fix(Core/Creature): dead creatures spawn position on respawn (#3382)

This commit is contained in:
Stefano Borzì
2020-10-09 11:18:01 +02:00
committed by GitHub
parent 602817d804
commit 4cca286a4d
2 changed files with 103 additions and 100 deletions
+1 -1
View File
@@ -686,7 +686,7 @@ void World::LoadConfigSettings(bool reload)
m_float_configs[CONFIG_GROUP_XP_DISTANCE] = sConfigMgr->GetFloatDefault("MaxGroupXPDistance", 74.0f);
m_float_configs[CONFIG_MAX_RECRUIT_A_FRIEND_DISTANCE] = sConfigMgr->GetFloatDefault("MaxRecruitAFriendBonusDistance", 100.0f);
/// \todo Add MonsterSight and GuarderSight (with meaning) in worldserver.conf or put them as define
/// \todo Add MonsterSight in worldserver.conf or put it as define
m_float_configs[CONFIG_SIGHT_MONSTER] = sConfigMgr->GetFloatDefault("MonsterSight", 50);
if (reload)