fix(Core/Loot): Unique items shouldn't be hidden indiscriminately (#12759)
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@@ -429,14 +429,6 @@ bool LootItem::AllowedForPlayer(Player const* player, bool isGivenByMasterLooter
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return false;
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return false;
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}
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}
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// Checking for unique or unique(XX) objects
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// master looter should still be able to see the loot to give to people.
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// casting to avoid warnings, it's unlikely there's an item with unique but 2^31 items allowed.
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if (!isMasterLooter && pProto->MaxCount > 0 && ((int32)player->GetItemCount(itemid, true) >= pProto->MaxCount))
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{
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return false;
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}
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// not show loot for not own team
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// not show loot for not own team
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if ((pProto->Flags2 & ITEM_FLAGS_EXTRA_HORDE_ONLY) && player->GetTeamId(true) != TEAM_HORDE)
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if ((pProto->Flags2 & ITEM_FLAGS_EXTRA_HORDE_ONLY) && player->GetTeamId(true) != TEAM_HORDE)
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{
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{
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