fix(Core): loot party (#4409)
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@@ -364,6 +364,7 @@ struct Loot
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LootItem* LootItemInSlot(uint32 lootslot, Player* player, QuestItem** qitem = nullptr, QuestItem** ffaitem = nullptr, QuestItem** conditem = nullptr);
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uint32 GetMaxSlotInLootFor(Player* player) const;
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bool hasItemForAll() const;
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bool hasItemFor(Player* player) const;
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[[nodiscard]] bool hasOverThresholdItem() const;
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