Merge branch 'master' of https://github.com/azerothcore/azerothcore-wotlk into dir-restructure
This commit is contained in:
@@ -353,7 +353,7 @@ bool Creature::InitEntry(uint32 Entry, const CreatureData* data)
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// Load creature equipment
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if (!data || data->equipmentId == 0) // use default from the template
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LoadEquipment(GetCreatureData() ? GetOriginalEquipmentId() : 1);
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LoadEquipment();
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else if (data && data->equipmentId != 0) // override, 0 means no equipment
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{
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m_originalEquipmentId = data->equipmentId;
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@@ -1095,9 +1095,13 @@ bool WorldObject::IsWithinLOSInMap(const WorldObject* obj) const
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if (!IsInMap(obj))
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return false;
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float ox, oy, oz;
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obj->GetPosition(ox, oy, oz);
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return IsWithinLOS(ox, oy, oz);
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float x, y, z;
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if (obj->GetTypeId() == TYPEID_PLAYER)
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obj->GetPosition(x, y, z);
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else
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obj->GetHitSpherePointFor(GetPosition(), x, y, z);
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return IsWithinLOS(x, y, z);
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}
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bool WorldObject::IsWithinLOS(float ox, float oy, float oz) const
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@@ -1107,11 +1111,36 @@ bool WorldObject::IsWithinLOS(float ox, float oy, float oz) const
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VMAP::IVMapManager* vMapManager = VMAP::VMapFactory::createOrGetVMapManager();
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return vMapManager->isInLineOfSight(GetMapId(), x, y, z+2.0f, ox, oy, oz+2.0f);*/
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if (IsInWorld())
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return GetMap()->isInLineOfSight(GetPositionX(), GetPositionY(), GetPositionZ()+2.f, ox, oy, oz+2.f, GetPhaseMask());
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{
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float x, y, z;
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if (GetTypeId() == TYPEID_PLAYER)
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GetPosition(x, y, z);
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else
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GetHitSpherePointFor({ ox, oy, oz }, x, y, z);
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return GetMap()->isInLineOfSight(x, y, z + 2.0f, ox, oy, oz + 2.0f, GetPhaseMask());
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}
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return true;
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}
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Position WorldObject::GetHitSpherePointFor(Position const& dest) const
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{
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G3D::Vector3 vThis(GetPositionX(), GetPositionY(), GetPositionZ());
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G3D::Vector3 vObj(dest.GetPositionX(), dest.GetPositionY(), dest.GetPositionZ());
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G3D::Vector3 contactPoint = vThis + (vObj - vThis).directionOrZero() * std::min(dest.GetExactDist(this), GetObjectSize());
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return Position(contactPoint.x, contactPoint.y, contactPoint.z, GetAngle(contactPoint.x, contactPoint.y));
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}
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void WorldObject::GetHitSpherePointFor(Position const& dest, float& x, float& y, float& z) const
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{
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Position pos = GetHitSpherePointFor(dest);
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x = pos.GetPositionX();
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y = pos.GetPositionY();
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z = pos.GetPositionZ();
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}
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bool WorldObject::GetDistanceOrder(WorldObject const* obj1, WorldObject const* obj2, bool is3D /* = true */) const
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{
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float dx1 = GetPositionX() - obj1->GetPositionX();
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@@ -2402,123 +2431,33 @@ void WorldObject::GetNearPoint(WorldObject const* searcher, float &x, float &y,
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else
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UpdateAllowedPositionZ(x, y, z);
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/*
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// if detection disabled, return first point
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if (!sWorld->getIntConfig(CONFIG_DETECT_POS_COLLISION))
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{
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UpdateGroundPositionZ(x, y, z); // update to LOS height if available
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if (!sWorld->getBoolConfig(CONFIG_DETECT_POS_COLLISION))
