refactor(Core/Instances): Update CHAR_DELETE_INSTANCE_SAVED_DATA (#11866)
* Update InstanceSaveMgr.cpp * Update Group.cpp * Update InstanceSaveMgr.cpp * Update InstanceSaveMgr.h * Update InstanceSaveMgr.cpp * Update InstanceSaveMgr.h * Update InstanceSaveMgr.cpp * Update InstanceSaveMgr.h * Update InstanceSaveMgr.cpp * Update Group.cpp * Update PlayerMisc.cpp * Update InstanceSaveMgr.h * Update Group.cpp * Update PlayerMisc.cpp * Update Group.cpp * Update Group.cpp * Update InstanceSaveMgr.cpp * Update InstanceSaveMgr.h * Update Group.h * Update InstanceSaveMgr.cpp * Update InstanceSaveMgr.cpp * Update InstanceSaveMgr.cpp
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@@ -316,8 +316,6 @@ public:
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void SetDifficultyChangePrevention(DifficultyPreventionChangeType type);
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void DoForAllMembers(std::function<void(Player*)> const& worker);
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// Reset Instance Gameobjects
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void ResetInstanceSavedGameobjects(uint32 instanceId);
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protected:
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void _homebindIfInstance(Player* player);
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void _cancelHomebindIfInstance(Player* player);
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