feat(Core/AuctionHouse): Rework auctionhouse search threading (#20830)

This commit is contained in:
Takenbacon
2024-12-18 06:50:26 -08:00
committed by GitHub
parent e9c86737fb
commit 4d349e87b5
16 changed files with 1261 additions and 870 deletions
+78 -492
View File
@@ -16,6 +16,7 @@
*/
#include "AuctionHouseMgr.h"
#include "AuctionHouseSearcher.h"
#include "Common.h"
#include "DBCStores.h"
#include "DatabaseEnv.h"
@@ -32,194 +33,18 @@
constexpr auto AH_MINIMUM_DEPOSIT = 100;
// Proof of concept, we should shift the info we're obtaining in here into AuctionEntry probably
static bool SortAuction(AuctionEntry* left, AuctionEntry* right, AuctionSortOrderVector& sortOrder, Player* player, bool checkMinBidBuyout)
{
for (auto& thisOrder : sortOrder)
{
switch (thisOrder.sortOrder)
{
case AUCTION_SORT_BID:
{
if (left->bid == right->bid)
{
if (checkMinBidBuyout)
{
if (left->buyout == right->buyout)
{
if (left->startbid == right->startbid)
{
continue;
}
return thisOrder.isDesc ? left->startbid > right->startbid : left->startbid < right->startbid;
}
return thisOrder.isDesc ? left->buyout > right->buyout : left->buyout < right->buyout;
}
continue;
}
return thisOrder.isDesc ? left->bid > right->bid : left->bid < right->bid;
}
case AUCTION_SORT_BUYOUT:
case AUCTION_SORT_BUYOUT_2:
{
if (left->buyout == right->buyout)
{
continue;
}
return thisOrder.isDesc ? left->buyout > right->buyout : left->buyout < right->buyout;
}
case AUCTION_SORT_ITEM:
{
ItemTemplate const* protoLeft = sObjectMgr->GetItemTemplate(left->item_template);
ItemTemplate const* protoRight = sObjectMgr->GetItemTemplate(right->item_template);
if (!protoLeft || !protoRight)
{
continue;
}
std::string leftName = protoLeft->Name1;
std::string rightName = protoRight->Name1;
if (leftName.empty() || rightName.empty())
{
continue;
}
LocaleConstant locale = LOCALE_enUS;
if (player && player->GetSession())
{
locale = player->GetSession()->GetSessionDbLocaleIndex();
}
if (locale > LOCALE_enUS)
{
if (ItemLocale const* leftIl = sObjectMgr->GetItemLocale(protoLeft->ItemId))
{
ObjectMgr::GetLocaleString(leftIl->Name, locale, leftName);
}
if (ItemLocale const* rightIl = sObjectMgr->GetItemLocale(protoRight->ItemId))
{
ObjectMgr::GetLocaleString(rightIl->Name, locale, rightName);
}
}
int result = leftName.compare(rightName);
if (result == 0)
{
continue;
}
return thisOrder.isDesc ? result > 0 : result < 0;
}
case AUCTION_SORT_MINLEVEL:
{
ItemTemplate const* protoLeft = sObjectMgr->GetItemTemplate(left->item_template);
ItemTemplate const* protoRight = sObjectMgr->GetItemTemplate(right->item_template);
if (!protoLeft || !protoRight)
{
continue;
}
if (protoLeft->RequiredLevel == protoRight->RequiredLevel)
{
continue;
}
return thisOrder.isDesc ? protoLeft->RequiredLevel > protoRight->RequiredLevel : protoLeft->RequiredLevel < protoRight->RequiredLevel;
}
case AUCTION_SORT_OWNER:
{
std::string leftName;
sCharacterCache->GetCharacterNameByGuid(left->owner, leftName);
std::string rightName;
sCharacterCache->GetCharacterNameByGuid(right->owner, rightName);
int result = leftName.compare(rightName);
if (result == 0)
{
continue;
}
return thisOrder.isDesc ? result > 0 : result < 0;
}
case AUCTION_SORT_RARITY:
{
ItemTemplate const* protoLeft = sObjectMgr->GetItemTemplate(left->item_template);
