refactor(Core/Disables): Convert from Namespace to Class Structure (#21109)
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@@ -421,7 +421,7 @@ bool LootItem::AllowedForPlayer(Player const* player, ObjectGuid source) const
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return false;
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}
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if (DisableMgr::IsDisabledFor(DISABLE_TYPE_LOOT, itemid, nullptr))
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if (sDisableMgr->IsDisabledFor(DISABLE_TYPE_LOOT, itemid, nullptr))
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{
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return false;
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}
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