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return;
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}
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// or remember first point
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// return if the point is already in LoS
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if (IsWithinLOS(x, y, z))
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return;
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// remember first point
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float first_x = x;
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float first_y = y;
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bool first_los_conflict = false; // first point LOS problems
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float first_z = z;
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// prepare selector for work
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ObjectPosSelector selector(GetPositionX(), GetPositionY(), GetObjectSize(), distance2d+searcher_size);
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// adding used positions around object
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// loop in a circle to look for a point in LoS using small steps
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for (float angle = float(M_PI) / 8; angle < float(M_PI) * 2; angle += float(M_PI) / 8)
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{
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CellCoord p(Trinity::ComputeCellCoord(GetPositionX(), GetPositionY()));
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Cell cell(p);
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cell.SetNoCreate();
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Trinity::NearUsedPosDo u_do(*this, searcher, absAngle, selector);
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Trinity::WorldObjectWorker<Trinity::NearUsedPosDo> worker(this, u_do);
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TypeContainerVisitor<Trinity::WorldObjectWorker<Trinity::NearUsedPosDo>, GridTypeMapContainer > grid_obj_worker(worker);
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TypeContainerVisitor<Trinity::WorldObjectWorker<Trinity::NearUsedPosDo>, WorldTypeMapContainer > world_obj_worker(worker);
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CellLock<GridReadGuard> cell_lock(cell, p);
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cell_lock->Visit(cell_lock, grid_obj_worker, *GetMap(), *this, distance2d);
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cell_lock->Visit(cell_lock, world_obj_worker, *GetMap(), *this, distance2d);
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}
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// maybe can just place in primary position
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if (selector.CheckOriginal())
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{
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UpdateGroundPositionZ(x, y, z); // update to LOS height if available
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if (IsWithinLOS(x, y, z))
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return;
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first_los_conflict = true; // first point have LOS problems
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}
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float angle; // candidate of angle for free pos
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// special case when one from list empty and then empty side preferred
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if (selector.FirstAngle(angle))
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{
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GetNearPoint2D(x, y, distance2d, absAngle+angle);
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GetNearPoint2D(x, y, distance2d + searcher_size, absAngle + angle);
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z = GetPositionZ();
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UpdateGroundPositionZ(x, y, z); // update to LOS height if available
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UpdateAllowedPositionZ(x, y, z);
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if (IsWithinLOS(x, y, z))
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return;
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}
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// set first used pos in lists
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selector.InitializeAngle();
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// select in positions after current nodes (selection one by one)
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while (selector.NextAngle(angle)) // angle for free pos
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{
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GetNearPoint2D(x, y, distance2d, absAngle+angle);
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z = GetPositionZ();
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UpdateGroundPositionZ(x, y, z); // update to LOS height if available
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if (IsWithinLOS(x, y, z))
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return;
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}
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// BAD NEWS: not free pos (or used or have LOS problems)
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// Attempt find _used_ pos without LOS problem
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if (!first_los_conflict)
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{
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x = first_x;
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y = first_y;
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UpdateGroundPositionZ(x, y, z); // update to LOS height if available
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return;
