Update WorldSocket.cpp
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@@ -760,8 +760,8 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
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sLog->outStaticDebug ("WorldSocket::HandleAuthSession: client %u, unk2 %u, account %s, unk3 %u, clientseed %u", BuiltNumberClient, unk2, account.c_str(), unk3, clientSeed);
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sLog->outStaticDebug ("WorldSocket::HandleAuthSession: client %u, unk2 %u, account %s, unk3 %u, clientseed %u", BuiltNumberClient, unk2, account.c_str(), unk3, clientSeed);
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#endif
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#endif
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// Get the account information from the realmd database
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// Get the account information from the realmd database
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// 0 1 2 3 4 5 6 7 8
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// 0 1 2 3 4 5 6 7 8 9
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// SELECT id, sessionkey, last_ip, locked, expansion, mutetime, locale, recruiter, os FROM account WHERE username = ?
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// SELECT id, sessionkey, last_ip, locked, lock_country, expansion, mutetime, locale, recruiter, os FROM account WHERE username = ?
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PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_INFO_BY_NAME);
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PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_INFO_BY_NAME);
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stmt->setString(0, account);
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stmt->setString(0, account);
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@@ -782,7 +782,7 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
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Field* fields = result->Fetch();
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Field* fields = result->Fetch();
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uint8 expansion = fields[4].GetUInt8();
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uint8 expansion = fields[5].GetUInt8();
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uint32 world_expansion = sWorld->getIntConfig(CONFIG_EXPANSION);
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uint32 world_expansion = sWorld->getIntConfig(CONFIG_EXPANSION);
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if (expansion > world_expansion)
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if (expansion > world_expansion)
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expansion = world_expansion;
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expansion = world_expansion;
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@@ -809,7 +809,7 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
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k.SetHexStr (fields[1].GetCString());
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k.SetHexStr (fields[1].GetCString());
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int64 mutetime = fields[5].GetInt64();
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int64 mutetime = fields[6].GetInt64();
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//! Negative mutetime indicates amount of seconds to be muted effective on next login - which is now.
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//! Negative mutetime indicates amount of seconds to be muted effective on next login - which is now.
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if (mutetime < 0)
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if (mutetime < 0)
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{
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{
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@@ -823,12 +823,12 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
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LoginDatabase.Execute(stmt);
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LoginDatabase.Execute(stmt);
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}
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}
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locale = LocaleConstant (fields[6].GetUInt8());
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locale = LocaleConstant (fields[7].GetUInt8());
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if (locale >= TOTAL_LOCALES)
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if (locale >= TOTAL_LOCALES)
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locale = LOCALE_enUS;
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locale = LOCALE_enUS;
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uint32 recruiter = fields[7].GetUInt32();
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uint32 recruiter = fields[8].GetUInt32();
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std::string os = fields[8].GetString();
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std::string os = fields[9].GetString();
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// Must be done before WorldSession is created
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// Must be done before WorldSession is created
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if (sWorld->getBoolConfig(CONFIG_WARDEN_ENABLED) && os != "Win" && os != "OSX")
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if (sWorld->getBoolConfig(CONFIG_WARDEN_ENABLED) && os != "Win" && os != "OSX")
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