fix(Scripts/Raids): Fixed setting UNIT_FLAG_NON_ATTACKABLE flag to … (#10759)
* fix(Scripts/Raids): Fixed setting `UNIT_FLAG_NON_ATTACKABLE` flag to some Trial of the Champions bosses. Fixes #8980 * Update. * Update. * Update.
This commit is contained in:
+4
-3
@@ -158,7 +158,7 @@ public:
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me->getThreatMgr().clearReferences();
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me->getThreatMgr().clearReferences();
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me->SetRegeneratingHealth(false);
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me->SetRegeneratingHealth(false);
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_EnterEvadeMode();
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_EnterEvadeMode();
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me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
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me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
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if( pInstance )
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if( pInstance )
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pInstance->SetData(BOSS_ARGENT_CHALLENGE, DONE);
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pInstance->SetData(BOSS_ARGENT_CHALLENGE, DONE);
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}
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}
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@@ -305,7 +305,7 @@ public:
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me->getThreatMgr().clearReferences();
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me->getThreatMgr().clearReferences();
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me->SetRegeneratingHealth(false);
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me->SetRegeneratingHealth(false);
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_EnterEvadeMode();
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_EnterEvadeMode();
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me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
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me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
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if( pInstance )
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if( pInstance )
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{
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{
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pInstance->SetData(BOSS_ARGENT_CHALLENGE, DONE);
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pInstance->SetData(BOSS_ARGENT_CHALLENGE, DONE);
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@@ -404,6 +404,7 @@ public:
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events.Reset();
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events.Reset();
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me->SetReactState(REACT_PASSIVE);
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me->SetReactState(REACT_PASSIVE);
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me->SetObjectScale(0.01f);
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me->SetObjectScale(0.01f);
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
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events.ScheduleEvent(EVENT_MEMORY_SCALE, 500);
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events.ScheduleEvent(EVENT_MEMORY_SCALE, 500);
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}
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}
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@@ -439,7 +440,7 @@ public:
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break;
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break;
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case EVENT_MEMORY_START_ATTACK:
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case EVENT_MEMORY_START_ATTACK:
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me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
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me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
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if( Unit* target = me->SelectNearestTarget(200.0f) )
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if( Unit* target = me->SelectNearestTarget(200.0f) )
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{
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{
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AttackStart(target);
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AttackStart(target);
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+3
-2
@@ -120,7 +120,7 @@ public:
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summons.DespawnAll();
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summons.DespawnAll();
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Phase = 1;
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Phase = 1;
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me->SetDisplayId(me->GetNativeDisplayId());
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me->SetDisplayId(me->GetNativeDisplayId());
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me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
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me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
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me->SetReactState(REACT_PASSIVE);
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me->SetReactState(REACT_PASSIVE);
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if( pInstance )
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if( pInstance )
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pInstance->SetData(BOSS_BLACK_KNIGHT, NOT_STARTED);
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pInstance->SetData(BOSS_BLACK_KNIGHT, NOT_STARTED);
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@@ -193,7 +193,7 @@ public:
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{
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{
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case SPELL_BLACK_KNIGHT_RES:
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case SPELL_BLACK_KNIGHT_RES:
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me->SetHealth(me->GetMaxHealth());
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me->SetHealth(me->GetMaxHealth());
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me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
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me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
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me->SetControlled(false, UNIT_STATE_STUNNED);
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me->SetControlled(false, UNIT_STATE_STUNNED);
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me->RemoveUnitFlag(UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT);
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me->RemoveUnitFlag(UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT);
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@@ -342,6 +342,7 @@ public:
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{
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{
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Start(false, true, ObjectGuid::Empty, nullptr);
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Start(false, true, ObjectGuid::Empty, nullptr);
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SetDespawnAtEnd(true);
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SetDespawnAtEnd(true);
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
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}
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}
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void DoAction(int32 param) override