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}
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// special case when one from list empty and then empty side preferred
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if (selector.IsNonBalanced())
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{
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if (!selector.FirstAngle(angle)) // _used_ pos
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{
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GetNearPoint2D(x, y, distance2d, absAngle+angle);
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z = GetPositionZ();
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UpdateGroundPositionZ(x, y, z); // update to LOS height if available
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if (IsWithinLOS(x, y, z))
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return;
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}
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}
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// set first used pos in lists
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selector.InitializeAngle();
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// select in positions after current nodes (selection one by one)
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while (selector.NextUsedAngle(angle)) // angle for used pos but maybe without LOS problem
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{
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GetNearPoint2D(x, y, distance2d, absAngle+angle);
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z = GetPositionZ();
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UpdateGroundPositionZ(x, y, z); // update to LOS height if available
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if (IsWithinLOS(x, y, z))
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return;
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}
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// BAD BAD NEWS: all found pos (free and used) have LOS problem :(
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// still not in LoS, give up and return first position found
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x = first_x;
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y = first_y;
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UpdateGroundPositionZ(x, y, z); // update to LOS height if available
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*/
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z = first_z;
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}
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bool WorldObject::GetClosePoint(float &x, float &y, float &z, float size, float distance2d, float angle, const WorldObject* forWho, bool force) const
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@@ -365,6 +365,17 @@ class Object
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struct Position
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{
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Position(float x = 0, float y = 0, float z = 0, float o = 0)
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: m_positionX(x), m_positionY(y), m_positionZ(z), m_orientation(NormalizeOrientation(o)) { }
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Position(Position const& loc) { Relocate(loc); }
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struct PositionXYStreamer
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{
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explicit PositionXYStreamer(Position& pos) : Pos(&pos) { }
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Position* Pos;
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};
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struct PositionXYZStreamer
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{
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explicit PositionXYZStreamer(Position& pos) : m_pos(&pos) {}
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@@ -382,19 +393,38 @@ struct Position
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float m_positionZ;
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float m_orientation;
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bool operator==(Position const &a);
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inline bool operator!=(Position const &a)
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{
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return !(operator==(a));
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}
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void Relocate(float x, float y)
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{ m_positionX = x; m_positionY = y;}
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{
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m_positionX = x; m_positionY = y;
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}
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void Relocate(float x, float y, float z)
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{ m_positionX = x; m_positionY = y; m_positionZ = z; }
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{
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m_positionX = x; m_positionY = y; m_positionZ = z;
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}
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void Relocate(float x, float y, float z, float orientation)
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{ m_positionX = x; m_positionY = y; m_positionZ = z; m_orientation = orientation; }
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{
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m_positionX = x; m_positionY = y; m_positionZ = z; m_orientation = orientation;
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}
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void Relocate(const Position &pos)
