feat(Core/SavingSystem): remove old player saving system (#9779)
This commit is contained in:
@@ -66,7 +66,6 @@
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#include "QueryHolder.h"
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#include "QueryHolder.h"
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#include "ReputationMgr.h"
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#include "ReputationMgr.h"
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#include "Realm.h"
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#include "Realm.h"
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#include "SavingSystem.h"
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#include "ScriptMgr.h"
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#include "ScriptMgr.h"
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#include "SocialMgr.h"
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#include "SocialMgr.h"
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#include "Spell.h"
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#include "Spell.h"
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@@ -192,7 +191,6 @@ Player::Player(WorldSession* session): Unit(true), m_mover(this)
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m_needZoneUpdate = false;
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m_needZoneUpdate = false;
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m_nextSave = SavingSystemMgr::IncreaseSavingMaxValue(1);
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m_additionalSaveTimer = 0;
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m_additionalSaveTimer = 0;
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m_additionalSaveMask = 0;
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m_additionalSaveMask = 0;
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m_hostileReferenceCheckTimer = 15000;
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m_hostileReferenceCheckTimer = 15000;
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@@ -58,7 +58,6 @@
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#include "QueryHolder.h"
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#include "QueryHolder.h"
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#include "QuestDef.h"
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#include "QuestDef.h"
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#include "ReputationMgr.h"
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#include "ReputationMgr.h"
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#include "SavingSystem.h"
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#include "ScriptMgr.h"
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#include "ScriptMgr.h"
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#include "SocialMgr.h"
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#include "SocialMgr.h"
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#include "Spell.h"
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#include "Spell.h"
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@@ -7176,16 +7175,6 @@ void Player::SaveToDB(CharacterDatabaseTransaction trans, bool create, bool logo
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// save pet (hunter pet level and experience and all type pets health/mana).
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// save pet (hunter pet level and experience and all type pets health/mana).
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if (Pet* pet = GetPet())
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if (Pet* pet = GetPet())
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pet->SavePetToDB(PET_SAVE_AS_CURRENT, logout);
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pet->SavePetToDB(PET_SAVE_AS_CURRENT, logout);
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// our: saving system
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if (!create && !logout)
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{
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// pussywizard: if it was not yet our time to save, be we are saved (additional save after important changes)
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// pussywizard: then free our original ticket in saving queue, so saving is fluent with no gaps
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SavingSystemMgr::InsertToSavingSkipListIfNeeded(m_nextSave);
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m_nextSave = SavingSystemMgr::IncreaseSavingMaxValue(1);
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}
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}
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}
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// fast save function for item/money cheating preventing - save only inventory and money state
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// fast save function for item/money cheating preventing - save only inventory and money state
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@@ -28,7 +28,6 @@
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#include "OutdoorPvPMgr.h"
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#include "OutdoorPvPMgr.h"
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#include "Pet.h"
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#include "Pet.h"
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#include "Player.h"
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#include "Player.h"
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#include "SavingSystem.h"
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#include "ScriptMgr.h"
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#include "ScriptMgr.h"
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#include "SkillDiscovery.h"
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#include "SkillDiscovery.h"
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#include "SpellAuraEffects.h"
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#include "SpellAuraEffects.h"
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@@ -316,35 +315,18 @@ void Player::Update(uint32 p_time)
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if (m_deathState == JUST_DIED)
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if (m_deathState == JUST_DIED)
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KillPlayer();
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KillPlayer();
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if (m_nextSave <= SavingSystemMgr::GetSavingCurrentValue() &&
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if (m_nextSave)
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!GetSession()->isLogingOut())
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SaveToDB(false, false);
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else if (m_additionalSaveTimer && !GetSession()->isLogingOut()) // pussywizard:
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{
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{
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if (m_additionalSaveTimer <= p_time)
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if (p_time >= m_nextSave)
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{
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{
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CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
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// m_nextSave reset in SaveToDB call
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SaveToDB(false, false);
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if (m_additionalSaveMask & ADDITIONAL_SAVING_INVENTORY_AND_GOLD)
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FMT_LOG_DEBUG("entities.player", "Player::Update: Player '{}' ({}) saved", GetName(), GetGUID().ToString());
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SaveInventoryAndGoldToDB(trans);
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if (m_additionalSaveMask & ADDITIONAL_SAVING_QUEST_STATUS)
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{
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_SaveQuestStatus(trans);
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// xinef: if nothing changed, nothing will happen
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_SaveDailyQuestStatus(trans);
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_SaveWeeklyQuestStatus(trans);
