fix(Core/Movement): add creature formation movement generator (#25030)

Co-authored-by: Shauren <shauren.trinity@gmail.com>
Co-authored-by: Rocco Silipo <108557877+Rorschach91@users.noreply.github.com>
This commit is contained in:
sogladev
2026-03-08 17:41:42 +01:00
committed by GitHub
parent 04fbeec3c2
commit 4f3e5ca591
19 changed files with 402 additions and 86 deletions
@@ -0,0 +1,43 @@
/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ACORE_ABSTRACTFOLLOWER_H
#define ACORE_ABSTRACTFOLLOWER_H
#include "FollowerReference.h"
class Unit;
class AbstractFollower
{
public:
explicit AbstractFollower(Unit* target = nullptr) { SetTarget(target); }
virtual ~AbstractFollower() { SetTarget(nullptr); }
void SetTarget(Unit* unit);
Unit* GetTarget() const { return _target; }
bool IsTargetValid() const { return i_target.isValid(); }
virtual void stopFollowing() { }
Unit* _target = nullptr;
protected:
FollowerReference i_target;
};
#endif