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{ m_positionX = pos.m_positionX; m_positionY = pos.m_positionY; m_positionZ = pos.m_positionZ; m_orientation = pos.m_orientation; }
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{
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m_positionX = pos.m_positionX; m_positionY = pos.m_positionY; m_positionZ = pos.m_positionZ; m_orientation = pos.m_orientation;
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}
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void Relocate(const Position* pos)
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{ m_positionX = pos->m_positionX; m_positionY = pos->m_positionY; m_positionZ = pos->m_positionZ; m_orientation = pos->m_orientation; }
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{
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m_positionX = pos->m_positionX; m_positionY = pos->m_positionY; m_positionZ = pos->m_positionZ; m_orientation = pos->m_orientation;
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}
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void RelocateOffset(const Position &offset);
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void SetOrientation(float orientation)
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{ m_orientation = orientation; }
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{
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m_orientation = orientation;
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}
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float GetPositionX() const { return m_positionX; }
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float GetPositionY() const { return m_positionY; }
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@@ -402,17 +432,26 @@ struct Position
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float GetOrientation() const { return m_orientation; }
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void GetPosition(float &x, float &y) const
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{ x = m_positionX; y = m_positionY; }
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{
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x = m_positionX; y = m_positionY;
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}
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void GetPosition(float &x, float &y, float &z) const
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{ x = m_positionX; y = m_positionY; z = m_positionZ; }
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{
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x = m_positionX; y = m_positionY; z = m_positionZ;
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}
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void GetPosition(float &x, float &y, float &z, float &o) const
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{ x = m_positionX; y = m_positionY; z = m_positionZ; o = m_orientation; }
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{
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x = m_positionX; y = m_positionY; z = m_positionZ; o = m_orientation;
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}
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void GetPosition(Position* pos) const
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{
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if (pos)
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pos->Relocate(m_positionX, m_positionY, m_positionZ, m_orientation);
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}
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Position GetPosition() const { return *this; }
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|
||||
|
||||
Position::PositionXYZStreamer PositionXYZStream()
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{
|
||||
return PositionXYZStreamer(*this);
|
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@@ -425,39 +464,65 @@ struct Position
|
||||
bool IsPositionValid() const;
|
||||
|
||||
float GetExactDist2dSq(float x, float y) const
|
||||
{ float dx = m_positionX - x; float dy = m_positionY - y; return dx*dx + dy*dy; }
|
||||
{
|
||||
float dx = m_positionX - x; float dy = m_positionY - y; return dx*dx + dy*dy;
|
||||
}
|
||||
float GetExactDist2d(const float x, const float y) const
|
||||
{ return sqrt(GetExactDist2dSq(x, y)); }
|
||||
{
|
||||
return sqrt(GetExactDist2dSq(x, y));
|
||||
}
|
||||
float GetExactDist2dSq(const Position* pos) const
|
||||
{ float dx = m_positionX - pos->m_positionX; float dy = m_positionY - pos->m_positionY; return dx*dx + dy*dy; }
|
||||
{
|
||||
float dx = m_positionX - pos->m_positionX; float dy = m_positionY - pos->m_positionY; return dx*dx + dy*dy;
|
||||
}
|
||||
float GetExactDist2d(const Position* pos) const
|
||||
{ return sqrt(GetExactDist2dSq(pos)); }
|
||||
{
|
||||
return sqrt(GetExactDist2dSq(pos));
|
||||
}
|
||||
float GetExactDistSq(float x, float y, float z) const
|
||||
{ float dz = m_positionZ - z; return GetExactDist2dSq(x, y) + dz*dz; }
|
||||
{
|
||||
float dz = m_positionZ - z; return GetExactDist2dSq(x, y) + dz*dz;
|
||||
}
|
||||
float GetExactDist(float x, float y, float z) const
|
||||
{ return sqrt(GetExactDistSq(x, y, z)); }
|
||||
{
|
||||
return sqrt(GetExactDistSq(x, y, z));
|
||||
}
|
||||
float GetExactDistSq(const Position* pos) const
|
||||
{ float dx = m_positionX - pos->m_positionX; float dy = m_positionY - pos->m_positionY; float dz = m_positionZ - pos->m_positionZ; return dx*dx + dy*dy + dz*dz; }
|
||||
{
|
||||
float dx = m_positionX - pos->m_positionX; float dy = m_positionY - pos->m_positionY; float dz = m_positionZ - pos->m_positionZ; return dx*dx + dy*dy + dz*dz;
|
||||
}
|
||||
float GetExactDist(const Position* pos) const
|
||||
{ return sqrt(GetExactDistSq(pos)); }
|
||||
{
|
||||
return sqrt(GetExactDistSq(pos));
|
||||
}
|
||||
|
||||
void GetPositionOffsetTo(const Position & endPos, Position & retOffset) const;
|
||||
|
||||
float GetAngle(const Position* pos) const;
|
||||
float GetAngle(float x, float y) const;
