Fix(Core/Quest): Correct add locale in quest (#1614)
This commit is contained in:
@@ -4607,8 +4607,8 @@ void ObjectMgr::LoadQuestLocales()
|
|||||||
AddLocaleString(fields[2].GetString(), locale, data.Title);
|
AddLocaleString(fields[2].GetString(), locale, data.Title);
|
||||||
AddLocaleString(fields[3].GetString(), locale, data.Details);
|
AddLocaleString(fields[3].GetString(), locale, data.Details);
|
||||||
AddLocaleString(fields[4].GetString(), locale, data.Objectives);
|
AddLocaleString(fields[4].GetString(), locale, data.Objectives);
|
||||||
AddLocaleString(fields[7].GetString(), locale, data.AreaDescription);
|
AddLocaleString(fields[5].GetString(), locale, data.AreaDescription);
|
||||||
AddLocaleString(fields[8].GetString(), locale, data.CompletedText);
|
AddLocaleString(fields[6].GetString(), locale, data.CompletedText);
|
||||||
|
|
||||||
for (uint8 i = 0; i < 4; ++i)
|
for (uint8 i = 0; i < 4; ++i)
|
||||||
AddLocaleString(fields[i + 7].GetString(), locale, data.ObjectiveText[i]);
|
AddLocaleString(fields[i + 7].GetString(), locale, data.ObjectiveText[i]);
|
||||||
|
|||||||
Reference in New Issue
Block a user