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_SaveSeasonalQuestStatus(trans);
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_SaveMonthlyQuestStatus(trans);
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}
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CharacterDatabase.CommitTransaction(trans);
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m_additionalSaveTimer = 0;
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m_additionalSaveMask = 0;
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}
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}
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else
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else
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m_additionalSaveTimer -= p_time;
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{
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m_nextSave -= p_time;
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}
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}
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}
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// Handle Water/drowning
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// Handle Water/drowning
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@@ -1,83 +0,0 @@
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/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "SavingSystem.h"
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#include "World.h"
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uint32 SavingSystemMgr::m_savingCurrentValue = 0;
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uint32 SavingSystemMgr::m_savingMaxValueAssigned = 0;
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uint32 SavingSystemMgr::m_savingDiffSum = 0;
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std::list<uint32> SavingSystemMgr::m_savingSkipList;
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std::mutex SavingSystemMgr::_savingLock;
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void SavingSystemMgr::Update(uint32 diff)
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{
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if (GetSavingMaxValue() > GetSavingCurrentValue())
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{
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const uint32 step = 120;
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float multiplicator;
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uint32 playerCount = sWorld->GetPlayerCount();
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if (!playerCount)
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{
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m_savingCurrentValue = 0;
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m_savingMaxValueAssigned = 0;
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m_savingDiffSum = 0;
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m_savingSkipList.clear();
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return;
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}
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if (GetSavingMaxValue() - GetSavingCurrentValue() > playerCount + m_savingSkipList.size()) // this should not happen, but just in case
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m_savingMaxValueAssigned = m_savingCurrentValue + playerCount + m_savingSkipList.size();
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if (playerCount <= 1500) // every 2min
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multiplicator = 1000.0f / playerCount;
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else if (playerCount <= 2500) // every 3min
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multiplicator = 1500.0f / playerCount;
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else if (playerCount <= 2750) // every 4min
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multiplicator = 2000.0f / playerCount;
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else if (playerCount <= 3000) // every 6min
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multiplicator = 3000.0f / playerCount;
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else if (playerCount <= 3250) // every 7min
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multiplicator = 3500.0f / playerCount;
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else // every 8min
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multiplicator = 4000.0f / playerCount;
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m_savingDiffSum += diff;
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while (m_savingDiffSum >= (uint32)(step * multiplicator))
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{
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IncreaseSavingCurrentValue(1);
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while (m_savingSkipList.size() && *(m_savingSkipList.begin()) <= GetSavingCurrentValue())
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{
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IncreaseSavingCurrentValue(1);
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m_savingSkipList.pop_front();
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}
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m_savingDiffSum -= (uint32)(step * multiplicator);
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if (GetSavingCurrentValue() > GetSavingMaxValue())
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{
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m_savingDiffSum = 0;
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break;
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}
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if (m_savingDiffSum > 60000)
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m_savingDiffSum = 60000;
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}
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}
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}
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@@ -1,46 +0,0 @@
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/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __SAVINGSYSTEM_H
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#define __SAVINGSYSTEM_H
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#include "Common.h"
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#include <list>
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#include <mutex>
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// to evenly distribute saving players to db
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class SavingSystemMgr
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{
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public:
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static void Update(uint32 diff);
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static uint32 GetSavingCurrentValue() { return m_savingCurrentValue; } // modified only during single thread
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static uint32 GetSavingMaxValue() { return m_savingMaxValueAssigned; } // modified only during single thread
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static void IncreaseSavingCurrentValue(uint32 inc) { m_savingCurrentValue += inc; } // used and modified only during single thread
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static uint32 IncreaseSavingMaxValue(uint32 inc) { std::lock_guard<std::mutex> guard(_savingLock); return (m_savingMaxValueAssigned += inc); }
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static void InsertToSavingSkipListIfNeeded(uint32 id) { if (id > m_savingCurrentValue) { std::lock_guard<std::mutex> guard(_savingLock); m_savingSkipList.push_back(id); } }
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protected:
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static uint32 m_savingCurrentValue;
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static uint32 m_savingMaxValueAssigned;
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static uint32 m_savingDiffSum;
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static std::list<uint32> m_savingSkipList;
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static std::mutex _savingLock;
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};
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#endif
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@@ -39,7 +39,6 @@