|
||||
float GetRelativeAngle(const Position* pos) const
|
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{ return GetAngle(pos) - m_orientation; }
|
||||
{
|
||||
return GetAngle(pos) - m_orientation;
|
||||
}
|
||||
float GetRelativeAngle(float x, float y) const { return GetAngle(x, y) - m_orientation; }
|
||||
void GetSinCos(float x, float y, float &vsin, float &vcos) const;
|
||||
|
||||
bool IsInDist2d(float x, float y, float dist) const
|
||||
{ return GetExactDist2dSq(x, y) < dist * dist; }
|
||||
{
|
||||
return GetExactDist2dSq(x, y) < dist * dist;
|
||||
}
|
||||
bool IsInDist2d(const Position* pos, float dist) const
|
||||
{ return GetExactDist2dSq(pos) < dist * dist; }
|
||||
{
|
||||
return GetExactDist2dSq(pos) < dist * dist;
|
||||
}
|
||||
bool IsInDist(float x, float y, float z, float dist) const
|
||||
{ return GetExactDistSq(x, y, z) < dist * dist; }
|
||||
{
|
||||
return GetExactDistSq(x, y, z) < dist * dist;
|
||||
}
|
||||
bool IsInDist(const Position* pos, float dist) const
|
||||
{ return GetExactDistSq(pos) < dist * dist; }
|
||||
{
|
||||
return GetExactDistSq(pos) < dist * dist;
|
||||
}
|
||||
|
||||
bool IsWithinBox(const Position& center, float xradius, float yradius, float zradius) const;
|
||||
bool HasInArc(float arcangle, const Position* pos, float targetRadius = 0.0f) const;
|
||||
@@ -479,10 +544,13 @@ struct Position
|
||||
return fmod(o, 2.0f * static_cast<float>(M_PI));
|
||||
}
|
||||
};
|
||||
ByteBuffer& operator>>(ByteBuffer& buf, Position::PositionXYZOStreamer const& streamer);
|
||||
ByteBuffer& operator<<(ByteBuffer& buf, Position::PositionXYStreamer const& streamer);
|
||||
ByteBuffer& operator >> (ByteBuffer& buf, Position::PositionXYStreamer const& streamer);
|
||||
ByteBuffer& operator<<(ByteBuffer& buf, Position::PositionXYZStreamer const& streamer);
|
||||
ByteBuffer& operator>>(ByteBuffer& buf, Position::PositionXYZStreamer const& streamer);
|
||||
ByteBuffer& operator >> (ByteBuffer& buf, Position::PositionXYZStreamer const& streamer);
|
||||
ByteBuffer& operator<<(ByteBuffer& buf, Position::PositionXYZOStreamer const& streamer);
|
||||
ByteBuffer& operator >> (ByteBuffer& buf, Position::PositionXYZOStreamer const& streamer);
|
||||
|
||||
|
||||
struct MovementInfo
|
||||
{
|
||||
@@ -785,6 +853,8 @@ class WorldObject : public Object, public WorldLocation
|
||||
}
|
||||
bool IsWithinLOS(float x, float y, float z) const;
|
||||
bool IsWithinLOSInMap(const WorldObject* obj) const;
|
||||
Position GetHitSpherePointFor(Position const& dest) const;
|
||||
void GetHitSpherePointFor(Position const& dest, float& x, float& y, float& z) const;
|
||||
bool GetDistanceOrder(WorldObject const* obj1, WorldObject const* obj2, bool is3D = true) const;
|
||||
bool IsInRange(WorldObject const* obj, float minRange, float maxRange, bool is3D = true) const;
|
||||
bool IsInRange2d(float x, float y, float minRange, float maxRange) const;
|
||||
|
||||
@@ -960,6 +960,7 @@ bool Guardian::InitStatsForLevel(uint8 petlevel)
|
||||
SetCreateHealth(4 * petlevel);
|
||||
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - 30 - (petlevel / 4) + m_owner->GetTotalAttackPowerValue(BASE_ATTACK) * 0.006f));
|
||||
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel - 30 + (petlevel / 4) + m_owner->GetTotalAttackPowerValue(BASE_ATTACK) * 0.006f));
|
||||
SetReactState(REACT_DEFENSIVE);
|
||||
break;
|
||||
}
|
||||
case NPC_ARMY_OF_THE_DEAD:
|
||||
|
||||
@@ -2189,8 +2189,8 @@ void Player::SendTeleportAckPacket()
|
||||
GetSession()->SendPacket(&data);
|
||||
}
|
||||
|
||||
bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientation, uint32 options)
|
||||
{
|
||||
bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientation, uint32 options /*= 0*/, Unit *target /*= nullptr*/)
|
||||
{
|
||||
if (!MapManager::IsValidMapCoord(mapid, x, y, z, orientation))
|
||||
{
|
||||
sLog->outError("TeleportTo: invalid map (%d) or invalid coordinates (X: %f, Y: %f, Z: %f, O: %f) given when teleporting player (GUID: %u, name: %s, map: %d, X: %f, Y: %f, Z: %f, O: %f).",
|
||||
@@ -2288,6 +2288,9 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
|
||||
if (duel && GetMapId() != mapid && GetMap()->GetGameObject(GetUInt64Value(PLAYER_DUEL_ARBITER)))
|
||||
DuelComplete(DUEL_FLED);
|
||||
|
||||
if (!sScriptMgr->OnBeforePlayerTeleport(this, mapid, x, y, z, orientation, options, target))
|
||||
return false;
|
||||
|
||||
if (GetMapId() == mapid)
|
||||
{
|
||||
//lets reset far teleport flag if it wasn't reset during chained teleports
|
||||
@@ -3026,11 +3029,7 @@ void Player::SetGameMaster(bool on)
|
||||
else
|
||||
{
|
||||
// restore phase
|
||||
uint32 newPhase = 0;
|
||||
AuraEffectList const& phases = GetAuraEffectsByType(SPELL_AURA_PHASE);
|
||||
if (!phases.empty())
|
||||
for (AuraEffectList::const_iterator itr = phases.begin(); itr != phases.end(); ++itr)
|
||||
newPhase |= (*itr)->GetMiscValue();
|
||||
uint32 newPhase = GetPhaseByAuras();
|
||||
|
||||
if (!newPhase)
|
||||
newPhase = PHASEMASK_NORMAL;
|
||||
@@ -3063,14 +3062,21 @@ void Player::SetGameMaster(bool on)
|
||||
}
|
||||
|
||||
void Player::SetGMVisible(bool on)
|
||||
{
|
||||
{
|
||||
const uint32 VISUAL_AURA = 37800;
|
||||
|
||||
if (on)
|
||||
{
|
||||
if (HasAura(VISUAL_AURA, 0))
|
||||
RemoveAurasDueToSpell(VISUAL_AURA);
|
||||
|
||||
m_ExtraFlags &= ~PLAYER_EXTRA_GM_INVISIBLE; //remove flag
|
||||
m_serverSideVisibility.SetValue(SERVERSIDE_VISIBILITY_GM, SEC_PLAYER);
|
||||
}
|
||||
else
|
||||
{
|
||||
AddAura(VISUAL_AURA, this);
|
||||
|
||||
m_ExtraFlags |= PLAYER_EXTRA_GM_INVISIBLE; //add flag
|
||||
|
||||
SetAcceptWhispers(false);
|
||||
@@ -5286,7 +5292,7 @@ void Player::CreateCorpse()
|
||||
return;
|
||||
}
|
||||
|
||||
_uf = GetUInt32Value(UNIT_FIELD_BYTES_0);
|
||||
_uf = getRace();
|
||||
_pb = GetUInt32Value(PLAYER_BYTES);
|
||||
_pb2 = GetUInt32Value(PLAYER_BYTES_2);
|
||||
|
||||
@@ -5577,11 +5583,11 @@ void Player::RepopAtGraveyard()
|
||||
// note: this can be called also when the player is alive
|
||||
