheduler.Schedule(50ms, [this](TaskContext context)
|
||||
{
|
||||
//spawns skeletons every 2 seconds until skeletonCount is reached
|
||||
if(_skeletonSpawnCounter < _skeletonCount)
|
||||
if (_skeletonSpawnCounter < _skeletonCount)
|
||||
{
|
||||
me->CastSpell(_skeletonSpawnPos.GetPositionX(), _skeletonSpawnPos.GetPositionY(), _skeletonSpawnPos.GetPositionZ(), SPELL_SUMMON_SKELETON, true);
|
||||
_skeletonSpawnCounter++;
|
||||
|
||||
@@ -941,7 +941,7 @@ struct boss_julianne : public ScriptedAI
|
||||
|
||||
void DoAction(int32 action) override
|
||||
{
|
||||
switch(action)
|
||||
switch (action)
|
||||
{
|
||||
case ACTION_FAKING_DEATH:
|
||||
isFakingDeath = false;
|
||||
@@ -1138,7 +1138,7 @@ struct boss_romulo : public ScriptedAI
|
||||
|
||||
void DoAction(int32 action) override
|
||||
{
|
||||
switch(action)
|
||||
switch (action)
|
||||
{
|
||||
case ACTION_FAKING_DEATH:
|
||||
isFakingDeath = false;
|
||||
|
||||
@@ -456,7 +456,7 @@ public:
|
||||
|
||||
uint32 NextStep(uint32 nextStep)
|
||||
{
|
||||
switch(nextStep)
|
||||
switch (nextStep)
|
||||
{
|
||||
case 1:
|
||||
Talk(SAY_DIALOG_MEDIVH_1);
|
||||
|
||||
Reference in New Issue
Block a user