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#include "Pet.h"
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#include "Pet.h"
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#include "Player.h"
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#include "Player.h"
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#include "QueryHolder.h"
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#include "QueryHolder.h"
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#include "SavingSystem.h"
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#include "ScriptMgr.h"
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#include "ScriptMgr.h"
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#include "SocialMgr.h"
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#include "SocialMgr.h"
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#include "Transport.h"
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#include "Transport.h"
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@@ -632,7 +631,6 @@ void WorldSession::LogoutPlayer(bool save)
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///- empty buyback items and save the player in the database
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///- empty buyback items and save the player in the database
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// some save parts only correctly work in case player present in map/player_lists (pets, etc)
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// some save parts only correctly work in case player present in map/player_lists (pets, etc)
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SavingSystemMgr::InsertToSavingSkipListIfNeeded(_player->GetNextSave()); // pussywizard
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if (save)
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if (save)
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{
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{
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uint32 eslot;
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uint32 eslot;
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@@ -68,7 +68,6 @@
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#include "Player.h"
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#include "Player.h"
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#include "PoolMgr.h"
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#include "PoolMgr.h"
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#include "Realm.h"
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#include "Realm.h"
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#include "SavingSystem.h"
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#include "ScriptMgr.h"
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#include "ScriptMgr.h"
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#include "ServerMotd.h"
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#include "ServerMotd.h"
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#include "SkillDiscovery.h"
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#include "SkillDiscovery.h"
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@@ -89,9 +88,15 @@
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#include "WhoListCacheMgr.h"
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#include "WhoListCacheMgr.h"
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#include "WorldPacket.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "WorldSession.h"
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#include "TaskScheduler.h"
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#include <boost/asio/ip/address.hpp>
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#include <boost/asio/ip/address.hpp>
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#include <cmath>
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#include <cmath>
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namespace
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{
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TaskScheduler playersSaveScheduler;
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}
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std::atomic_long World::m_stopEvent = false;
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std::atomic_long World::m_stopEvent = false;
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uint8 World::m_ExitCode = SHUTDOWN_EXIT_CODE;
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uint8 World::m_ExitCode = SHUTDOWN_EXIT_CODE;
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uint32 World::m_worldLoopCounter = 0;
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uint32 World::m_worldLoopCounter = 0;
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@@ -2453,8 +2458,8 @@ void World::Update(uint32 diff)
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}
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}
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{
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{
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METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update saving system"));
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METRIC_TIMER("world_update_time", METRIC_TAG("type", "Update playersSaveScheduler"));
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SavingSystemMgr::Update(diff);
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playersSaveScheduler.Update(diff);
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}
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}
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{
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{
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@@ -2705,6 +2710,33 @@ void World::ShutdownServ(uint32 time, uint32 options, uint8 exitcode, const std:
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m_ShutdownMask = options;
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m_ShutdownMask = options;
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m_ExitCode = exitcode;
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m_ExitCode = exitcode;
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auto const& playersOnline = GetActiveSessionCount();
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if (time < 5 && playersOnline)
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{
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// Set time to 5s for save all players
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time = 5;
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}
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playersSaveScheduler.CancelAll();
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if (time >= 5)
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{
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playersSaveScheduler.Schedule(Seconds(time - 5), [this](TaskContext /*context*/)
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{
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if (!GetActiveSessionCount())
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{
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LOG_INFO("server", "> No players online. Skip save before shutdown");
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return;
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}
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LOG_INFO("server", "> Save players before shutdown server");
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ObjectAccessor::SaveAllPlayers();
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});
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}
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FMT_LOG_WARN("server", "Time left until shutdown/restart: {}", time);
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///- If the shutdown time is 0, set m_stopEvent (except if shutdown is 'idle' with remaining sessions)
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///- If the shutdown time is 0, set m_stopEvent (except if shutdown is 'idle' with remaining sessions)
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if (time == 0)
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if (time == 0)
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{
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{
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Reference in New Issue
Block a user