// for example from WorldSession::HandleMovementOpcodes
|
||||
|
||||
AreaTableEntry const* zone = GetAreaEntryByAreaID(GetAreaId());
|
||||
AreaTableEntry const* zone = sAreaTableStore.LookupEntry(GetAreaId());
|
||||
|
||||
// Such zones are considered unreachable as a ghost and the player must be automatically revived
|
||||
// Xinef: Get Transport Check is not needed
|
||||
if ((!IsAlive() && zone && zone->flags & AREA_FLAG_NEED_FLY) /*|| GetTransport()*/ || GetPositionZ() < -500.0f)
|
||||
if ((!IsAlive() && zone && zone->flags & AREA_FLAG_NEED_FLY) /*|| GetTransport()*/ || GetPositionZ() < GetMap()->GetMinHeight(GetPositionX(), GetPositionY()))
|
||||
{
|
||||
ResurrectPlayer(0.5f);
|
||||
SpawnCorpseBones();
|
||||
@@ -5618,8 +5624,10 @@ void Player::RepopAtGraveyard()
|
||||
GetSession()->SendPacket(&data);
|
||||
}
|
||||
}
|
||||
else if (GetPositionZ() < -500.0f)
|
||||
else if (GetPositionZ() < GetMap()->GetMinHeight(GetPositionX(), GetPositionY()))
|
||||
TeleportTo(m_homebindMapId, m_homebindX, m_homebindY, m_homebindZ, GetOrientation());
|
||||
|
||||
RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_IS_OUT_OF_BOUNDS);
|
||||
}
|
||||
|
||||
bool Player::CanJoinConstantChannelInZone(ChatChannelsEntry const* channel, AreaTableEntry const* zone)
|
||||
@@ -5671,7 +5679,7 @@ void Player::UpdateLocalChannels(uint32 newZone)
|
||||
if (GetSession()->PlayerLoading() && !IsBeingTeleportedFar())
|
||||
return; // The client handles it automatically after loading, but not after teleporting
|
||||
|
||||
AreaTableEntry const* current_zone = GetAreaEntryByAreaID(newZone);
|
||||
AreaTableEntry const* current_zone = sAreaTableStore.LookupEntry(newZone);
|
||||
if (!current_zone)
|
||||
return;
|
||||
|
||||
@@ -6894,45 +6902,46 @@ void Player::CheckAreaExploreAndOutdoor()
|
||||
return;
|
||||
|
||||
bool isOutdoor = IsOutdoors();
|
||||
uint32 areaFlag = GetAreaFlagByAreaID(GetAreaId());
|
||||
|
||||
uint32 areaId = GetBaseMap()->GetAreaId(GetPositionX(), GetPositionY(), GetPositionZ(), &isOutdoor);
|
||||
AreaTableEntry const* areaEntry = sAreaTableStore.LookupEntry(areaId);
|
||||
|
||||
if (sWorld->getBoolConfig(CONFIG_VMAP_INDOOR_CHECK) && !isOutdoor)
|
||||
RemoveAurasWithAttribute(SPELL_ATTR0_OUTDOORS_ONLY);
|
||||
|
||||
if (areaFlag == 0xffff)
|
||||
if (!areaId)
|
||||
return;
|
||||
int offset = areaFlag / 32;
|
||||
|
||||
if (!areaEntry)
|
||||
{
|
||||
sLog->outError("Player '%s' (%u) discovered unknown area (x: %f y: %f z: %f map: %u)",
|
||||
GetName().c_str(), GetGUIDLow(), GetPositionX(), GetPositionY(), GetPositionZ(), GetMapId());
|
||||
return;
|
||||
}
|
||||
|
||||
uint32 offset = areaEntry->exploreFlag / 32;
|
||||
|
||||
if (offset >= PLAYER_EXPLORED_ZONES_SIZE)
|
||||
{
|
||||
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
||||
sLog->outError("Wrong area flag %u in map data for (X: %f Y: %f) point to field PLAYER_EXPLORED_ZONES_1 + %u ( %u must be < %u ).", areaFlag, GetPositionX(), GetPositionY(), offset, offset, PLAYER_EXPLORED_ZONES_SIZE);
|
||||
sLog->outError("Wrong area flag %u in map data for (X: %f Y: %f) point to field PLAYER_EXPLORED_ZONES_1 + %u ( %u must be < %u ).", areaEntry->flags, GetPositionX(), GetPositionY(), offset, offset, PLAYER_EXPLORED_ZONES_SIZE);
|
||||
#endif
|
||||
return;
|
||||
}
|
||||
|
||||
uint32 val = (uint32)(1 << (areaFlag % 32));
|
||||
uint32 val = (uint32)(1 << (areaEntry->exploreFlag % 32));
|
||||
uint32 currFields = GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + offset);
|
||||
|
||||
if (!(currFields & val))
|
||||
{
|
||||
SetUInt32Value(PLAYER_EXPLORED_ZONES_1 + offset, (uint32)(currFields | val));
|
||||
|
||||
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA, GetAreaId());
|
||||
|
||||
AreaTableEntry const* areaEntry = GetAreaEntryByAreaFlagAndMap(areaFlag, GetMapId());
|
||||
if (!areaEntry)
|
||||
{
|
||||
sLog->outError("Player %u discovered unknown area (x: %f y: %f z: %f map: %u", GetGUIDLow(), GetPositionX(), GetPositionY(), GetPositionZ(), GetMapId());
|
||||
return;
|
||||
}
|
||||
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA, areaId);
|
||||
|
||||
if (areaEntry->area_level > 0)
|
||||
{
|
||||
uint32 area = areaEntry->ID;
|
||||
if (getLevel() >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
|
||||
{
|
||||
SendExplorationExperience(area, 0);
|
||||
SendExplorationExperience(areaId, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -6958,10 +6967,10 @@ void Player::CheckAreaExploreAndOutdoor()
|
||||
}
|
||||
|
||||
GiveXP(XP, NULL);
|
||||
SendExplorationExperience(area, XP);
|
||||
SendExplorationExperience(areaId, XP);
|
||||
}
|
||||
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
|
||||
sLog->outDetail("Player %u discovered a new area: %u", GetGUIDLow(), area);
|
||||
sLog->outDetail("Player %u discovered a new area: %u", GetGUIDLow(), areaId);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
@@ -7528,12 +7537,14 @@ void Player::UpdateArea(uint32 newArea)
|
||||
// pussywizard: inform instance, needed for Icecrown Citadel
|
||||
if (InstanceScript* instance = GetInstanceScript())
|
||||
instance->OnPlayerAreaUpdate(this, m_areaUpdateId, newArea);
|
||||
|
||||
sScriptMgr->OnPlayerUpdateArea(this, m_areaUpdateId, newArea);
|
||||
|
||||
// FFA_PVP flags are area and not zone id dependent
|
||||
// so apply them accordingly
|
||||
m_areaUpdateId = newArea;
|
||||
|
||||
AreaTableEntry const* area = GetAreaEntryByAreaID(newArea);
|
||||
AreaTableEntry const* area = sAreaTableStore.LookupEntry(newArea);
|
||||
bool oldFFAPvPArea = pvpInfo.IsInFFAPvPArea;
|
||||
pvpInfo.IsInFFAPvPArea = area && (area->flags & AREA_FLAG_ARENA);
|
||||
UpdatePvPState(true);
|
||||
@@ -7568,7 +7579,7 @@ void Player::UpdateArea(uint32 newArea)
|
||||
}
|
||||
|
||||
// Xinef: area should inherit zone flags
|
||||
AreaTableEntry const* zone = GetAreaEntryByAreaID(area->zone);
|
||||
AreaTableEntry const* zone = sAreaTableStore.LookupEntry(area->zone);
|
||||
uint32 areaFlags = area->flags;
|
||||
bool isSanctuary = area->IsSanctuary();
|
||||