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void DoAction(int32 param) override
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+7
-7
@@ -361,7 +361,6 @@ public:
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BossOrder = 0;
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BossOrder = 0;
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NewMountGUID.Clear();
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NewMountGUID.Clear();
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me->CastSpell(me, SPELL_BOSS_DEFEND_PERIODIC, true);
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me->CastSpell(me, SPELL_BOSS_DEFEND_PERIODIC, true);
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me->SetUnitFlag(UNIT_FLAG_PACIFIED);
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events.Reset();
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events.Reset();
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events.ScheduleEvent(EVENT_MOUNT_CHARGE, urand(2500, 4000));
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events.ScheduleEvent(EVENT_MOUNT_CHARGE, urand(2500, 4000));
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@@ -401,7 +400,7 @@ public:
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{
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{
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DoAction(1);
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DoAction(1);
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DoAction(2);
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DoAction(2);
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me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
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me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
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me->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, 0);
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me->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, 0);
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me->SetReactState(REACT_AGGRESSIVE);
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me->SetReactState(REACT_AGGRESSIVE);
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}
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}
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@@ -489,7 +488,7 @@ public:
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me->SetRegeneratingHealth(true);
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me->SetRegeneratingHealth(true);
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me->RemoveUnitFlag(UNIT_FLAG_PACIFIED);
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me->RemoveUnitFlag(UNIT_FLAG_PACIFIED);
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me->SetSpeed(MOVE_RUN, 1.0f, false);
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me->SetSpeed(MOVE_RUN, 1.0f, false);
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me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
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me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
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me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
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me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
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me->RemoveAllAuras();
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me->RemoveAllAuras();
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AddCreatureAddonAuras();
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AddCreatureAddonAuras();
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@@ -557,7 +556,7 @@ public:
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me->StopMoving();
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me->StopMoving();
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me->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, 0);
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me->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, 0);
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me->SetRegeneratingHealth(false);
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me->SetRegeneratingHealth(false);
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me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
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me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
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me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
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me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
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if( pInstance )
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if( pInstance )
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{
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{
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@@ -575,6 +574,7 @@ public:
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{
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{
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if( damage >= me->GetHealth() )
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if( damage >= me->GetHealth() )
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{
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{
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MountPhase = true;
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events.Reset();
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events.Reset();
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damage = me->GetHealth() - 1;
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damage = me->GetHealth() - 1;
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me->SetReactState(REACT_PASSIVE);
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me->SetReactState(REACT_PASSIVE);
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@@ -584,7 +584,7 @@ public:
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me->CombatStop(true);
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me->CombatStop(true);
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me->GetMotionMaster()->Clear();
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me->GetMotionMaster()->Clear();
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me->SetRegeneratingHealth(false);
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me->SetRegeneratingHealth(false);
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me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
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me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
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if( pInstance )
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if( pInstance )
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pInstance->SetData(DATA_GRAND_CHAMPION_DIED, BossOrder);
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pInstance->SetData(DATA_GRAND_CHAMPION_DIED, BossOrder);
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}
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}
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@@ -627,7 +627,7 @@ public:
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events.ScheduleEvent(EVENT_SHIELD_BREAKER, urand(5000, 8000));
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events.ScheduleEvent(EVENT_SHIELD_BREAKER, urand(5000, 8000));
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events.ScheduleEvent(EVENT_THRUST, urand(3000, 5000));
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events.ScheduleEvent(EVENT_THRUST, urand(3000, 5000));
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me->SetReactState(REACT_AGGRESSIVE);
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me->SetReactState(REACT_AGGRESSIVE);