ItemTemplate const* protoRight = sObjectMgr->GetItemTemplate(right->item_template);
if (!protoLeft || !protoRight)
{
continue;
}
if (protoLeft->Quality == protoRight->Quality)
{
continue;
}
return thisOrder.isDesc ? protoLeft->Quality > protoRight->Quality : protoLeft->Quality < protoRight->Quality;
}
case AUCTION_SORT_STACK:
{
if (left->itemCount == right->itemCount)
{
continue;
}
if (!thisOrder.isDesc)
{
return (left->itemCount < right->itemCount);
}
return (left->itemCount > right->itemCount);
}
case AUCTION_SORT_TIMELEFT:
{
if (left->expire_time == right->expire_time)
{
continue;
}
return thisOrder.isDesc ? left->expire_time > right->expire_time : left->expire_time < right->expire_time;
}
case AUCTION_SORT_MINBIDBUY:
{
if (left->buyout == right->buyout)
{
if (left->startbid == right->startbid)
{
continue;
}
return thisOrder.isDesc ? left->startbid > right->startbid : left->startbid < right->startbid;
}
return thisOrder.isDesc ? left->buyout > right->buyout : left->buyout < right->buyout;
}
case AUCTION_SORT_MAX:
// Such sad travis appeasement
case AUCTION_SORT_UNK4:
default:
break;
}
}
return false;
}
AuctionHouseMgr::AuctionHouseMgr()
AuctionHouseMgr::AuctionHouseMgr() : _auctionHouseSearcher(new AuctionHouseSearcher())
{
_updateIntervalTimer.SetInterval(MINUTE * IN_MILLISECONDS);
_updateIntervalTimer.SetCurrent(MINUTE * IN_MILLISECONDS);
}
AuctionHouseMgr::~AuctionHouseMgr()
{
for (ItemMap::iterator itr = _mAitems.begin(); itr != _mAitems.end(); ++itr)
delete itr->second;
delete _auctionHouseSearcher;
}
AuctionHouseMgr* AuctionHouseMgr::instance()
@@ -245,17 +70,19 @@ AuctionHouseObject* AuctionHouseMgr::GetAuctionsMap(uint32 factionTemplateId)
return &_neutralAuctions;
}
AuctionHouseObject* AuctionHouseMgr::GetAuctionsMapByHouseId(uint8 auctionHouseId)
AuctionHouseObject* AuctionHouseMgr::GetAuctionsMapByHouseId(AuctionHouseId auctionHouseId)
{
if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
return &_neutralAuctions;
switch (auctionHouseId)
{
case AUCTIONHOUSE_ALLIANCE:
case AuctionHouseId::Alliance:
return &_allianceAuctions;
case AUCTIONHOUSE_HORDE:
case AuctionHouseId::Horde:
return &_hordeAuctions;
case AuctionHouseId::Neutral:
default:
break;
}
@@ -294,13 +121,9 @@ void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry* auction, CharacterDatabas
uint32 bidder_accId = 0;
Player* bidder = ObjectAccessor::FindConnectedPlayer(auction->bidder);
if (bidder)
{
bidder_accId = bidder->GetSession()->GetAccountId();
}
else
{
bidder_accId = sCharacterCache->GetCharacterAccountIdByGuid(auction->bidder);
}
// receiver exist
if (bidder || bidder_accId)
@@ -316,20 +139,20 @@ void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry* auction, CharacterDatabas
if (bidder)
{
if (sendNotification) // can be changed in the hook
bidder->GetSession()->SendAuctionBidderNotification(auction->GetHouseId(), auction->Id, auction->bidder, 0, 0, auction->item_template);
bidder->GetSession()->SendAuctionBidderNotification((uint32)auction->GetHouseId(), auction->Id, auction->bidder, 0, 0, auction->item_template);
if (updateAchievementCriteria) // can be changed in the hook
bidder->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS, 1);
}
else if (updateAchievementCriteria)
{
