fix(Scripts/BlackrockSpire): Improved Lord Valthalak encounter. (#9373)

Fixes #9113
This commit is contained in:
UltraNix
2021-12-02 22:14:43 +01:00
committed by GitHub
parent 1d146a677b
commit 4c0109688a
3 changed files with 106 additions and 32 deletions
@@ -0,0 +1,16 @@
INSERT INTO `version_db_world` (`sql_rev`) VALUES ('1637960273581355100');
UPDATE `creature_template` SET `AiName`='', `ScriptName`='boss_lord_valthalak' WHERE `entry`=16042;
DELETE FROM `smart_scripts` WHERE `entryorguid`=16042 AND `source_type`=0;
DELETE FROM `creature_text` WHERE `creatureid`=16042;
INSERT INTO `creature_text` VALUES
(16042,0,0,'Muahahahaha! What is this pathetic spectacle I see before me? Well, what are you waiting for? I hunger, and you look as if you may make for a passable appetizer!',14,0,100,0,0,0,11967,0,'Lord Valthalak - Talk Summon'),
(16042,1,0,'Your insolence is appalling, fool! I shall feast on your soul!',12,0,100,0,0,0,11955,0,'Lord Valthalak - Talk Aggro'),
(16042,2,0,'I\'ve gone easy on you thus far, but now you bore me. Witness the magnificence of my power, and despair!',14,0,100,0,0,0,11769,0,'Lord Valthalak - Talk 40% hp'),
(16042,3,0,'I will not die again! Not to the likes of you!',14,0,100,0,0,0,11770,0,'Lord Valthalak - Talk 15% hp');
DELETE FROM `smart_scripts` WHERE `entryorguid`=16066 AND `source_type`=0;
INSERT INTO `smart_scripts` (`entryorguid`,`source_type`,`id`,`link`,`event_type`,`event_phase_mask`,`event_chance`,`event_flags`,`event_param1`,`event_param2`,`event_param3`,`event_param4`,`action_type`,`action_param1`,`action_param2`,`action_param3`,`action_param4`,`action_param5`,`action_param6`,`target_type`,`target_param1`,`target_param2`,`target_param3`,`target_x`,`target_y`,`target_z`,`target_o`,`comment`) VALUES
(16066,0,0,0,0,0,100,2,3000,5000,7000,9000,11,18663,0,0,0,0,0,2,0,0,0,0,0,0,0,"Spectral Assassin - In Combat - Cast 18663 (Normal Dungeon)"),
(16066,0,1,0,0,0,100,3,10000,15000,0,0,11,27177,0,0,0,0,0,6,0,0,0,0,0,0,0,"Spectral Assassin - In Combat - Cast 27177 (Normal Dungeon)");
@@ -29,14 +29,24 @@ enum Spells
enum Says enum Says
{ {
EMOTE_FRENZY = 0 TALK_SUMMON = 0,
TALK_AGGRO = 1,
TALK_40_HP = 2,
TALK_15_HP = 3
}; };
enum Events enum Events
{ {
EVENT_SUMMON_SPECTRAL_ASSASSIN = 1, EVENT_SUMMON_SPECTRAL_ASSASSIN = 1,
EVENT_SHADOW_BOLT_VOLLEY = 2, EVENT_SHADOW_BOLT_VOLLEY = 2,
EVENT_SHADOW_WRATH = 3 EVENT_SHADOW_WRATH = 3,
EVENT_FIGHT = 4
};
enum EventPhase
{
EVENT_PHASE_TALK = 1,
EVENT_PHASE_FIGHT = 2
}; };
class boss_lord_valthalak : public CreatureScript class boss_lord_valthalak : public CreatureScript
@@ -50,74 +60,120 @@ public:
void Reset() override void Reset() override
{ {
_Reset(); BossAI::Reset();
me->SetReactState(REACT_AGGRESSIVE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
frenzy40 = false; frenzy40 = false;
frenzy15 = false; frenzy15 = false;
} }
void EnterCombat(Unit* /*who*/) override void IsSummonedBy(Unit* /*summoner*/) override
{ {
_EnterCombat(); StartTalking(TALK_SUMMON, 8 * IN_MILLISECONDS);
events.ScheduleEvent(EVENT_SUMMON_SPECTRAL_ASSASSIN, urand(6000, 8000));
events.ScheduleEvent(EVENT_SHADOW_WRATH, urand(9000, 18000));
} }
void JustDied(Unit* /*killer*/) override void EnterCombat(Unit* who) override
{ {
BossAI::EnterCombat(who);
Talk(TALK_AGGRO);
events.SetPhase(EVENT_PHASE_FIGHT);
events.ScheduleEvent(EVENT_SUMMON_SPECTRAL_ASSASSIN, urand(6 * IN_MILLISECONDS, 8 * IN_MILLISECONDS), 0, EVENT_PHASE_FIGHT);
events.ScheduleEvent(EVENT_SHADOW_WRATH, urand(9 * IN_MILLISECONDS, 18 * IN_MILLISECONDS), 0, EVENT_PHASE_FIGHT);
}
void JustDied(Unit* killer) override
{
BossAI::JustDied(killer);
instance->SetData(DATA_LORD_VALTHALAK, DONE); instance->SetData(DATA_LORD_VALTHALAK, DONE);
} }
void StartTalking(uint32 talkGroupId, uint32 timer)
{
