feat(Core/Movement): port smooth waypoint movement from Cataclysm Preservation Project (#25106)

Co-authored-by: blinkysc <blinkysc@users.noreply.github.com>
Co-authored-by: Ovahlord <dreadkiller@gmx.de>
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Co-authored-by: Kitzunu <Kitzunu@users.noreply.github.com>
This commit is contained in:
blinkysc
2026-03-23 08:08:14 -05:00
committed by GitHub
parent 3da6e30196
commit 4201acddd5
69 changed files with 844 additions and 386 deletions
@@ -122,6 +122,7 @@ namespace Movement
[[nodiscard]] Vector3 FinalDestination() const { return Initialized() ? spline.getPoint(spline.last()) : Vector3(); }
[[nodiscard]] Vector3 CurrentDestination() const { return Initialized() ? spline.getPoint(point_Idx + 1) : Vector3(); }
[[nodiscard]] int32 currentPathIdx() const;
[[nodiscard]] int32 MaxPathIdx() const { return spline.last() - 1; }
[[nodiscard]] bool HasAnimation() const { return splineflags.animation; }
[[nodiscard]] uint8 GetAnimationType() const { return splineflags.animId; }
@@ -199,6 +199,25 @@ namespace Movement
args.flags.EnableFacingAngle();
}
void MoveSplineInit::MoveTo(Vector3 const& start, Vector3 const& dest, bool generatePath, bool forceDestination)
{
if (generatePath)
{
PathGenerator path(unit);
bool result = path.CalculatePath(start.x, start.y, start.z, dest.x, dest.y, dest.z, forceDestination);
if (result && !(path.GetPathType() & PATHFIND_NOPATH))
{
MovebyPath(path.GetPath());
return;
}
}
args.path_Idx_offset = 0;
args.path.resize(2);
TransportPathTransform transform(unit, args.TransformForTransport);
args.path[1] = transform(dest);
}
void MoveSplineInit::MoveTo(const Vector3& dest, bool generatePath, bool forceDestination)
{
if (generatePath)
@@ -99,6 +99,7 @@ namespace Movement
/* Initializes simple A to B motion, A is current unit's position, B is destination
*/
void MoveTo(Vector3 const& start, Vector3 const& destination, bool generatePath = true, bool forceDestination = false);
void MoveTo(const Vector3& destination, bool generatePath = false, bool forceDestination = false);
void MoveTo(float x, float y, float z, bool generatePath = false, bool forceDestination = false);