bool isInn = area->IsInn(GetTeamId(true));
|
||||
@@ -7656,7 +7667,7 @@ void Player::UpdateZone(uint32 newZone, uint32 newArea)
|
||||
// zone changed, so area changed as well, update it
|
||||
UpdateArea(newArea);
|
||||
|
||||
AreaTableEntry const* zone = GetAreaEntryByAreaID(newZone);
|
||||
AreaTableEntry const* zone = sAreaTableStore.LookupEntry(newZone);
|
||||
if (!zone)
|
||||
return;
|
||||
|
||||
@@ -9258,6 +9269,12 @@ void Player::SendLoot(uint64 guid, LootType loot_type)
|
||||
loot->FillLoot(creature->GetCreatureTemplate()->SkinLootId, LootTemplates_Skinning, this, true);
|
||||
permission = OWNER_PERMISSION;
|
||||
|
||||
//Inform instance if creature is skinned.
|
||||
if (InstanceScript* mapInstance = creature->GetInstanceScript())
|
||||
{
|
||||
mapInstance->CreatureLooted(creature, LOOT_SKINNING);
|
||||
}
|
||||
|
||||
// Xinef: Set new loot recipient
|
||||
creature->SetLootRecipient(this, false);
|
||||
}
|
||||
@@ -20736,7 +20753,7 @@ void Player::Say(const std::string& text, const uint32 language)
|
||||
sScriptMgr->OnPlayerChat(this, CHAT_MSG_SAY, language, _text);
|
||||
|
||||
WorldPacket data;
|
||||
ChatHandler::BuildChatPacket(data, CHAT_MSG_SAY, Language(language), this, this, text);
|
||||
ChatHandler::BuildChatPacket(data, CHAT_MSG_SAY, Language(language), this, this, _text);
|
||||
SendMessageToSetInRange(&data, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY), true);
|
||||
}
|
||||
|
||||
@@ -20746,7 +20763,7 @@ void Player::Yell(const std::string& text, const uint32 language)
|
||||
sScriptMgr->OnPlayerChat(this, CHAT_MSG_YELL, language, _text);
|
||||
|
||||
WorldPacket data;
|
||||
ChatHandler::BuildChatPacket(data, CHAT_MSG_YELL, Language(language), this, this, text);
|
||||
ChatHandler::BuildChatPacket(data, CHAT_MSG_YELL, Language(language), this, this, _text);
|
||||
SendMessageToSetInRange(&data, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_YELL), true);
|
||||
}
|
||||
|
||||
@@ -20756,7 +20773,7 @@ void Player::TextEmote(const std::string& text)
|
||||
sScriptMgr->OnPlayerChat(this, CHAT_MSG_EMOTE, LANG_UNIVERSAL, _text);
|
||||
|
||||
WorldPacket data;
|
||||
ChatHandler::BuildChatPacket(data, CHAT_MSG_EMOTE, LANG_UNIVERSAL, this, this, text);
|
||||
ChatHandler::BuildChatPacket(data, CHAT_MSG_EMOTE, LANG_UNIVERSAL, this, this, _text);
|
||||
SendMessageToSetInRange(&data, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE), true, !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT));
|
||||
}
|
||||
|
||||
@@ -20773,14 +20790,14 @@ void Player::Whisper(const std::string& text, uint32 language, uint64 receiver)
|
||||
sScriptMgr->OnPlayerChat(this, CHAT_MSG_WHISPER, language, _text, rPlayer);
|
||||
|
||||
WorldPacket data;
|
||||
ChatHandler::BuildChatPacket(data, CHAT_MSG_WHISPER, Language(language), this, this, text);
|
||||
ChatHandler::BuildChatPacket(data, CHAT_MSG_WHISPER, Language(language), this, this, _text);
|
||||
rPlayer->GetSession()->SendPacket(&data);
|
||||
|
||||
// rest stuff shouldn't happen in case of addon message
|
||||
if (isAddonMessage)
|
||||
return;
|
||||
|
||||
ChatHandler::BuildChatPacket(data, CHAT_MSG_WHISPER_INFORM, Language(language), rPlayer, rPlayer, text);
|
||||
ChatHandler::BuildChatPacket(data, CHAT_MSG_WHISPER_INFORM, Language(language), rPlayer, rPlayer, _text);
|
||||
GetSession()->SendPacket(&data);
|
||||
|
||||
if (!isAcceptWhispers() && !IsGameMaster() && !rPlayer->IsGameMaster())
|
||||
@@ -22658,19 +22675,30 @@ bool Player::IsVisibleGloballyFor(Player const* u) const
|
||||
}
|
||||
|
||||
template<class T>
|
||||
inline void UpdateVisibilityOf_helper(T* /*target*/, std::vector<Unit*>& /*v*/)
|
||||
inline void UpdateVisibilityOf_helper(Player::ClientGUIDs& s64, T* target, std::vector<Unit*>& /*v*/)
|
||||
{
|
||||
s64.insert(target->GetGUID());
|
||||
}
|
||||
|
||||
template<>
|
||||
inline void UpdateVisibilityOf_helper(Creature* target, std::vector<Unit*>& v)
|
||||
inline void UpdateVisibilityOf_helper(Player::ClientGUIDs& s64, GameObject* target, std::vector<Unit*>& /*v*/)
|
||||
{
|
||||
// @HACK: This is to prevent objects like deeprun tram from disappearing when player moves far from its spawn point while riding it
|
||||
if ((target->GetGOInfo()->type != GAMEOBJECT_TYPE_TRANSPORT))
|
||||
s64.insert(target->GetGUID());
|
||||
}
|
||||
|
||||
template<>
|
||||
inline void UpdateVisibilityOf_helper(Player::ClientGUIDs& s64, Creature* target, std::vector<Unit*>& v)
|
||||
{
|
||||
s64.insert(target->GetGUID());
|
||||
v.push_back(target);
|
||||
}
|
||||
|
||||
template<>
|
||||
inline void UpdateVisibilityOf_helper(Player* target, std::vector<Unit*>& v)
|
||||
inline void UpdateVisibilityOf_helper(Player::ClientGUIDs& s64, Player* target, std::vector<Unit*>& v)
|
||||
{
|
||||
s64.insert(target->GetGUID());
|
||||
v.push_back(target);
|
||||
}
|
||||
|
||||
@@ -22784,9 +22812,7 @@ void Player::UpdateVisibilityOf(T* target, UpdateData& data, std::vector<Unit*>&
|
||||
if (CanSeeOrDetect(target, false, true))
|
||||
{
|
||||
target->BuildCreateUpdateBlockForPlayer(&data, this);
|
||||
m_clientGUIDs.insert(target->GetGUID());
|
||||
|
||||
UpdateVisibilityOf_helper(target, visibleNow);
|
||||
UpdateVisibilityOf_helper(m_clientGUIDs, target, visibleNow);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -23610,8 +23636,8 @@ void Player::UpdateForQuestWorldObjects()
|
||||
GetSession()->SendPacket(&packet);
|
||||
}
|
||||
|
||||
void Player::SummonIfPossible(bool agree)
|
||||
{
|
||||
void Player::SummonIfPossible(bool agree, uint32 summoner_guid)
|
||||
{
|
||||
if (!agree)
|
||||
{
|
||||
m_summon_expire = 0;
|
||||
@@ -23631,7 +23657,7 @@ void Player::SummonIfPossible(bool agree)
|
||||
|
||||
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS, 1);
|
||||
|
||||
TeleportTo(m_summon_mapid, m_summon_x, m_summon_y, m_summon_z, GetOrientation());
|
||||
TeleportTo(m_summon_mapid, m_summon_x, m_summon_y, m_summon_z, GetOrientation(), 0, ObjectAccessor::FindPlayer(summoner_guid));
|
||||
}
|
||||
|
||||
void Player::RemoveItemDurations(Item* item)