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me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
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me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
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if( Unit* target = me->SelectNearestTarget(200.0f) )
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if( Unit* target = me->SelectNearestTarget(200.0f) )
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AttackStart(target);
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AttackStart(target);
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DoZoneInCombat();
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DoZoneInCombat();
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@@ -720,7 +720,7 @@ public:
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{
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{
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me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
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me->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
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NewMountGUID = mount->GetGUID();
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NewMountGUID = mount->GetGUID();
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me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
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me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
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me->GetMotionMaster()->MovePoint(7, *mount);
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me->GetMotionMaster()->MovePoint(7, *mount);
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events.RepeatEvent(200);
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events.RepeatEvent(200);
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break;
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break;
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+12
-9
@@ -156,6 +156,7 @@ public:
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// Coliseum Announcer:
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// Coliseum Announcer:
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case NPC_JAEREN:
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case NPC_JAEREN:
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case NPC_ARELAS:
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NPC_AnnouncerGUID = creature->GetGUID();
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NPC_AnnouncerGUID = creature->GetGUID();
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//if( TeamIdInInstance == TEAM_ALLIANCE )
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//if( TeamIdInInstance == TEAM_ALLIANCE )
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// creature->UpdateEntry(NPC_ARELAS);
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// creature->UpdateEntry(NPC_ARELAS);
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@@ -731,17 +732,19 @@ public:
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if( Creature* pBoss = instance->SummonCreature(CHAMPION_TO_SUMMON, SpawnPos) )
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if( Creature* pBoss = instance->SummonCreature(CHAMPION_TO_SUMMON, SpawnPos) )
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{
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{
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NPC_GrandChampionGUID[BossOrder] = pBoss->GetGUID();
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NPC_GrandChampionGUID[BossOrder] = pBoss->GetGUID();
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pBoss->ToCreature()->SetHomePosition(748.309f, 619.448f, 411.3f, M_PI / 2);
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pBoss->ToCreature()->SetReactState(REACT_PASSIVE);
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pBoss->ToCreature()->SetReactState(REACT_PASSIVE);
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pBoss->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_PACIFIED);
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pBoss->ToCreature()->SetHomePosition(748.309f, 619.448f, 411.3f, M_PI / 2);
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pBoss->AI()->SetData(BossOrder, (shortver ? 1 : 0));
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pBoss->AI()->SetData(BossOrder, (shortver ? 1 : 0));
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for( uint8 i = 0; i < 3; ++i )
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for( uint8 i = 0; i < 3; ++i )
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if( Creature* pAdd = instance->SummonCreature(MINION_TO_SUMMON, SpawnPos) )
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if( Creature* pAdd = instance->SummonCreature(MINION_TO_SUMMON, SpawnPos) )
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{
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{
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NPC_GrandChampionMinionsGUID[BossOrder][i] = pAdd->GetGUID();
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NPC_GrandChampionMinionsGUID[BossOrder][i] = pAdd->GetGUID();
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pAdd->SetReactState(REACT_PASSIVE);
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pAdd->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
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pAdd->SetHomePosition(748.309f, 619.448f, 411.3f, M_PI / 2);
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pAdd->SetHomePosition(748.309f, 619.448f, 411.3f, M_PI / 2);
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pAdd->GetMotionMaster()->MoveFollow(pBoss, 2.0f, (i + 1)*M_PI / 2);
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pAdd->GetMotionMaster()->MoveFollow(pBoss, 2.0f, (i + 1)*M_PI / 2);
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pAdd->SetReactState(REACT_PASSIVE);
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}
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}
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}
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}
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@@ -836,7 +839,7 @@ public:
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if( Creature* c = instance->GetCreature(NPC_GrandChampionMinionsGUID[1][i]) )
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if( Creature* c = instance->GetCreature(NPC_GrandChampionMinionsGUID[1][i]) )
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{
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{
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c->SetReactState(REACT_AGGRESSIVE);
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c->SetReactState(REACT_AGGRESSIVE);
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c->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
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c->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
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if( Unit* target = c->SelectNearestTarget(200.0f) )
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if( Unit* target = c->SelectNearestTarget(200.0f) )
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c->AI()->AttackStart(target);
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c->AI()->AttackStart(target);
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c->AI()->DoZoneInCombat();
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c->AI()->DoZoneInCombat();
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@@ -862,7 +865,7 @@ public:
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if( Creature* c = instance->GetCreature(NPC_GrandChampionMinionsGUID[0][i]) )
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if( Creature* c = instance->GetCreature(NPC_GrandChampionMinionsGUID[0][i]) )
