Fix config option PVP_TOKEN_ENABLE close issue #183
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@@ -7308,6 +7308,28 @@ bool Player::RewardHonor(Unit* uVictim, uint32 groupsize, int32 honor, bool awar
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GiveXP(uint32(honor*(3+getLevel()*0.30f)), NULL);
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GiveXP(uint32(honor*(3+getLevel()*0.30f)), NULL);
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}
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}
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if (sWorld->getBoolConfig(CONFIG_PVP_TOKEN_ENABLE))
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{
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if (!uVictim || uVictim == this || uVictim->HasAuraType(SPELL_AURA_NO_PVP_CREDIT))
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return true;
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if (uVictim->GetTypeId() == TYPEID_PLAYER)
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{
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// Check if allowed to receive it in current map
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uint8 MapType = sWorld->getIntConfig(CONFIG_PVP_TOKEN_MAP_TYPE);
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if ((MapType == 1 && !InBattleground() && !IsFFAPvP())
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|| (MapType == 2 && !IsFFAPvP())
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|| (MapType == 3 && !InBattleground()))
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return true;
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uint32 itemID = sWorld->getIntConfig(CONFIG_PVP_TOKEN_ID);
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int32 count = sWorld->getIntConfig(CONFIG_PVP_TOKEN_COUNT);
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if (AddItem(itemID, count))
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ChatHandler(GetSession()).PSendSysMessage("You have been awarded a token for slaying another player.");
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}
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}
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return true;
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return true;
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}
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}
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