|
||||
@@ -25226,22 +25252,19 @@ void Player::_LoadSkills(PreparedQueryResult result)
|
||||
}
|
||||
|
||||
uint32 Player::GetPhaseMaskForSpawn() const
|
||||
{
|
||||
uint32 phase = PHASEMASK_NORMAL;
|
||||
if (!IsGameMaster())
|
||||
phase = GetPhaseMask();
|
||||
else
|
||||
{
|
||||
AuraEffectList const& phases = GetAuraEffectsByType(SPELL_AURA_PHASE);
|
||||
if (!phases.empty())
|
||||
phase = phases.front()->GetMiscValue();
|
||||
}
|
||||
{
|
||||
uint32 phase = IsGameMaster() ? GetPhaseByAuras() : GetPhaseMask();
|
||||
|
||||
if (!phase)
|
||||
phase = PHASEMASK_NORMAL;
|
||||
|
||||
|
||||
// some aura phases include 1 normal map in addition to phase itself
|
||||
if (uint32 n_phase = phase & ~PHASEMASK_NORMAL)
|
||||
uint32 n_phase = phase & ~PHASEMASK_NORMAL;
|
||||
if (n_phase > 0)
|
||||
return n_phase;
|
||||
|
||||
return PHASEMASK_NORMAL;
|
||||
return phase;
|
||||
}
|
||||
|
||||
InventoryResult Player::CanEquipUniqueItem(Item* pItem, uint8 eslot, uint32 limit_count) const
|
||||
|
||||
@@ -1096,10 +1096,10 @@ class Player : public Unit, public GridObject<Player>
|
||||
SetFloatValue(UNIT_FIELD_COMBATREACH, scale * DEFAULT_COMBAT_REACH);
|
||||
}
|
||||
|
||||
bool TeleportTo(uint32 mapid, float x, float y, float z, float orientation, uint32 options = 0);
|
||||
bool TeleportTo(WorldLocation const &loc, uint32 options = 0)
|
||||
bool TeleportTo(uint32 mapid, float x, float y, float z, float orientation, uint32 options = 0, Unit *target = nullptr);
|
||||
bool TeleportTo(WorldLocation const &loc, uint32 options = 0, Unit *target = nullptr)
|
||||
{
|
||||
return TeleportTo(loc.GetMapId(), loc.GetPositionX(), loc.GetPositionY(), loc.GetPositionZ(), loc.GetOrientation(), options);
|
||||
return TeleportTo(loc.GetMapId(), loc.GetPositionX(), loc.GetPositionY(), loc.GetPositionZ(), loc.GetOrientation(), options, target);
|
||||
}
|
||||
bool TeleportToEntryPoint();
|
||||
|
||||
@@ -1114,7 +1114,7 @@ class Player : public Unit, public GridObject<Player>
|
||||
}
|
||||
bool IsSummonAsSpectator() const { return m_summon_asSpectator && m_summon_expire >= time(NULL); }
|
||||
void SetSummonAsSpectator(bool on) { m_summon_asSpectator = on; }
|
||||
void SummonIfPossible(bool agree);
|
||||
void SummonIfPossible(bool agree, uint32 summoner_guid);
|
||||
time_t GetSummonExpireTimer() const { return m_summon_expire; }
|
||||
|
||||
bool Create(uint32 guidlow, CharacterCreateInfo* createInfo);
|
||||
|
||||
@@ -3395,6 +3395,15 @@ int32 Unit::GetCurrentSpellCastTime(uint32 spell_id) const
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool Unit::CanMoveDuringChannel() const
|
||||
{
|
||||
if (Spell* spell = m_currentSpells[CURRENT_CHANNELED_SPELL])
|
||||
if (spell->getState() != SPELL_STATE_FINISHED)
|
||||
return spell->GetSpellInfo()->HasAttribute(SPELL_ATTR5_CAN_CHANNEL_WHEN_MOVING) && spell->IsChannelActive();
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Unit::isInFrontInMap(Unit const* target, float distance, float arc) const
|
||||
{
|
||||
return IsWithinDistInMap(target, distance) && HasInArc(arc, target);
|
||||
@@ -13690,7 +13699,7 @@ void Unit::ModSpellCastTime(SpellInfo const* spellInfo, int32 & castTime, Spell*
|
||||
if (!spellInfo || castTime < 0)
|
||||
return;
|
||||
|
||||
if (spellInfo->IsChanneled() && !(spellInfo->AttributesEx5 & SPELL_ATTR5_HASTE_AFFECT_DURATION))
|
||||
if (spellInfo->IsChanneled() && spellInfo->HasAura(SPELL_AURA_MOUNTED))
|
||||
return;
|
||||
|
||||
// called from caster
|
||||
@@ -14493,7 +14502,7 @@ void CharmInfo::InitPossessCreateSpells()
|
||||
{
|
||||
uint32 spellId = _unit->ToCreature()->m_spells[i];
|
||||
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
|
||||
if (spellInfo && !spellInfo->HasAttribute(SPELL_ATTR0_CASTABLE_WHILE_DEAD))
|
||||
if (spellInfo)
|
||||
{
|
||||
if (spellInfo->IsPassive())
|
||||
_unit->CastSpell(_unit, spellInfo, true);
|
||||
@@ -14523,7 +14532,7 @@ void CharmInfo::InitCharmCreateSpells()
|
||||
uint32 spellId = _unit->ToCreature()->m_spells[x];
|
||||
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
|
||||
|
||||
if (!spellInfo || spellInfo->HasAttribute(SPELL_ATTR0_CASTABLE_WHILE_DEAD))
|
||||
if (!spellInfo)
|
||||
{
|
||||
_charmspells[x].SetActionAndType(spellId, ACT_DISABLED);
|
||||
continue;
|
||||
@@ -17547,6 +17556,17 @@ float Unit::MeleeSpellMissChance(const Unit* victim, WeaponAttackType attType, i
|
||||
return missChance;
|
||||
}
|
||||
|
||||
uint32 Unit::GetPhaseByAuras() const
|
||||
{
|
||||
uint32 currentPhase = 0;
|
||||
AuraEffectList const& phases = GetAuraEffectsByType(SPELL_AURA_PHASE);
|
||||
if (!phases.empty())
|
||||
for (AuraEffectList::const_iterator itr = phases.begin(); itr != phases.end(); ++itr)
|
||||
currentPhase |= (*itr)->GetMiscValue();
|
||||
|
||||
return currentPhase;
|
||||
}
|
||||
|
||||
void Unit::SetPhaseMask(uint32 newPhaseMask, bool update)
|
||||
{
|
||||
if (newPhaseMask == GetPhaseMask())
|
||||
|
||||
@@ -2048,6 +2048,9 @@ class Unit : public WorldObject
|
||||
// delayed+channeled spells are always interrupted
|
||||
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid = 0, bool withInstant = true, bool bySelf = false);
|
||||
|
||||
// Check if our current channel spell has attribute SPELL_ATTR5_CAN_CHANNEL_WHEN_MOVING
|
||||
bool CanMoveDuringChannel() const;
|
||||
|
||||
Spell* GetCurrentSpell(CurrentSpellTypes spellType) const { return m_currentSpells[spellType]; }
|
||||
Spell* GetCurrentSpell(uint32 spellType) const { return m_currentSpells[spellType]; }
|
||||
Spell* FindCurrentSpellBySpellId(uint32 spell_id) const;
|
||||
@@ -2122,6 +2125,7 @@ class Unit : public WorldObject
|
||||
void SetModelVisible(bool on);
|
||||
|
||||
// common function for visibility checks for player/creatures with detection code
|
||||
uint32 GetPhaseByAuras() const;
|
||||
void SetPhaseMask(uint32 newPhaseMask, bool update);// overwrite WorldObject::SetPhaseMask
|
||||
void UpdateObjectVisibility(bool forced = true, bool fromUpdate = false);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user