refactor(Core/Spells): QAston proc system (#24233)
Co-authored-by: blinkysc <blinkysc@users.noreply.github.com> Co-authored-by: QAston <qaston@gmail.com> Co-authored-by: joschiwald <joschiwald@online.de> Co-authored-by: ariel- <ariel-@users.noreply.github.com> Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com> Co-authored-by: blinkysc <your-github-email@example.com> Co-authored-by: Tereneckla <Tereneckla@users.noreply.github.com> Co-authored-by: Andrew <47818697+Nyeriah@users.noreply.github.com>
This commit is contained in:
@@ -1201,7 +1201,7 @@ void WorldSession::HandlePlayerLoginToCharInWorld(Player* pCurrChar)
|
||||
{
|
||||
int32 i = 0;
|
||||
flag96 _mask = 0;
|
||||
SpellModList const& spellMods = pCurrChar->GetSpellModList(opType);
|
||||
SpellModContainer const& spellMods = pCurrChar->GetSpellModList(opType);
|
||||
if (spellMods.empty())
|
||||
continue;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user