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{
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{
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c->SetReactState(REACT_AGGRESSIVE);
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c->SetReactState(REACT_AGGRESSIVE);
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c->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
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c->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
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if( Unit* target = c->SelectNearestTarget(200.0f) )
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if( Unit* target = c->SelectNearestTarget(200.0f) )
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c->AI()->AttackStart(target);
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c->AI()->AttackStart(target);
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c->AI()->DoZoneInCombat();
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c->AI()->DoZoneInCombat();
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@@ -887,7 +890,7 @@ public:
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if( Creature* c = instance->GetCreature(NPC_GrandChampionMinionsGUID[2][i]) )
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if( Creature* c = instance->GetCreature(NPC_GrandChampionMinionsGUID[2][i]) )
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{
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{
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c->SetReactState(REACT_AGGRESSIVE);
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c->SetReactState(REACT_AGGRESSIVE);
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c->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
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c->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
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if( Unit* target = c->SelectNearestTarget(200.0f) )
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if( Unit* target = c->SelectNearestTarget(200.0f) )
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c->AI()->AttackStart(target);
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c->AI()->AttackStart(target);
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c->AI()->DoZoneInCombat();
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c->AI()->DoZoneInCombat();
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@@ -912,7 +915,7 @@ public:
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if( Creature* c = instance->GetCreature(NPC_GrandChampionGUID[i]) )
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if( Creature* c = instance->GetCreature(NPC_GrandChampionGUID[i]) )
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{
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{
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c->SetReactState(REACT_AGGRESSIVE);
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c->SetReactState(REACT_AGGRESSIVE);
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c->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
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c->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
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if( Unit* target = c->SelectNearestTarget(200.0f) )
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if( Unit* target = c->SelectNearestTarget(200.0f) )
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c->AI()->AttackStart(target);
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c->AI()->AttackStart(target);
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c->AI()->DoZoneInCombat();
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c->AI()->DoZoneInCombat();
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@@ -949,7 +952,7 @@ public:
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if( Creature* c = instance->GetCreature(NPC_GrandChampionGUID[i]) )
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if( Creature* c = instance->GetCreature(NPC_GrandChampionGUID[i]) )
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{
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{
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c->SetReactState(REACT_AGGRESSIVE);
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c->SetReactState(REACT_AGGRESSIVE);
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c->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
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c->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
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if( Unit* target = c->SelectNearestTarget(200.0f) )
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if( Unit* target = c->SelectNearestTarget(200.0f) )
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c->AI()->AttackStart(target);
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c->AI()->AttackStart(target);
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c->AI()->DoZoneInCombat();
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c->AI()->DoZoneInCombat();
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@@ -1053,7 +1056,7 @@ public:
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if( Creature* c = instance->GetCreature(NPC_ArgentSoldierGUID[i][j]) )
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if( Creature* c = instance->GetCreature(NPC_ArgentSoldierGUID[i][j]) )
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{
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{
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c->SetReactState(REACT_AGGRESSIVE);
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c->SetReactState(REACT_AGGRESSIVE);
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c->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
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c->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
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//c->AI()->DoZoneInCombat();
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//c->AI()->DoZoneInCombat();
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}
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}
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if( Creature* tirion = instance->GetCreature(NPC_TirionGUID) )
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if( Creature* tirion = instance->GetCreature(NPC_TirionGUID) )
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@@ -1074,7 +1077,7 @@ public:
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if( Creature* boss = instance->GetCreature(NPC_ArgentChampionGUID) )
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if( Creature* boss = instance->GetCreature(NPC_ArgentChampionGUID) )
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{
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{
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boss->SetReactState(REACT_AGGRESSIVE);
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boss->SetReactState(REACT_AGGRESSIVE);
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boss->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
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boss->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
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if( Unit* target = boss->SelectNearestTarget(200.0f) )
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if( Unit* target = boss->SelectNearestTarget(200.0f) )
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boss->AI()->AttackStart(target);
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boss->AI()->AttackStart(target);
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boss->AI()->DoZoneInCombat();
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boss->AI()->DoZoneInCombat();
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Reference in New Issue
Block a user