feat(Core/Logging): rework logging (#4692)

* feat(Core/Logging): rework logging

* correct level for sql.sql

* del unused config options

* Correct build

* correct after merge

* whitespace

20:29:37 1. 'Player.cpp'. Replace (1)
20:29:37 2. 'ObjectMgr.cpp'. Replace (3)

* 1

* correct logging

* correct affter merge

* 1

* 2

* LOG_LEVEL_WARN

* #include "AppenderDB.h"

* 3

* 4

* 5

* 1. 'WorldSocket.cpp'. Replace (1)

* 6

* 1
This commit is contained in:
Kargatum
2021-04-17 16:20:07 +07:00
committed by GitHub
parent b2861be1cd
commit 4af4cbd3d9
246 changed files with 7413 additions and 6807 deletions
@@ -229,18 +229,18 @@ public:
return;
std::istringstream ss(load);
//sLog->outError("Zul'aman loaded, %s.", ss.str().c_str());
//LOG_ERROR("server", "Zul'aman loaded, %s.", ss.str().c_str());
char dataHead; // S
uint16 data1, data2, data3;
ss >> dataHead >> data1 >> data2 >> data3;
//sLog->outError("Zul'aman loaded, %d %d %d.", data1, data2, data3);
//LOG_ERROR("server", "Zul'aman loaded, %d %d %d.", data1, data2, data3);
if (dataHead == 'S')
{
BossKilled = data1;
ChestLooted = data2;
QuestMinute = data3;
}
else sLog->outError("Zul'aman: corrupted save data.");
else LOG_ERROR("server", "Zul'aman: corrupted save data.");
}
void SetData(uint32 type, uint32 data) override