feat(Core/Logging): rework logging (#4692)
* feat(Core/Logging): rework logging * correct level for sql.sql * del unused config options * Correct build * correct after merge * whitespace 20:29:37 1. 'Player.cpp'. Replace (1) 20:29:37 2. 'ObjectMgr.cpp'. Replace (3) * 1 * correct logging * correct affter merge * 1 * 2 * LOG_LEVEL_WARN * #include "AppenderDB.h" * 3 * 4 * 5 * 1. 'WorldSocket.cpp'. Replace (1) * 6 * 1
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@@ -229,18 +229,18 @@ public:
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return;
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std::istringstream ss(load);
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//sLog->outError("Zul'aman loaded, %s.", ss.str().c_str());
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//LOG_ERROR("server", "Zul'aman loaded, %s.", ss.str().c_str());
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char dataHead; // S
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uint16 data1, data2, data3;
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ss >> dataHead >> data1 >> data2 >> data3;
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//sLog->outError("Zul'aman loaded, %d %d %d.", data1, data2, data3);
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//LOG_ERROR("server", "Zul'aman loaded, %d %d %d.", data1, data2, data3);
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if (dataHead == 'S')
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{
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BossKilled = data1;
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ChestLooted = data2;
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QuestMinute = data3;
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}
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else sLog->outError("Zul'aman: corrupted save data.");
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else LOG_ERROR("server", "Zul'aman: corrupted save data.");
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}
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void SetData(uint32 type, uint32 data) override
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