sAchievementMgr->UpdateAchievementCriteriaForOfflinePlayer(auction->bidder.GetCounter(), ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS, 1);
}
if (sendMail) // can be changed in the hook
{
MailDraft(auction->BuildAuctionMailSubject(AUCTION_WON), AuctionEntry::BuildAuctionMailBody(auction->owner, auction->bid, auction->buyout))
.AddItem(pItem)
.SendMailTo(trans, MailReceiver(bidder, auction->bidder.GetCounter()), auction, MAIL_CHECK_MASK_COPIED);
.AddItem(pItem)
.SendMailTo(trans, MailReceiver(bidder, auction->bidder.GetCounter()), auction, MAIL_CHECK_MASK_COPIED);
}
}
else
sAuctionMgr->RemoveAItem(auction->item_guid, true, &trans);
@@ -426,9 +249,11 @@ void AuctionHouseMgr::SendAuctionExpiredMail(AuctionEntry* auction, CharacterDat
owner->GetSession()->SendAuctionOwnerNotification(auction);
if (sendMail) // can be changed in the hook
{
MailDraft(auction->BuildAuctionMailSubject(AUCTION_EXPIRED), AuctionEntry::BuildAuctionMailBody(ObjectGuid::Empty, 0, auction->buyout, auction->deposit))
.AddItem(pItem)
.SendMailTo(trans, MailReceiver(owner, auction->owner.GetCounter()), auction, MAIL_CHECK_MASK_COPIED, 0);
.AddItem(pItem)
.SendMailTo(trans, MailReceiver(owner, auction->owner.GetCounter()), auction, MAIL_CHECK_MASK_COPIED, 0);
}
}
else
sAuctionMgr->RemoveAItem(auction->item_guid, true, &trans);
@@ -449,7 +274,7 @@ void AuctionHouseMgr::SendAuctionOutbiddedMail(AuctionEntry* auction, uint32 new
sScriptMgr->OnBeforeAuctionHouseMgrSendAuctionOutbiddedMail(this, auction, oldBidder, oldBidder_accId, newBidder, newPrice, sendNotification, sendMail);
if (oldBidder && newBidder && sendNotification) // can be changed in the hook
oldBidder->GetSession()->SendAuctionBidderNotification(auction->GetHouseId(), auction->Id, newBidder->GetGUID(), newPrice, auction->GetAuctionOutBid(), auction->item_template);
oldBidder->GetSession()->SendAuctionBidderNotification((uint32)auction->GetHouseId(), auction->Id, newBidder->GetGUID(), newPrice, AuctionEntry::CalculateAuctionOutBid(auction->bid), auction->item_template);
if (sendMail) // can be changed in the hook
MailDraft(auction->BuildAuctionMailSubject(AUCTION_OUTBIDDED), AuctionEntry::BuildAuctionMailBody(auction->owner, auction->bid, auction->buyout, auction->deposit, auction->GetAuctionCut()))
@@ -564,7 +389,7 @@ void AuctionHouseMgr::LoadAuctions()
continue;
}
GetAuctionsMapByHouseId(aItem->houseId)->AddAuction(aItem);
GetAuctionsMapByHouseId(AuctionHouseId(aItem->houseId))->AddAuction(aItem);
count++;
} while (result->NextRow());
@@ -598,40 +423,57 @@ bool AuctionHouseMgr::RemoveAItem(ObjectGuid itemGuid, bool deleteFromDB, Charac
return true;
}
void AuctionHouseMgr::Update()
void AuctionHouseMgr::Update(uint32 const diff)
{
sScriptMgr->OnBeforeAuctionHouseMgrUpdate();
_hordeAuctions.Update();
_allianceAuctions.Update();
_neutralAuctions.Update();
}
AuctionHouseEntry const* AuctionHouseMgr::GetAuctionHouseEntry(uint32 factionTemplateId)
{
uint32 houseid = AUCTIONHOUSE_NEUTRAL; // goblin auction house
if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
_updateIntervalTimer.Update(diff);
if (_updateIntervalTimer.Passed())
{
//FIXME: found way for proper auctionhouse selection by another way
// AuctionHouse.dbc have faction field with _player_ factions associated with auction house races.
