refactor(Scripts/Outland): remove unused imports (#19461)

This commit is contained in:
Francesco Borzì
2024-07-22 00:15:20 +02:00
committed by GitHub
parent 724d33bd73
commit 393d9a5987
45 changed files with 61 additions and 37 deletions
@@ -20,6 +20,8 @@
#include "SpellScriptLoader.h"
#include "TaskScheduler.h"
#include "serpent_shrine.h"
#include "SpellAuraEffects.h"
#include "SpellScript.h"
enum Talk
{
@@ -19,6 +19,7 @@
#include "ScriptedCreature.h"
#include "SpellScriptLoader.h"
#include "serpent_shrine.h"
#include "SpellScript.h"
enum Talk
{
@@ -22,6 +22,7 @@
#include "SpellScriptLoader.h"
#include "WorldSession.h"
#include "serpent_shrine.h"
#include "SpellScript.h"
enum Says
{
@@ -17,11 +17,14 @@
#include "CreatureGroups.h"
#include "CreatureScript.h"
#include "GridNotifiers.h"
#include "Player.h"
#include "ScriptedCreature.h"
#include "SpellScriptLoader.h"
#include "TaskScheduler.h"
#include "serpent_shrine.h"
#include "SpellAuraEffects.h"
#include "SpellScript.h"
enum Talk
{
@@ -17,9 +17,12 @@
#include "CreatureScript.h"
#include "GameObjectScript.h"
#include "Player.h"
#include "ScriptedCreature.h"
#include "SpellScriptLoader.h"
#include "serpent_shrine.h"
#include "SpellAuraEffects.h"
#include "SpellScript.h"
enum Spells
{
@@ -19,6 +19,7 @@
#include "ScriptedCreature.h"
#include "SpellScriptLoader.h"
#include "serpent_shrine.h"
#include "SpellScript.h"
enum Yells
{
@@ -23,6 +23,8 @@
#include "SpellScriptLoader.h"
#include "TemporarySummon.h"
#include "serpent_shrine.h"
#include "SpellAuraEffects.h"
#include "SpellScript.h"
DoorData const doorData[] =
{
@@ -18,12 +18,7 @@
#ifndef DEF_SERPENT_SHRINE_H
#define DEF_SERPENT_SHRINE_H
#include "CreatureAI.h"
#include "CreatureAIImpl.h"
#include "GridNotifiers.h"
#include "Player.h"
#include "SpellAuraEffects.h"
#include "SpellScript.h"
#define DataHeader "SS"
@@ -27,7 +27,6 @@
#include "Map.h"
#include "MotionMaster.h"
#include "ObjectAccessor.h"
#include "PassiveAI.h"
#include "Player.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
@@ -19,7 +19,6 @@
#define DEF_STEAM_VAULT_H
#include "CreatureAIImpl.h"
#include "PassiveAI.h"
#define DataHeaders "SV"