feat(Core/Movement): port smooth waypoint movement from Cataclysm Preservation Project (#25106)

Co-authored-by: blinkysc <blinkysc@users.noreply.github.com>
Co-authored-by: Ovahlord <dreadkiller@gmx.de>
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Co-authored-by: Kitzunu <Kitzunu@users.noreply.github.com>
This commit is contained in:
blinkysc
2026-03-23 08:08:14 -05:00
committed by GitHub
parent 3da6e30196
commit 4201acddd5
69 changed files with 844 additions and 386 deletions
@@ -213,6 +213,7 @@ struct npc_grimstone : public npc_escortAI
}
}
using CreatureAI::WaypointReached;
void WaypointReached(uint32 waypointId) override
{
switch (waypointId)
@@ -568,6 +569,7 @@ struct npc_rocknot : public npc_escortAI
go->SetGoState((GOState)state);
}
using CreatureAI::WaypointReached;
void WaypointReached(uint32 waypointId) override
{
switch (waypointId)
@@ -176,6 +176,7 @@ public:
void JustEngagedWith(Unit* /*who*/) override { }
using CreatureAI::WaypointReached;
void WaypointReached(uint32 waypointId) override
{
switch (waypointId)
@@ -52,6 +52,7 @@ public:
{
npc_professor_phizzlethorpeAI(Creature* creature) : npc_escortAI(creature) { }
using CreatureAI::WaypointReached;
void WaypointReached(uint32 waypointId) override
{
Player* player = GetPlayerForEscort();
@@ -45,6 +45,7 @@ struct npc_ranger_lilatha : public npc_escortAI
{
npc_ranger_lilatha(Creature* creature) : npc_escortAI(creature) { }
using CreatureAI::WaypointReached;
void WaypointReached(uint32 waypointId) override
{
Player* player = GetPlayerForEscort();
@@ -137,6 +137,7 @@ public:
}
}
using CreatureAI::WaypointReached;
void WaypointReached(uint32 waypointId) override
{
Player* player = GetPlayerForEscort();
@@ -68,6 +68,7 @@ public:
}
}
using CreatureAI::WaypointReached;
void WaypointReached(uint32 waypointId) override
{
Player* player = GetPlayerForEscort();
@@ -55,6 +55,7 @@ public:
{
npc_deathstalker_erlandAI(Creature* creature) : npc_escortAI(creature) { }
using CreatureAI::WaypointReached;
void WaypointReached(uint32 waypointId) override
{
Player* player = GetPlayerForEscort();
@@ -88,6 +88,7 @@ public:
}
}
using CreatureAI::WaypointReached;
void WaypointReached(uint32 waypointId) override
{
switch (waypointId)
@@ -318,6 +319,7 @@ public:
uiPhase = 0;
}
using CreatureAI::WaypointReached;
void WaypointReached(uint32 waypointId) override
{
switch (waypointId)
@@ -1423,6 +1423,7 @@ public:
}
}
using CreatureAI::WaypointReached;
void WaypointReached(uint32 waypointId) override
{
switch (waypointId)
@@ -2820,6 +2821,7 @@ public:
}
}
using CreatureAI::WaypointReached;
void WaypointReached(uint32 waypointId) override
{
switch (waypointId)
@@ -81,6 +81,7 @@ public:
textCounter = SAY_DS_DOWN_1;
}
using CreatureAI::WaypointReached;
void WaypointReached(uint32 waypointId) override
{
Player* player = GetPlayerForEscort();
@@ -55,6 +55,7 @@ public:
IsFriendSummoned = false;
}
using CreatureAI::WaypointReached;
void WaypointReached(uint32 waypointId) override
{
switch (waypointId)