refactor(Core/Object): getLevel() -> GetLevel() (#14122)
* refactor(Core/Object): getLevel() -> GetLevel() * fix build and sneak some doxygen in * codeSTLE * codestyle
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@@ -455,7 +455,7 @@ void ArenaTeam::Roster(WorldSession* session)
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sCharacterCache->GetCharacterNameByGuid(itr->Guid, tempName);
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data << tempName; // member name
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data << uint32((itr->Guid == GetCaptain() ? 0 : 1));// captain flag 0 captain 1 member
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data << uint8((player ? player->getLevel() : 0)); // unknown, level?
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data << uint8((player ? player->GetLevel() : 0)); // unknown, level?
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data << uint8(itr->Class); // class
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data << uint32(itr->WeekGames); // played this week
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data << uint32(itr->WeekWins); // wins this week
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@@ -862,7 +862,7 @@ void Battleground::EndBattleground(PvPTeamId winnerTeamId)
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UpdatePlayerScore(player, SCORE_BONUS_HONOR, GetBonusHonorFromKill(winner_kills));
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// Xinef: check player level and not bracket level if (CanAwardArenaPoints())
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if (player->getLevel() >= BG_AWARD_ARENA_POINTS_MIN_LEVEL)
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if (player->GetLevel() >= BG_AWARD_ARENA_POINTS_MIN_LEVEL)
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player->ModifyArenaPoints(winner_arena);
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if (!player->GetRandomWinner())
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@@ -454,7 +454,7 @@ public:
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void EndBattleground(PvPTeamId winnerTeamId);
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// deprecated, need delete
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/// @deprecated need delete
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virtual void EndBattleground(TeamId winnerTeamId)
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{
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EndBattleground(GetPvPTeamId(winnerTeamId));
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@@ -575,8 +575,8 @@ void BattlegroundMgr::BuildBattlegroundListPacket(WorldPacket* data, ObjectGuid
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uint32 winner_arena = player->GetRandomWinner() ? sWorld->getIntConfig(CONFIG_BG_REWARD_WINNER_ARENA_LAST) : sWorld->getIntConfig(CONFIG_BG_REWARD_WINNER_ARENA_FIRST);
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uint32 loser_kills = player->GetRandomWinner() ? sWorld->getIntConfig(CONFIG_BG_REWARD_LOSER_HONOR_LAST) : sWorld->getIntConfig(CONFIG_BG_REWARD_LOSER_HONOR_FIRST);
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winner_kills = Acore::Honor::hk_honor_at_level(player->getLevel(), float(winner_kills));
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loser_kills = Acore::Honor::hk_honor_at_level(player->getLevel(), float(loser_kills));
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winner_kills = Acore::Honor::hk_honor_at_level(player->GetLevel(), float(winner_kills));
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loser_kills = Acore::Honor::hk_honor_at_level(player->GetLevel(), float(loser_kills));
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data->Initialize(SMSG_BATTLEFIELD_LIST);
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*data << guid; // battlemaster guid
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@@ -614,7 +614,7 @@ void BattlegroundMgr::BuildBattlegroundListPacket(WorldPacket* data, ObjectGuid
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if (it != bgDataStore.end())
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{
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// expected bracket entry
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if (PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(it->second._Battlegrounds.begin()->second->GetMapId(), player->getLevel()))
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if (PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(it->second._Battlegrounds.begin()->second->GetMapId(), player->GetLevel()))
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{
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uint32 count = 0;
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BattlegroundBracketId bracketId = bracketEntry->GetBracketId();
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