Hook for player data loading from db
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@@ -17796,6 +17796,8 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
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InitTaxiNodesForLevel();
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InitTaxiNodesForLevel();
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InitRunes();
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InitRunes();
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sScriptMgr->OnPlayerLoadFromDB(this);
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// make sure the unit is considered out of combat for proper loading
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// make sure the unit is considered out of combat for proper loading
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ClearInCombat();
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ClearInCombat();
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@@ -1264,6 +1264,11 @@ void ScriptMgr::OnPlayerLogin(Player* player)
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FOREACH_SCRIPT(PlayerScript)->OnLogin(player);
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FOREACH_SCRIPT(PlayerScript)->OnLogin(player);
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}
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}
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void ScriptMgr::OnPlayerLoadFromDB(Player* player)
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{
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FOREACH_SCRIPT(PlayerScript)->OnLoadFromDB(player);
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}
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void ScriptMgr::OnPlayerLogout(Player* player)
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void ScriptMgr::OnPlayerLogout(Player* player)
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{
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{
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FOREACH_SCRIPT(PlayerScript)->OnLogout(player);
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FOREACH_SCRIPT(PlayerScript)->OnLogout(player);
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@@ -813,6 +813,9 @@ class PlayerScript : public ScriptObject
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// Called in Spell::Cast.
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// Called in Spell::Cast.
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virtual void OnSpellCast(Player* /*player*/, Spell* /*spell*/, bool /*skipCheck*/) { }
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virtual void OnSpellCast(Player* /*player*/, Spell* /*spell*/, bool /*skipCheck*/) { }
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// Called during data loading
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virtual void OnLoadFromDB(Player* /*player*/) { };
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// Called when a player logs in.
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// Called when a player logs in.
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virtual void OnLogin(Player* /*player*/) { }
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virtual void OnLogin(Player* /*player*/) { }
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@@ -1189,6 +1192,7 @@ class ScriptMgr
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void OnPlayerTextEmote(Player* player, uint32 textEmote, uint32 emoteNum, uint64 guid);
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void OnPlayerTextEmote(Player* player, uint32 textEmote, uint32 emoteNum, uint64 guid);
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void OnPlayerSpellCast(Player* player, Spell* spell, bool skipCheck);
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void OnPlayerSpellCast(Player* player, Spell* spell, bool skipCheck);
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void OnPlayerLogin(Player* player);
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void OnPlayerLogin(Player* player);
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void OnPlayerLoadFromDB(Player* player);
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void OnPlayerLogout(Player* player);
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void OnPlayerLogout(Player* player);
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void OnPlayerCreate(Player* player);
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void OnPlayerCreate(Player* player);
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void OnPlayerDelete(uint64 guid);
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void OnPlayerDelete(uint64 guid);
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