// but no easy way convert creature faction to player race faction for specific city
FactionTemplateEntry const* u_entry = sFactionTemplateStore.LookupEntry(factionTemplateId);
if (!u_entry)
houseid = AUCTIONHOUSE_NEUTRAL; // goblin auction house
else if (u_entry->ourMask & FACTION_MASK_ALLIANCE)
houseid = AUCTIONHOUSE_ALLIANCE; // human auction house
else if (u_entry->ourMask & FACTION_MASK_HORDE)
houseid = AUCTIONHOUSE_HORDE; // orc auction house
else
houseid = AUCTIONHOUSE_NEUTRAL; // goblin auction house
sScriptMgr->OnBeforeAuctionHouseMgrUpdate();
_hordeAuctions.Update();
_allianceAuctions.Update();
_neutralAuctions.Update();
_updateIntervalTimer.Reset();
}
return sAuctionHouseStore.LookupEntry(houseid);
_auctionHouseSearcher->Update();
}
AuctionHouseEntry const* AuctionHouseMgr::GetAuctionHouseEntryFromHouse(uint8 houseId)
AuctionHouseFaction AuctionHouseMgr::GetAuctionHouseFactionFromHouseId(AuctionHouseId ahHouseId)
{
return (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION)) ? sAuctionHouseStore.LookupEntry(AUCTIONHOUSE_NEUTRAL) : sAuctionHouseStore.LookupEntry(houseId);
switch (ahHouseId)
{
case AuctionHouseId::Alliance:
return AuctionHouseFaction::Alliance;
case AuctionHouseId::Horde:
return AuctionHouseFaction::Horde;
case AuctionHouseId::Neutral:
return AuctionHouseFaction::Neutral;
}
return AuctionHouseFaction::Neutral;
}
AuctionHouseEntry const* AuctionHouseMgr::GetAuctionHouseEntryFromFactionTemplate(uint32 factionTemplateId)
{
AuctionHouseId houseid;
FactionTemplateEntry const* uEntry = sFactionTemplateStore.LookupEntry(factionTemplateId);
if (!uEntry || sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
houseid = AuctionHouseId::Neutral;
else if (uEntry->ourMask & FACTION_MASK_ALLIANCE)
houseid = AuctionHouseId::Alliance;
else if (uEntry->ourMask & FACTION_MASK_HORDE)
houseid = AuctionHouseId::Horde;
else
houseid = AuctionHouseId::Neutral;
return sAuctionHouseStore.LookupEntry((uint32)houseid);
}
AuctionHouseEntry const* AuctionHouseMgr::GetAuctionHouseEntryFromHouse(AuctionHouseId ahHouseId)
{
return (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION)) ? sAuctionHouseStore.LookupEntry((uint32)AuctionHouseId::Neutral) : sAuctionHouseStore.LookupEntry((uint32)ahHouseId);
}
void AuctionHouseObject::AddAuction(AuctionEntry* auction)
@@ -639,12 +481,15 @@ void AuctionHouseObject::AddAuction(AuctionEntry* auction)
ASSERT(auction);
_auctionsMap[auction->Id] = auction;
sAuctionMgr->GetAuctionHouseSearcher()->AddAuction(auction);
sScriptMgr->OnAuctionAdd(this, auction);
}
bool AuctionHouseObject::RemoveAuction(AuctionEntry* auction)
{
bool wasInMap = !!_auctionsMap.erase(auction->Id);
sAuctionMgr->GetAuctionHouseSearcher()->RemoveAuction(auction);
sScriptMgr->OnAuctionRemove(this, auction);
@@ -700,273 +545,9 @@ void AuctionHouseObject::Update()
CharacterDatabase.CommitTransaction(trans);
}
void AuctionHouseObject::BuildListBidderItems(WorldPacket& data, Player* player, uint32& count, uint32& totalcount)
AuctionHouseFaction AuctionEntry::GetFactionId() const
{
for (AuctionEntryMap::const_iterator itr = _auctionsMap.begin(); itr != _auctionsMap.end(); ++itr)
{
AuctionEntry* Aentry = itr->second;
if (Aentry && Aentry->bidder == player->GetGUID())
{
if (itr->second->BuildAuctionInfo(data))
++count;
++totalcount;
}
}
}
void AuctionHouseObject::BuildListOwnerItems(WorldPacket& data, Player* player, uint32& count, uint32& totalcount)
{
for (AuctionEntryMap::const_iterator itr = _auctionsMap.begin(); itr != _auctionsMap.end(); ++itr)
{
AuctionEntry* Aentry = itr->second;
if (Aentry && Aentry->owner == player->GetGUID())
{
if (Aentry->BuildAuctionInfo(data))
++count;
++totalcount;
}
}
}
bool AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player,
std::wstring const& wsearchedname, uint32 listfrom, uint8 levelmin, uint8 levelmax, uint8 usable,