me->SetReactState(REACT_PASSIVE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
me->AttackStop();
Talk(talkGroupId);
events.SetPhase(EVENT_PHASE_TALK);
events.ScheduleEvent(EVENT_FIGHT, timer, 0, EVENT_PHASE_TALK);
}
void StartFighting()
{
events.SetPhase(EVENT_PHASE_FIGHT);
me->SetReactState(REACT_AGGRESSIVE);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
DoZoneInCombat();
}
void DamageTaken(Unit* /*attacker*/, uint32& damage, DamageEffectType /*type*/, SpellSchoolMask /*school*/) override
{
if (!frenzy40 && me->HealthBelowPctDamaged(40, damage))
{
frenzy40 = true;
DoCast(me, SPELL_FRENZY);
events.CancelEvent(EVENT_SUMMON_SPECTRAL_ASSASSIN);
StartTalking(TALK_40_HP, 5 * IN_MILLISECONDS);
}
if (!frenzy15 && me->HealthBelowPctDamaged(15, damage))
{
frenzy15 = true;
events.ScheduleEvent(EVENT_SHADOW_BOLT_VOLLEY, urand(12 * IN_MILLISECONDS, 19 * IN_MILLISECONDS), 0, EVENT_PHASE_FIGHT);
StartTalking(TALK_15_HP, 5 * IN_MILLISECONDS);
}
}
void UpdateAI(uint32 diff) override void UpdateAI(uint32 diff) override
{ {
if (!UpdateVictim()) if (!UpdateVictim() && !events.IsInPhase(EVENT_PHASE_TALK))
{
return; return;
}
events.Update(diff); events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING)) if (me->HasUnitState(UNIT_STATE_CASTING))
{
return; return;
}
while (uint32 eventId = events.ExecuteEvent()) while (uint32 eventId = events.ExecuteEvent())
{ {
switch (eventId) switch (eventId)
{ {
case EVENT_FIGHT:
StartFighting();
break;
case EVENT_SUMMON_SPECTRAL_ASSASSIN: case EVENT_SUMMON_SPECTRAL_ASSASSIN:
DoCast(me, SPELL_SUMMON_SPECTRAL_ASSASSIN); DoCast(me, SPELL_SUMMON_SPECTRAL_ASSASSIN);
events.ScheduleEvent(EVENT_SUMMON_SPECTRAL_ASSASSIN, urand(30000, 35000)); events.ScheduleEvent(EVENT_SUMMON_SPECTRAL_ASSASSIN, urand(30 * IN_MILLISECONDS, 35 * IN_MILLISECONDS), 0, EVENT_PHASE_FIGHT);
break; break;
case EVENT_SHADOW_BOLT_VOLLEY: case EVENT_SHADOW_BOLT_VOLLEY:
DoCastVictim(SPELL_SHADOW_BOLT_VOLLEY); DoCastVictim(SPELL_SHADOW_BOLT_VOLLEY);
events.ScheduleEvent(EVENT_SHADOW_BOLT_VOLLEY, urand(4000, 6000)); events.ScheduleEvent(EVENT_SHADOW_BOLT_VOLLEY, urand(4 * IN_MILLISECONDS, 6 * IN_MILLISECONDS), 0, EVENT_PHASE_FIGHT);
break; break;
case EVENT_SHADOW_WRATH: case EVENT_SHADOW_WRATH:
DoCastVictim(SPELL_SHADOW_WRATH); DoCastVictim(SPELL_SHADOW_WRATH);
events.ScheduleEvent(EVENT_SHADOW_WRATH, urand(19000, 24000)); events.ScheduleEvent(EVENT_SHADOW_WRATH, urand(19 * IN_MILLISECONDS, 24 * IN_MILLISECONDS), 0, EVENT_PHASE_FIGHT);
break; break;
default: default:
break; break;
} }
} }
if (!frenzy40)
{
if (HealthBelowPct(40))
{
DoCast(me, SPELL_FRENZY);
events.CancelEvent(EVENT_SUMMON_SPECTRAL_ASSASSIN);
frenzy40 = true;
}
}
if (!frenzy15)
{
if (HealthBelowPct(15))
{
DoCast(me, SPELL_FRENZY);
events.ScheduleEvent(EVENT_SHADOW_BOLT_VOLLEY, urand(7000, 14000));
frenzy15 = true;
}
}
DoMeleeAttackIfReady(); DoMeleeAttackIfReady();
} }
private: private:
@@ -38,6 +38,7 @@ void AddSC_boss_halycon();
void AddSC_boss_highlordomokk(); void AddSC_boss_highlordomokk();
void AddSC_boss_overlordwyrmthalak(); void AddSC_boss_overlordwyrmthalak();
void AddSC_boss_thebeast(); void AddSC_boss_thebeast();
void AddSC_boss_lord_valthalak();
void AddSC_boss_warmastervoone(); void AddSC_boss_warmastervoone();
void AddSC_boss_pyroguard_emberseer(); void AddSC_boss_pyroguard_emberseer();
void AddSC_boss_gyth(); void AddSC_boss_gyth();
@@ -178,6 +179,7 @@ void AddEasternKingdomsScripts()
AddSC_boss_highlordomokk(); AddSC_boss_highlordomokk();
AddSC_boss_overlordwyrmthalak(); AddSC_boss_overlordwyrmthalak();
AddSC_boss_thebeast(); AddSC_boss_thebeast();
AddSC_boss_lord_valthalak();
AddSC_boss_warmastervoone(); AddSC_boss_warmastervoone();
AddSC_boss_pyroguard_emberseer(); AddSC_boss_pyroguard_emberseer();
AddSC_boss_gyth(); AddSC_boss_gyth();