uint32 inventoryType, uint32 itemClass, uint32 itemSubClass, uint32 quality,
uint32& count, uint32& totalcount, uint8 /*getAll*/, AuctionSortOrderVector const& sortOrder, Milliseconds searchTimeout)
{
uint32 itrcounter = 0;
// Ensures that listfrom is not greater that auctions count
listfrom = std::min(listfrom, static_cast<uint32>(GetAuctions().size()));
std::vector<AuctionEntry*> auctionShortlist;
// pussywizard: optimization, this is a simplified case
if (itemClass == 0xffffffff && itemSubClass == 0xffffffff && inventoryType == 0xffffffff && quality == 0xffffffff && levelmin == 0x00 && levelmax == 0x00 && usable == 0x00 && wsearchedname.empty())
{
auto itr = GetAuctionsBegin();
for (; itr != GetAuctionsEnd(); ++itr)
{
auctionShortlist.push_back(itr->second);
}
}
else
{
auto curTime = GameTime::GetGameTime();
int loc_idx = player->GetSession()->GetSessionDbLocaleIndex();
int locdbc_idx = player->GetSession()->GetSessionDbcLocale();
for (AuctionEntryMap::const_iterator itr = _auctionsMap.begin(); itr != _auctionsMap.end(); ++itr)
{
if ((itrcounter++) % 100 == 0) // check condition every 100 iterations
{
if (GetMSTimeDiff(GameTime::GetGameTimeMS(), GetTimeMS()) >= searchTimeout) // pussywizard: stop immediately if diff is high or waiting too long
{
return false;
}
}
AuctionEntry* Aentry = itr->second;
if (!Aentry)
return false;
// Skip expired auctions
if (Aentry->expire_time < curTime.count())
{
continue;
}
Item* item = sAuctionMgr->GetAItem(Aentry->item_guid);
if (!item)
{
continue;
}
ItemTemplate const* proto = item->GetTemplate();
if (itemClass != 0xffffffff && proto->Class != itemClass)
{
continue;
}
if (itemSubClass != 0xffffffff && proto->SubClass != itemSubClass)
{
continue;
}
if (inventoryType != 0xffffffff && proto->InventoryType != inventoryType)
{
// xinef: exception, robes are counted as chests
if (inventoryType != INVTYPE_CHEST || proto->InventoryType != INVTYPE_ROBE)
{
continue;
}
}
if (quality != 0xffffffff && proto->Quality < quality)
{
continue;
}
if (levelmin != 0x00 && (proto->RequiredLevel < levelmin || (levelmax != 0x00 && proto->RequiredLevel > levelmax)))
{
continue;
}
if (usable != 0x00)
{
if (player->CanUseItem(item) != EQUIP_ERR_OK)
{
continue;
}
// xinef: check already learded recipes and pets
if (proto->Spells[1].SpellTrigger == ITEM_SPELLTRIGGER_LEARN_SPELL_ID && player->HasSpell(proto->Spells[1].SpellId))
{
continue;
}
}
// Allow search by suffix (ie: of the Monkey) or partial name (ie: Monkey)
// No need to do any of this if no search term was entered
if (!wsearchedname.empty())
{
std::string name = proto->Name1;
if (name.empty())
{
continue;
}
// local name
if (loc_idx >= 0)
if (ItemLocale const* il = sObjectMgr->GetItemLocale(proto->ItemId))
ObjectMgr::GetLocaleString(il->Name, loc_idx, name);
// DO NOT use GetItemEnchantMod(proto->RandomProperty) as it may return a result
// that matches the search but it may not equal item->GetItemRandomPropertyId()
// used in BuildAuctionInfo() which then causes wrong items to be listed
int32 propRefID = item->GetItemRandomPropertyId();
if (propRefID)
{
// Append the suffix to the name (ie: of the Monkey) if one exists
// These are found in ItemRandomSuffix.dbc and ItemRandomProperties.dbc
// even though the DBC name seems misleading
std::array<char const*, 16> const* suffix = nullptr;
if (propRefID < 0)
{
ItemRandomSuffixEntry const* itemRandEntry = sItemRandomSuffixStore.LookupEntry(-item->GetItemRandomPropertyId());
if (itemRandEntry)
suffix = &itemRandEntry->Name;
}
else
{
ItemRandomPropertiesEntry const* itemRandEntry = sItemRandomPropertiesStore.LookupEntry(item->GetItemRandomPropertyId());
if (itemRandEntry)
suffix = &itemRandEntry->Name;
}
// dbc local name
if (suffix)
{
// Append the suffix (ie: of the Monkey) to the name using localization
// or default enUS if localization is invalid
name += ' ';
name += (*suffix)[locdbc_idx >= 0 ? locdbc_idx : LOCALE_enUS];
}
}
// Perform the search (with or without suffix)
if (!Utf8FitTo(name, wsearchedname))
{
continue;
}
}
auctionShortlist.push_back(Aentry);
}
}
if (auctionShortlist.empty())
{
return true;
}
// Check if sort enabled, and first sort column is valid, if not don't sort
if (!sortOrder.empty())
{
AuctionSortInfo const& sortInfo = *sortOrder.begin();
if (sortInfo.sortOrder >= AUCTION_SORT_MINLEVEL && sortInfo.sortOrder < AUCTION_SORT_MAX && sortInfo.sortOrder != AUCTION_SORT_UNK4)
{
// Partial sort to improve performance a bit, but the last pages will burn
if (listfrom + 50 <= auctionShortlist.size())
{
std::partial_sort(auctionShortlist.begin(), auctionShortlist.begin() + listfrom + 50, auctionShortlist.end(),
std::bind(SortAuction, std::placeholders::_1, std::placeholders::_2, sortOrder, player, sortInfo.sortOrder == AUCTION_SORT_BID));
}
else
{
std::sort(auctionShortlist.begin(), auctionShortlist.end(), std::bind(SortAuction, std::placeholders::_1, std::placeholders::_2, sortOrder,
player, sortInfo.sortOrder == AUCTION_SORT_BID));
}
}
}
for (auto& auction : auctionShortlist)
{
// Add the item if no search term or if entered search term was found
if (count < 50 && totalcount >= listfrom)
{
Item* item = sAuctionMgr->GetAItem(auction->item_guid);
if (!item)
{
continue;
}
++count;
auction->BuildAuctionInfo(data);
}
++totalcount;
}
return true;
}
//this function inserts to WorldPacket auction's data
bool AuctionEntry::BuildAuctionInfo(WorldPacket& data) const
{
Item* item = sAuctionMgr->GetAItem(item_guid);
if (!item)
{
LOG_ERROR("auctionHouse", "AuctionEntry::BuildAuctionInfo: Auction {} has a non-existent item: {}", Id, item_guid.ToString());
return false;
}
data << uint32(Id);
data << uint32(item->GetEntry());
for (uint8 i = 0; i < MAX_INSPECTED_ENCHANTMENT_SLOT; ++i)
{
data << uint32(item->GetEnchantmentId(EnchantmentSlot(i)));
data << uint32(item->GetEnchantmentDuration(EnchantmentSlot(i)));
data << uint32(item->GetEnchantmentCharges(EnchantmentSlot(i)));
}
data << int32(item->GetItemRandomPropertyId()); // Random item property id
data << uint32(item->GetItemSuffixFactor()); // SuffixFactor
data << uint32(item->GetCount()); // item->count
data << uint32(item->GetSpellCharges()); // item->charge FFFFFFF
data << uint32(0); // Unknown
data << owner; // Auction->owner
data << uint32(startbid); // Auction->startbid (not sure if useful)
data << uint32(bid ? GetAuctionOutBid() : 0);
// Minimal outbid
data << uint32(buyout); // Auction->buyout
data << uint32((expire_time - GameTime::GetGameTime().count()) * IN_MILLISECONDS); // time left
data << bidder; // auction->bidder current
data << uint32(bid); // current bid
return true;
return AuctionHouseMgr::GetAuctionHouseFactionFromHouseId(houseId);
}
uint32 AuctionEntry::GetAuctionCut() const
@@ -975,8 +556,13 @@ uint32 AuctionEntry::GetAuctionCut() const
return std::max(cut, 0);
}
/// the sum of outbid is (1% from current bid)*5, if bid is very small, it is 1c
uint32 AuctionEntry::GetAuctionOutBid() const
{
return CalculateAuctionOutBid(bid);
}
/// the sum of outbid is (1% from current bid)*5, if bid is very small, it is 1c
uint32 AuctionEntry::CalculateAuctionOutBid(uint32 bid)
{
uint32 outbid = CalculatePct(bid, 5);
return outbid ? outbid : 1;
@@ -1008,7 +594,7 @@ void AuctionEntry::SaveToDB(CharacterDatabaseTransaction trans) const
bool AuctionEntry::LoadFromDB(Field* fields)
{
Id = fields[0].Get<uint32>();
houseId = fields[1].Get<uint8>();
houseId = AuctionHouseId(fields[1].Get<uint8>());
item_guid = ObjectGuid::Create<HighGuid::Item>(fields[2].Get<uint32>());
item_template = fields[3].Get<uint32>();
itemCount = fields[4].Get<uint32>();